Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: .::Tin Can::. on March 07, 2004, 03:02:34 pm
-
Eh, I've been seeing lots of Arcadia around Freespace and realized there are only 2 kinds of stations. Ganymede and Arcadia stations. When you think about it, if there were stations and major production facilities in the SOL system, then wouldnt there be some really big-ass stations in space? I just played some more of "Tachyon" and even on the first training mission you can do, that is a big-mother station and it looks really good too. Any ideas?
-
There are a fair number of station mods out there... but personally they seem very underused, it goes without saying that major corporations, military installations, science and civilian stations are only the beginning of possibilities. Plus nobody has modelled a Dyson Sphere yet ;)
Suffice to say, yeah... superstations for large areas of action would be a good idea. It makes sense that a hub of subspace nods would have a big-ass station to take care of it in both a military and civilian sense.
-
I've made sevral stations, search for the Utgard, it's small though
-
If I ever get the hang of using 3D Max then I will try my best to represent what I am saying. If you look at Tachyon you will know what I mean. Freelancer is also a good reference, with their really REALLY big stations as central hubs for their assaults. I like...
But yeah, when you want something called a "fortified" sector, one of those with lots of capital ships and Ganymede installations would present it as a central hub for commerce and construction as well as repair. I would think that something like that would kick ass.
-
I was thinking the same thing
*reminds himself to finisht the Guardian and Vanguard stations*
-
maybe I should get done with Valhala
-
Originally posted by Kalfireth
There are a fair number of station mods out there... but personally they seem very underused, it goes without saying that major corporations, military installations, science and civilian stations are only the beginning of possibilities. Plus nobody has modelled a Dyson Sphere yet ;)
Suffice to say, yeah... superstations for large areas of action would be a good idea. It makes sense that a hub of subspace nods would have a big-ass station to take care of it in both a military and civilian sense.
You don't model a dyson sphere. You create a skybox for a dyson sphere... like Freelancer. That, actually, would have rocked, had the skybox had used a higher resolution texture. One could build a pretty groovy game, I think, in such an environment.
-
Regardless, for regular freespace I think we should include a brand-new station that is HUGE and POWERFUL and is a mainstay for several groups of capital ships. :D
-
the sky box code actualy would be great for this
-
I realy started to hate super ships.
-
Well I think we should try out this idea.
-
I didn't say you shouldn't try it out. But i won't do anything with it.
-
[color=cc9900]I like small, cute ships myself. It really wouldn't make all that much sense having something much bigger than an Arcadia station, primarily because space is so empty. You put stuff near the stuff it works with, and build a network from that base up. Additonally, there's the issue of defence - however hyper-powerful your super-station may be, it's still incredibly vulnerable because it's not only a sitting duck, it's a huge sitting duck, as opposed to lots of little ducks bobbing around in different parts of the lake.
Therefore, small cute stations are the way forward, says I.[/color]
-
The Atlantis is undeused IMHO. I was gonna try to arm it but cause of it's VAST size (like a 12km square!) and my recent turreting setbacks, it's just to daunting a task!
I am a big fan of large battlestaions though! I love any show or movie that has intense combat with them. (ie DS9, B5, ect..) Evn that space station from Starship troopers, thopugh it's main function is to destroy asteroids comming near it's position...
Oh and lastly DON'T forget the headquarters of The Last Starfighter!!! "Meteor Gunner FIRE!" That was so cool...
-
I personally think the bigger, the more eye candy you have. But other then that, I would love to have this MASSIVE station up. It could also second as a colony.
-
Why does everyone always forget the NTI Boadacea?
-
becase it's useless for anything other than that one mission
-
Originally posted by LLivingLarge
Why does everyone always forget the NTI Boadacea?
Cause it's useless. Shoot it a few times and you start seeing the creamy Iceni centre :D
-
It's still an installation nontheless.
-
uhm just delete the Iceni from Boadicea and make the asteroid chunks of Boadicea no longer be destroyable ;) voila
couldnt one conceivably just make a new station using Boadicea as the basis anyways?
hehe
-
You know, I've got an asteroid station lying around here somewhere. More in the style of Freelancer asteroid bases, than the Boadicia or Trashman or Sandwich's station.
Basically, everything is internal, with no open spaces, just rooms and tunnels. There's an access port on the outside that needs some supertstructure built around it, and there's some platforms for turrets. Its not very high poly either. If you were to put it into an asteroid field, it'd just disappear. :)
-
Karnak is a really fun station... Not quite experience a Death Star gives... But close enough.
-
Teh meh at all of you...
-
Originally posted by Gregster2k
uhm just delete the Iceni from Boadicea and make the asteroid chunks of Boadicea no longer be destroyable ;) voila
couldnt one conceivably just make a new station using Boadicea as the basis anyways?
hehe
No reason you can't but considering all the work you'd have to do it's probably easier to just build one yourself :D
-
Karnak was reali nice station but now nedds details:nod:
And fore big station im working on one. She is oabut 5 km long and height. her destination is to suplly all war ships ships al;so she is big trade center.:)
-
Originally posted by Odyssey
[color=cc9900]I like small, cute ships myself. It really wouldn't make all that much sense having something much bigger than an Arcadia station, primarily because space is so empty. You put stuff near the stuff it works with, and build a network from that base up. Additonally, there's the issue of defence - however hyper-powerful your super-station may be, it's still incredibly vulnerable because it's not only a sitting duck, it's a huge sitting duck, as opposed to lots of little ducks bobbing around in different parts of the lake.
Therefore, small cute stations are the way forward, says I.[/color]
excepted stations are not only for battles, they have a lot of other features, and a station cluster would not be that handy for, say, trading, or maintenace, or stuff like that. You can see the pros and cons of both setups in Eve, actually :p
-
I just hope one day, we can recreate the Battle of Yavin the way LucasArts and Factor5 could not.
-
Yaviv?