Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: bbobb on February 17, 2004, 02:45:50 pm
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What's with this fighter? I practically never noticed it because it was never introduced in the briefings. Was that just an oversight? It seems like a combination of the original herc and the basilisk.
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It's the toughest fighter you'll ever get...
Think about a beefed up Herc2...
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It's a bonus fighter. Fan-made and included in the Game of the Year edition, IIRC. Pretty damn tough.
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Huh? The ares is in all the versions of the game AFAIK.
It's a bonus for completing the Lions Den mission (The one that starts Dive! Dive! Dive!) in the way that the Artemis D.H is a bonus for completing the first SOC loop.
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Well there you go. Learn something new everyday
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What's the point of that Artemis D.H. by the way? It has exactly the performance as the normal one (same table stats) and the only difference is the paint job. It looks like Volition forgot to change its stats from the normal version.
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It's a deeply cool paintjob
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bbob, Ares is by far the best fighter you can have in FS2. It has huge offensive punch - in terms of primaries bigger than Herc 2, in terms of secondaries better than Erinyes -, can carry every basic warhead (Tornado/Harpoon combo), has strong shields and is still somewhat mobile.
Love the Ares.
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Yep. They forgot. :) They even say in the tech room that it's better than the standard version too.
Either that or their changes unbalanced the D.H but they never got around to removing it.
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Originally posted by Janos
bbob, Ares is by far the best fighter you can have in FS2. It has huge offensive punch - in terms of primaries bigger than Herc 2, in terms of secondaries better than Erinyes -, can carry every basic warhead (Tornado/Harpoon combo), has strong shields and is still somewhat mobile.
Love the Ares.
you forgot to say that it's horribly slow :D
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But I'm OK with it. :p
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Originally posted by diamondgeezer
Fan-made and included in the Game of the Year edition, IIRC. Pretty damn tough.
Neither, sorry dude. The Ares is definitely V-made. But you're right, very tough - and they're totally right about the handling like a potato. ;)
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I never flew a potato, so I don't know if it handles like it *scratches head*
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I like the Ares stats alot but its like a moving brick when flying with it.
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It's wrong! My flying potato handles much better than this! :lol:
the Ares is slower than most bomber in FS2. I use to think fighters must be fast and bombers must be tought, and that's why i don't like the Ares too much. I'd use a Erinyes instead.... I never rely on missiles anyway, it's much better to blast shivans away with 8 Kaysers.
But, hey, everyone has his own tastes....
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I don't know about a potato but I think if flies like a brick or at least drives like a truck
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GTF Ares is definatly the coolest LOOKING fighter in the game, it looks mean, radiates aggressiveness and flies like a solid concrete slab.
it's also as tough as the last one.
i think "in reality", the ares is more like a mobile weapons platform than a real fighter.
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It's like the old good P47...
Handles like a brik but it's got hard skin and a mean punch
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The P-47 didn't handle like a brick :p
And the Ares is too slow to be viable, imho. It's so slow, that the firepower and armor bonus is almost completely negated.
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It's not mean to be used against fighters imho...
Strategic Assault means that it should play anticap roles, dsarming turrets and disabling subsystems...
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I like the Ares. It's a heavy fighter, looks cool and is RED. Just think how slow it'd be if it wasn't painted red.
(Everyone knows that red cars go faster, right?)
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Originally posted by Unknown Target
And the Ares is too slow to be viable, imho. It's so slow, that the firepower and armor bonus is almost completely negated.
The Ares doesn't need to be fast when it can pack enough Trebs to plink any incoming fighters before they can get in range. And if it runs out of Trebs, it's got enough primaries to shred anything in its way. Linked-fire Maxims and Kaysers, anyone?
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I have practically never been shot down when flying an Ares. It's so tough that you can easily shoot down that wing of Astaroths attacking you while suffering only shield damage and minor paintjob problems. Even Seraphims and Nephilims are just meat for it. It's still not as good as Ery in missions including large numbers of Nephilims, because eventually you will run out of Trebs, and the low speed negates many possibilites for succesful interception runs. But in other situations careful thruster usage and missile selection will ALWAYS turn the tables in favour of an Ares wing.
/me ends pimping Ares.
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I've flown in it a few times, but I was asking more about its significance within the context of the game's story.
