Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Darkhill on March 02, 2004, 09:25:51 am

Title: Specular lighthing
Post by: Darkhill on March 02, 2004, 09:25:51 am
Something that I have noticed is my builds of the code do not have specular lighthing in the the tech room.  I can use the fs2_open_r.exe and they are there.  Up to now the only changes really have been changing locations of text and bitmaps on the interface.  Any ideas?
Title: Specular lighthing
Post by: Trivial Psychic on March 02, 2004, 04:44:07 pm
Did you employ the -spec flag in the command line (assuming its post 2004_01_20)?
Title: Specular lighthing
Post by: Darkhill on March 02, 2004, 06:40:12 pm
I didn't have the flag set.  But why would launching the fs2_open_r.exe have it and not mine?
Title: Specular lighthing
Post by: Sticks on March 02, 2004, 11:57:07 pm
What version is the fs_open_r that you're running?

The -spec command line is really new, and would only be in some of the newest test builds.
Title: Specular lighthing
Post by: Darkhill on March 03, 2004, 04:38:06 pm
I should probably do some more looking on my own before I ask questions like these.  I found the command line stuff in the code and tweaked it to have specular lighthing and the 3D models in the ship selection to be on by default.