Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on February 25, 2004, 11:55:19 am
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Always hated FS2's multi coulour odd-shaped nebula effects?
Time to throw old concepts over board, time to prepare for the new... for the nice... for the SCP ;7
Release:
(http://www.penguinbomb.com/lightspeed/Screenshots/Dawn.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/Veil.jpg)
You will find an up-to-date, larger previews section on Milliways: Click (http://www.penguinbomb.com/lightspeed/FS2Web_nebulae.html)
-=Notes for FREDders =-
Every nebula set will have the following file naming conventions:
nebul +[set name] + [tile number] + [type]
Set names are the 'Set number' - They will go A, B, C, D, ...
Tile Numbers represent the number of the tile inside the set - They will go 1, 2, 3
Type specifies the type of the image. It can either be a "main" image (large nebula, 1024x1024, use at ~ 4 - 5 size, only one or two per mission reccommended) or a "whisp" image (small whispy nebula bit, 512x512, use at 1-3 size reccommended).
Overlapping is reccommended to get away from localized nebula effects. You can also see how it works with the included test mission (hint: check the reinforcment list :) )
-== ==-
Now, see for yourself. Ah, nearly forgot:
1.) I would like to get feedback on how the system works for setting up large ambient backgrounds which is what i'm aiming for. Are the wisps combinable with the rest, is the number of whisps large enough, are 2 main images enough, are there any problems?
2.) I would like to see screenshots of your creations to give me a clue what's possible and how it looks like.
Thanks in advance.
Now, click the linky:
Nebula Set #1 + Test mission (http://www.penguinbomb.com/lightspeed/FS2_Nebula_Backgrounds1.zip)
(FRED placeholder PCXs included, but I reccommend using OGL Fred as you wont see much in the normal one)
:D
-edit: Link updated
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do you think you could include something about the dominant color in the name
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Good idea, i'll have this in mind when Set2 comes along.
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they look wonderful. much better than i could do
(http://www.penguinbomb.com/phreak/neb.gif)
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Definitely a solid start LS, performance is unaffected by file sizes etc.
One question though, my copy of FRED2 FSO refuses to load it... any thoughts?
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Originally posted by PhReAk
they look wonderful. much better than i could do
I definately am going for this! :lol:
But yeah, amazing. I just love the dark red nebula + Shivans combo... gives mood, y'know?
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nice
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Originally posted by Kalfireth
Definitely a solid start LS, performance is unaffected by file sizes etc.
One question though, my copy of FRED2 FSO refuses to load it... any thoughts?
make sure you have the stars.tbl in your main data dir, and make sure the placeholder PCX are in your main effects folder.
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Originally posted by Janos
But yeah, amazing. I just love the dark red nebula + Shivans combo... gives mood, y'know?
Well, I had to do that one first. You know how much I like shivans :)
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Looking good, but then pretty much anything you do involuing graphics is good Lightspeed.:D:yes:
except those GREEN Terran afterburners...Apologies if their not yours....
Does this new one replace any of the :V: orginals, and if so which one?
EDIT: just noticed your framerate:eek2: what kind of moster PC are you running?:eek:
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Originally posted by Raptor
EDIT: just noticed your framerate:eek2: what kind of moster PC are you running?:eek:
Is mine reporting incorrectly then? I get a fairly steady 120FPS...
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i'm getting 30 with everything turned on, but that's with more then 1 ship in view.
anyhow, these look lovely, i'm no FREDder, and i'm in no position to learn the art right now either, but i''m looking forward to new campaigns with these in it.
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LS is no doubt turning off the VSync like I do. :)
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now that's the reason my framerate went from 15 to 30 when reseting all my stuff in the launcher.
either that or running the 1_20 build instead of an older one.
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What spec are you kasperl?
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Originally posted by karajorma
LS is no doubt turning off the VSync like I do. :)
One Two Three. You're wrong. V-synch is turned on.
With it turned off I have more than 200 FPS.
I have 85 FPS cause i'm running 1024x768x85 Hz.
The images show framerates from 36 - 85 cause taking the screenshot slows down the game, but normally I dont drop below 85 FPS unless there's something *really* heavy going on.
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Grade A stuff. That's EXACTLY how I'd like the new nebulas to look.
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Originally posted by Raptor
except those GREEN Terran afterburners...Apologies if their not yours....
Does this new one replace any of the :V: orginals, and if so which one?
They're mine, and they aren't green. I like them, but they'll get better when the hull / thruster blending bug is sorted out by the SCP team (might take a while).
It does not. Those are 20 images, read up :)
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Originally posted by Col. Fishguts
Grade A stuff. That's EXACTLY how I'd like the new nebulas to look.
I have to say I agree, I look forward to a nebula pack.
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So these things will not make it into the stock FS2 campaign? Fooey. Oh well, great work anyway!
--Rga
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Originally posted by RandomTiger
What spec are you kasperl?
i posted this one quite a few times, but here she goes again:
Win98SE
P3 800
192MB SDRAM
Radeon 7000 64MB
about a gig worth of pagefile, at least, not certain.
using the 01_20 build i get 30 average instead of 15 with the 12_?? build. i turned vSync of when starting with the 01_20 build.
btw, can the mem usage commnadline be enabled in release versions as well?
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Originally posted by Rga_Noris
So these things will not make it into the stock FS2 campaign? Fooey. Oh well, great work anyway!
--Rga
They could if someone went through each mission by hand, customising it to use the nebula redux as opposed to the stock nebula.
A lengthy job..:doubt:
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I now have a Radeon 7000 and Im currently resolving the issues Im finding with it. With your general low spec you will have to keep some of the more memory expensive options off but I will see what I can do to speed up the engine for you.
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thank you, but aside from th loading stutter and some times problems with explosions, or when viewing a (hi poly) fighter from point-blank range i get a solid, constant 30 FPS, and that seems quite enough most of the time. i might want to add i most times start a mission with about 60 meg tex mem free, and en it with 6-20, but the first only in extreme cases. (tested in the first three main camp missions)
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turing off vsync does lower visual quality
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Is it ok if I try to make some nebs?
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Does this look ok? :p
(http://www.swooh.com/peon/Tiara/TCO/Nebtest.jpg)
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Maybe if it was larger and more whispy.
And I wasn't used to the tourquise afterburners at first, but after a while I started to like them too.
Not turning on vsync may reduce quality a tad, but it's not noticable enough to not turn it off if you don't have a powerful system.
I have it on ;)
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Originally posted by Kalfireth
They could if someone went through each mission by hand, customising it to use the nebula redux as opposed to the stock nebula.
A lengthy job..:doubt:
dont have to just name it so it matches the ones in FS2 effects folder doh.:rolleyes:
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True, but if you remember the originals are all different - and there's a lot less of them than there will be new ones at this rate.
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@ starfighter: Someone doesn't understand the system my new ones work :p
Originally posted by Rga_Noris
So these things will not make it into the stock FS2 campaign? Fooey. Oh well, great work anyway!
--Rga
--------------------------------------------------------------------------------
They could if someone went through each mission by hand, customising it to use the nebula redux as opposed to the stock nebula.
A lengthy job..
Not at all, NotePad can do miracles. So start contributing examples and background compositions (as missions).
I've already promised to go through the campaign and update it, and if you do some backgrounds compositions while the sets are being finished, this will not take long at all. This is your chance to help the progress of this. Bundling to one or two screenies + Mission file appreciated. :D
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This is amazing stuff. If you plan to make light blue and/or sea green sets similar to these, I will definitely use them in the PI missions.
Not at all, NotePad can do miracles.
Notepad allows you to change the bitmap filenames quickly but would there be any actual repositioning required? That would be a bit difficult to do in notepad.
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Lightspeed, you'd better tell us how you made those/post tutorials :yes:
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he did
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Hrm... I'd have to get back into Fred... and I've never used Fred_Open... would using the stock tutorial as a refresher be appropriate even for Fred_Open? I already manage the list, but as of now it isnt taking a whole lot of my time, all though other things are. I admit I could dedicate sometime to this, tho.
