Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: diamondgeezer on February 16, 2004, 02:24:13 pm
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OK, so I know FS2 has this gay system whereby you need a SEXP to allow weapons and ships in subsequent missions, but how am I supposed to set what's allowed at the very start? I fire up a tester campaign and there're no weapons in the pool or the ships' bays. There's no flag in the, say, the Subach's table entry which makes it a default weapon... me = :confused:
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Campaign editor, up there with the File Menu, think it's Campaign Options. Set default stuff there IIRC.
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edit- team loadout ?
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That's the bunny, Sol. Ta. Completely out of practice with the campaign editor, see? :)
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I've lost count of the number of times I've set up a campaign (to test red alert missions usually) only to find that none of my ships have weapons when I start it :D
You'd think I'd learn sooner or later :)