Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sesquipedalian on March 06, 2004, 03:56:18 am
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If one were to put the "Flak" flag on a secondary weapon, would it work? Moreover, what are the rules in general for the "Flak" flag?
If "Flak" will not work on a secondary weapon, is there anything one could do to get a missile to explode in proximity to the target?
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IIRC you only get a small flak trail behind it. Not usre though it's been a long time since i done that.
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i think the handling all code for flak weapons is all in the ship_fire_primary() function. we can change it to do something in 3.6. say a proximity fuse type thing
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It would be nice to have a proximity sensor sort of thing for secondaries in SA. I don't expect it would be very complicated.
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not a bad idea. it would have to go in after the freeze is lifted however.