Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: aldo_14 on February 27, 2004, 08:00:42 am
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Did this many, many months ago.... think it serves as a neat example as how lighting can change the appearance of a scene
(http://www.3dap.com/hlp/hosted/reciprocity/wipShots/prg_corridor_lit.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipShots/prg_corridor_dark.jpg)
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:yes: As I used to say back in the days of yore... lighting is everything. :)
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(http://josherickson.org/images/desktop_earth_one_ankat.png)
and
(http://josherickson.org/images/byebyeshivan.png)
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Hotsnoj, the first one is almost invisible ;)
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yep, lighting is everything..
(http://users.bigpond.net.au/turnsky/images/jakkal.jpg)
(http://nodewar.penguinbomb.com/aotd/Turnsky/Fanart/greyareas800.jpg)
(and yes, there is a reason for the panicked expression on the guy's face ;) )
i should /really/ update my gallery..
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To be fair, it doesn't really count if it's not the same image/collection of objects and textures..........point was that the only difference between the pics I posted is the lighting levels and light positions.
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what about that:
(http://www.swooh.com/premium/venom/renders/theguest.jpg)(http://www.swooh.com/premium/venom/renders/theguest2.jpg)
(http://www.swooh.com/premium/venom/renders/theguest3.jpg)
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Those are the pics I thought I was gonna see when I first opened this thread! :D
Hotsnoj, the first one is almost invisible ;)
That's that makes it a great desktop background. ;)
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First one's the best, Niven :D
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Whoa, haven't seen that Shivan pic before. Way nice. :)
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I think it was made while you were "away".
*returns to deep thoughts*
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I made them while I was at Nantes, so that would be in 2002.
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Mmmmmmmmmmm...Shivans ;7
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Those shivans look a bit odd...
(http://descent-freespace.com/goodies/gallery/species/svm0001.jpg)
I'm unsure if its only from the perspective, but the shivans in that screne look a bit skinny, and the arms are weirdo.
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Please note that on yuour pic, you have a shoulder in front of the whole body, which kindda messes up the sense of proportions.
Anyway, I've never claimed mine was perfect, I had to work starting from a few renders like the one above.
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No wonder I haven't seen it. Personally, I think it's an awesome effort, considering the amount of source material you have to work from.