Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: T-Man on March 07, 2004, 03:02:18 am

Title: Idea concerning Knossos and the like...
Post by: T-Man on March 07, 2004, 03:02:18 am
In freespace 2, you have the Knossos portal with its spinning sections. Would it be possible to make a SEXP which orders a moving model (such as Knossos or the Melia on Inferno) to stop moving.

I thought maybe if you programmed it to look at a number, and if the number is 0 then it doesent move, and if its 1 then it moves, and then make a SEXP that adds/takes 1 from that number then it could work. All you'd probably need then is a non-moving model.

I thought this might be a cool concept. What do you think?
Title: Idea concerning Knossos and the like...
Post by: Bobboau on March 07, 2004, 03:12:23 am
this has been done for a realy long time
Title: Idea concerning Knossos and the like...
Post by: T-Man on March 07, 2004, 03:14:57 am
Oh...sorry. I'll shut up now :lol:

I suppose that's what they meant when they said "Great minds think alike"
Title: Idea concerning Knossos and the like...
Post by: Sesquipedalian on March 09, 2004, 02:03:38 am
On the other hand, "Fools seldom differ." ;)