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It's not mentioned in the story since it's supposed to be a bonus. Otherwise if you skipped the SOC missions you'd never see it and thus would be wondering what the hell they were talking about when they mentioned the class :)
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They could have had a SEXP fire to deliver a command brief section convering it
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The Ares is definitely a fun thing to fly, at least for a "tank" driver like me. It may steer like a wooden log, but as long as it can take the puncishment and return in a bloodlust... ;)
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Originally posted by diamondgeezer
They could have had a SEXP fire to deliver a command brief section convering it
No they couldn't. Mission Brief yes but comand briefs aren't SEXP dependant. And a mission brief wouldn't have had a nice CB ani to show the Ares off which would seem odd since all the other ships were introduced with an ani.
The only way they could have gotten a Com Brief would be to make two versions of the mission.
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Perhaps the SCP could find a way to add a usage window, like there is with the mission briefing window, to the command briefing section. That way, the command breifing could be altered in this manner using sexps is-previous-xxx-true/false to accomplish said changes.
Later!
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Wrong, the [V] dudes were just too lazy to trigger a SEXP in a CBriefing that would only be shown if the player flew and succeeded the mission where you get the Ares... :P
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Since Kara pointed out yet another of my stupidities, I'm going to point out yours Raven :)
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*wants to see a high-poly Ares, like what had been done with the herc 1*
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hmmm yeah, I didn't notice the second page of the theread... so err *runs* :D
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Originally posted by diamondgeezer
Since Kara pointed out yet another of my stupidities, I'm going to point out yours Raven :)
You've pointed out a few of mine. We're pretty much even I'd say :)
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The Ares is the Best (Persius comes second)!
Has enough firepower to shread anything, shields and hull of a bomber and it still is fast enough to do the job.
I played all the last missions with it and have never regreed it..
The Bastion mission is practicly impossible without it...
Handles like a potato? Didn't notice it too much...Been busy squashing shivan fighter wings (alone) after sending my wingmates home
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[color=cc9900]If it can't down a Dragon in under half a minute with only primaries, it doesn't cut it. Therefore, no Ares for me, thanks. I'll take a Ulysses any day.[/color]
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then you are simply not takeing advantage of it's abilities, every fighter in the game is good, even the myrmadon, some are better at some tasks than others, the ares is particcularly good at laying waist to bomber wings and torching small capships.
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Originally posted by Blaise Russel
I like the Ares. It's a heavy fighter, looks cool and is RED. Just think how slow it'd be if it wasn't painted red.
:lol: I think it'd drop at least 20m/s. V did a good job with the paintjob, too. ;)
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Originally posted by Bobboau
then you are simply not takeing advantage of it's abilities, every fighter in the game is good, even the myrmadon, some are better at some tasks than others, the ares is particcularly good at laying waist to bomber wings and torching small capships.
[color=cc9900]Sure, it has its advantages. However, it also has major disadvantages. I tend to prefer something average across the board when I'm playing, if only to take advantage of unexpected situations.[/color]
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[color=66ff00]My favourite and preferred fighter, takes a serious beating and is armed to the mittens.
Load up on trebuchets and you're virtually a god in an Ares.
[/color]
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Originally posted by Bobboau
then you are simply not takeing advantage of it's abilities, every fighter in the game is good, even the myrmadon, some are better at some tasks than others, the ares is particcularly good at laying waist to bomber wings and torching small capships.
and not only that but getting the **** rapped out of it by the shivans or whatever and still survive. The ships real only drawback is the speed issue. In the Final mission you have to get back to the Capella Jump node X time before the star collapsed. that is where the speed is the issue. However not evey ship is so great. remember the GTF Apollo?
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Sir! I would respectfully request you F*** right off !
Apollo has never been bettered.
And who cares about speed in the final mission when Alpha 1 dies anyway ?
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[color=cc9900]It's useful to get to the node and not die.[/color]
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I got to the node in tha Ares...
And the Apollo is great!
And as for unexpected situations...an Ares with Keysers, Harpoons and Trebuchets IS an answer to any unexpected situation!
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[color=cc9900]Not to a missile-depleting swarm of fast fighters. Once the missiles are down, that Ares is a sitting duck. Of course, it'll take a while, but it could happen.[/color]
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Not against AI, inless there are really great numbers...
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Originally posted by Bobboau
then you are simply not takeing advantage of it's abilities, every fighter in the game is good, even the myrmadon
Nothing wrong with the Myrmidon. I like it for light assualt, heavy(ish) intercept and escort of warships :nod:
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Hahah, the Apollo definitely had its moments. I mean, it can stand up to four Anubis fighters at once. That's robustness. :D
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If it can't down a Dragon in under half a minute with only primaries, it doesn't cut it. Therefore, no Ares for me, thanks. I'll take a Ulysses any day.
