Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 03, 2004, 11:08:37 pm

Title: debugging multi
Post by: Kazan on March 03, 2004, 11:08:37 pm
I don't know who raised some of the issues where they're raised


multi_update_valid_missions() getting called when PXO disabled -- function instantly returns when it detects PXO is disabled
Title: debugging multi
Post by: Kazan on March 04, 2004, 12:05:07 am
hey liberator - next time someone posts a build test LAN on it