Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: .::Tin Can::. on March 07, 2004, 06:19:52 pm

Title: Control Capship Beams
Post by: .::Tin Can::. on March 07, 2004, 06:19:52 pm
This is something a friend and myself thought of as a really, really, really neat idea. What if: We had 5 players, each in charge of a post on  a capial ship. One player would fly, which the others managed tasks. One would control the anti-cap ship beams, and could switch inbetween all the beam weapons on that ship. Another two would manage flak and turrets, and the last one would manage anti-fighter beams. If you only have 4, then put the ship on a waypoint course and have only 4 players play it. That way, if you wanted, you could put 4 or 5 guys in a Deimos who act as their own escorts... think of the NEAT STUFF you could do with that? Eh? Can it be done?
Title: Control Capship Beams
Post by: aldo_14 on March 07, 2004, 06:23:56 pm
Not without code changes.
Title: Control Capship Beams
Post by: Bobboau on March 07, 2004, 06:28:45 pm
yeah that would be realy fun, you get to sit there and not controle what's happening, fireing a weapon once every 9 seconds, woot...
Title: Control Capship Beams
Post by: LAW ENFORCER on March 07, 2004, 07:43:30 pm
lol

if only I was good at codeing ;)

(or perhpas its more, if only I could understand the FS2 code... or soemthing :blah: )

anyway ... how old its THAT idea! man!
Title: FREAKING AWESOME IDEA!
Post by: Gregster2k on March 07, 2004, 08:26:26 pm
How I would sooooo love to be a beam gunner aboard an NTD Orion in mortal combat with an enemy GTD Hecate in multiplayer!!!

What you suggest sounds VERY similar like how BF1942 works for controlling vehicles: in BF1942 you can have 10 "positions" on an aircraft carrier, one of which controls the driving, the rest are all flak guns that you can aim and shoot. You switch between the positions by pressing 1 thru 0 on the keyboard. Each position can be different. (aka, flak gun, bridge/navigation, beam cannon, etc.)

What you're saying is that each player controls a different TYPE of turret. However, this won't work well, because if one player suddenly goes AFK then his fellow teammates aboard won't be able to access the turret types assigned to the now-AFK guy, and the capship will be limited to AI control of those turret types until the AFKer returns.

What we need is the BF1942 model: the ability for any player "aboard" to control any turret on the ship, and the ship's bridge, too. Switching between turrets could be done with "next" and "previous" keys, and you'd be able to switch only if a player isn't already controlling a turret.

I look forward to the day someone develops such a thing :)
Title: Re: FREAKING AWESOME IDEA!
Post by: Fractux on March 07, 2004, 08:40:31 pm
Quote
Originally posted by Gregster2k
What you suggest sounds EXACTLY like how BF1942 works for controlling vehicles: you can have 10 "positions" on an aircraft carrier, one of which controls the driving, the rest are all flak guns that you can aim and shoot.

How I would sooooo love to be a beam gunner aboard an NTD Orion in mortal combat with an enemy GTD Hecate in multiplayer!!!

I look forward to the day someone develops such a thing :)
\

If you ever played Allegiance, you can already :) [ not beams cannons, but you can turrent guns on bombers, and capital ships. ]

I haven't played that game in ages (used to be addicted), but you can get it for free now. In fact MS even just recently released the source code for that game.

Cheers!
Title: Control Capship Beams
Post by: .::Tin Can::. on March 07, 2004, 09:03:30 pm
It was just an idea I had, and I really think it would be a good one. So then, who DOES code around here?
Title: Control Capship Beams
Post by: Taristin on March 07, 2004, 09:37:26 pm
...well, for one thing, if you're bugging for coding, you're in the wrong forum.

I also couldn't picture it in the FS world. It'd be worse than what Bob said. :doubt:

Edit: Bugger me, I can't spell.
Title: Control Capship Beams
Post by: .::Tin Can::. on March 07, 2004, 09:44:29 pm
who says you gotta control the beam cannons? The guys with the flak and the turrets and the anti fighter beams, will have a hell of a time hitting bombers and fighters. I personally think it would add new possible mission objectives for the game, like defending your ship until you arrive to a designated location.
Title: Control Capship Beams
Post by: Gregster2k on March 07, 2004, 10:01:09 pm
As far as the 9 second thing goes (Bobboau)...
Set reload time for all *BEAM* cannons players are using to 1 second. AI would have normal limits.
You'll see why I'm saying this later on: the two models of firing for beam cannons will take care of delay of cannonfire.