True, but...
I can do it in 10 seconds with secondaries. 3 for a missile lock, 7 for the treb to reach the dragon from 3 clicks out and snuff it out.
And with the huge harpoon payload I carry, even in close range combat I can easily achieve a missile lock and fire off two pairs of harpoons (bye bye Dragon).
Finally, the gun positions on the Ares are quite good imo and I can score hits with the Kayser fairly well. And unlike the Erinyses (which has crazy primary firepower, but NO REACTOR POWER OUTPUT to match it), the Ares has enough power to back the guns up.
In any case, the Ares is obviously not a furball fighter and does it's work from a distance using secondaries. Kind of like the Missile Boat in Tie Fighter, where the MB was designed specifically to kill the Tie Defender using overwhelming secondary fire.
In the last mission the Ares is still good. You see, if you've loaded up with Trebs you just stay 3 clicks closer to the node and destroy stuff with the supply ship sitting beside you. Then you run for it when the star goes supernova.
Having said all that, I'll have to say this: I would never choose the Ares in an all-human PvP. Against humans that know how to dodge trebuchets, it's far too risky to use the Ares.
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Originally posted by Setekh
Hahah, the Apollo definitely had its moments. I mean, it can stand up to four Anubis fighters at once. That's robustness. :D
Yeah, but the Anubis couldn't shoot its way out a wet paper bag.
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Let me rephrase for you. :p
Originally posted by Setekh
Hahah, the Apollo definitely had its moments. I mean, it can stand up to four Anubis fighters at once. That's sarcasm. :D
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looking at the combat capacity of the anubis': where they really fighters? :p
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Just try to pilot one of them...
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it was a retorical question.
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For a potato, the Ares surly leaves a mark on the battlefield....
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Before the season of shields the Anubis was one of the most feared designes - especially during the height of the VTWar.
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Originally posted by karajorma
Yep. They forgot. :) They even say in the tech room that it's better than the standard version too.
eh? i've never seen the d.h. in the tech room. or the ares, for that matter.
come to think of it, ive never seen the aeolus or moloch or several other ships in the tech room..
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Originally posted by nucas
eh? i've never seen the d.h. in the tech room. or the ares, for that matter.
come to think of it, ive never seen the aeolus or moloch or several other ships in the tech room..
Even so, you can read that description in the ships.tbl file, and it says just so, that the D.H. is faster than the standard Artemis.
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Originally posted by TrashMan
For a potato, the Ares surly leaves a mark on the battlefield....
Have you ever thrown a potato, really hard, at someone's head? Give it a go some time. It'll surely answer your question. :D
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Originally posted by Flaser
Before the season of shields the Anubis was one of the most feared designes - especially during the height of the VTWar.
kamikaze ships are usually quite dangerous.
Anubis does not deserve it's name.
There is a really cool, mean looking Anubis around, though that is a mech.
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anyone here hear of a potato gun?
it's a thing made out of PVC and hairspray, it basicklt a improvised hand held artilery peice, that uses a potato as the projectile.
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I saw one of those. Super cool! :D
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Originally posted by Bobboau
anyone here hear of a potato gun?
it's a thing made out of PVC and hairspray, it basicklt a improvised hand held artilery peice, that uses a potato as the projectile.
Isn't that technically a potato bazooka?
As a proper spud gun is that wee thing that shoots potato pellets with compressed air :). Which isn't as good, but less likely to burn your eyebrows off if it misfires.
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Originally posted by Havock
Anubis does not deserve it's name.
There is a really cool, mean looking Anubis around, though that is a mech.
That Liao Anubis is pretty mean looking, but it's more similar to the Vasudan Anubis than you'd expect. Fast and lightly armed, it's best tactic is to rush the enemy and blow up in their face. It doesn't really get to use it's default long range weaponry.
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Originally posted by Deathstorm V2
That Liao Anubis is pretty mean looking, but it's more similar to the Vasudan Anubis than you'd expect. Fast and lightly armed, it's best tactic is to rush the enemy and blow up in their face. It doesn't really get to use it's default long range weaponry.
the Liao anubis would get slaughtered by the Anubis that i mean.
to be more precise: zoe2, mecha anubis :)
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Originally posted by redmenace
However not evey ship is so great. remember the GTF Apollo?
