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General FreeSpace => FreeSpace Discussion => Topic started by: AlphaOne on March 03, 2004, 01:43:28 pm

Title: Huge mobile repair ships or somthing like that...!
Post by: AlphaOne on March 03, 2004, 01:43:28 pm
Ok heres an idea i got whi not put in a campaugn like mi campaign story some huge repair ships which can repair a Hecate destroyer on the move.
Of course it has to couple with it sincronize the speeds but nonetheless repair it.
This way damaged or crippled ships could be repair as they move .
Now this ship could repair a Hecate or 2 corvettes...or enithin smaller than a destroyer..an could provide repair asistence for bigger ships.
This ship would have to be some 5 km long an be equiped with a huge array of spare parts an repair units(drones for hull repairs).
Title: Huge mobile repair ships or somthing like that...!
Post by: aldo_14 on March 03, 2004, 02:04:25 pm
And in what sense would this magically improve playability?
Title: Huge mobile repair ships or somthing like that...!
Post by: karajorma on March 03, 2004, 02:09:15 pm
Nice idea :) Now learn to mod and make it yourself :D
Title: Huge mobile repair ships or somthing like that...!
Post by: ChronoReverse on March 03, 2004, 04:13:01 pm
Hmm?  So do it using a SEXP.  Have them heal after they dock.
Title: Huge mobile repair ships or somthing like that...!
Post by: Trivial Psychic on March 03, 2004, 04:29:48 pm
I think someone has already thought of this, as I remember reading something like that on a campaign site... I just can't remember which one.  I remember that its tech description that it was concieved post-Capella because of what happenned to the Collossus, and its fighter bay being down.  The argument was that with one of these, they could have repaired the Collossus much more quickly so its fighterbay would have been functional for "Their Finest Hour".

Later!
Title: Huge mobile repair ships or somthing like that...!
Post by: aldo_14 on March 03, 2004, 05:46:22 pm
How many 5km repair ships could the GTVa actually afford, though?
Title: Huge mobile repair ships or somthing like that...!
Post by: Ghostavo on March 03, 2004, 05:55:57 pm
And how would they actually repair any ship without docking or reparing the hull without those little things you see in the Colossus .avi that are building it?
Title: Huge mobile repair ships or somthing like that...!
Post by: ChronoReverse on March 03, 2004, 06:51:50 pm
Wouldn't it be easier (story-wise) to simply drag in a couple of Ganymede Docking rings?
Title: Huge mobile repair ships or somthing like that...!
Post by: aldo_14 on March 03, 2004, 06:52:58 pm
Well, a 5km repair ship would be a hell of a target of opportunity, unless you gave it an escort fleet.
Title: Huge mobile repair ships or somthing like that...!
Post by: .::Tin Can::. on March 03, 2004, 07:01:07 pm
Well I imagine the whole POINT is the fact that it would add a sense of tactics for the game, like, defend that repair ship while it does stuff with the bigger ones.
Title: Huge mobile repair ships or somthing like that...!
Post by: Liberator on March 03, 2004, 07:02:50 pm
Or made it a son of a ***** to attack.
Title: Huge mobile repair ships or somthing like that...!
Post by: .::Tin Can::. on March 03, 2004, 07:04:20 pm
I dont think the GTVA can afford to make a 5 KM ship and at the same time add a ****load of fighter crap to it, like beams, flak, and other stuff.
Title: Huge mobile repair ships or somthing like that...!
Post by: aldo_14 on March 03, 2004, 07:08:15 pm
Not to mention that adding ****loads of weapons and armours would drastically reduce the amount of parts and energy the ship could devote to reparing stuff.

i mean, it'd need to be 3+km to carry enough stuff to compeltely repair a Hecate........
Title: Huge mobile repair ships or somthing like that...!
Post by: Turnsky on March 03, 2004, 07:43:23 pm
a mobile shipyard/drydock.. interesting idea..

