Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Janos on February 17, 2004, 12:31:32 pm
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ARGAHAGARAGHRAGHRGA
Show us what you've done, sirs, as digging old threads for screenshots - especially RR1 - is getting goddamn frustrating. Boost our interest and make us wake up screaming in agony because we lack RR1 until ... someday.
Please...? :(
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Well we can't show much since most of it is still in the wip phase.
So here's some shots of a test I did this morning:
(http://www.3dap.com/hlp/hosted/inferno/inftest1.jpg)
(http://www.3dap.com/hlp/hosted/inferno/inftest2.jpg)
(http://www.3dap.com/hlp/hosted/inferno/inftest3.jpg)
(http://www.3dap.com/hlp/hosted/inferno/inftest4.jpg)
A model I made today because I was bored:
(http://www.3dap.com/hlp/hosted/inferno/anubismk2.jpg)
we won't be using it though.
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Hmm... a beam armed anubis?
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beam armed?
It doesn't have any pof data yet and hasn't been tested in game...
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What is that ship you are flying in these steenshots?
Do you remaped C914 new EA station? screenshots?
What is the name of new EA destroyer??
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A modified Ezechiel.
Haven't received the station.
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Could I... err... play with that mesh? I think TVWP could benefit from it. :)
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Originally posted by Woomeister
beam armed?
It doesn't have any pof data yet and hasn't been tested in game...
Well, i was talking about the possible outcomes...
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Hmmm that worked out nicely.
To: Crew: We Demand Titties!
*waits for the girls to roll in*
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You want the one-tonners, eh? Why else would they roll in? ;)
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Wow, you queer. You killed it. :p
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it certainly was rather odd
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Post a screenie of a one-shot-one-kill Icanus vs. Gigas :nod:
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I don't think it works that way.
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Try it yourself.. make a mission with an Icanus facing a Gigas with their beams turned on and watch them duke it out.
When i saw the Gigas blow up a few moments after it started i thought i made a SEXP that self destructed it.
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Just give Usilv to Alpha1 and watch the even Gargant blow.
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As always, great shots. :)
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The Gargant takes less than 1% damage per USilv shot...
The Icanus should take 2-3 shots to destroy the Gigas.
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*hacks usilv and places it in erinyes pbanks*
*goes against the gargant*
*opens fire*
*dies for instant reactor meltdown*
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Originally posted by Woomeister
The Gargant takes less than 1% damage per USilv shot...
less than 1%? mmm, so it's 1.000.000.000 hitpoints? :blah:
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Triple that.
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That's why the Terrans developed a planetary defense array composed by 20 Usilv...
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A 20 USilv device isn't really possible, since it takes most of the Icanus reactor power to charge a single shot.
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Not on a ship, but a planet or even a mid sized moon has plenty of room for reactors...
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Would take too long to build, and could be easily destroyed by a subspace weapon.
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You can simply ask Darth vader to rent you his Deathstar.... :D
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Originally posted by ryuune75
You can simply ask Darth vader to rent you his Deathstar.... :D
ummmmm
:nervous:
*runs off to hide his death star*
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Hmm... *scratches his head in search for a way of taking down the Gargant...*
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(http://img12.photobucket.com/albums/v36/SadisticSid/plasma.jpg)
GTVA capital-ship plasma cannons
Instead of going to the trouble of installing a huge beam emitter that can only fire once every 30 seconds or so, the GTVA uses plasma cannons to fill a lot of hardpoint slots on their warship-killers. At close ranges they are far more effective en masse than the equivalent 'caliber' beams. Aside from a couple of lasers and flak guns the Oberon class escort destroyer (pictured) is completely armed with these plasma cannons.
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Which are pretty cool...
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Whoah!
Nice!
edit: OK. Do they shoot fighters with these cannons also, and is there some kind of plasma-AA gun?
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Fear the Terran Turrets!
You cannot escape the turrent of turrets! (Sandwich will love that)
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GTVA capital-ship plasma cannons = freespace fireball
:D
i like them.
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:eek: How did you get that effect????
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Originally posted by Skaarj
:eek: How did you get that effect????