WTF?:wtf::mad2:
The Apollo is the best goddamned ship in FS1 or FS2. How dare you insult such a majestic piece of machinery.
Setekh:
I've fought off nine Serapis fighters armed with double Kaysers and Tornadoes in an Apollo with double Avengers and Interceptors. Then I took out eight Myrmidons. Did I mention I had ordered my wingmen to leave beforeand?;7
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how lame.
Try going 1v1 against me in an Erinyes / Perseus. :rolleyes:
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hey, no grudge against 'polly, it looks cool.
oh the nostalgic feelings!
the first shivan you wasted ever, with the ml16 lasers... those were the times...
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Originally posted by Setekh
Have you ever thrown a potato, really hard, at someone's head? Give it a go some time. It'll surely answer your question. :D
< Worries about Steak's potato-projectile youth >
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Originally posted by Havock
hey, no grudge against 'polly, it looks cool.
oh the nostalgic feelings!
the first shivan you wasted ever, with the ml16 lasers... those were the times...
Yes, but that was with the best ship of all times.... The GTF Valkyrie.
No crappy Apollo.
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Originally posted by Lightspeed
Yes, but that was with the best ship of all times.... The GTF Valkyrie.
No crappy Apollo.
i believe i also went up against em in 'polly.
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...or a Herc 1.
God, back then it was awsome firepower.
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Originally posted by Flipside
< Worries about Steak's potato-projectile youth >
Steak & chips :D
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:lol:
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Originally posted by Woolie Wool
Setekh:
I've fought off nine Serapis fighters armed with double Kaysers and Tornadoes in an Apollo with double Avengers and Interceptors. Then I took out eight Myrmidons. Did I mention I had ordered my wingmen to leave beforeand?;7
My hat goes off to you, sir. ;) Just one question: what difficulty level were you playing on? Insane is the only one I fly (ever), and the only one that counts. :D
Originally posted by Flipside
< Worries about Steak's potato-projectile youth >
I'm still in my potato-projectile youth. Watch out if any of you ever visit my house - make sure you announce yourself beforehand, or you may find yourself on the receiving end of my anti-intruder potato-barrage. :D
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I dont know how you guys do it, but when I got on the internet with other Freespace pilots, I got murdered, mauled, and everything inbetween. I nearly snapped off my friends joystick always PULLING UP and going in CIRCLES all the time!!! I picked a Herc II however, and next round I picked the Interceptor fighters (persesus) and lasted about 15 more seconds then USUAL! What is with you guys and the "extreme" skill. I've been playing Freespace 2 a fairly long time and I never seem to get better...
I must be just a FPS person...
But the Apollo definately kicks an EXTREME amount of ass. But you can kill the Shivans with the M-16? I thought it only did hull damage. You cant kill them with that gun... but anyway, I found the Valkyrie better then the Ulysses because it had a faster afterburner refuel as well as a MUCH faster fighter. But the missile compliment sucked ass. I found the Herc powerful, but my love still remains with the *****en Apollo...
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Who needs missiles when flying a valkyrie? :p
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Originally posted by .::Tin Can::.
But you can kill the Shivans with the M-16? I thought it only did hull damage. You cant kill them with that gun...
Oh, yes you can. I avenged the Plato with my trusty ML-16, it can be done. ;)
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Dito...a ML-16 and Fury or(MX-10 or whatever where those heat-seakers called) missiles to be exact...
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Heat-seekers won't work, because when you first encounter those Scorpions/Shaitans, you can't target them. I used dual ML-16 and Furies combined with hull.
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You need the furies to do it. I've chased down that stupid Shivan before pouring ML-16 laser fire on it (while holding off the furies) and I've never gotten it's shields down. I think the shields recharge almost as fast as the ml-16 can damage them.
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Gotcha. I really love the Furries. But the Apollo still roxors your boxors.
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Use a Disruptor, it does more sheild damage and you might accedentally disable it.
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Originally posted by Liberator
Use a Disruptor, it does more sheild damage and you might accedentally disable it.
yeah, it does acceptable shield damage, at leats, more than a ML16.
but then again... :p
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Does the ML-16 do ANY shield damage? it was built to hit hulls with a 6 hull damage, so, it isnt used to hit shields...
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Originally posted by diamondgeezer
Nothing wrong with the Myrmidon. I like it for light assualt, heavy(ish) intercept and escort of warships :nod:
Agreed. Mymy's one of the most versatile ships in the game.