--Rga
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Originally posted by PhReAk
they look wonderful. much better than i could do
(http://www.penguinbomb.com/phreak/neb.gif)
:eek::yes:
This one belongs in the highlights! :D
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LS, if you can get me exact rules on what to change (like what set of names to what new set) i could write a QB program for it, so it'll go through each camp file and throw in a new composition of your choice. i'd have to know pretty presise where the exact text is.
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Originally posted by Rga_Noris
Hrm... I'd have to get back into Fred... and I've never used Fred_Open... would using the stock tutorial as a refresher be appropriate even for Fred_Open? I already manage the list, but as of now it isnt taking a whole lot of my time, all though other things are. I admit I could dedicate sometime to this, tho.
--Rga
The differences between FRED2 and FRED2_Open are fairly easily picked up. The walkthrough is a good guide to both.
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and off course, the wiki has a complete listing of every new SEXP, some of them with complete coding examples.
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I expect I've mentioned before that Light rules. Although Phreak's effort also rules, in a somewhat different way...
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LS, if you can get me exact rules on what to change (like what set of names to what new set) i could write a QB program for it, so it'll go through each camp file and throw in a new composition of your choice. i'd have to know pretty presise where the exact text is.
A converter would rock (not for the campaign files as i'll do them by copy&paste with notepad, but for other finished MODs). Basically, what it would have to do is randomly copying a background info from a 'background library' with different pre-set good looking compositions and then paste it to the background of the mission.
Originally posted by CP5670
Notepad allows you to change the bitmap filenames quickly but would there be any actual repositioning required? That would be a bit difficult to do in notepad.
No, my idea was somewhat different.
I have like 30 nice backgrounds done, and i'll just have to copy & paste the background section to those of the campaign missions, depending on the system they take place in. :)
And yeah, there will be blue nebulae :)
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Originally posted by Lightspeed
A converter would rock (not for the campaign files as i'll do them by copy&paste with notepad, but for other finished MODs). Basically, what it would have to do is randomly copying a background info from a 'background library' with different pre-set good looking compositions and then paste it to the background of the mission.
so, you'd have a block of text (multiple lines i'm afraid?), to replace with another random block of text? shouldn;t be to hard. one question though, are there any comma's in it? i never found a way to have basic NOT threat a comma like a enter.
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Originally posted by diamondgeezer
Although Phreak's effort also rules, in a somewhat different way...
Probably since i did it in paint :)
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Say Lighty, my copy of FRED refused to open the test mission you provided in your link...:nervous:
V3.5.5, if that helps...
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I'm clueless. Try a debug build and check what it says.
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Originally posted by Lightspeed
I have like 30 nice backgrounds done, and i'll just have to copy & paste the background section to those of the campaign missions, depending on the system they take place in. :)
And yeah, there will be blue nebulae :)
:eek2::ha:
Oops, wrong one. :eek2::yes:
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...so where are they? ;7
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Yet to do by you lot. Read the post...
You do ~30 nice background settings (you know... the drop down thingy in FRED), and then all I'll have to do is copy & paste them to the missions appropriately. Plus, they'll be picks for the converter.
You'll be happy to hear I've polished off all the base images for Set 2, I should be able to release pretty soon :)
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Oh, right. Sorry, my bad. Got a little too excited... :D
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Release:
(http://www.penguinbomb.com/lightspeed/Screenshots/Lucy2.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/patrol.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/Sathy.jpg)
You will find an up-to-date, larger previews section on Milliways: Click (http://www.penguinbomb.com/lightspeed/FS2Web_nebulae.html)
Nebula Set #2 + Test missions for Set 1 & 2 (http://www.penguinbomb.com/lightspeed/FS2_Nebula_Backgrounds2.zip)
I have found the limit to stars.tbl ~ no more than 60 Background entries (or 61?) will work, any further entries will be ignored by FRED. Could this please be bumped without screwing anything or wasting tons of memory? I'm thinking about doing 6-8 sets, which would be 84-112 images, plus the planets (11 with the Sunsathanas), so it would add up to a total of at least 123 entries (probably more). Until this problem is fixed, I had to comment out the retail nebula links, so any old nebula effects will not show up in-game (they do not cause errors but simply don't show up here, so don't wonder where they went). I will be able to do 1-3 more sets before I reach the limit again, so fix this as soon as possible.
Another thing: The background composition in the second set's test mission is not really good, but I havent had much time, so if you could do some better background i'll update the test mission (test missions should look good :) ). So... excuse the not-so-great setup backgrounds - submit your own creations :nod:
I have changed the link to the first download, check the first post for new linkage. Also, i'd want info on those FRED issues - they might be gone now as i'm below the limit in stars.tbl (due to commenting out the retail nebulae).
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Have to say that I dont like this one as much as the first but still excellent.
Any way you could make that nebula like the one in the Eve screenhsot?
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As I said, composition isn't good on the test mission - You could probably do stuff looking like the EvE nebula with it. Have a try, it won't hurt :)
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I love it!!! and worship you for making freespace2 BETTER WAY BETTER!!
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question: extract to fs2/data/maps or effects folder?
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extract the images to the data/effects folder. They are after al, backgrounds.:)
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hi ho! hi ho! off to test these nebs i go! :D
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Originally posted by Lightspeed
(http://www.penguinbomb.com/lightspeed/Screenshots/patrol.jpg)
Guhhh... beh.... blugurgle... :eek2:
That thing looks better than a lot of my renders. :yes:
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Lightspeed, you are one talented chap!
...but how did you make those test missions?
FRED2 refused to open the mission files, but the game ran fine.
Needless to say, I'm:confused:
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Thats odd... really odd... use the FRED OGL_d release (debug) and look what error you get. I can open the missions fine :wtf:
@Setekh: Now, if only that thruster/hull problem was fixed, it would certainly look like a render :nod:
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Alright, it goes without saying that I think your nebula work is awesome. Everything you have shown so far is miles ahead of FS2's base nebulas and most every other user created nebula.
However, I'm assuming you also want some constructive criticism in addition to the hurrahs.
The thing with the second nebula, is that it looks sort of grainy instead of silky. Not sure how to put it better than that. Its not the composition, and I see what you were trying to do, but the textures themselves seem sort of wispy and grainy as opposed to...lush I think is the word I would use.
The thing that I think makes Eve's stuff unique is that if you look at it, its pretty much all solid colours. I mean, theres gradients and such, but at any given point you have almost no texture.
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Ahh thats what you mean ~ Well, i intended it to be a bit grainy.
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Funny... I think that while the Eve ones look nice, they are not as good as these for FS. Eve's look almost too awe-like. You know? Like its just too grand of a scene to be shooting stuff. It creates a disconnected feeling. In Freespace, I always liked the style of ships. They are not necessarily sleek in design. Some of them are a little rough looking, and it adds a gritty-yet-hi-tech feeling to the art of the FS world.
Eve is just too pretty to be brought into FS. Eve's nebulas should stay with Eve.. .it just matches. BIG mistakes are made when things get too pretty. Look at the BattleZone series. THe first one featured gritty, rough looking tank designs... the second one, all though still good, prettied everything up with bright orange colors and super sleek aero-dynamic designs. The feeling was a bit lost.
So I say keep it gritty. None of that pretty boy crap needed around here ;)
So yeah, great job LS!
--Rga
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Originally posted by Lightspeed
Thats odd... really odd... use the FRED OGL_d release (debug) and look what error you get. I can open the missions fine :wtf:
Ah, found the problem, I was still using the last release of FRED_open, not the latest.:o Can open them now, though FRED had the ships, game didn't...:doubt:
...and why does that 'error' box yell at me about the particle radius value for some of my beams? I don't get what it's complaining about.
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The thing is when you fly in Eve, you feel cool :D
I love that
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since I never played eve, how are those nebs exactly? I don't talk of the mmm visual aspect, which I can see from the sshots, but if they are, for example 360°, like if you are in the eye of a cyclon, for example the nebula that was posted in the other thread was surrounding you, with the bottom being dark and the top breighter?.
Because I'm trying to do something similar, but I'm perplex about what the result should look like
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Originally posted by Setekh
:eek::yes:
This one belongs in the highlights! :D
Black, Black heart!