just add a couple of ganymedes to an already exising starship chassis, make it look like a retrofit.. :nod:
Title: Huge mobile repair ships or somthing like that...!
Post by: diamondgeezer on March 03, 2004, 10:31:25 pm
Hey, now that our team of 1337 ha><0rat0rs are ha><0ring away at the source code, we could finaly see that repair beam :nod:
Title: Huge mobile repair ships or somthing like that...!
Post by: TrashMan on March 04, 2004, 04:20:43 am
I have a 5.5km long repair/suply ship......
Title: Huge mobile repair ships or somthing like that...!
Post by: AlphaOne on March 04, 2004, 08:56:01 am
Actualy this ship could "dock" with a Hecate actuali more like a spider with some huge docking arms to "grab" a ship and then start repairs.
And I believe that the GTVA could afford such a ship as it would be cheaper then a destroyer (no fighterbay,no beam weapons,onli a few AAAF beams and some flack but not to much only enough to provide a problem for the incoming fighters/bommbers).
And by the way it is so huge because it caries those little thing that repair the hull I called them repair drones.
As for escort I believe 2 corvettes and a small escort carrier like lets say a Deimos or Sobeck stripped of all weaponry and with lighter armour and reequiped with a fighterbay or 2..could deal with even the most determened enemy....overwhelmig it with fighters and bommbers.
So I believe.
As for moding it its imposible because if I had eny knoledge on how to make a mod I would of done it by now.
Title: Huge mobile repair ships or somthing like that...!
Post by: Liberator on March 04, 2004, 11:26:45 am
Nanobots, it could use Nanobots, zako.  It could deploy the nanobots, which would make the hull breaches look like they are regenerating themselves.  

The goal of such a vessel should not be to completely repair a ship, but only to get it capable of traveling to a permanent ship yard.
Title: Huge mobile repair ships or somthing like that...!
Post by: karajorma on March 04, 2004, 11:40:41 am
Quote
Originally posted by Liberator
Nanobots, it could use Nanobots, zako.  It could deploy the nanobots, which would make the hull breaches look like they are regenerating themselves.  

The goal of such a vessel should not be to completely repair a ship, but only to get it capable of traveling to a permanent ship yard.


Except that if you include nanobots as an existing technology in FS2 you have to change every single other thing.

i.e why didn't they use them as weapons, why does anyone look older than their mid 20's, Why don't they use repair nanobots in the ships themselves and completely forget about repair ships?

EDIT : And who the hell is zako? :confused:
Title: Huge mobile repair ships or somthing like that...!
Post by: magatsu1 on March 04, 2004, 12:19:50 pm
be nice to escort somethin' other than a cargo transport for a change.
Title: Huge mobile repair ships or somthing like that...!
Post by: c914 on March 04, 2004, 12:24:21 pm
Idea of huge mobile repair platform is great. Im wiodering that coders can create small ships ( part of big repair ship ) whose would fly around repered ship??( some flag in tables or something else :doubt:  )

 BTW is there a ability in FRED Open that repeir ship can ony repeir 25% of hull:confused:
Title: Huge mobile repair ships or somthing like that...!
Post by: karajorma on March 04, 2004, 12:38:45 pm
There's no single SEXP that can do it but with a little creative SEXPing you can do it even with retail FS2
Title: Huge mobile repair ships or somthing like that...!
Post by: Unknown Target on March 04, 2004, 01:21:16 pm
If the GTVA had the money and the resources to make a huge, heavily armed and armored repair ship, why not make a destroyer with repair capabilities instead?
Title: Huge mobile repair ships or somthing like that...!
Post by: Ace on March 04, 2004, 01:53:55 pm
Personally, something corvette sized able to dock with a capship and repair subsystems but not the hull would be a good idea. Repair time depends on the total HP of the subsystems.
Title: Huge mobile repair ships or somthing like that...!
Post by: Liberator on March 04, 2004, 01:55:16 pm
zako, We Zakos used to work for the Dark Axis, zako, but since the defeat of the Dark Axis, we live and work in Neotopia, zako.
Title: Huge mobile repair ships or somthing like that...!
Post by: Unknown Target on March 04, 2004, 02:32:24 pm
Shut up Lib :p
Title: Huge mobile repair ships or somthing like that...!
Post by: ChronoReverse on March 04, 2004, 03:55:56 pm
Quote
Originally posted by Ace
Personally, something corvette sized able to dock with a capship and repair subsystems but not the hull would be a good idea. Repair time depends on the total HP of the subsystems.



