Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on February 19, 2004, 09:26:55 pm
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http://freespace.volitionwatch.com/blackwater/fs2_open_bobboau_2-19-04.zip
if you are amung the people for whom shine maps, for no aparent reason, fails to work, try that build out
also that has some new laser code in it they may look a little weird, I know about this (please do tell me if it's overly bad, as we are changeing that code)
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ah, crap forgot to turn something off, if you've downloaded anything wait two minutes and do it again.
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ok now it should be up, and working
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well, crap.. sorry bob, no workie..
hell, not even the glowmaps work in this one..:blah:
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it seems that anything i apply a shinemap to renders a little faceted. is that normal or did i miss a command line option.
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okay, long an short of things, the glowmaps needed to be switched on with a -glow tag, but there is no -shine tag so, perhaps if there was such a tag, perhaps it might work...
or am i wrong?
in either case, it wouldn't hurt.. i mean some people might not have the hardware clout anymore to have shinemapping switched on, so there's an option there..
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does it still do that weird thing in nebulas?
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no, actually none of the lighting works in HTL in this build.. none of the shadowing(the lighting model that fs2 has always had..) that has been present in previous builds..
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shadowing? :wtf:
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okay.. a visual aid is required here..
(http://nodewar.penguinbomb.com/aotd/Turnsky/bah.jpg)
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I've also noticed that wierd thing with turrets is occuring in this build. This has been reported in your earlier test builds, where a turret barrel will sometimes be rendered behind the object its attatched to. If you check in the techroom and look at the Wachdog sentry guns at various angles, you should notice what I'm talking about.
Later!
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This build works great for me, really good framerate all around and a greatly reduced stutter when new ships arrive. I haven't noticed the turret problem yet.
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it's there, I think it's from when I fixed the auto-centering error
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...the see-thru turrets has been a problem since FS1...check out the Orion, you can sometimes see the turrets thru the ship, and sometimes you can't even see engines, the sorta...flicker...that happens with me at least...
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uh, actualy I traced this to an error in the subobject buffer renderer, it seems it was turning the z buffer off when it should have been turning it on.
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ouch
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I should also point out that I have none of the problems Turnsky is having with the lighting. All the specular lighting and glowmaps work great for me, my only problem is that the engine glows flicker once in a while.
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*Ahem*
so, any progress?