Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: magatsu1 on March 05, 2004, 01:44:10 pm

Title: me + Lith = much annoyance
Post by: magatsu1 on March 05, 2004, 01:44:10 pm
Okay, I've painted my 'vette in TS using cruiser, awacs and corvette tiles. I then load the model into Lith which seems okay untill I try any UV mappimg. Clicking on Tools/UVMapping/*any* appears to overwhelme lith, which runs mega slow (if at all) and when I eventually get out my desktop image is all FUBAR.

:wtf:

I think it deserves two actually

:wtf:
Title: me + Lith = much annoyance
Post by: TrashMan on March 05, 2004, 02:13:26 pm
Strange.....I have no problem with Lithium....
I allways use Tools->UvMapping->BOX mapping and one custom texture...
Title: me + Lith = much annoyance
Post by: Taristin on March 05, 2004, 02:44:39 pm
's why I do the entire texturing job in TS6(.5)
Title: me + Lith = much annoyance
Post by: magatsu1 on March 05, 2004, 03:58:16 pm
well I haven't got v6 or the £400 Caligari asks.
On the subject, should I even be using tiles ?
All the tuts I've found look to be making a template for a custom texture.
Title: me + Lith = much annoyance
Post by: karajorma on March 05, 2004, 04:14:16 pm
Which version of Lith are you using? The one from IP Andrews tutorial?

If not replace it immediately as the there is a version of Lith around with the same version numbers with quite a big bug in it when it comes to saving .cobs.
Title: me + Lith = much annoyance
Post by: magatsu1 on March 06, 2004, 07:10:53 am
I redownloaded and reinstalled, but I think it's the cob more than anything. :doubt:
Title: me + Lith = much annoyance
Post by: KARMA on March 06, 2004, 08:29:26 am
just don't open the preview model window