Flak guns be real-time fired...fully movable, and behave like normal weapons with mouselook style turret control; would need flak shells, but perhaps have a slowly regenerative ammo supply per turret. Or, to add a new dimension, give flak a HUGE universal ammo count for all flak guns of all flak types, and the Captain can call in support ships when needed to rearm the flak (but i think simpler regen ammo is better).

Laser turrets would behave as usual, using more or less power for heavier or lighter turrets. Yes, the refire will suck. But who fits lasers to their capships these days, unless they WANT to get killed?

The capital ship's energy reserves for weapons would be displayed on all the pilots' HUDs, including the main bridge's.

limits of the whole system:
- Turrets or the main bridge not under human control will revert to AI control.
- Only the Bridge has authority to divert power from weapons to shield or back, or modify gun/shield/engine power distribution for the ship.
- Super-beam cannons, eg. BFGreen, MjolnirBeam, generally can't rotate while firing (firing freezes the position of the cannon until the beam shuts down), and use ludicrous amounts of weapons energy. Strategic use would be necessary to avoid draining so much power that no energy is left for anything else.
- Standard beam cannons are able to rotate while firing but greatly slowed down.
- Slash-beam cannons are able to rotate very fast while they fire, but they usually either A) don't do much damage or B) take a long time to reload.
- Anti-fighter beams fire with a pulsing beam just like the AI ones and can rotate faster than any other turret type, but you have to time your mouse movements carefully.

About the 1 second refire...
that's the base refire time. The longer you fire a beam, the longer it takes to fire it again. And there would be ceilings for how long you can fire, of course.

Three models of firing, all unique:

--- Delayed Reaction Firing
This would be best for super-beams and standard beams, since they shouldn't be able to turn quickly while firing like a Slash or AA beam can...Firing goes like this: Point, hold button for beam duration, and let go. Your next shot from that turret is allowed ONLY AFTER the beam shuts down. Due to the enormous energy a super beam would consume, this type of firing adds a level of strategy to the game --- once you let go of the button there's no turning back. You cannot abort the beam's "discharge", and it won't shut down prematurely unless the ship's weapon energy levels go critical/zero.

Slash beams could use delayed reaction firing, if firing time delays (see next firing mode) doesn't seem to be realistic/balanced/whatever.

--- Firing Time Delays
This one is the opposite: the delay between shots is proportional to the amount of time you SPENT continuously firing. Might be best for AA, and maybe slash beams.

--- Real Time
What we're all used to. You press the button and you fire. Simple as that, no changes. The only weapon types suited to this firing mode are Flak Guns, Missile Launchers, and Laser Turrets.

......................anyway...
Boring? I don't think so.
Too bad its only an idea so far. :sigh:
Title: Control Capship Beams
Post by: .::Tin Can::. on March 07, 2004, 10:06:37 pm
Now THAT is what I am talking about. Finally someone agrees with me. Great plan dude!
Title: Control Capship Beams
Post by: Gregster2k on March 07, 2004, 10:15:29 pm
heh. there is a loophole --- ppl could just rapidly push the button to get quick bursts of BFGreen every second forever.

of course, the starting 1 second wait time was an example. Technically, you should start with like 5 seconds for BFGreen-class beam cannons, and DECREASE the delay to a maximum of HALF A SECOND if the beam is sustained for, say, 10 seconds.

of course, just because you're all ready to fire again because your lengthy BFG shot gave you shorter delay, doesn't mean you haven't just depleted your cruiser's ENTIRE energy supply with your precious BFGreen.

And trust me, with a super beam cannon system with backwards delay control like I've just suggested, it would consume energy reserves like monkeys in a banana factory.

Having a backwards system like that, where the longer you fire a super beam cannon the shorter time it takes to fire it again, would be nice to simulate the panic attack of a cruiser that is dying...it lashes out with long powerful beams for extended periods of time then somehow manages to fire shorter bursts afterwards from the power it has left. a reversed delay for super beam cannons only would allow for that. :)

So yeah, give a super-B.C. a 5 second delay starting, for players' super beam cannons, to encourage strategic usage of the cannons.
Title: Control Capship Beams
Post by: .::Tin Can::. on March 07, 2004, 10:19:25 pm
That way you can ***** at the guy who is controling the beams:

"Stop wasting all the ****ing energy you dickwad! What the hell do you think this is?!"
Title: Control Capship Beams
Post by: Gregster2k on March 07, 2004, 10:30:01 pm
Yeah really. i can see myself now...