I assume they were made with particles. You can do a lot with those nasty little buggers :D
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we need an FAQ thread
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You can start one then :D
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Ok, i'll start with the first questions...
1) There will be faction specific weapon sets or only variants like subach/mekhu?
2) If yes, can you give us some details?
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i just want to know how to make that plasma effect, is it to do with the trail aspect of the weapon in the tbl?
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Yeah, you use the flaming debris gas thing ANI as the trail texture. Or, something like that. :)
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Originally posted by Skaarj
:eek: How did you get that effect????
Particles I bet. You can only obtain such a result with the new features of SPC
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edit: ignore me please
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I have three ways of dealking with the Gargant. There all probably completly psycho ideas, but they would all work:
1) Surrender to the Shivans: the Heretic's option
2) HW2 theme: Terrans find an ancient superweapon and use it to destroy the Gargant
3) I will say nothing on this idea other than two questions:
- Who here has played Star Trek Armada or Armada II
- Who here has heard of the "Gemeni effect" :drevil:
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i've played ST Armada few year ago but i dont rememer gemini effect:doubt: ( it this something do with omega particle )
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Nope, the Gemeni effect cuases some timespace thinimagig that allows two of the same ship to appear in one universe. If you use it on the same ship more than once, you get more than one clone.
use it on the Icanus :drevil:
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One word: Sajuk.
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aa i remember now:D
but 2 or more icanus:ick: :ick: or mayby clone whole fleet:ick: :ick:
better omega particle something ( BIG BANG in Shivan space:D )
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I'd just let it near a black hole...
Then its size will do the rest.
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Originally posted by Zarax
I'd just let it near a black hole...
Then its size will do the rest.
Hey, it's not that big after all, it's "only" 40km or so, not enought to have it's own noticeable gravity, it won't be sucked in a black hole better than a fighter...
Remeber that heavy things do NOT fall faster....
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I know, but the mass in this case matter, because a fighter could always put enough thruster accelleration to jump, while a capship cannot because it takes much more to get the necessary speed for a jump...
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Nice Fireball effect :) :yes: :yes: :yes:
looking good
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Originally posted by Zarax
I know, but the mass in this case matter, because a fighter could always put enough thruster accelleration to jump, while a capship cannot because it takes much more to get the necessary speed for a jump...
Well ok, but gravity is a very weak force, so the gravitational attraction of a black hole becomes really strong only when you are very very close to them, plus black holes are really small, so i think no shivan will be dumb enought to get that close to one, especially the one in command of such a big ship (if ever exisit something like ship capitains between shivans...)
And beside, i don't think it's necessary to gain any speed before subspace jumping, that is for time jumping, and another movie as well :)
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Black holes aren't small, they are capable to eat whole stars...
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If someone flungs a star at them.
Back to thread: I just wondered whether you [designers] had developed some kind of long range area suppression weapon? Like capship CM launchers, but for longer range? Because capships seem to be pretty short-handed (except beams) when it comes to fighters.
And just what sized are GTVA ships' defensive umbrella anyway? 1,5 km? 1 km? 3 km? [no beams plz]
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Originally posted by Zarax
Black holes aren't small, they are capable to eat whole stars...
black holes are small, if they weren't small they will be stars, not black holes, and no, stars don't fit into them, they got sucked a little at a time for thousands of years.
teorically black hole have no volumes at all, as they are effectively points with no dimensions at all, but of course what it matters (the event horizon) has a definite volume, that is usually much smaller than that of a planet, but also can be as small as an egg, if mr. Hawking is right.
back to topic: the gtva spaceships have unrealistically short range anti cap weapons, if you think that the LONG RANGE green beam don't even reach 8km, i suppose most ships will die in collisions with the gargant while trying to get close enought to fire their weapons :lol:
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Freespace is short of realism in so many ways that it isn't worth talking about things like the ultra-high beam attenuation we seem to get over a few k. :)
Most big beams will have a range of 7-10k, the Apothess will be able to fire its long range cannon over 20k.
EDIT: Skaarj, it was indeed done with particle spew and a custom ani. Those plasma 'projectiles' fly fairly slowly and make a really nice explosion on impact. A capship under fire from an Oberon has so many explosion anis on the hull that it looks like it's melting.