Don't transports currently do that >.>
Title: Huge mobile repair ships or somthing like that...!
Post by: StratComm on March 04, 2004, 04:08:08 pm
It's asking for something that can be done (quite easily) in FRED.  The point is not "can I have this in FSO" but rather "why has no one made a ship like this yet?"
Title: Huge mobile repair ships or somthing like that...!
Post by: TrashMan on March 05, 2004, 03:10:41 am
Actually in WW2 they had mobile shipyards...those things looked like couple of large ships weldedd together with lot's of cranes and steel bars... They could even lift a warship out of the water....
*with water-air chambers...allmost like a sub...*
Title: Huge mobile repair ships or somthing like that...!
Post by: AlphaOne on March 05, 2004, 07:47:10 am
Well from mi campaign story and timeline poin of view...I think thats corectli said....it is posible since everithing takes place more then 50 years after Capella and the GTVA is now known as the GTVF....F form federation.And by the way nano-organic armour plating for ships exists...in my campaign story...fisrst it was nanotech armour...then after stealing the organic armour tech from the shivans they improved it and made it nano-organic armour.:p .
And by the way if the GTVA had the resources and tech. for this thing I believe it would of been done but since they were busi making that piece of junk Colossus wich was not designed to battle a ship of equal size and bugger firepower(that is whi I believe the Colossus failed so miserabli in confrunting with a shivan juggernaut.That Thing was ment to battle multiple destroyers and destroing them.With a few modifications the Colossus could of stud its ground against a  juggernaut..just add more armour reduce the size of its fighterbay a lot..and add more BFG and the juggernaut would of been toast..!
(a lot more armour and at least 8 BFG).
BTW since when doas FS2 have 50+ missions.?????????
I saw it an Amazon.com thei ahve the game for sale and its rated the best sim of the year...?????
Title: Huge mobile repair ships or somthing like that...!
Post by: Unknown Target on March 05, 2004, 10:07:44 am
Spell checker? Please?
Anyway, that's your campaign, so why don't you just make it yourself? :D :p
Title: Huge mobile repair ships or somthing like that...!
Post by: ChronoReverse on March 05, 2004, 11:06:43 am
Since when does _your_ campaign constitute as canon? :wtf:


Anyways, I wonder if a "healing beam" can be implemented using SEXPs.  You could give a ship with a beam and tell, it to fire in a direction the ship you want to heal is, make the damaged ship invulnerable just before this and heal it using the heal SEXP, then remove the invulnerability.
Title: Huge mobile repair ships or somthing like that...!
Post by: .::Tin Can::. on March 05, 2004, 11:12:38 am
I dont think that would be a really good idea...

And we have Lamda Transports to come out and do field repairs, and they also make MUCH smaller targets for enemy fire, but also weaker.

The Argo tansport has 10,000 hull, right? Yeah, I remember after looking over the tables...
Title: Huge mobile repair ships or somthing like that...!
Post by: Trivial Psychic on March 12, 2004, 02:21:48 pm
Quote
Originally posted by Trivial Psychic
I think someone has already thought of this, as I remember reading something like that on a campaign site... I just can't remember which one.  I remember that its tech description that it was concieved post-Capella because of what happenned to the Collossus, and its fighter bay being down.  The argument was that with one of these, they could have repaired the Collossus much more quickly so its fighterbay would have been functional for "Their Finest Hour".


I found it.  Its on the Twisted Infinities page listed as the Orestes Repair Vessel.

