Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Turnsky on February 12, 2004, 03:56:35 am
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http://www.apple.co.jp/quicktime/trailers/appleseed_large.html
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Eh. Wonderful Days or whatever it was called looked to be roughly similar and one hell of a lot better (still got to get that, actually), and whoever thought up that name is doing some bad freaky ****.
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Originally posted by Stryke 9
Eh. Wonderful Days or whatever it was called looked to be roughly similar and one hell of a lot better (still got to get that, actually), and whoever thought up that name is doing some bad freaky ****.
actually, there was an anime a while back with that same title..
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Originally posted by Stryke 9
Eh. Wonderful Days or whatever it was called looked to be roughly similar and one hell of a lot better (still got to get that, actually), and whoever thought up that name is doing some bad freaky ****.
yeah, I've not been much impressed with that new appleseed trailer.
Tho, Stryke, stop shooting crap out of your ass, Shirow is one of the best mangaka around accoring to me ( ever heard of Ghost in the Shell? ). He's just never been lucky when it came to having apple seed converted to anime. As for the name, since you haven't read the mangas and so can't understand where it comes from, please refrain from commenting :rolleyes:.
Anyway, you can't compare this one ( 100% cell shaded 3D ) with Wonderful Days, with normal cell animation for characters, and CGI+ real photos for backgrounds. Completly different league, on a technical level ( on any level actually ).
bah, I'm looking much more after Ghost in the Shell: Innocence. This one is gonna rock.
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DAMN! love the magas, love shirow, this could be good....
not shure about the CGI though, never been to keen on the smoothnees of it, now Ghost in the shell That was a animae and a half!
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It's a largely CG hybrid anime about saving the world based in a semiapocalyptic future, released roughly last year.
It's a CG-based anime about... something based in what sure as hell looks like a semiapocalyptic future, released soon.
Yeah, no comparison at all. I was way off base with that one!
Seriously. If you honestly think there's a really major distinction there at all, you're at the stage of anime nerdism where it's basically futile for you to have conversations on the subject with anybody not a rabid anime nerd, so you might as well just be quiet now anyway.
And whenever did producing a good movie ensure that all movies produced by the same guy would be good? That's just stupid, and can be disproven pretty solidly by actually looking at any director in the entire history of moviemaking. Or cartoonmaking. Whatever.
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Originally posted by Stryke 9
Seriously. If you honestly think there's a really major distinction there at all, you're at the stage of anime nerdism where it's basically futile for you to have conversations on the subject with anybody not a rabid anime nerd, so you might as well just be quiet now anyway.
And whenever did producing a good movie ensure that all movies produced by the same guy would be good? That's just stupid, and can be disproven pretty solidly by actually looking at any director in the entire history of moviemaking. Or cartoonmaking. Whatever.
Have you read the Appleseed mangas? Have you seen Wonderful Days? I've done both, now if you wanna talk about something, check it first. geez, those peoples who think they're right when they don't even ****ing know what they're talking about :rolleyes:. It's as similar as startrek is similar with starwars or dune. One deals with ecology and pollution ( Wonderful Days ), the other is 100% ficused on man/machine stuff ( as usual with Shirow, in fact ). But I forgot you know everything even w/o seeing it, my bad. It seems. It looks like. Yeah right, strong arguments there.
And as for producing movies: Shirow produced none. He created the Apple Seed manga and the Ghost in the shell manga. Since your comment was about "whoever thought up that name is doing some bad freaky ****", and since Shirow is responsible for his mangas names, and those animes are just adaptations of the manga, I wonder what the hell you're taking about. Shirow named Appleseed, and yet all the stuff ( mangas ) I've seen from him rocked.
I'm pretty well aware that coz it's adapted from his works won't means the anime will rock, since the first apple seed OAV was crappy as hell.
Are you tired today?
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I got wonderful days, but i misplaced the files for the bloody sub-titles :(
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Hey guys who can read that stuff, can you tell me what it's saying about Ghost in the Shell under the movie?
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That trailer wasn't too bad, had seen it a few weeks back though... I think Ghost in the Shell: Innocence is looking to be the best for a while to come. From the trailers and promos I've seen and spotted its got to be a winner :nod:
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Originally posted by J3Vr6
Hey guys who can read that stuff, can you tell me what it's saying about Ghost in the Shell under the movie?
Can't read, but I bet 1$ it's something along the lines of '" from the creator of Ghost in the Shell" or "After the award winning GitS" :p
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Is this a remake of the original or a sequel? Already released or due for release?
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due for release. as for the plot, no idea, from the trailer it seems to be a mix from various parts of the manga.
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WOW! very nice mix between CG and anime I think
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I've always been a fan of Appleseed! :D Looks sweet!
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Oh yeah, the new Appleseed. I haven't checked out the trailer yet.
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Originally posted by Holy Imperial Gloriano
WOW! very nice mix between CG and anime I think
It does look good except the debris from explosions. Why do they always forget to shade the particle systems? They always look out of place.
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Looks great indeed. But like Nico I'm waiting for the Gits-Innocence even more :D
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Originally posted by mikhael
It does look good except the debris from explosions. Why do they always forget to shade the particle systems? They always look out of place.
Indeed. thats been always proplem
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Because unless you're using a procedural, particles ****ing suck to shade. And most people are too dumb to use procedurals.
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most AMATUERS are too dumb to use procedurals. Most professionals use custom procedurals regularly.
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Yeah, but see, if we use my explanation, I sound smarter than everyone else for slacking.
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Actually you sound like a pompous ass, but that's okay. Its why we keep you around.
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Aww, is somebody cwanky...
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Nah. I'm in too good a mood to be cranky. I'm just doing like you and taking random potshots. ;)
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Makes sense then. Next question was gonna be how many years it took you to notice, but that works.
Besides, I do that because ever since getting stuck in ****hole County out here, I'm perpetually in a bad mood. I think.
Turdmonkey.
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Originally posted by mikhael
most AMATUERS are too dumb to use procedurals. Most professionals use custom procedurals regularly.
:doubt:
mos amateurs use procedurals coz they can't do **** with bitmaps.
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Feeling a bit insecure there, Venom?
There, there- people who are particularly good would use both. You can't get as much detail with a bitmap, but you can't get as much control with a procedural.
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Originally posted by Nico
:doubt:
mos amateurs use procedurals coz they can't do **** with bitmaps.
Yup! But I far prefer the modelling to dicking around with graphics programs, plus if you want to adjust the colors or the look on a procedural you don't have to go through a rigamole of steps..... so I use procedurals.
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Procedurals are awesome. But algorithms can only do so much - I never leave any part of my art as purely auto-generated. I think going both ways is the best path.
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Originally posted by Nico
:doubt:
mos amateurs use procedurals coz they can't do **** with bitmaps.
Procedurals are dynamic. Bitmaps are non-dynamic. There's a reason they exist, and it isn't because of amatuers, Venom. Don't be the pompous ass I just accused Stryke of being.
Procedurals and images go hand in hand. An image gives you absolute final say in what a texture will look like. A procedural, on the other hand, gives a deterministic, algorithmic method of generating a texture. Using the two together is not a bad idea.
Procedurals and images are tools. Not using a tool for its designed purpose is silly.
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also they're scalable, which = happy.
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Originally posted by Stryke 9
Feeling a bit insecure there, Venom?
I use more procedurals than bitmaps, you know. there's nothing difficult with using them, no UV mapping ( well usually ), no low resolution pb, no stretching of the map, etc. You just have to spend some time on it but, all in all, they're still faster to make than a bitmap.
So yeah, my point stands, amateurs use more procedurals than bitmaps, coz they're easier ( doesn't mean it'll look better, heh ).
Anyway, just browse a 3D forum and you'll see by yourself ( tho some "so called amateurs do absolutly incredible stuff with procedurals, and you'd think it's in fact a bitmap ).
"Procedurals are dynamic. Bitmaps are non-dynamic. There's a reason they exist, and it isn't because of amatuers, Venom. Don't be the pompous ass I just accused Stryke of being."
... For Pete's sake.
Did I talk about what I do? Did I ever say I was a professional, to begin with? I'm tired of people always drawing asumptions from what I say.
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I'm not drawing assumptions about what you DO, Venom. I'm telling you that declaring procedurals to be an amatuer's tool is being a pompous ass. If you're going to defend against an attack, make sure you're defending the against the attack I'm actually making. ;)
I, for one, hang out on a board dedicated to professional Lightwavers. People that work for Foundation Imaging, Argonaut Sheffield (used to be Particle Systems, etc) and the PROFESSIONALS do use procedurals. Regularly.
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That sounded like a direct attack, mind you.
Anyway, I know they use them, they don't go "We're professional, we don't use procedurals coz we're professionals!!!".
This argument is very, very stupid, actually.
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It is, but apparently we've all got nothing better to do.
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Well, I do have better things to do, but sadly, I don't do them :p
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[color=66ff00]Chill out ppl, use what works.
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Originally posted by Maeglamor
[color=66ff00]Chill out ppl, use what works.
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Which is, um, exactly my point.