Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: magatsu1 on March 05, 2004, 01:44:10 pm
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Okay, I've painted my 'vette in TS using cruiser, awacs and corvette tiles. I then load the model into Lith which seems okay untill I try any UV mappimg. Clicking on Tools/UVMapping/*any* appears to overwhelme lith, which runs mega slow (if at all) and when I eventually get out my desktop image is all FUBAR.
:wtf:
I think it deserves two actually
:wtf:
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Strange.....I have no problem with Lithium....
I allways use Tools->UvMapping->BOX mapping and one custom texture...
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's why I do the entire texturing job in TS6(.5)
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well I haven't got v6 or the £400 Caligari asks.
On the subject, should I even be using tiles ?
All the tuts I've found look to be making a template for a custom texture.
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Which version of Lith are you using? The one from IP Andrews tutorial?
If not replace it immediately as the there is a version of Lith around with the same version numbers with quite a big bug in it when it comes to saving .cobs.
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I redownloaded and reinstalled, but I think it's the cob more than anything. :doubt:
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just don't open the preview model window