Later!
Title: Huge mobile repair ships or somthing like that...!
Post by: Noise on March 12, 2004, 10:46:48 pm
I've got Trashman's mobile shipyard.  Quite impressive, some custom work he did for my campaign.  It will be used in Chapter 4 of my campaign, you can check out my site in the new weapons/ships section.
Title: Huge mobile repair ships or somthing like that...!
Post by: redmenace on March 13, 2004, 12:11:13 am
(http://www.sectorgame.com/twistedinfinities/techroom/orestes.jpg)
Title: Huge mobile repair ships or somthing like that...!
Post by: Liberator on March 13, 2004, 12:26:29 am
Talk about your "Hard Target"s, I count at least two destroyer class beams on that bad boy.  Very heavily armed for a mobile shipyard.
Title: Huge mobile repair ships or somthing like that...!
Post by: Vasudan Admiral on March 13, 2004, 12:52:43 am
it's actually just a small tritonish sized repair vessel in dire need of a HTL facelift and a retexture. :D
i made it ages ago, before i could do much in the way of modeling. it is actually a very poorly implimented model atm compared to my current ones, but i havn't found the time to fix it just yet - got another fairly important vessel to build first.
it is second on my priority list tho. :)

the idea behind it is that it can carry spare parts and repair crews to a damaged ship very quickly (3 banks of powerful engines), and can tow anything below cruiser size out of the battle if need be. not really a mobile shipyard tho. basicly just a support ship for capital vessels.

and as for being a hard target, well, not really - the yellow circle thing at the back is the small secondary dockpoint, and the other one is just a little AAAF. ;) it more relies on it's speed and medium armour to keep it out of trouble when on it's own, and the firepower of the ship it is docked with when it is towing something :)
Title: Huge mobile repair ships or somthing like that...!
Post by: TrashMan on March 13, 2004, 02:11:51 pm
Which reminds me...Noise...now that DOTA is scrapped you can have everything you want from my arsenal!:D
Title: Huge mobile repair ships or somthing like that...!
Post by: redmenace on March 13, 2004, 06:56:58 pm
I think it should be atleast as large as a orion legnth wise. However, I doubt that the GTVA would have less that 5 or 6 and have them kept in key systems such as Epsilon pegasi, antares and so one. Only at major nodes for quick deployment.
I also don't think they would be able to have help the collosas. I think the fighter bay would have needed some serious work.
Title: Huge mobile repair ships or somthing like that...!
Post by: Vasudan Admiral on March 13, 2004, 08:37:28 pm
an orestes wouldn't have been able to help the colossus at all, no.
here's part of the tech description (on the site)

"The Orestes project grew as a direct result of the Collosus project, which proved tragically the danger of having damaged or disabled vessels on the battlefield. The GTR Orestes is a capital ship repair vessel, designed to get in, and repair or rescue damaged or disabled ships from a battlefield."

so it's not a supermassive construction/repair ship, just a rescue/support ship. :)
Title: Huge mobile repair ships or somthing like that...!
Post by: .::Tin Can::. on March 13, 2004, 08:46:47 pm
:eek2: :eek2:  That thing is more like a flying Capital Ship. Sweetness! A target I must admit, but sweetness nonetheless. However, you could basically just give an Orion big repair arms as an upgrade and call it a repair ship. This bad boy is rather well-armed for a ship of its calliber. But anyway, I think it would be neat if command was like:

"We are sending in a repair ship! Guard that vessel, pilots!"

And then, this HUGE ship comes in and kicks ass and repairs. Sweet...
Title: Huge mobile repair ships or somthing like that...!
Post by: redmenace on March 13, 2004, 09:11:49 pm
imagine how it could have helped in the case if the NTF Trinity. Instead of discovery coming in and not being able to help defend the trinity. It might be nice to have these ships availiable. However, I am not sure how fast they could respong to calls in reality like the before mentioned incident.

My coments about a massive repair ship were in reference to some one else's comments about a massive 5km repair ship
Title: Huge mobile repair ships or somthing like that...!
Post by: .::Tin Can::. on March 13, 2004, 09:14:05 pm
It would have been too hazardous to deploy in the nebula. the GTVA was very sketchy on why they didnt want to send TOO much in, too fast, so, they just sent in the Aquitane to "check it out"
Title: Huge mobile repair ships or somthing like that...!
Post by: Vasudan Admiral on March 14, 2004, 12:52:58 am
Quote
Originally posted by redmenace
imagine how it could have helped in the case if the NTF Trinity. Instead of discovery coming in and not being able to help defend the trinity. It might be nice to have these ships availiable. However, I am not sure how fast they could respong to calls in reality like the before mentioned incident.

