Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 06, 2004, 03:55:53 pm
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to do something clean and properly it looks like i have to make a small alteration to the protocol.... it'll be ready for testing _much_ later tonight
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so i did all that coding to find out - IT WASN'T SOMETHING I DID...grr
*digs and finds out wtf is going on in V's netcode]
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Poor Kazan =/
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oh.. i think i found it - it was something i did in testing some send length stuff for fso - but i had undone it (switched lines #define MAX_PACKET_SIZE was commented.. but for some reason CVS didn't take it)
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The striker lines up for the shot! He Shoots! He Scores!
This crash was affecting all multi - i think lightspeed made reference to it but i thought it was something else
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you mean the "crash on 'host game'" ?
:)