Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Darkhill on February 21, 2004, 12:17:51 am

Title: Limitations to models?
Post by: Darkhill on February 21, 2004, 12:17:51 am
Are there any kind of limits to models in this version of the game?  We have a couple of custom models that will make the game crash.  But they work fine in the original.
Title: Limitations to models?
Post by: Bobboau on February 21, 2004, 12:21:29 am
post them
do any of the textures have long file names
Title: Limitations to models?
Post by: Darkhill on February 21, 2004, 12:54:28 am
Here is one of them:
http://www.geocities.com/cobolt_dink/ISD.zip

This is just the textures and the model.  The other stuff is fine because this model works in the retail version.  Probably is something wrong with the model that nobody has caught.
Title: hmm
Post by: TIMMAY on February 21, 2004, 08:59:12 pm
I just changed the texture names from imperialstardestroyer.pcx to isd.pcx and the craft now works fine :)
Title: Limitations to models?
Post by: Bobboau on February 21, 2004, 09:01:13 pm
yeah, that would be it
Title: hmm
Post by: TIMMAY on February 21, 2004, 10:21:48 pm
Just out of curiousity.. was the character length shortened for compatibility or you guys just saw it as too long?.

And thanks for pointing out the length of the texture names matters :)
Title: Limitations to models?
Post by: Liberator on February 21, 2004, 10:47:24 pm
well, before the Juliet naming conventions of Windows 95->XP, file names had to 8 non-special characters and a 3 character type identifier.
Title: Limitations to models?
Post by: Bobboau on February 21, 2004, 11:04:17 pm
um... thats nice...

we didn't shorten anything, but the way glow and shine maps are handled causes an additional 6 charicters to be added to each texture in a pof, so if it works in FS retail but not FSO just chop off 6 charicters and it should work.
Title: Limitations to models?
Post by: Darkhill on February 22, 2004, 01:19:34 am
Thanks for this and all the other help you have given us.