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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LAW ENFORCER on February 26, 2004, 05:11:56 am

Title: Feature creep
Post by: LAW ENFORCER on February 26, 2004, 05:11:56 am
Does anyone else find this a problem?

:blah:
Title: Feature creep
Post by: Unknown Target on February 26, 2004, 05:47:31 am
What?
Title: Feature creep
Post by: LAW ENFORCER on February 26, 2004, 05:49:40 am
ummmm wanting to add stuff to a mod or a campaing or anything and not being able to say no. basicaly

as you develop something it keeps getting bigger and bigger (err... not size wise :rolleyes: )
Title: Feature creep
Post by: karajorma on February 26, 2004, 06:40:37 am
The Mercury Affair was meant to be a 20 mission campaign with no mods whatsoever in it. I even FREDded half of the missions :)
  2 Years later and I'm still making mods for it and I've got the plot down for a mini-campaign set before it which needs another 3 mods.

So yeah. I find it a problem :D
Title: Feature creep
Post by: Setekh on February 26, 2004, 07:12:02 am
In a word, yes. :)
Title: Feature creep
Post by: LAW ENFORCER on February 26, 2004, 07:58:03 am
lol least im not the only one ;)
Title: Feature creep
Post by: aldo_14 on February 26, 2004, 08:00:04 am
er..... :nervous:  

Actually, I just tend to remake stuff.:drevil:
Title: Feature creep
Post by: Bobboau on February 26, 2004, 08:19:24 am
what no, such a thing does not exsist
/*is crushed by the gravitational pull of BWO*/
Title: Feature creep
Post by: diamondgeezer on February 26, 2004, 09:24:10 am
Don't even get me started...
Title: Feature creep
Post by: Kazan on February 26, 2004, 09:34:00 am
karajorma thats some serious feature creep
Title: Feature creep
Post by: Killfrenzy on February 26, 2004, 11:33:40 am
I think I'm living proof of 'Feature Creep.'

I started out making a couple of ships that I'd designed a long time ago, just so I could fly them in FS2.

Now I'm planning a three-part campaign with six different 'flavours' of ships, (five human, one alien) along with a complete changeout of everything related to the FS2 universe......

I've had to shelve it for the time being because I simply cannot do everything by myself.......:(
Title: Feature creep
Post by: karajorma on February 26, 2004, 12:02:38 pm
Quote
Originally posted by Kazan
karajorma thats some serious feature creep


I know :) It's a good thing I'm working with a team on MG or it would have grown out of control by now :D
Title: Feature creep
Post by: Lt.Cannonfodder on February 26, 2004, 12:06:23 pm
Quote
Originally posted by karajorma


I know :) It's a good thing I'm working with a team on MG or it would have grown out of control by now :D


I tought it already has :nervous:  You can blame me :p
Title: Feature creep
Post by: phreak on February 26, 2004, 12:37:31 pm
Quote
Originally posted by Bobboau
what no, such a thing does not exsist
/*is crushed by the gravitational pull of BWO*/


then by your logic Inferno is a singularity ;)
Title: Feature creep
Post by: Black Wolf on March 07, 2004, 07:32:05 am
Absolutely :) Our original modlist for TI was about 6 ships long :D
Title: Feature creep
Post by: aldo_14 on March 07, 2004, 08:10:25 am
Quote
Originally posted by diamondgeezer
Don't even get me started...
:p
Title: Feature creep
Post by: Lightspeed on March 07, 2004, 08:57:17 am
One word: Yes.
Title: Feature creep
Post by: Miburo on March 07, 2004, 12:55:31 pm
Lets put it this ways: Give me glass of whiskey and gun with one bullet :p
Title: Feature creep
Post by: Bobboau on March 07, 2004, 01:31:58 pm
Quote
Originally posted by PhReAk


then by your logic Inferno is a singularity ;)


Inferno is going to cause the universe to colapse in upon it'self

nice going guys :doubt:
Title: I think I fall into that category
Post by: Star Dragon on March 07, 2004, 04:35:21 pm
Let's see, just a small mini-mod to show people how cool trek could be in FS2...

   1 year later...

  Have to do a mod for EACH era

  Not to mention a SECRET WAR being waged

  Oh and MONSTERS, got to have them!

  Gee forgot the PIRATES! They won't be happy!

   ship count up from 20 to a projection of around 5-6 HUNDRED?

Nah, you can never have too many features...:p
Title: Feature creep
Post by: karajorma on March 07, 2004, 05:41:12 pm
Quote
Originally posted by Miburo
Lets put it this ways: Give me glass of whiskey and gun with one bullet :p


You talking about Janos or MG there? :D

Speaking of MG I signed on to do a single mission for UT because he'd posted asking for help. 2 years later I'm somehow joint leader! :D
Title: Feature creep
Post by: Janos on March 07, 2004, 06:13:11 pm
:(
Title: Feature creep
Post by: karajorma on March 07, 2004, 07:02:15 pm
Not you. Miburo's Tales of EAS Janus campaign. One of these days I'll check for typos :D
Title: Feature creep
Post by: LAW ENFORCER on March 07, 2004, 07:33:43 pm
Ive started a mini campaign set in the past of my GRD mod because I want to actually RELEASE something ;) (im trying hard as I POSsiBLY can not to make it ANY bigger than its FIRST design!)

Currently code named Uprising ;7
Title: Feature creep
Post by: Janos on March 08, 2004, 04:15:05 am
Quote
Originally posted by karajorma
Not you. Miburo's Tales of EAS Janus campaign. One of these days I'll check for typos :D


oh snap :(
Title: Feature creep
Post by: karajorma on March 08, 2004, 04:17:18 am
Quote
Originally posted by LAW ENFORCER
Ive started a mini campaign set in the past of my GRD mod because I want to actually RELEASE something ;) (im trying hard as I POSsiBLY can not to make it ANY bigger than its FIRST design!)

Currently code named Uprising ;7


Five gets you ten that it's a 40+ mission campaign needing 10 new mods before the end of the month :D

That's exactly how I got started with Seeds of Rebellion :D
Title: Feature creep
Post by: LAW ENFORCER on March 08, 2004, 04:43:20 am
actualy its a 20-25 mission campaign with 30 - 40 or so MODs... (and they will be included in the main TC to)

(yes that is my idea of small....)

i just did the mission plan

IT WILL REMAIN SMALL! :mad2:
Title: Feature creep
Post by: SadisticSid on March 08, 2004, 05:05:40 am
It's a necessary evil, in INF's case, mainly made necessary by me, asking Woo to change lots of stuff every day :D
Title: Feature creep
Post by: karajorma on March 08, 2004, 05:07:09 am
See what I mean :D

SoR started out as a 5 mission campaign with no mods (I can pump out missions very quickly so it shouldn't have been a problem) but then I added 3 new mods and they take me AGES to do :rolleyes: