Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starman01 on February 20, 2004, 08:42:13 am
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Hello,
would it be much complicated to upgrade the "fire beam" sexpression,
so that it works for turrets with secondary weapons too ? For
primary weapons it is working just fine, even if it is no beam weapon.
Any chance, this could be implemented in the next build ?
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Probably not hard. But we're in the middle of a code freeze, so we're not supposed to be adding new features. Remind us again later.
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I will do that.
Guess it is a bad time of asking for even more upgrades right now,
hm? :)
Just for fun, would it be possible, to let fighters get affected with
the emp-effect, when they are hit by a shockwave ? The emp-missile
shockwave do this, so I guess it couldn't be hard (I'm no coder though). Perfect would be, that the more damage (the more closer
fighters are) a shockwave does, the emp-effect should be affected
longer.
Second importand thing would be a big flashlight when a capship
explodes (like in WC3). Just a part of the second where the screens
get bright and get's to normal in one or two seconds. Possible ?
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Originally posted by Starman01
would it be possible, to let fighters get affected with
the emp-effect, when they are hit by a shockwave ?
This is already possible. Just give the missile the EMP tag in addition to whatever else it has.Second importand thing would be a big flashlight when a capship
explodes (like in WC3). Just a part of the second where the screens get bright and get's to normal in one or two seconds. Possible ?
Probably.
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Originally posted by Goober5000
This is already possible. Just give the missile the EMP tag in addition to whatever else it has.Probably.
I think he wants it for when ships explode. Sounds like another tickbox for Special Explosion to me.
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Karajorma is right. I meant an EMP-Effect for the shockwave of
capship-explosions
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what's a code freeze ?
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We dont add new features, we just fix problems.
This helps to stop new bugs being added to the code.
Once we think the code is stable enough we will release an official version.
After that we will unfreeze the code and start adding new features again.