:cool:
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Originally posted by KARMA
since I never played eve, how are those nebs exactly? I don't talk of the mmm visual aspect, which I can see from the sshots, but if they are, for example 360°, like if you are in the eye of a cyclon, for example the nebula that was posted in the other thread was surrounding you, with the bottom being dark and the top breighter?.
Because I'm trying to do something similar, but I'm perplex about what the result should look like
Some are like that, but most are not, of course.
Buit yeah, I remember some area where it's exactly how you say, like you're exactly in the middle of the eye of a ( gigantic ) cyclon, in fact you're on the top edge, so it cuts space into about 2 equal hemispheres. The thing is that save from the edges of the nebula that are softly lighten by a star, the nebula tself is pure black, you feel like you're flying over a gigantic hole, the effect is really neat. I loved that place, to bad it was lost in the middle of nowhere, nothing to do there, so no point hanging around :(
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Originally posted by Raptor
Ah, found the problem, I was still using the last release of FRED_open, not the latest.:o Can open them now, though FRED had the ships, game didn't...:doubt:
As I said... check the reinforcements. :)
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dude...kickass...
(http://www.swooh.com/peon/Solatar/LightspeedNebula.jpg)
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duuuude....sweeet.
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Originally posted by Nico
The thing is when you fly in Eve, you feel cool :D
I love that
Hahah, I totally know what you mean. You're cruising along, and you're like, "I... I'm just cool." Then you're ship gets hit by a barrage of missiles and you die... :nervous:
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Or, it takes a hour to get from point A to point B, and then the item you traveled all that way for isn't there anymore.
Or you accidentlly open fire on a station while trying to dock and are ever after shot at on site in any "civilized" systems. Argh!! :D:D
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Originally posted by Setekh
Hahah, I totally know what you mean. You're cruising along, and you're like, "I... I'm just cool." Then you're ship gets hit by a barrage of missiles and you die... :nervous:
lol, it's about impossible that such a thing happens in eve ( well at least, it was during the beta ), coz you can always cruise away :)
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Originally posted by Nico
lol, it's about impossible that such a thing happens in eve ( well at least, it was during the beta ), coz you can always cruise away :)
What is it with space-sims that aren't combat-sims? :p ;)
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Last one I posted was lo-res. This one's in hi-res. :eek2:
(http://www.swooh.com/peon/Solatar/Nebula.JPG)
Kudos Lightspeed...
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Very nice. :) Are you in a nebula? What's with the trails? :nervous:
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He abuses the nebula trail code, remember? :rolleyes:
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Originally posted by Setekh
What is it with space-sims that aren't combat-sims? :p ;)
But eve is not a space sim :p ( you don't even have a single internal view of your ship )
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Hey Lightspeed, any plans to make DDS versions of the nebulas? I know you are not a big DDS fan, but right now I'm an a slow computer (damn work) and I converted and tested with DDS and got an extra 20 FPS. This comp has a geforce4MX w/ 64mb.
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ill convert them to DDS one of these days. it shouldn't take too long
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Originally posted by Raa Tor'h
He abuses the nebula trail code, remember? :rolleyes:
I just had trails turned on in FRED because they look nice. :rolleyes:
*smacks Raa Tor'h across the face*
It was cool for me when I did it...but that was back when I had bad ideas + free time. Now I just have bad ideas, so..no go..
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I will probably convert them, but i'll first have to finish testing various DDS compressors for their quality.
@Solatar: Care to post the mission background settings? It would really help building the background lib :)
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Originally posted by Lightspeed
I will probably convert them, but i'll first have to finish testing various DDS compressors for their quality.
@Solatar: Care to post the mission background settings? It would really help building the background lib :)
Sure, but all I did was use Kazan's background generator.:D
It makes awesome backgrounds with these.
I tweaked it a little though, and I'm using it for a background for the Vasuda system.
EDIT: Also, in addition to this, I put in a very large and not very dense asteroid field. The distant asteroids add some atmosphere, and the occasional one that comes near to you is nice.
#Background bitmaps ;! 24 total
$Num stars: 2000
$Ambient light level: 0
$Sun: SunBlue
+Angles: 4.520399 2.949604 5.375610
+Scale: 2.000000
$Starbitmap: nebulB7-whisp
+Angles: 2.809978 2.321286 0.296706
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.570000 5.240000 3.890000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB3-main
+Angles: 4.920000 2.580000 1.370000
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 2.450000 3.370000 4.050000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 5.950000 3.040000 1.510000
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 6.170000 2.410000 5.650000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.990000 4.250000 2.710000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB1-main
+Angles: 3.930000 4.000000 2.570000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 5.370000 2.900000 3.400000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 6.010000 1.150000 6.070000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB1-main
+Angles: 0.620000 4.270000 6.140000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 1.080000 1.940000 3.310000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 0.870000 3.600000 5.500000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 1.540000 3.060000 6.240000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 5.950000 6.070000 5.590000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 2.530000 0.770000 0.760000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 1.110000 5.470000 4.260000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.850000 0.110000 4.290000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 5.660000 4.040000 4.590000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 2.940000 1.830000 6.210000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 2.100000 2.360000 4.770000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 3.960000 4.290000 5.040000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 3.060000 0.150000 0.770000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 4.940000 1.620000 6.120000
+ScaleX: 9.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
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Ack ack. When can we download these?!
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Thanks. I'll try that tomorrow - If i like it i'll add it to the Background Lib 1.0™. :D
@TinCan: You already [SIZE=0.3]tin[/SIZE]can. Check my signature or the release posts in this thread.
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I'm still tweaking that particular one to my liking, but if you like it as it is, I'll leave it as it is.
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Is it possible for someone WITHOUT the particular nebula effects in their folders to see them when playing a mission made with them?
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No, you have to have the nebula bitmaps.
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Originally posted by Solatar
I'm still tweaking that particular one to my liking, but if you like it as it is, I'll leave it as it is.
I'm always open for improved versions :)
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Originally posted by Solatar
Sure, but all I did was use Kazan's background generator.:D
It makes awesome backgrounds with these.
I tweaked it a little though, and I'm using it for a background for the Vasuda system.
We have a background generator?? Where??!! I want one!! :P
*gets a tricorder and goes hunting*
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he made that years ago
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Originally posted by Bobboau
he made that years ago
Pray tell then, where is this?? :D
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alliance productions is your friend, I guess, it was the kit with pcs
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This should be it.
http://alliance.sourceforge.net/files/Software/AllProFS2Kit.exe
Check out this page (http://alliance.sourceforge.net/FS2Kit.shtml) for more info. :)
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These are some friggin awesomeness NEBULAS! Im going to download them, ASAP.
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Originally posted by Setekh
This should be it.
http://alliance.sourceforge.net/files/Software/AllProFS2Kit.exe
Check out this page (http://alliance.sourceforge.net/FS2Kit.shtml) for more info. :)
Unfortunately I cant seem to use it - its looking for the .lst files despite it being all over the place! ARGH!
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It has to be installed in c:/program files/Kazan/ in order to work I think.
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Release:
(http://www.penguinbomb.com/lightspeed/Screenshots/Notherrav.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/Notherrav2.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/Scary.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/Behemoth.jpg)
As always, full previews are on Milliways: Click (http://www.penguinbomb.com/lightspeed/FS2Web_nebulae.html)
Nebula Set #3 + Test missions for Set 1 & 2 & 3 (http://www.penguinbomb.com/lightspeed/FS2_Nebula_Backgrounds3.zip)
I'm getting close to the limit of backgrounds again. I think the next one will be the last to get in before the limit is reached. Could any coder please bump it to something like 150?
Enjoy.
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*works on making an arrangement of these for Gamma Draconis.*
Newest set is looking good.
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Can someone bump the background limit so we can have these and the standard nebs active at the same time?
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Thats what I asked for in my last post.
Limit is around 60. My backgrounds will sum up to about 124. Add that to the standard ones and you need about 150.
:)
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this is awesome, i love these screenies. I'll try it all out in game some time too, but right now, i'm hosting a multi game.
btw, how will it be handled if someone hosts a mission with these in it, and some of the clients don't have em?
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Originally posted by Lightspeed
Thats what I asked for in my last post.