Besides - it's been pretty much all I've flown for the last... 6 months or so. You'd all better get usd to liking it if you wanna play OR :p.
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I personally love the Myrmidon and think its one of the greatest fighters ever...
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:shaking:
Actually...come to think of it...I don't think I've ever flown the Ares.
Currently my CD drive is busted and so I've been unable to play FS2. I've been playing the FS2 demo instead and I've found that a Herc mk. II with secondary banks completely filled with Rockeyes is surprisingly dangerous.
That's 90 Rockeyes in case you were wondering. Throw about 6 or so at your target and...fireworks!
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Eh, the targets always manage to dodge my Rockeys, so I find them useless compared to aspect missiles...
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Harpoons Rulez!
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Tornado, bi-atch, Tornado. :cool:
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Harpoonz...
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IMO harpoons give you more bang for your buck than tornados...
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Tornado is a blunt instrument, Harpoon is a scalpel.
Nuff said :nod:
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Play FS2netd dogfight and you'll find that Rockeyes are your friends =)
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Harpoonz kick ass. Recognize..
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rocks kick it in multi.
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too bad I have a 56K modem, but even then I would get my ASS BEAT by everyone because somehow they are all just so good...
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I had to make a PVC Potato Cannon in Grade 12 Physics. I stole the starter off my barbecue to use as the starter, sealed it with caulking.
Thing was loud....
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Originally posted by Thorn
PVC
"Potato here to assist the Hope?"
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Oh snap. IIRC you'll need two Harps and and a few blasts to clear out a Mara, not to mention 1200m locking range, but a dual salvo of Tornadoes vaporizes it. Plus Torps are excellent close-range anti-bomber ordnance.
Great, now I'll actually have to play the game.
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I hate to be the one to say this, but...
To hell with missiles.
They're useful, but not as much fun as flying straight down your traget's throat at top speed, primaries blasting away.
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They're useful, but not as much fun as flying straight down your traget's throat at top speed, primaries blasting away.
I wouldn't recommend that. :P
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neither would I.
Tag missiles > the rest.
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TAG Missiles = Sucks Major Ass
I swear... TAG's are the worst idea the game could come up with. No one uses them, and they are no good unless you have a capital ship flying aimlessly around. I mean, come ON people!
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Originally posted by .::Tin Can::.
TAG Missiles = Sucks Major Ass
I swear... TAG's are the worst idea the game could come up with. No one uses them, and they are no good unless you have a capital ship flying aimlessly around. I mean, come ON people!
Indeed, I've never used them except on the mission where you are testing them..
quite useless as it takes longer time to actually tag them than it takes to blast them to bits with the primaries :)
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TAG missiles actually add a hell of a lot more to the game, they were just underused. The point of a TAG is for the player to be able to act like an artillery spotter.
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Bah. I'd rather load up on Harpoonz and Tempests with Kaysers or Subach HL-7 and then just go at it with the Ares or the Euryines.
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It would help if TAGs had some kind of damage, even if it's just a little bit, to make them more appealling to players.
Say that's an idea!
*scuttles off to SCP forum*
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Even then, they are still worthless, dumbfire missiles that arent worth my time. Even the aspect seeking suck ass and couldnt lock on and fire fast enough.
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Yes, but there are also the B and C variants that do home in.
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Originally posted by aldo_14
TAG missiles actually add a hell of a lot more to the game, they were just underused. The point of a TAG is for the player to be able to act like an artillery spotter.
:yes:
Those who complain that the TAG is useless just lack the inventiveness to concieve of mission ideas where they are used well :)
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Originally posted by Liberator
Yes, but there are also the B and C variants that do home in.
True, but there aren't really many missions that require the use of TAG's though
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There is only ONE mission that requires TAG's, and none else. Like I said, you chase down fighters more then you do capships in the entire game, so then why bother to wait for a Deimos or something to blow up that ship if you can take it down faster, along with the rest of the squadron.
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Any mission with a capship near you is a good for tags. I fly and ares with Keysers, Trebuchet and TAG's. The bombers and fighters I waste, and If any capship jumps out I TAG it...
My capship fires with everything it has and wham..
I swear, I think that you ships are more accurate and fire faster when you TAG someone....
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Originally posted by .::Tin Can::.
TAG Missiles = Sucks Major Ass
I swear... TAG's are the worst idea the game could come up with. No one uses them, and they are no good unless you have a capital ship flying aimlessly around. I mean, come ON people!
so?
i think they are original and could be used well.
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Originally posted by .::Tin Can::.
There is only ONE mission that requires TAG's, and none else. Like I said, you chase down fighters more then you do capships in the entire game, so then why bother to wait for a Deimos or something to blow up that ship if you can take it down faster, along with the rest of the squadron.
Yes, but in reality, there would be a Godlike Alpha 1 to take care the errent cruiser.
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Amen. :nod:
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TAG missiles are a great idea (and practical, if you look at today's military), it was just that [V] didn't use them very well. Inferno's upcoming TAG-enabled weapons are really something to think about (and dodge, if you value your hull integrity) :D
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Well, some help from the code in making TAG implementation easier and supporting the use would be welcome...
Most lazy FREDers don't like to use extra sexps...
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The SCP has already added the "tagged only" flag to its list of features.
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Yes, but i was thinking about TAGging a ship automatically firing a fire-beam at the tagged ship more than specialized turrets...
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Hmm... reckon next time I play the one with the Iceni running the blockade at the Knossoss, I'll take a bank of TAGs to see what happens
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a perseus, with morning star and kayser, plus a bank of rockeyes and rockets always did it for me.
rocks helped with the early on kills, while tempests let you go the distance coupled with the morning star to keep players disrupted and in place. Ah those were the days, im gonna reinstall FS2 one of these days, i miss the highly skillful multiplayer team dogfights. I think the last couple I had were with players like lightspeed, askrak, while i played with Quantum Delta the odd time (a true great, outturned my persy in his erin just about everytime :P ). Cept' thesedays, i no longer have 56k, but leet adsl! MWAHAHAHA
ahhh, the good old days......
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You know what? I think if you turned on cheats and then destroyed a ship that was not supposed to be destroyed (like the Icini whenever you find it inside the Broadacia and the jump node and knossos) and then you used the "destroy ship" command, all of a sudden a comm would come on from command saying "Alpha 1 is a cheating bastard! get him!" and the iff of all your ships turned on you. that would be hillarious...
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(http://www.imageshack.us/files1/ares.PNG)
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:rolleyes:
The louvre doesn't know what it's missing..........
:D
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i know what is missing on that picture.
beams and flak, every fs2-pic should have em :p
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Durr okay durr?
(http://www.imageshack.us/img2/4172/htl.PNG)
Hmm. This is actually quite fun. From here on I will solve all FS-canon debates with my increibly MS Paint skills.
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Wow, we need to move this thread to hard light art...
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next up on the paintjob: the colossus vs sathanas battle.
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Exactly how does an Ares kill a Deimos?.
Primaries are useless, and it has an admittedly vast, but still limited amount of secondaries.
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REARM REARM REARM
If you just rearm every time you run out of missiles, you'll be able to take the Deimos out..eventually.
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Those drawings are quite uh... profound...
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Originally posted by Liberator
Exactly how does an Ares kill a Deimos?.
Primaries are useless, and it has an admittedly vast, but still limited amount of secondaries.
Ever heard of the Trebuchet? :D
And the drawings... :wtf:
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Yeah, but it sures hell wont kill a Deimos.
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If an unlimited number of Trebuchets won't kill a Deimos nothing will.
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An unlimited number, yes, but if your a bomber and you have cyclops torpedoes or helios's...
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Silence, heretics! Ares can kill everything. With Trebs. :nervous:
Actually I don't bother with such stupid things as "Freespace realism" or "dignity".
The capship flag is really idiotic and stupid. I can't recall the name of a mission, but that one where you fly as Vasudans and defend Aquitane and the Moloch jumps in. I usually cripple the Moloch, but am unable to provide the sensor support Aqu needs to concentrate all firepower into it. So, after Aqu jumps out, I'll hang around with my wingmen. Four Taurets give it full salvoes with Proms and Maxims (?), but do not damage it. But wait! Introduce Trebutchets and The Unlimited Supply Ship! The Abaddon will go down in no time!
Yeah, right. Given that were it a Rakshasa or a Lilith, the primaries could hurt it pass that last 10%.
[/end rant]
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Except that without it play balance goes right out of the window as player repeatedly kill the ships that the game expects to survive. Don't believe me? Just open up the ship and weapons tables and edit out the huge tag.
Watch Freespace missions collapse into a heap of bugs.
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^ You're right, but rarely sometimes ships that are supposed, or at least recommended, to be destroyed are not, simply because capships jump out (see previous post), or because player has no Trebs/he does not fly a bomber.
OK, a bit far-stretched, but you get my idea..