My coments about a massive repair ship were in reference to some one else's comments about a massive 5km repair ship
ah, ok. i assumed you were talking about the orestes. :) by the 5km, do you men the one TrashMan mentioned?

and yeah, the trinity mission is a great example of the type of situation it could be used in, although Tin Can is right in that the GTVA probably wouldn't have deployed it if they had such a ship anyway. ;)

in regards to response time, i'd assume they arrive fairly quickly if they're in the same system, since reinforcements always seem to arrive pretty quick, as did the galatea in one FS1 mission, and the orestes has good engines
Title: Huge mobile repair ships or somthing like that...!
Post by: Singh on March 14, 2004, 01:12:29 am
wouldnt it be easier to create a fleet of repair drones and smaller launch/control platforms for them? At least when you get attacked, the drone's lasers can be used to some effect - not to mention they have the advantage of numbers and the fact taht they are unmanned.
Title: Huge mobile repair ships or somthing like that...!
Post by: .::Tin Can::. on March 14, 2004, 10:22:35 am
Now you guys are just talking about a whole bunch of really big ships with big capabilities that we really dont need, cept for a large repair vessel.
Title: Huge mobile repair ships or somthing like that...!
Post by: Shinobi on March 14, 2004, 11:44:58 am
Quote
Originally posted by Vasudan Admiral
it is second on my priority list tho. :)


It Better Be ;)
Title: Huge mobile repair ships or somthing like that...!
Post by: Vasudan Admiral on March 15, 2004, 01:05:07 am
it is. :) i've just been really busy with school work recently :(

and...errr, Tin Can,  no one said anything about really big ships or big capabilities since your previous post. the only mention of anything large was "by the 5km, do you mean the one TrashMan mentioned?"
other than that i was talking about the orestes and Singh was talking about drones, which i wouldn't imagine to be very large :p

in regards to the use of drones, well, you could go with that, but i'm not entirely sure how you would go about it in-game.
Title: Huge mobile repair ships or somthing like that...!
Post by: .::Tin Can::. on March 15, 2004, 01:16:14 am
If it really WAS 5km long, I dont think command could use it for emergency situations, since it would be a sitting duck if it was deployed right out into the open durring a battle to dock with a ship.

However, talk of drones, and 2 beam cannons on there sure tell me that it just might have a little bit of "overdose" going on there.
Title: Huge mobile repair ships or somthing like that...!
Post by: Ghostavo on March 15, 2004, 01:50:37 am
If you're going to use ships of that size to repair, why not make it a tow ship instead of a repair ship?

Same example about the Trinity... the ship arrives, "envelops" (better word? like in the beggining of StarWars ep IV) the Trinity, and leaves!! :D
Title: Huge mobile repair ships or somthing like that...!
Post by: redmenace on March 15, 2004, 01:51:12 am
well if it were 5km long is would have some defenses on it aswell.
Title: Huge mobile repair ships or somthing like that...!
Post by: Vasudan Admiral on March 15, 2004, 02:05:56 am
Tin Can, the orestes has ONE aaaf on it, as i said before. no anticap beams at all. the other 3 turrets are flak and standard terran turrets.

as it seems that some people are a little confused, let me try to clear it up a bit. :p

the orestes is not a mobile shipyard, and it most certainly not 5km long or anything near it. it is 509 meters long, including the antenna. it can function as a tow ship if needbe due to the engines, but is effectively just a support ship for capital vessels.