Limit is around 60. My backgrounds will sum up to about 124. Add that to the standard ones and you need about 150.
Yeah but another voice asking doesn't hurt :D
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and people wonder why FSO needs 600 megs to run...
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try this (http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_3-7-04.zip)
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Originally posted by Bobboau
and people wonder why FSO needs 600 megs to run...
I can understand that the ships.tbl takes loads of mem. But a simple background name list?
If it's that bad, make it dynamic. :)
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it's one of those things you'd need to know the size of ahead of time.
it isn't so much this one thing but the 'just raise the limits' mindset in general. there isn't a problem on an individual basis, but it all adds up.
and that build I posted should have what you want
-
Say, could it be coded so that only the relevant parts of the table are loaded into memory? Like it recompiles the tables while loading the mission, stores the smaller - compiled tables in memory - then discards them and recompiles a new set whenever a new mission is loaded?
Or am I talking gibberish :p
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the tables them selves take up virtualy no space, the stuff the tables tell the game to load on the other hand can take up an amazeing amount of memory.
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Excellent work, as alway LS :nod:
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It is time.... to resurrect the dead...
topics :D
Thanks to the great guys from the SCP team I can finally release Nebula Set 04.
(http://www.penguinbomb.com/lightspeed/Screenshots/bluesath.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/lone.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/lucyjump.jpg)
The background composition sucks, i just took one from another test mission and changed the images- I don't have any time at the moment. :(
Links:
Download the 4th Set here (http://www.penguinbomb.com/lightspeed/FS2_Nebula_Backgrounds4.zip)
Have a look at ALL the new screenshots in the nebula preview gallery (http://www.penguinbomb.com/lightspeed/FS2Web_nebulae.html)
Important:
1. You need a COMPLETELY up-to-date build. Anything pre 28-3 will NOT work with this release. You will eventually have to update your FSO version. I reccommend the fs2_openT-20040401.exe build for use with this release.
2. Currently, there is only ONE release of FRED that will support making missions with this release. You will find it in Kazan's recent FRED topic. Any other versions of FRED will *NOT* be able to properly set up backgrounds with it.
On a side note, I have re-imported the original backgrounds, so it has regained full compatibility with all 'canon nebula' missions.
Have fun, enjoy, and stay tuned for the next release :nod:
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So we can look forward to "All the Original FS2 Missions with New Nebulas" sometime?
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Sooon!!! ;)
I can show you a little eye candy demo if you want, but I don't know if it is going to stay like that yet:D
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all i can say is :jawdrop:
im going to play with these now.
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Originally posted by Singh
all i can say is :jawdrop:
im going to play with these now.
Remember, if you build any custom background compostitions with the FRED background editor, copy the background info from the mission file (with notepad) and send it to me. The more background settings I get, the sooner you'll see the retail missions with the new nebulae :D
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you should make good versions of all of the retail nebula. that way they'll be in all the retail missions and user created missions and campaigns.
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That'd be like trying to make a good version of Windows.
Sometimes it's necessary to change the whole concept in order to get worthwhile results.
I dont like the multi coloured FS2 flakes too much :)
Seriously though, there will be a convertor for missions so you can easily add the new backgrounds to them :)
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Very, Very Beautiful. Nothing more I can say.
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OMFG If i was a woman I would want to have Lightspeed's children :P
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oh, those blue nebulas are gorgeous! thumbs up :)
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Originally posted by jdjtcagle
Sooon!!! ;)
I can show you a little eye candy demo if you want, but I don't know if it is going to stay like that yet:D
(http://www.fattonys.com/images/upload/screenjdjtcagle.jpg)
again this is a small taste, I'm not sure what nebual is going into which stars yet:D
(http://www.fattonys.com/images/upload/screen00777.jpg)
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Those nebulas are so beautiful... *cries* :( :( :( :( :( :(
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Jdjtcagle: Are those shots taken with the env-build?
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No, won't load with that build:)
EDIT: well it will but its hell trying to do anything or it freezes up
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'cept that they will properly be set up instead of the FSretail blob design like on those preview screenshots :)
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Excactly :D
those I just replaced it with the old designs
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While pretty, setting up backgrounds with them (for best looks) is a relatively time consuming matter :)
That's one reason why I want as much different setups as possible - With a 'database' of good looking nebulae designs you'll be able to set up one different background per FS2 system :nod:
Converting MODs or campaigns would literally only be a matter of a few minutes then.
For those too lazy to read through the thread and wonder why it's bumped, check the previous page :p
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That sounds good:nod:
-
Mmh, there's one thing that bothers me with the "cream" nebula, there's a big scratch on one of them, you see it on about every pic showing them :p
-
On the topic of bakcground nebula's, does enyone remember the options for nebula backgrounds in FRED1? You just selected some options and a nebula background appeared. The same options are in FRED2, but the system crashes if you try and use them.
It looks like FRED2 could support the nebula background program, but Volition couldn't be bothered to put it in.
Maybe SCP or someone else could reintroduce this feature. I know the nebula's made like this look Crap compared to what you're making, but it would be good for beginners, who then just have to add a couple of planets to make an acceptable background.
(In case anyone is wondering, i'm taking about the options below the Nebula missions stuff)
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these are great.
FSCZ will be using these, trust me.
-
silence
Consistently high quality work, Lightspeed. Well done. :)
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yes, and you give crappy MS paint art a highlight, when there's other stuff around :rolleyes:
Originally posted by Nico
Mmh, there's one thing that bothers me with the "cream" nebula, there's a big scratch on one of them, you see it on about every pic showing them :p
yes! help me along. Could you go through the images in the zipfile and tell me the file name(s) where this happens?
I've been hunting visual bugs in my nebulae, but i'm only human so I guess there's some left.
Thanks for pointing me to it, if you can find out which file this is (or I find it out beforehand) I'll fix it :)
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Originally posted by Lightspeed
yes, and you give crappy MS paint art a highlight, when there's other stuff around :rolleyes:
:rolleyes: right back at ya. That's one of the best things I've seen this community do for a while. Of course it's no technical or artistic feat (actually, in some places it is), but that's community. I thought you'd understand that, Lightspeed - it's what HLP's really all about.
-
Besides the highlight for this should be when you and jdjtcagle finish putting them into the Main FS2 Campaign. It would make for prettier pictures and would show the improvement over the old ones much better.
-
Originally posted by Setekh
:rolleyes: right back at ya. That's one of the best things I've seen this community do for a while. Of course it's no technical or artistic feat (actually, in some places it is), but that's community. I thought you'd understand that, Lightspeed - it's what HLP's really all about.
Hmm noticeable you're not used to my sarcasm yet. It was but a joke :D
-
OH MY GOD!!
I originally was planning on asking you if you would be doing any more nebulas, but then I checked page 5 and -wham- there it is.
Ok honestly, best one yet. The blue one I mean. The red one is a close second, but the blue one just...rocks.
-
http://www.penguinbomb.com/lightspeed/Screenshots/blueamb.jpg
I love you man...
-
Know the good thing?
I have the next set finished already. :D
Just have to get out any bugs, test it, build a mission and release it :D
-
/me nominates Lightspeed for godhood
-
I kinda cheated though, as Set 4 was finished for weeks, and I simply couldnt release it at that time due to SCP & FRED problems :)
-
show us the new ones you bloody bastard :P
-
How many more are you going to make??
IIRC, 3-4 more is needed including the including the 4 you released. I got it written down at my house somewhere
-
Finished thing will either be 7 or 8 different sets.
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It seems i won't get all bugs squashed and the mission built this evening.
So, i'm not inhuman, and here's some previews:
(http://www.penguinbomb.com/lightspeed/Screenshots/n05p01.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/n05p02.jpg)
There's still quite a few glitches to fix, and i'll yet have to create a test mission with it (i.e. get a background composition together that doesn't look all that crappy)
-
OMG!!!!
That's amazing!!!...Yes!!!
:eek2: :eek2: :eek2:
But, how are you going to fit them in there??
I guess, you'll have to put some together right??
-
+--Add
+--Select [table reference]
+--P [integer]
+--B [integer]
+--H [integer]
repeat ~28 times.
