Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on February 22, 2004, 06:30:45 pm

Title: the sun limit
Post by: Nuke on February 22, 2004, 06:30:45 pm
i can add suns to the stars.tbl withoug crashing the game, however they do not show up in fred. id like to make some new light colors and make some invisible suns (lightsources without an actual bitmap) to light skyboxes. if the limit can be increased i can just use an all black bitmap im place of a sunglow.
Title: the sun limit
Post by: Sesquipedalian on February 24, 2004, 04:38:22 am
You must be doing something wrong, my friend.  Suns are easy to add.

Stick this in stars.tbl:
Code: [Select]
$Sun: reduce_ambient
$Sunglow: reduce_ambient
$SunRGBI: -1.0 -1.0 -1.0 -1.0
$NoGlare:
and make sure you have a black PCX called reduce_ambient.pcx in your effects folder.  This will make a sun that is black and blank (i.e. as if there was no sun there at all). Play with the numbers to change the colour and brightness.  Make a new PCX to give your sun a new look.
Title: the sun limit
Post by: Nuke on February 24, 2004, 06:21:47 am
no, im doing it right, probibly just fred.