Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Darkhill on February 21, 2004, 12:17:51 am
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Are there any kind of limits to models in this version of the game? We have a couple of custom models that will make the game crash. But they work fine in the original.
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post them
do any of the textures have long file names
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Here is one of them:
http://www.geocities.com/cobolt_dink/ISD.zip
This is just the textures and the model. The other stuff is fine because this model works in the retail version. Probably is something wrong with the model that nobody has caught.
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I just changed the texture names from imperialstardestroyer.pcx to isd.pcx and the craft now works fine :)
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yeah, that would be it
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Just out of curiousity.. was the character length shortened for compatibility or you guys just saw it as too long?.
And thanks for pointing out the length of the texture names matters :)
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well, before the Juliet naming conventions of Windows 95->XP, file names had to 8 non-special characters and a 3 character type identifier.
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um... thats nice...
we didn't shorten anything, but the way glow and shine maps are handled causes an additional 6 charicters to be added to each texture in a pof, so if it works in FS retail but not FSO just chop off 6 charicters and it should work.
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Thanks for this and all the other help you have given us.