the only 5km ship i've seen mentioned here is TrashMan's Integrity shown in some really old thread and on Noise's campaign site down the bottom of this page:
http://www.geocities.com/noiseball2000/shipweap.html

any better? :p
Title: Huge mobile repair ships or somthing like that...!
Post by: redmenace on March 15, 2004, 02:23:41 am
we were talking hypothetically. that all. no more. we all can see that the orestes has very limited weaponry as it should. the 5km ship I was refering to would only have some more significant DEFENSIVE weaponry(such as flak and aaafb) and even then not a whole lot. more or less to help protect against warheads.
Title: Huge mobile repair ships or somthing like that...!
Post by: .::Tin Can::. on March 15, 2004, 02:30:44 am
Yes VA, that clears up a lot. Thank you. :D
Title: Huge mobile repair ships or somthing like that...!
Post by: TrashMan on March 15, 2004, 02:48:42 am
Redmenace is right.

The integrity (5km {or 6...can't remember}long repair ship) has one HUGE repair bay on it's belly and two side hangarbays. It can carry repair drones, supply craft and some defense fighters.
As far as it's armament goes it has AAAf, Flak Turrets and some standard Terran Turrets. It's not heavyily armoured, but it's relatively fast.
It's designed to operate behind the frontlines.
B.t.w. - Noise..that pic of the Integrity sucks....you should put in a view from below...
Title: Huge mobile repair ships or somthing like that...!
Post by: Vasudan Admiral on March 15, 2004, 04:11:16 am
Quote
Originally posted by .::Tin Can::.
Yes VA, that clears up a lot. Thank you. :D
Glad it helped :)

and redmenace, yep, i knew what you meant, and you are correct. :nod:
the previous post was mainly for TC and anyone else getting confused.
(i was getting a little confused myself - probably what happens when mixing a discussion of 2 different types of ships at once ;) )
Title: Huge mobile repair ships or somthing like that...!
Post by: Shinobi on March 15, 2004, 11:42:42 am
Meh, another brick ;)

(http://www.swooh.com/peon/Shinobi/images/brick.gif)
Title: Huge mobile repair ships or somthing like that...!
Post by: Flipside on March 15, 2004, 01:01:14 pm
hehehe The plan is that the attackers eyes go so skewiff staring at all the panelling that they misjudge distances and fly into it accidentally ;)

btw, I never noticed that Flash Movie by Carl in your siggy before, that's bloody good, all it needs is a Freespace version of 'We Got Deathstar!'.

Oh, and in case you are wondering, or haven't seen it yet.....

http://atomfilms.shockwave.com/af/content/atom_1403
Title: Huge mobile repair ships or somthing like that...!
Post by: TrashMan on March 15, 2004, 05:43:35 pm
Say, Noise...now that DOTA is scrapped I might help you even more.....
Whitelight is currently pathing several good ones (Mammoth 1&2, Sizif, Lancer and some others) and I have the Phoenix(fixed texture), Armageddon and Claymore ready to go...

I might ever re-do the Integrity and Galileo (add more details)..

@Singh - You say brick, I say beutifull... It's a mobile shipyard, not some sleek fighter beauty queen...but I will add more detail to it anyway...
Title: Huge mobile repair ships or somthing like that...!
Post by: Noise on March 16, 2004, 09:31:31 am
The Majestic is in REALLY high demand right now.  For some reason, I can't use it; whenever I insert the ship, a part of it leaps right out and forms a triangle to the nearest corner of my screen.  That's when my computer has a fit and closes FRED2.
Title: Huge mobile repair ships or somthing like that...!
Post by: karajorma on March 16, 2004, 06:38:36 pm
Quote
Originally posted by Noise
The Majestic is in REALLY high demand right now.  For some reason, I can't use it; whenever I insert the ship, a part of it leaps right out and forms a triangle to the nearest corner of my screen.  That's when my computer has a fit and closes FRED2.


Sounds like shards of death to me. I assume you're using FRED not FRED2_open.