At this stage add an additional 'Photoshop bug squashing' after each testing run, which doesn't help the speed too much either.
I have some stupid music exams tomorrow (i.e. learn 15 pages of dumb history/crap by heart) so free time is approximately zero.
-
Hey LS: can you do a couple of galaxy ones - so we have variety and not just nebulae - i'd also like some nebulae laced with stars
[edit]
example of the stars im talking about - this work from Karma
(http://www.3dap.com/hlp/hosted/swfs2/img/starmapa.jpg)
-
Originally posted by Lightspeed
(http://www.penguinbomb.com/lightspeed/Screenshots/n05p01.jpg)
****! :eek2:
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Originally posted by Lightspeed
(http://www.penguinbomb.com/lightspeed/Screenshots/n05p01.jpg)
HEART THROB.
"woe is me, they should have sent a poet."
-Contact
-
I think I like #4 better... :nervous:
*runs*
The last one has a bit of that pulled-cotton-candy look, like it was done with Glittero(?). It may just be scene composition though.
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hey lightspeed - i had an idea of how to do the stars - since bankgrounds are addative transparency you can make "star overlays" for many of the backgrounds - so if we want the stars we simple put the nebula and the star overlay in in the same position - give maximum flexibility.
Does that sound nifty?
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WOAH.....I was staring at this screenie for about 5 minutes in awe.....and began to feel like really, really small blip in the universe.
-
Originally posted by Kazan
hey lightspeed - i had an idea of how to do the stars - since bankgrounds are addative transparency you can make "star overlays" for many of the backgrounds - so if we want the stars we simple put the nebula and the star overlay in in the same position - give maximum flexibility.
Does that sound nifty?
No.
Star images do not work for 2 main reasons:
- when used with background images they tend to look lowres (could probably get them looking fine, but that would drain too much texture space for the effect)
- This is the main reason: FS2 has stars 'out of the box'. Now, when you turn around with the ship, you get the star motion blur. If you put stars into any backgrounds, they will NOT have the motion blur. They will also apparently look really different from FS2's standard stars. This will create a weird effect, which makes for a really ugly background.
Certainly, I agree we should be seeing star clusters and the like, but that should (and will) be done by actually editing FS2's star background code. RT volounteered for looking at it post-3.6 so i'm waiting for his changes patiently :)
Stars are one thing that I think should be added in by the engine. It will not only look better, but will also improve performance quite a lot.
@stratcomm: lol, mustve been too long since you used Glitterato. Glitterato produces worthless crap (well, mostly...). The scene could really be a bit better though :o
-
I guess scaling may not look right - but as it is the starfields BLOWS GOATNADS
I would also like to have patterns - ie clsuters, etc for the stars
-
Originally posted by Lightspeed
+--Add
+--Select [table reference]
+--P [integer]
+--B [integer]
+--H [integer]
repeat ~28 times.
At this stage add an additional 'Photoshop bug squashing' after each testing run, which doesn't help the speed too much either.
I have some stupid music exams tomorrow (i.e. learn 15 pages of dumb history/crap by heart) so free time is approximately zero.
I knew that it's just that your making surplus nebula for the Fs2 missions.
Polaris
Sirrius
Deneb
Gamma Draconis
Epsilon Pegasi
Capella
Vega
Binary system
Do you see what I mean, do you have a plan for this or are you meaning to have more for user made campaings?? I guess you could include the Training Missions.:)
I think those are all of them
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Um, not all of those systems have to have background nebula. I know they all do, but it might look really good in some to not have them there at all. Especially in systems you see only once or twice, and even more especially in systems when you are always around a planet to give up some form of reference.
And training missions should be based in Capella.
-
here's some screens of a mission i've just finished with new nebula effect
(http://www.scifi-3d.de/wcsaga/Roy/M19a.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M19b.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M19c.jpg)
(http://www.scifi-3d.de/wcsaga/Roy/M19d.jpg)
-
hmmmm... the purdy colors
-
I made some skyboxes, with a low-density starfield tiled all over space.
Personally I like it, being constant all over the sky it doesn't look odd (it probably would if it was at high density), and you hardly realize the difference between stars with motion blur and stars without, and it looks like if those stars are at different distance (which is good). Do you remember the stars in star trek during warp?
But I'm playing with low framerates, on other systems/resolutions it may look worse, I posted a beta skybox for tests, but nobody actually tested it
The advantage is that I can have full control (in theory) of stars, meaning that I could try to make areas with higher or lower density. Only problem is, this could look odd being not regullary distributed al over the sky.
I know that motion blur is used to give the impression of movement/position, but still I'd like to test a version without computer generated stars, and try to use only rendered stars
Or, some kind of "starmaps", like specmaps or bumpmaps, with the game using my maps to decide where to generate stars, with what color and intensity
-
It smacks of the Mutara Nebula / Great Barrier in Trek... I love it! :nod:
-
and here are some screenies from FSCZ containging these pretty new effects:
(http://nodewar.penguinbomb.com/fscz/screenshots/screen06.jpg)
The construction yards of the Ganges system. Production is ready to commence. The system contains 4 other nodes, and will become a highly contested hub soon.
(http://nodewar.penguinbomb.com/fscz/screenshots/screen05.jpg)
New Stalingrad, a fleetbase ready to be taken......
http://nodewar.penguinbomb.com/fscz/
-
It's really quite spectuluar... Um..., atmosphere, yeah, atmosphere.
-
Originally posted by Roy fokker
here's some screens of a mission i've just finished with new nebula effect
could you put them together a bit more smoothly? (for example on your second pic, put a few weak whisps around it) Give them volume, keep whisp scaling to a maximum of 2-4, while you can scale to 4-6 with main images without a problem.
And, when you've got the background done...
Please extract the background spew from the mission (from NotePad) and PM / email me (do NOT send emails to my hotmail address - it isn't called 'unused' for nothing) - I could really use any background compositions I can get.
Everyone who submits a composition that will be used will be mentioned in the altered campaign credits. Doesn't that encourage some of you to help me?
:)
-edit: so far I only have ONE composition made by the community, and that would be Solatar's background.
-
k. will send you the background for the one im making now.
-
Eep. *casts jokes aside* :p Welcome to the highlights. :)
-
whoa O_o
First time one of my pics made it into the Highlights...is this good or bad? o_O
-
I told you that Lightspeed's Nebulae were godly...
As for the basis of making more, how many do we have already? A bunch? But there is, of course, no limit to how many beautiful eye-popping candy that can be presented, nay?
I think everyone should download the nebula's for future campaign usage because when they are completely put together into a package, I sure's hell am going to use them.
-
the above picture is sexy!
-
JESUS CHRIST
-
I set aside all my differences with Lightspeed in order to make room for his new backgrounds...
-
:eek2:
*suddenly needs new pants*
-
heres my other mission whilst I finsh this one. The background entry is after the pic.
(http://img35.photobucket.com/albums/v107/anandraj/srbn.jpg)
#Background bitmaps ;! 27 total
$Num stars: 1011
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.174533 0.174533 0.174533
+Scale: 3.000000
$Starbitmap: nebulC2-main
+Angles: 6.195914 2.687805 2.495819
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC8-whisp
+Angles: 0.052360 0.174533 0.052360
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC2-main
+Angles: 0.488692 0.000000 0.663225
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 0.418879 0.488692 0.663225
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 0.000000 0.000000 0.628318
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 5.829395 0.000000 0.628318
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA5-whisp
+Angles: 0.698131 2.617992 0.610865
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA6-whisp
+Angles: 5.777035 3.490656 0.663225
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 6.108647 2.617992 0.541052
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 5.759582 5.934114 0.349066
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA9-whisp
+Angles: 5.759582 0.000000 6.108647
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA10-whisp
+Angles: 5.759582 6.021381 5.637409
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA11-whisp
+Angles: 5.829395 0.000000 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 0.000000 0.000000 5.637409
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA13-whisp
+Angles: 0.855211 0.000000 0.471239
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA14-whisp
+Angles: 0.785398 0.174533 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 0.506145 0.000000 5.811942
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.418879 0.000000 5.637409
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 0.174533 0.000000 3.054324
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB9-whisp
+Angles: 5.235983 0.000000 3.316123
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB8-whisp
+Angles: 5.393063 0.000000 3.071777
+ScaleX: 2.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB7-whisp
+Angles: 5.585049 5.393063 2.984511
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB6-whisp
+Angles: 6.021381 0.000000 3.543015
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB10-whisp
+Angles: 6.056288 0.000000 3.595375
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB11-whisp
+Angles: 6.248274 0.000000 4.101521
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB12-whisp
+Angles: 0.191986 0.000000 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulB14-whisp
+Angles: 6.195914 0.000000 2.879791
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
-
holy ****....i cant speak....omg
-
Originally posted by kasperl
(http://nodewar.penguinbomb.com/fscz/screenshots/screen05.jpg)
dude, ****, that looks like a homeworld 2 mod. Kinda :yes:
-
Originally posted by Turnsky
:eek2:
*suddenly needs new pants*
Indeed. I must also go home...for new pants.
