Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Deathstorm V2 on February 13, 2004, 04:21:50 am

Title: Hecate tweakage
Post by: Deathstorm V2 on February 13, 2004, 04:21:50 am
Does anyone know of a way to change a subobject offset without either cracking a file back to COB and using Truespace, or using Aurora?  I've wanted to move the two turrets on the interior side of the Hecate's engine pods, (2 and 12, I think they were) so that they are on the exterior side, and thus uselul.

The problem is, I'm useless at Truespace, tending only to break stuff, Aurora won't open the capital2t-01 model (It says it is "Out of Memory") and neither PCS nor the FreeSpace Manager's POF editor can adjust subobject offsets.

So, any advice, or am I just going to aave to learn Truespace?
Title: Hecate tweakage
Post by: Setekh on February 16, 2004, 04:14:15 am
Ooooh... going to that level of modelling, I think you may indeed have to get into TS. But I'm no expert in this field. Sorry. :nervous:
Title: Hecate tweakage
Post by: Bobboau on February 16, 2004, 08:25:28 am
Aurora is the only editor capable of moveing objects without decompileing them
Title: Hecate tweakage
Post by: magatsu1 on February 16, 2004, 12:10:21 pm
wouoldn't be such a big job in TS.