Check the poly count for the ship in Modelview.
Title: Huge mobile repair ships or somthing like that...!
Post by: TrashMan on March 17, 2004, 12:45:45 pm
Well, I'll look into it...and meanwhile, I'll give you the Splendind Civilian Liner (It's a bit smaller than the Majestic)

I think it's due to the verticalyy flipped texture I used...
Title: Huge mobile repair ships or somthing like that...!
Post by: Nuclear1 on March 17, 2004, 03:31:48 pm
For some reason, I have this odd urge to mention the Repair Bots from HW: Cataclysm...
Title: Huge mobile repair ships or somthing like that...!
Post by: Ghostavo on March 17, 2004, 03:35:21 pm
You mean those microscopic thing that one would only see if you really, REALLY wanted to see them?
Title: Huge mobile repair ships or somthing like that...!
Post by: Nuclear1 on March 17, 2004, 03:37:15 pm
Exactly. They worked just fine in Cata, so why not at least try it in FS?
Title: Huge mobile repair ships or somthing like that...!
Post by: TrashMan on March 19, 2004, 03:33:46 pm
Ugh...something very wrong with my swooh account...looks like it's gone....

ARGHHHhhh......
I'll start sending (e-mailing) you ships tomorrow Noise...

If I open a new account I'll then upload them and just give you the linky...
Title: Huge mobile repair ships or somthing like that...!
Post by: redmenace on March 19, 2004, 05:57:13 pm
swooh is just goofy right now. although if you have not had anything in it or used it in a while. It might be gone.
Title: Huge mobile repair ships or somthing like that...!
Post by: TrashMan on March 20, 2004, 09:05:54 am
Nope...not gone....Noise, I just uploaded tons of stuff for you..the linkys are in your P.M.....
:D
Title: Huge mobile repair ships or somthing like that...!
Post by: Johnmike on March 26, 2004, 07:24:43 pm
Ever played Homeworld?  Repair corvettes.

Now, what I expect in a repair...hm, something half the size of a corvette, moderate hull plating, some flak and turret cover, but nothing against capships is light/moderate repair capability.  If it were real (outside the game engine) I would expect it to maneuver over to the damaged part of the vessel and use whatever technology (nanotechnology, cranes...) to repair that part.  Then move over to another damaged section and repeat.  Not only is this much more cost effective and flexible than building a huge 5km ship to actually envelop the damaged ship, but is more realistic in terms of efficiency.
Title: Huge mobile repair ships or somthing like that...!
Post by: StratComm on March 26, 2004, 08:30:29 pm
That's actually doable with the current system (including repairing of the hull) if you're willing to live with scripting, lots of SEXP's and the standard dock sound.  I'd make you one if you really want to go about making a bunch of dockpoints all over the existing ships and somehow manage to not break compatability.
Title: Huge mobile repair ships or somthing like that...!
Post by: Flaser on March 27, 2004, 10:37:28 am
If there were a sexp that would allow you to make a ship dock with a waypoint - or an actual null object - while facing a set normal...

If there were a sexp that would allow moving waypoints /nullobjects...

Definitly post 3.6, but may be worth the work.
Title: Huge mobile repair ships or somthing like that...!
Post by: Rictor on March 27, 2004, 10:59:05 am
Quote
Originally posted by redmenace
(http://www.sectorgame.com/twistedinfinities/techroom/orestes.jpg)


That looks amazing. The textures are some of the best I've ever seen. Do what you want, just don't touch those textures :D:D
Title: Huge mobile repair ships or somthing like that...!
Post by: Goober5000 on March 27, 2004, 10:08:51 pm
What are those things in the back?  They look like batteries. :nervous:
Title: Huge mobile repair ships or somthing like that...!
Post by: jdjtcagle on March 27, 2004, 10:16:51 pm
I thought they looked like greenhouses....:shaking:

But, anyways I love those textures also
Title: Huge mobile repair ships or somthing like that...!
Post by: Vasudan Admiral on March 27, 2004, 10:44:30 pm
the textures are from jk2 for the most part IIRC. plenty of very nicely made ones too, so kudos for them goes to lucasarts.  :)

and the 'batteries' don't really have a funtion - i just wanted some technical looking 'bits' there, and two parallel tuby things was the first thing that came to mind :D

i also intend to keep the texture scheme, just greatly improve the mapping and layout of it. i think that models something like 2 or 3 years old now :nervous: