Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on February 16, 2004, 02:26:27 pm
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Further to my thread in FS Modding, I'd like the see the restrictions of available hardware in campaigns removed. Why exactly do I have to specifiy in a SEXP when weapons and ships become available? Surely I can just specify what's available on a per-misison basis?
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You can already do that, if you prefer... via Team Loadout. The sexp is just to make it easier, to have the campaign manage available stuff for you.
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Eh? As I understand it, stuff doesn't appear in the weapon/ship pool unless it's allowed in a previous misison using a SEXP. This overrules what I specify in the loadout editor. Do I have that wrong?
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If you specify all the stuff at the beginning of the campaign file, then you won't need to use the sexp because they'll already all be allowed.
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Er... actually, yes. you're right. As is plainly obvious, I don't know squat about the campaign editor :D