Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LAW ENFORCER on February 26, 2004, 05:11:56 am
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Does anyone else find this a problem?
:blah:
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What?
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ummmm wanting to add stuff to a mod or a campaing or anything and not being able to say no. basicaly
as you develop something it keeps getting bigger and bigger (err... not size wise :rolleyes: )
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The Mercury Affair was meant to be a 20 mission campaign with no mods whatsoever in it. I even FREDded half of the missions :)
2 Years later and I'm still making mods for it and I've got the plot down for a mini-campaign set before it which needs another 3 mods.
So yeah. I find it a problem :D
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In a word, yes. :)
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lol least im not the only one ;)
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er..... :nervous:
Actually, I just tend to remake stuff.:drevil:
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what no, such a thing does not exsist
/*is crushed by the gravitational pull of BWO*/
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Don't even get me started...
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karajorma thats some serious feature creep
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I think I'm living proof of 'Feature Creep.'
I started out making a couple of ships that I'd designed a long time ago, just so I could fly them in FS2.
Now I'm planning a three-part campaign with six different 'flavours' of ships, (five human, one alien) along with a complete changeout of everything related to the FS2 universe......
I've had to shelve it for the time being because I simply cannot do everything by myself.......:(
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Originally posted by Kazan
karajorma thats some serious feature creep
I know :) It's a good thing I'm working with a team on MG or it would have grown out of control by now :D
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Originally posted by karajorma
I know :) It's a good thing I'm working with a team on MG or it would have grown out of control by now :D
I tought it already has :nervous: You can blame me :p
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Originally posted by Bobboau
what no, such a thing does not exsist
/*is crushed by the gravitational pull of BWO*/
then by your logic Inferno is a singularity ;)
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Absolutely :) Our original modlist for TI was about 6 ships long :D
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Originally posted by diamondgeezer
Don't even get me started...
:p
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One word: Yes.
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Lets put it this ways: Give me glass of whiskey and gun with one bullet :p
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Originally posted by PhReAk
then by your logic Inferno is a singularity ;)
Inferno is going to cause the universe to colapse in upon it'self
nice going guys :doubt:
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Let's see, just a small mini-mod to show people how cool trek could be in FS2...
1 year later...
Have to do a mod for EACH era
Not to mention a SECRET WAR being waged
Oh and MONSTERS, got to have them!
Gee forgot the PIRATES! They won't be happy!
ship count up from 20 to a projection of around 5-6 HUNDRED?
Nah, you can never have too many features...:p
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Originally posted by Miburo
Lets put it this ways: Give me glass of whiskey and gun with one bullet :p
You talking about Janos or MG there? :D
Speaking of MG I signed on to do a single mission for UT because he'd posted asking for help. 2 years later I'm somehow joint leader! :D
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:(
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Not you. Miburo's Tales of EAS Janus campaign. One of these days I'll check for typos :D
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Ive started a mini campaign set in the past of my GRD mod because I want to actually RELEASE something ;) (im trying hard as I POSsiBLY can not to make it ANY bigger than its FIRST design!)
Currently code named Uprising ;7
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Originally posted by karajorma
Not you. Miburo's Tales of EAS Janus campaign. One of these days I'll check for typos :D
oh snap :(
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Originally posted by LAW ENFORCER
Ive started a mini campaign set in the past of my GRD mod because I want to actually RELEASE something ;) (im trying hard as I POSsiBLY can not to make it ANY bigger than its FIRST design!)
Currently code named Uprising ;7
Five gets you ten that it's a 40+ mission campaign needing 10 new mods before the end of the month :D
That's exactly how I got started with Seeds of Rebellion :D
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actualy its a 20-25 mission campaign with 30 - 40 or so MODs... (and they will be included in the main TC to)
(yes that is my idea of small....)
i just did the mission plan
IT WILL REMAIN SMALL! :mad2:
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It's a necessary evil, in INF's case, mainly made necessary by me, asking Woo to change lots of stuff every day :D
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See what I mean :D
SoR started out as a 5 mission campaign with no mods (I can pump out missions very quickly so it shouldn't have been a problem) but then I added 3 new mods and they take me AGES to do :rolleyes: