Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on February 14, 2004, 01:07:56 pm

Title: Ruh Roh - Importing UVCoords/Turret data
Post by: Black Wolf on February 14, 2004, 01:07:56 pm
OK, here's the deal. I have one model that has gone through Karajorma's turreting Tutorial (ell done by the way, sorted me out no worries). Then, I took the same model and put it through Lith. Then, upon loading to model back into TS, it seems it has reduced my nice, neat heirarchy into a gibbering mess. So, question is, can I somehow transfer liths UVMapping, or TS's Heirarchy onto the other model, or have I forked up?
Title: Ruh Roh - Importing UVCoords/Turret data
Post by: karajorma on February 14, 2004, 01:13:52 pm
Thanks for the comments :) All of a sudden several people have started using the tutorial :)

I've never tried using Lith much so I can't help you much there.
Title: Ruh Roh - Importing UVCoords/Turret data
Post by: aldo_14 on February 14, 2004, 01:43:13 pm
I reckon it's probably best to texture / UV the models before creating the hierarchy.