These new backgrounds are PHENOMENAL.
-
Cool :cool:. Lightspeed those nebs are excellent :yes: quite a talent you got there :nod:.
kasperl that second screenshot is overwhelming, very nice ;)
This has go to be the best thread I've seen in quite while :D
-
I'm using set 3 as a background for a cutscene, it looks great :nod:
Too bad I can't show it to you, kara would kill me on the spot :D
-
OK.....i must confess....the 2nd screenshot was taken by me for the new templates. Thing is, its just one of the X missions with the background re-mixed with the new stuff.
(you can ask kasperl himself if ya dont believe me :P)
ive done messing around with the 4th set...will have pics up shortly.
-
Lightspeed.........your are ub3r.
(http://img35.photobucket.com/albums/v107/anandraj/diemos1.jpg)
(http://img35.photobucket.com/albums/v107/anandraj/diemos.jpg)
(http://img35.photobucket.com/albums/v107/anandraj/hades1.jpg)
(http://img35.photobucket.com/albums/v107/anandraj/hades.jpg)
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Nice framrates... :lol:
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singh, I'm fine with you uploading the BG's from the FSCZ stuff, just make sure there is some kind of comment listing system name, maker and a link to FSCZ. Any publicity is good :)
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will these ever replace those campaign nebulae? or am i going to have to start staging my screenies in your test missions to avoid having thos embarrasing stock dust clouds in the background
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So then, how does Lightspeed make these pimpin nebula's again? Photoshop? Some paint program? Lot's of love?
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I think he takes real-world nebula images from NASA or wherever, and then heavily edits them in Photoshop to arrive at what we've seen.
Singh, those shots are amazing. Especially the last two. If we ever get together some kind of amazing screenshots archive, that last shot should be in their for sure.
Ok, trying saying that lst part quikcly 3 times.
Also, Singh, might I recommend you stick to a single colour scheme or at least similar colours. The blue and green go well together, but the red just look out of place.
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Originally posted by Turambar
will these ever replace those campaign nebulae? or am i going to have to start staging my screenies in your test missions to avoid having thos embarrasing stock dust clouds in the background
jdjctagle or whatever he is called is gonna work with LS to edit the main campaign. it'll be together with different sun settings to look more like the real thing
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Well, in any case, I have to give Lightspeed some big credit for making really nice-looking planets and nebula's... kudos X 10...
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Wowzers....
But those planets in the last shot look wierd, showing through each other :D
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Now that I look at it... I actually notice another planet...
Are those different nebulas? Like, non-Lightspeed related?
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you mean in the FSCZ screenies?
LtCannonfodders backgrounds are use there too.
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Originally posted by Rictor
I think he takes real-world nebula images from NASA or wherever, and then heavily edits them in Photoshop to arrive at what we've seen.
That's apparently right (I remember him saying thats how it was done somewhere around here). I keep meaning to try it for myself but never quiet get around to it...
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Originally posted by .::Tin Can::.
Now that I look at it... I actually notice another planet...
Are those different nebulas? Like, non-Lightspeed related?
All planets/nebulae in the screenies here are mine.
The planets dont show through each other, it's just oddly aligned with the lighting of the smaller planet making it look like that :)
@singh: Thanks for the background spew :) Added it to TheLibrary(TM). As for all the other attempts... Don't mix them too much, I reccommend sticking to one (or two) sets per mission. Still, Singh's latest screenshots really look nice (mixing came out better than i expected it to). Could you PM me the background spew? :)
annnnnnndddd......
Here it is!
(http://www.penguinbomb.com/lightspeed/Screenshots/surprise.jpg)
(http://www.penguinbomb.com/lightspeed/Screenshots/sath15.jpg)
(look on page 6 of this thread for two more pictures)
As always, full image gallery here (http://www.penguinbomb.com/lightspeed/FS2Web_nebulae.html)
You can get #5 here: click (http://www.penguinbomb.com/lightspeed/FS2_Nebula_Backgrounds5.zip)
enjoy :)
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Wait... are you going to put ALL these nebula's together, or release them in pairs or different sets?
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someone take screens useing the env build!
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this wont work, because the env build does NOT support the nebulae :(
You'd have to edit together your own star.tbl, and only put in the specific set you want screenies of. Everything since release 4 requires the latest (latest latest :P ) SCP builds to run properly.
The only good thing about it is that everything after release 4 will not kill the FSretail nebulae anymore.
@TinCan: 1) Read the Thread, 2) Look at my webbie
might explain a few things :rolleyes:
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oh, that's right... crap, need 3.6 done :mad:
:(
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Originally posted by Bobboau
oh, that's right... crap, need 3.6 done :mad:
:(
Most definately. :D
Kazan, how's the IRC code coming along?
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Originally posted by Lightspeed
All planets/nebulae in the screenies here are mine.
not necissarely.
i thought that i saw at least one LtCannonfodder planet in the FSCZ shots.
i told the FREDders to use his stuff anyway.
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Originally posted by Singh
Lightspeed.........your are ub3r.
(http://img35.photobucket.com/albums/v107/anandraj/diemos.jpg)
Only thing that could make this better, would be if LS shinemapped all of the FS1-era vessels too. *hint*
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Originally posted by kasperl
jdjctagle or whatever he is called is gonna work with LS to edit the main campaign. it'll be together with different sun settings to look more like the real thing
To make it easier call me JD or something.:p
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yeah, i will.
BTW lighty, if you want you can use the FSCZ screenies on your page as well, just note that it's ours in the caption and perhaps add a link or two.
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I'll keep that in mind if I ever feel the need to use them :)
for the lazy ones, check the previous page of this topic
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So how are you doing these? Really large standard FS2 background bitmaps or an entirely new skybox with a single texture wrapped around it?
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high res bitmaps
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Hey Lightspeed. Just realized you have a problem with your planets. The alpha transparency should not extend over the shadowed part of the planet which it currently does as evidenced in this picture.
(http://nodewar.penguinbomb.com/fscz/screenshots/screen05.jpg)
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it looks like the nebula is over the planet, like that's the effect he wanted
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Originally posted by Deepblue
Hey Lightspeed. Just realized you have a problem with your planets. The alpha transparency should not extend over the shadowed part of the planet which it currently does as evidenced in this picture.
wrong. You can blend them any way you want. You can put the planet on top OR behind the nebula, depends on what comes first in the background editor.
(http://www.penguinbomb.com/lightspeed/ai01.jpg)
@icefire: Lots of little elements that should be used to puzzle together screen-filling backgrounds.
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Originally posted by Singh
(http://img35.photobucket.com/albums/v107/anandraj/hades.jpg)
Not to be nitpicky, but that planet is improperly lit. Spin it around so it is recieving the same lighting as the ships in the mission.
Oh, and this gets another "wow" from me. Keep them coming :nod:
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dang. was hoping people wouldnt notice that planet bit :P
pfft.....fine, i'll edit it. may get a few more ships in there and then take pics when the final template is done :D
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Originally posted by Lightspeed
wrong. You can blend them any way you want. You can put the planet on top OR behind the nebula, depends on what comes first in the background editor.
@icefire: Lots of little elements that should be used to puzzle together screen-filling backgrounds.
