Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Karaken on February 17, 2004, 11:28:21 am
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I run PCS, i put my texture in the approprate area, and i get nothing. All i get is the model, all white. Is there something i am missing? Or PCS dosen't display textures.
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It does. You're doing something wrong.
What verson of PCS are you using?
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I am using v 1.3.4
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This is a good thing
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What is a good thing?
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What do you think? The fact that you're using 1.3.4
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Yeah, But why won't the textures show? I set the directory to C:\Games\FreeSpace2\data\maps
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With Modelview, the textures won't load, unless they're in the same file as the model. Perhaps PCS has the same problem?
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then how do i put my texture in the file?
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Copy/paste?
Duh?
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But what do i do it WITH. thats my question right now.
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are you using standard FS2 texstures?
If not you don't see them in POFCS.
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i am using TSX files. Exactly what FS2 needs.
Or so i say.
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It's PCX files you want and for them to show up in PCS they need to be 8-bit. Almost everyone works with 24 bit files so unless you've expressly told your paint package to save in 8 bit you've probably got the wrong colour depth.
If you can't convert your files using what you have try IrfanView (http://www.irfanview.com) or if you can find a link for it Bright.
This one trips up people all the time :D I definately need to add it to the FAQ.
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What an amusing thread
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I'm kind of suprised that it got to this length. I guess I'm not checking HLP often enough :)
Originally posted by Karaken
i am using TSX files. Exactly what FS2 needs.
Or so i say.
If only it were that easy.
Oi! FS2! Geomod now! :lol:
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It only works like that if you add 'you slaaaaaaaaag!'
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But HOW do i convert it using infranview.
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OK, the model i use is 256 colours. which is 8 bit. And i still get a Straight-White model. Why is it still giving me just a straight white model?
Oh yeah, Does the name effect it? the name of the texture i am using is aa01.
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Call your maps whatever you like. Just make sure they're the same as the names of the textures on the model (I'd say that goes without saying, but given the precedent in this thread...). They need to be in freespace2\data\maps.
Dude, this is all explained very carefully in Karajorma's FAQ to prevent situations such as this
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E-mail me the damn thing at [email protected]
It's probably quicker for me to look at the model then trying to remote diagnose the problem :)
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File sent.
I forgot to send the model.
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**** me, this is funny stuff
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Originally posted by Karaken
File sent.
I forgot to send the model.
Yep. You did. Pretty pointless without it too :)
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I sent the model say, an hour ago, so, does it work for you?
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Works fine. :) Just tested it now :)
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I wonder what the heck i am doing wrong...
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A couple of possibilities
1) Are you sure you've gone into the options in modelview and configured the game directories correctly?
2) Is the map in the freespace2\data\maps folder? It won't work in most other locations
Nice ship BTW
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It works with ModelView. But not PCS. All i did was resave the PCX and the textures just "Appeared"
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Originally posted by karajorma
It's PCX files you want and for them to show up in PCS they need to be 8-bit. Almost everyone works with 24 bit files so unless you've expressly told your paint package to save in 8 bit you've probably got the wrong colour depth.
dead... wrong
set it to the freespace 2 path - it automatically appends \\data\\maps when looking for real files - and it searches through the VPs in the base path.
Why don't you guys try asking me instead of guessing -- i don't often stick my head in this forum
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Originally posted by Kazan
dead... wrong
set it to the freespace 2 path - it automatically appends \\data\\maps when looking for real files - and it searches through the VPs in the base path.
Why don't you guys try asking me instead of guessing -- i don't often stick my head in this forum
Don't see what I got wrong. :confused:
The textures for a ship should go in data\maps regardless of whether or not you use PCS and if you want a ship to show up in FS2 retail you also have to use 8-bit PCX files (again regardless of whatever PCS's capabilities are).
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you said that they had to be 8bit for PCS to display them
and you guys were telling him to give PCS the wrong location - give pcs not \data\maps
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Check again. I was telling him where to put the textures. Not where to point PCS at.
Usually the cause of this sort of problem is either textures in the wrong place or wrong colour depth even if it wasn't in this case so my advice wasn't wrong so much as not being the actual answer to his question :D
I'll keep an eye out for people pointing PCS at the wrong folder from now on though.
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texture loading is IMHO the single major fault of PCS, looking in the data folders is nice but it realy should look in the same folder as the model, I rarely get PCS to load textures, fortunately the renderer, for me, is more of an extra frill than a nesesary component (growing up with FSMM2).
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bob: if you want to maintain PCS while I work on FS2 Dev Studio I'll give you the write access to do it
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2 months ago I'd have agreed with Bob.
Then suddenly the render window decided to be mega useful, showing Dock, eye, firing and everything else points. Not really a texture aid, but great for everything else.
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'k 'k I know this thread is old, but the topic covers my question precisely so why create a new one...
I've got a bunch of FS2 Models from way back...(~2000/2001) that PCS simply refuses to open...keeps squeeling about if I am sure these are FS2 models...well, appearantly they are coz MODVIEW has no probs opening them....neither has FS2, is PCS adding more restrictions on the version check than FS2 itself? if so, why?
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Yes, it does. They're FS1 format models, that you're trying to use. PCS no likee them. Open the latest modelview, and use the pof editer tool to save them as FS2 pofs. :nod:
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That's just it, they're already in FS2 format and lifted straight out of mod's made by others...ah well...got nothing else to do...good chance to 'clean up' too
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nice that you bumped this thread
http://www.hard-light.net/forums/index.php/topic,22644.0.html
JarC: those models could be corrupted or something - i think FS2 retains the ability to read fs1 models - so if whoever converted them didn't use PCS they could be FS1
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Thanks Kazan, you might be dead on here, these are models from the days that PCS was stil on the drawing board I believe, most of'm have some version cob2pof compiler signature....of which there was one that produced both fs1/fs2 pofs I believe...prolly doesn't update the version byte correctly...
So I am clear on this, there's a PCS-Facet floating around on this board...I see in your new release a referal to 'latest Facet code', am I to conclude from this that these 'different'? versions are now consolidated?
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Although it claimed to produce FS2 pofs, it never did. Like I said, open it in the latest modelview, and convert it to FS2 pof so PCS will handle it.
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Originally posted by Raa Tor'h
...Like I said, open it in the latest modelview, and convert it to FS2 pof so PCS will handle it.
already halfway there ;)