Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: diamondgeezer on February 16, 2004, 02:24:13 pm

Title: Allowing weapons in a campaign
Post by: diamondgeezer on February 16, 2004, 02:24:13 pm
OK, so I know FS2 has this gay system whereby you need a SEXP to allow weapons and ships in subsequent missions, but how am I supposed to set what's allowed at the very start? I fire up a tester campaign and there're no weapons in the pool or the ships' bays. There's no flag in the, say, the Subach's table entry which makes it a default weapon... me = :confused:
Title: Allowing weapons in a campaign
Post by: Solatar on February 16, 2004, 02:26:53 pm
Campaign editor, up there with the File Menu, think it's Campaign Options. Set default stuff there IIRC.
Title: Allowing weapons in a campaign
Post by: magatsu1 on February 16, 2004, 02:29:06 pm
edit- team loadout ?
Title: Allowing weapons in a campaign
Post by: diamondgeezer on February 16, 2004, 02:40:41 pm
That's the bunny, Sol. Ta. Completely out of practice with the campaign editor, see? :)
Title: Allowing weapons in a campaign
Post by: karajorma on February 17, 2004, 03:09:53 am
I've lost count of the number of times I've set up a campaign (to test red alert missions usually) only to find that none of my ships have weapons when I start it :D

You'd think I'd learn sooner or later :)