Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sesquipedalian on March 06, 2004, 03:56:18 am

Title: Quick question about fighter flak
Post by: Sesquipedalian on March 06, 2004, 03:56:18 am
If one were to put the "Flak" flag on a secondary weapon, would it work?  Moreover, what are the rules in general for the "Flak" flag?

If "Flak" will not work on a secondary weapon, is there anything one could do to get a missile to explode in proximity to the target?
Title: Quick question about fighter flak
Post by: Darkage on March 06, 2004, 04:08:36 am
IIRC you only get a small flak trail behind it. Not usre though it's been a long time since i done that.
Title: Quick question about fighter flak
Post by: phreak on March 06, 2004, 03:15:39 pm
i think the handling all code for flak weapons is all in the ship_fire_primary() function.  we can change it to do something in 3.6. say a proximity fuse type thing
Title: Quick question about fighter flak
Post by: Sesquipedalian on March 09, 2004, 02:01:18 am
It would be nice to have a proximity sensor sort of thing for secondaries in SA.  I don't expect it would be very complicated.
Title: Quick question about fighter flak
Post by: phreak on March 09, 2004, 11:07:03 am
not a bad idea.  it would have to go in after the freeze is lifted however.