Yeah not entirely new to the background making (http://freespace.volitionwatch.com/blackwater/screens.php) but I wasn't sure what goes on these days so I thought I'd best catch up. At some point I (or someone else) is going to have to go through all of BWO and bring her upto spec for release.
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Originally posted by Lightspeed
annnnnnndddd......
Here it is!
Nice. You've got that one part that really looks like a rageing maelstrom or some such thing. A bit too dark and "spotty" for my tastes, but I guess you've got to have variety.
Hehe, well it can't all be compliments :D:D
What colours do you have in mind for your next releases. So far, I think there is : red, green, light blue, dark blue, beige/blue. Maybe a yellowish/brown one next, or a purple/pink one?
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I'm hoping for a dusty set. Beige/greyish but with a hint of color. What I think would be really cool would be to have a system in the middle of that column nebula formation, where you've got some really thick, well defined structures all around you, open space above, and a cloudtop-like level way below. That'd probably have to be done as a skybox though.
2000 posts, I guess that should be some kind of a milestone ;)
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Originally posted by StratComm
I'm hoping for a dusty set. Beige/greyish but with a hint of color. What I think would be really cool would be to have a system in the middle of that column nebula formation, where you've got some really thick, well defined structures all around you, open space above, and a cloudtop-like level way below. That'd probably have to be done as a skybox though.
2000 posts, I guess that should be some kind of a milestone ;)
I'll see what comes up to my mind :)
And whoops, didn't even notice I went past the 2500 mark ;)
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Originally posted by IceFire
I wasn't sure what goes on these days so I thought I'd best catch up.
I totally empathise. Feeling old, Ice? :D
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Originally posted by Setekh
I totally empathise. Feeling old, Ice? :D
Personally I still have the greatest respect for the Veterans :D (I mean this in a good way) around here even if they haven't been keeping up with the new additions to the game. What u guys have done in the past has certainly made an impact on how freespace2 is developing now and for the future.
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By veterans, you mean those of us who've been here for more than 3-4-5 years? :p
Meh, has it been that long?
*tries to remember when he registerred on the VBB*
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Dunno why my registration date is so recent, I've been around since before FS2 shipped. I guess I was just on the VBB or VWBB and never really bothered to come 'round here. :D:D
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I got into FS2 in december 2001, go figure :)
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Originally posted by Setekh
I totally empathise. Feeling old, Ice? :D
Yeah....I've been in the bloody community since late 1997 :D
I think I'm almost going to have to relearn the table structure again when (if?) we upgrade BWO for SCP support. I want to take advantage of a few nifty things and maybe use some of the new weapon effects that have been created for various things (and create some new nebulas and planets to upgrade the visuals)....but I haven't a clue on how some of this stuff is being done.
So yes...feeling old and outdated...need an upgrade to IceFire V2.0. Or just a version of me that works at night while I sleep. That'd get all those essays and exams done.
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Hey any word on when these nifty nebulas will be available for Download? :D
And will I need SCP for them?
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Originally posted by Su-tehp
Hey any word on when these nifty nebulas will be available for Download? :D
And will I need SCP for them?
:confused:
Umm, yes. If only to support the file formats that they are stored in. Vanilla FS2 was about maxed out with the nebulas that it had.
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Man don't bring back memory so many good moments :p the rise and fall of some mods the most talent ppl i've ever met in all fields of freespace and creating mods for fs2 and going beyond i just want ta cry (happy cry in the corner)
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Originally posted by Su-tehp
Hey any word on when these nifty nebulas will be available for Download? :D
And will I need SCP for them?
They are released. Check my signature link (second one) or go through this thread (theres the links).
You will need SCP for them. Only SCP can handle that sheer amount of nebula images in stars.tbl. Also, if you'd use FS2retail it'd force you to use the 8-bit FRED placeholders (as FS2retail doesnt support TGA graphics) - which would look pretty ugly if you ask me.
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Oh hold on, I think I have a selection fr The Library v1.0...
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#Background bitmaps ;! 18 total
$Num stars: 2000
$Ambient light level: 0
$Sun: SunBlue
+Angles: 0.122173 0.000000 6.248274
+Scale: 0.590000
$Sun: SunRed
+Angles: 6.265727 0.000000 1.483529
+Scale: 0.400000
$Starbitmap: nebulD1-main
+Angles: 0.069813 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD3-whisp
+Angles: 0.279252 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 0.279252 0.052360 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 0.087266 0.139626 0.122173
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD3-whisp
+Angles: 0.069813 0.244346 6.021381
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 0.000000 0.436332 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB1-main
+Angles: 0.000000 0.000000 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.139626 0.000000 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.034907 0.000000 0.872664
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.383972 0.052360 1.431169
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 0.087266 0.139626 0.418879
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 0.000000 0.000000 1.134463
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.000000 0.000000 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 6.126101 0.000000 0.575958
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 0.000000 0.000000 1.535889
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 6.248274 0.000000 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.226893 0.000000 3.141590
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 6.038835 0.000000 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
I think it looks pretty, except for maybe the last 3 additions.
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I heard from someone that a PCX breaks down into anything, so could like a small slideshow be put into pcx format??
Or does that sound too crazy :)
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Yes, I know I'm not supposed to be here...
but Jesus H. Christ that is amazing. I just couldnt let this go without a word. You have done wonders Lightspeed. Thank you.
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Thanks :)
@Raa: added. :nod:
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Is there a full download for all of these that I totally missed, or has it not been compiled yet?
[Edit] And yeah, I checked out your linky Lightspeed, I'm just curious when the full version'll be released so I can install 'em all at once. :) [/Edit]
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Originally posted by Raa Tor'h
By veterans, you mean those of us who've been here for more than 3-4-5 years? :p
I don't think theres a necessity to answer that, the people who are will know themselves :nod:
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Originally posted by IceFire
Yeah....I've been in the bloody community since late 1997 :D
I think I'm almost going to have to relearn the table structure again when (if?) we upgrade BWO for SCP support. I want to take advantage of a few nifty things and maybe use some of the new weapon effects that have been created for various things (and create some new nebulas and planets to upgrade the visuals)....but I haven't a clue on how some of this stuff is being done.
So yes...feeling old and outdated...need an upgrade to IceFire V2.0. Or just a version of me that works at night while I sleep. That'd get all those essays and exams done.
Yeah man, you were old when I was a damn baby in the community. :D
In a way, I am really enjoying this, because it's so exciting to see the game we know and love being transformed into stuff we never imagined possible, quite literally. I'm still hanging out for BWO though, with or without SCP extras. I even think that getting BWO out the door first, enjoying the gameplay and the story first, then continuing to work on SCP stuff in the background and releasing that as an add-on pack later would be pretty desirable. But that's just me. :)
Heh heh, Ice V2.0. If you ever figure out how to make one of those, do let me know, I sure could do with something just like that myself. ;)
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Yeah, Ice is even older than me too
i remember having a site on GroundFS? ... i think that was the name, it was the place on Stomped before Stomped became FPS-whores
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Was it sort or purple-white? If so, then I think I know which one you're talking about.
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Heh, GroundFS. Man, that was ancient... was it on Stomped? There used to be a Planet Descent, too, with FS stuff on it, but that died - GS almost gave us its domain name.
-
Give me a hint here how to get all those backgrounds to display in FRED2
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you'll need a FRED build made in the last week or so. God knows where to get it. LS probably knows too.
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You need this FRED build: http://www.hard-light.net/forums/index.php/topic,22614.0.html
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Originally posted by Setekh
Heh, GroundFS. Man, that was ancient... was it on Stomped? There used to be a Planet Descent, too, with FS stuff on it, but that died - GS almost gave us its domain name.
I found one of those sites way back in the day... It was the last week it existed, too, IIRC. Right before Volitionwatch opened up... Meh. I'm not as old as some of you. Sue me for not getting FS quicker... :p
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I feel old too. :p
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Here's something for you LS:
(http://www.angelfire.com/space2/raptorsnest/LSNeb.jpg)
Could be better, but that shot sums it up.
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LS SHould do subspace. :nod:
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Rrrrigghhhtttt.
