Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on February 14, 2004, 01:43:58 pm

Title: Phr00tie Colours
Post by: diamondgeezer on February 14, 2004, 01:43:58 pm
 So what's the deal with the colours going all funky in FRED? It's a bit annoying. Usually it goes back to normal after saving, but not today for some reason...
Title: Phr00tie Colours
Post by: c914 on February 14, 2004, 02:14:01 pm
i had similar problem: when i save mission colors of texsture goes creazy.
Title: Phr00tie Colours
Post by: phreak on February 14, 2004, 03:47:21 pm
ive seen this happen in normal, does it happen in the OGL version?
Title: Phr00tie Colours
Post by: diamondgeezer on February 14, 2004, 03:51:03 pm
Did a release build of that ever get... um... released? Cos there's no way I'm clciking boxes for half and hour to run the debug version
Title: Phr00tie Colours
Post by: phreak on February 14, 2004, 03:53:43 pm
i could have sworn there was a release build.  i have one, but the codebase was rather buggy
Title: Phr00tie Colours
Post by: diamondgeezer on February 14, 2004, 03:55:34 pm
If you find me a release build I'll gladly try it. You know that thing Aldo keeps going on about with the dodgy shading? Well that needs some sort of uber FRED to place it, so I need to help this thing progress :)
Title: Phr00tie Colours
Post by: aldo_14 on February 14, 2004, 04:43:21 pm
i.e HTL fred.
Title: Phr00tie Colours
Post by: RandomTiger on February 15, 2004, 01:30:10 pm
Is that a general Fred bug?
I thought it was OGL Fred htl specific.
Title: Phr00tie Colours
Post by: diamondgeezer on February 15, 2004, 01:59:03 pm
The phr00tie colours have been in FRED Open for as long as I can remember