Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Darkhill on March 02, 2004, 09:25:51 am
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Something that I have noticed is my builds of the code do not have specular lighthing in the the tech room. I can use the fs2_open_r.exe and they are there. Up to now the only changes really have been changing locations of text and bitmaps on the interface. Any ideas?
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Did you employ the -spec flag in the command line (assuming its post 2004_01_20)?
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I didn't have the flag set. But why would launching the fs2_open_r.exe have it and not mine?
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What version is the fs_open_r that you're running?
The -spec command line is really new, and would only be in some of the newest test builds.
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I should probably do some more looking on my own before I ask questions like these. I found the command line stuff in the code and tweaked it to have specular lighthing and the 3D models in the ship selection to be on by default.