Know what? I completely forgot I wanted to do that ;7
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It's only two images.
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It needs a hi-poly model first, and lightning effects (better ones) would really be good.
But one thing at a time :nod:
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the screens. Really great.
I`ll have to do sthg, definitely, as for now my FS2 doesn`t manage to run SCP as it should
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Originally posted by Kalfireth
It needs a hi-poly model first,
Why? It's a cylinder..
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Originally posted by Raa Tor'h
Why? It's a cylinder..
Actually it's a tapered cylinder, but I agree - subspace doesn't need to get higher-poly. Perhaps another layer of rotaty thingy, tho.... ;7
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becase you can see the edges of the cylender currently
I have sometimes thought that giveing more controle over subspace would be cool, but that's low on my priorities.
-
More control would be an excellent idea, I always got the feeling that there wasn't enough made of subspace... it's big and it gets you from A to B but you only ever spend one mission flying in it throughout the entire campaign.
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Sorry to veer off-topic of what you guys had already gone off-topic with :D but uhh...
LS, for some reason, I can't see the nebulae inside your test mission 5. Any thing to say about it?
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You, need an up-to-date build. :D
a REALLY up-to-date build.
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Originally posted by Bobboau
becase you can see the edges of the cylender currently
Styxx has already modelled a fix for that, removes the seams. Works really well, too. :)
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I didn't mean the z seems I meant the x/t seams
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Originally posted by Lightspeed
You, need an up-to-date build. :D
a REALLY up-to-date build.
How late of a build? You said that we needed the 3.28.04 (If memory serves me right) build. I have that one...if you mean REALLY up-to-date build, then I guess I'll have to dl that one when I get back home. In Texas for Spring Break...
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Originally posted by Bobboau
I didn't mean the z seems I meant the x/t seams
Subspace tunnel thread (http://www.hard-light.net/forums/index.php/topic,22849.0.html).
:D
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mmh, I've d/led the 5 neb packs, put the test missions and the tbl in thir right places, but I can see the nebs only in the two first test missions... Others feature only great darkness and then some more. Did I miss something?
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A more recent build? I believe it only works with one of the very latest builds (bobs I think).
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it works with taylor's new builds as well. You may want to try Taylors builds if you want to make FS2 playable with all teh new stuff :)
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This is why the retail FS2 missions need to be all redone with the new Lightspeed nebula. The original, shown below, is horrific.
(http://img37.photobucket.com/albums/v113/ChronoReverse/BastionII.jpg)
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wow, the orion looks so much better with hi-res textures (compared to this shot) I thought perhaps i was imagining the difference
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There's hi-res textures for the Orion?
And that shot of the Orion actually doesn't look half-bad to be honest.
I remember after having played FS2 for a while, I went back and tried to play FS1 - I just couldn't get over how bad those FS1 nebulas looked. Now I'm starting to feel that way about the FS2 nebs... I mean, LOOK at them! :ick:
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To be fair, only the purple nebula is a FS2 nebula. The one on the bottom right is actually the _top left_ of the image (I was flying upside down) and had a bunch of -stats data cluttering it up.
I deleted it in photoshop and smudged the remaining green nebula a bit.
Nevertheless, the nebula in FS2 NEEDS the Lightspeed Upgrade (tm)
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Originally posted by Sandwich
There's hi-res textures for the Orion?
No.
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good so your makeing them. :)
hey everyone hey just volonteered to make high res textures for the Orion!
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I'm making hi-res textures for all of the ships (will take a long time)
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Originally posted by Raptor
Here's something for you LS:
*IMAGE REMOVED*
Could be better, but that shot sums it up.
Wow, very nice! :) Where did you get those thruster glows, by the way?
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they look sort of like mine
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they look ugly and pixelated, somehow.
Yours didnt. So I guess it's not your effects, bob.
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Originally posted by Bobboau
good so your makeing them. :)
hey everyone hey just volonteered to make high res textures for the Orion!
Nice try :p
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Those thruster's look like Turambar's mod of Bob's, you know the one's that leave HW-Style trails at afterburner.
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Your all wrong.:p
Their ones I've had for a while, since before I upgraded to the latest fs2_open, from before HT&L. Can't remember where I got them from though, sorry.
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I hope you dont mind LS, but I've put all of your nebulas into one neat little .zip file that can be found here (www.sectorfiles.com/FSCZ/FS2_Nebula_Backgrounds.zip). It includes Lt. Cannonfodder's new planets, and a stars.tbl that incorporates both teh planet as well as the nebs.
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Originally posted by Singh
I hope you dont mind LS, but I've put all of your nebulas into one neat little .zip file that can be found here (www.sectorfiles.com/FSCZ/FS2_Nebula_Backgrounds.zip). It includes Lt. Cannonfodder's new planets, and a stars.tbl that incorporates both teh planet as well as the nebs.
IMHO all this should be in the next media VP anyway ;)
Edi: I already have your pack :)
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Originally posted by DaBrain
IMHO all this should be in the next media VP anyway ;)
Until then, at least its all together for now ;)
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no problem :)
That's what I make my stuff for isn't it? :p
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Except of course, it doesn't have all of Lightspeeds nebulae. It's only got Nebulae 3.
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Originally posted by Stunaep
Except of course, it doesn't have all of Lightspeeds nebulae. It's only got Nebulae 3.
Hehe. How true :rolleyes:
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oh crap.
*slaps himself in the face*
I REALLY need glasses........
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im re-uploading everything. please do not download for at least another hour, as the total file size is ~50 MB, so it will take a while......
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:bump:
Are LS's backgrounds going to be included in the 3.6.9 Media VPs?
Oh, and before anyone tries it..
:necro:
There, I shot myself. OK, anyone know about the 3.6.9 VPs?
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I don't know, and If you wonder where to find them, they are here (http://www.game-warden.com/starfox/Non_SF_related_stuff/Nebulae.rar) (this VP includes the hi-res retail nebulae)
You know, if some people would visit my site more often.
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I think they should be. I downloaded and installed FSO SCP, then bought a video card, and cranked up the settings and the first thing that happened was a bunch of people telling me that I was missing this, missing that, etc. So I installed new beams, new 3d warp effect, new shockwaves, and new backgrounds. It would really help newbs to include all this stuff in an install, even if the high-res beams and shockwaves are the defaults, the lower ones should still be downloaded when the game is downloaded/isntalled, so people only have to decide to activate them or not. Presumeably, they could be in some separate/options directory where they could then be copied into the appropriate places.
Oh, I also ended up installing some modified tables, which were also user-suggested, to improve the sharpness/clarity of my explosions. So basically, the more stuff that could be downloaded automatically, initially, the better, I think.
There's a presumption of completeness when you get done installing a game that's several hundred megs. I had a lot of fun tracking the stuff down (seriously) but that's because I spend hours and hours a day staring at law books and anything else is high entertainment, plus I just like tinkering with settings and files. But for a lot of other people -- turnoff.
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Those people who turn off are not PC Gamers.
Explenation: When you wan't to go PC-Gaming, you first have to build a computer. that can take a long time, with this part sucking up to much energy, the other part not compatible with the first part at all etc. Then you got to get windows installed, get the drivers working etc....
Console gamers don't need to do this, they just put a dvd in the drive and play.
However, PC Gamers get all the cool toys!
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You can get complex with consoles as well... For example, you can install Linux to at least PS2, PS3, XBox and XBox360, and dual boot with the standard factory installed console OS...
Could be cool to try and find out how the XBox or XBox360 Linux box would deal with FreeSpace Open... it could work all right if you could hook up standard USB keyboard, mouse and joystick to the USB plugs in the 360.
Console FS2_Open... :lol:
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Explenation: When you wan't to go PC-Gaming, you first have to build a computer. that can take a long time, with this part sucking up to much energy, the other part not compatible with the first part at all etc. Then you got to get windows installed, get the drivers working etc....
-Hardly... It is usually quite simple, if you know what you want when you start building the computer. It takes me maybe a half hour to put a computer together, then maybe another hour or two to get the OS running with most of the programs I use.
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*locks thread*
There was absolutely no need to dredge up this topic just to ask that question.
IN THE WRONG FORUM.