Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 06, 2004, 03:55:53 pm

Title: *meh* pxo changes
Post by: Kazan on March 06, 2004, 03:55:53 pm
to do something clean and properly it looks like i have to make a small alteration to the protocol.... it'll be ready for testing _much_ later tonight
Title: *meh* pxo changes
Post by: Kazan on March 06, 2004, 04:52:22 pm
so i did all that coding to find out - IT WASN'T SOMETHING I DID...grr

*digs and finds out wtf is going on in V's netcode]
Title: *meh* pxo changes
Post by: ChronoReverse on March 06, 2004, 04:55:01 pm
Poor Kazan =/
Title: *meh* pxo changes
Post by: Kazan on March 06, 2004, 04:57:48 pm
oh.. i think i found it - it was something i did in testing some send length stuff for fso - but i had undone it (switched lines #define MAX_PACKET_SIZE was commented.. but for some reason CVS didn't take it)
Title: *meh* pxo changes
Post by: Kazan on March 06, 2004, 05:07:49 pm
The striker lines up for the shot! He Shoots! He Scores!


This crash was affecting all multi - i think lightspeed made reference to it but i thought it was something else
Title: *meh* pxo changes
Post by: Lightspeed on March 06, 2004, 05:10:55 pm
you mean the "crash on 'host game'" ?

:)