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Originally posted by Zarax
Black holes aren't small, they are capable to eat whole stars...
compared to a star, black holes are VERY small, but extremely dense.. infact, they're much, MUCH more heavy than a star, to an infantessimal point..
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Originally posted by SadisticSid
EDIT: Skaarj, it was indeed done with particle spew and a custom ani. Those plasma 'projectiles' fly fairly slowly and make a really nice explosion on impact. A capship under fire from an Oberon has so many explosion anis on the hull that it looks like it's melting.
yes, that's a thing i always do too when i mod, putting explosions on impact of primaries, it's really cool seeing desroyers under a fire barrage with their hull covered in fire :)
for the beams, i was talking agout the canon FS2 ships of course :)
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Originally posted by SadisticSid
EDIT: Skaarj, it was indeed done with particle spew and a custom ani. Those plasma 'projectiles' fly fairly slowly and make a really nice explosion on impact. A capship under fire from an Oberon has so many explosion anis on the hull that it looks like it's melting.
Oh ****, you kill my computer. Well nevermind.
:cool:
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And for the final time before it gets redone, the last shots of the old m14. These taken using OGL HTL:
(http://www.3dap.com/hlp/hosted/inferno/htlogl01.jpg)
(http://www.3dap.com/hlp/hosted/inferno/htlogl02.jpg)
(http://www.3dap.com/hlp/hosted/inferno/htlogl03.jpg)
All those ships, and the Earth model are using DDS textures.
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WOW
Very nice!!!:yes: :cool:
What are those small blue beams??
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Those are a multi-shot anti-fighter weapon used by the GTVA. All those heading towards my fighter are from a single salvo. The Peregrine is under attack by 1 heading towards it, and one sideways.
The Alcyone has quite a few of those.
Quite a devastating weapon :D
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YES new head anis!!! at last! :D
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About 25 new ones totally replacing the old ones. Several for each faction.
There's even ones ready for EA fighter personas.
They don't animate though.
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Bloodhound and Shadow :confused:
are those new weapons?
Pics look good, its starting to look less like a mod and more like Freespace 3:D:D.
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Yeah, we've replaced nearly every single fighter weapon. All the R1 stuff is gone, except for a few things such as the Executioner.
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I'm guessing the hastor is among those staying since:
A) Its in the pcitures
B) THE PERSEUS ADV TOTALY OWNZ WITH THEM :D
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The Hastor uses a slightly different effect now. I think the Subach 12 and Prometheus are the only intact weapons from R1.
The Hastor is the best gun the Perseus ADv can use I think.
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Originally posted by T-Man
I have three ways of dealking with the Gargant. There all probably completly psycho ideas, but they would all work:
1) Surrender to the Shivans: the Heretic's option
2) HW2 theme: Terrans find an ancient superweapon and use it to destroy the Gargant
3) I will say nothing on this idea other than two questions:
- Who here has played Star Trek Armada or Armada II
- Who here has heard of the "Gemeni effect" :drevil:
[/B]
4) the shivan Gargant makes it to sol,.... and does nothing, they come in peace, and they suddenly act very kind and all that.
do we get to see a gargant fleet like a sathanas fleet in fs2? :p
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Originally posted by Havock
do we get to see a gargant fleet like a sathanas fleet in fs2? :p
No
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So you guys have been upgrading EVERYTHING to SCP?
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Things won't work if you try it without the SCP, put it that way.
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Things won't work if you try with a normal SCP build too ;)
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You crazy Inferno dudes :p :D
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(http://www.3dap.com/hlp/hosted/inferno/infteaser1.jpg)
There's a proper teaser pic :p
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It's big, it's black and fires red beams. Wonder if it's Shivan :p
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..its black and red it must be Shivan:nod: :p :p
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Let me guess, Gargant?
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Gargant?
No way way off.
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It is definitely reminiscent of a Sath, but with only one ventral boom, as well as aft extensions from the upper 2 booms. There also seems to be some more ventral whiskers starting up front and sweeping aft, like the upper boom extensions, but not attatched to a boom. The upper booms seem to lack engines, while there appears to be a primary engine in the standard location and a single engine at the rear of the lower boom.
Are we talking "destroyer" caliber, or is this a Jug?
You got a name for this new awesome capital ship?
Later!
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No name yet.
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Originally posted by Woomeister
Gargant?
No way way off.
soo waht is this ship: destroyer juggernauth carier or what?:D
and name how about: Behemoth:)
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The Behemoth is the next ship up from the Gargant.
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Originally posted by Woomeister
Those are a multi-shot anti-fighter weapon used by the GTVA. All those heading towards my fighter are from a single salvo. The Peregrine is under attack by 1 heading towards it, and one sideways.
The Alcyone has quite a few of those.
Quite a devastating weapon :D
WHOA! A GTVA Stinger equivalent. Me gusta mucho.:yes:
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Originally posted by Woolie Wool
WHOA! A GTVA Stinger equivalent. Me gusta mucho.:yes:
Except it's a primary weapon.
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Oh, well I'm not as impressed then. I want more missile massacre weapons!
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nah secondaries are easier to dodge, plus those look 10x better in game.
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Originally posted by Woomeister
The Behemoth is the next ship up from the Gargant.
what the ****
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:doubt:
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Originally posted by Woomeister
The Behemoth is the next ship up from the Gargant.
Aren't you guys exagerating a little? :doubt:
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Ah I didn't say it would appear in the campaign though did I :p
The model wasn't finnished and I don't plan on completing it anytime soon.
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Who is the effect artist for Inferno? I need a few advices for a work of mine...
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Venom (Nico) made an effects pack for OTT, we use that for a most of our effects now since they're so much better. Oh, and Lightspeed's upgraded art will no doubt go into it in the future as well.
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Some are mine, and some where made by Darkage and Phreak too.
We don't currently have an effect artist staff member. We only really have a few mission designers :D
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Oh, ok... I'm making some custom weapon effects for a campaign of mine and this seemed the best place where to look for some great stuff...
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Originally posted by ryuune75
Particles I bet. You can only obtain such a result with the new features of SPC
could he give us a copy of the table entry sos I could use that same effect in my mod with the cool human plasma cannons?
and is there a way to make them smaller like a laser only its blue?:nod: ;7
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Starfighter, we have custom ANIs which make that effect. The TBL entry would be fairly useless to you. Just have a look on the SCP forums for information on the "Pspew" flag.
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Originally posted by SadisticSid
Venom (Nico) made an effects pack for OTT, we use that for a most of our effects now since they're so much better. Oh, and Lightspeed's upgraded art will no doubt go into it in the future as well.
Iirc, the only things I've done in that pack are the explosions.
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I believe Icefire did the weapon effects.
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1) Do you have a screenshot of SD Yama? there was one but too dark and from front of that destroyer.
2) You still use a SD Ibis? It' wasn't bad ship.
- if yes, do you have something to replace. Screenshots?
3) Do you scrapped a SSD Diablo?
- if yes, do you have something to replace. Screenshots?
4) Ancients ships will be in the next realese?
(not in missions but in tables)
- in one table screenshot there was an entry for second ancient destroyer, can you post a screenshot and information about it?
5) What is a purpose of Belerophon cruiser, it's AA like rest of cruisers, Anti-corvette of both of them?
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1) I'll show some shots of the Yama once we have the Shivan weapons done
2) Nope
-replaced by the Yama
3) Yes
-replaced by my Lucifer (you can get it in the INF Archives)
4) Nope
5) The Bellerophon is an experimental prototype. Mostly used in anti-cap roles
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Wow, you guys really do need help with your effects. I'll have to download your mod and start fixing things *has OCD with things he can make cooler in photoshop*
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origionally posted by Turambar
Wow, you guys really do need help with your effects.
HERETIC You shall burn at the stake :ha:
Just kidding :lol:, im sure the team will be happy to accept your input :D.
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well if it's better, that is :p
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That'll be a nice thing to add to my list of titles.
Turambar: Creator of Turambar's Thruster Glows, Turambar's Beam Glows, Hi-Res Capship Textures (you couldn't notice the fighters... and it's as of yet unreleased) and then, Hi-Res 32-bit Weapon and Engine Effects for Inferno by Turambar.
I think I'll have fun with this *looks at effects again* lots of fun