NTCv Madman
Captain: "WHOSE THE IDIOT AT BFGREEN 01 WHO JUST MADE US A DERELICT?"

Lieutenant on bridge: "Sir, the PA system doesn't work. Not even the coffee maker works. The reactor is offline from the strain of BFGreen 01 continuing to fire using our emergency reserves..."

Captain: "Well get down there and abort the beam."

Lieutenant: "That's impossible, sir. The beam duration is preset. It won't disengage until it's done firing."

Captain: "that... dumb .... MORON!!!!!!"

Security Officer: "Shall I bring you his head, sir?"

Captain: "No, that's too kind. Throw him out the airlock."

Tech: "Sir! Sensors are back online! Sensors are detec--...oh ****."

Title: Control Capship Beams
Post by: .::Tin Can::. on March 08, 2004, 05:53:45 pm
LOL! Awesome. But you know what would be REALLY cool? FREESPACE 2 FIRST PERSON SHOOTER!
Title: Control Capship Beams
Post by: Solatar on March 08, 2004, 06:41:33 pm
Now learn to code and do it...
Title: Control Capship Beams
Post by: .::Tin Can::. on March 08, 2004, 06:45:46 pm
Now learn I can only FRED work, and then...
Title: Control Capship Beams
Post by: Solatar on March 08, 2004, 06:57:53 pm
That post didn't make any sense. Could you rephrase?
Title: Control Capship Beams
Post by: .::Tin Can::. on March 08, 2004, 07:07:11 pm
I am a wimpy 14 year old FRED'er with no idea what EVERYONE around here does because EVERYONE seems to be over the age of 18 and even MARRIED! I can't do so much all at once. Hell, I cant even work with 3D Max! I give out ideas, and I wonder what people think of them. It is something me and my friend have been hoping we could do on Capships, because he came up with an idea where you played as Admiral Boche after being taken away by the Shivans and you get to do really neat stuff, but he really wanted to take control of some nice weaponry on those capships.
Title: Control Capship Beams
Post by: Unknown Target on March 08, 2004, 07:10:20 pm
You just need to work on your community skills. Do a search on the forums, and you'll find everything you've suggested so far has already been suggested, disected, and layed to rest numerous times ;)
Title: Control Capship Beams
Post by: .::Tin Can::. on March 08, 2004, 07:15:50 pm
WHO searches the forums anymore? People might have laid out an idea, but then if I post on it and bump it, people just get REALLY[/SIZE], REALLY[/SIZE] *****y.
Title: Control Capship Beams
Post by: Unknown Target on March 08, 2004, 07:17:44 pm
Ummm...the point wasn't to bump the old topic, it was to read it and learn from the conclusions that were brought forth in it.
Title: Control Capship Beams
Post by: aldo_14 on March 08, 2004, 07:47:10 pm
Quote
Originally posted by .::Tin Can::.
I am a wimpy 14 year old FRED'er with no idea what EVERYONE around here does because EVERYONE seems to be over the age of 18 and even MARRIED! I can't do so much all at once. Hell, I cant even work with 3D Max! I give out ideas, and I wonder what people think of them. It is something me and my friend have been hoping we could do on Capships, because he came up with an idea where you played as Admiral Boche after being taken away by the Shivans and you get to do really neat stuff, but he really wanted to take control of some nice weaponry on those capships.


Age is no barrier for this kind of thing...... hell, it's better to be young and not have to worry about uni and/or work.
Title: Control Capship Beams
Post by: .::Tin Can::. on March 08, 2004, 09:22:27 pm
Meh, you think just because we are young we dont have things we have to do? High School is no cakewalk dude, and I have plenty of projects, homework, and research I need to do during my time as a teenager. But, I can only learn so many things at once, and FRED, Java, and DEdit level design were some of the few that I have under my belt. Hell, I only have Java down to a DEGREE! Believe me, kids are not full of all the piss and vinager you think we have.

Of course, if someone could get me some way to get my damn 3D Max version authorized (I have the Authorization Code and CD Key, but it has a problem with it) as well as some steps to take on USING 3D Max, then maybe I could deliever a LITTLE something, but even then, people say you cant be an expert on the program in a week. So then, I bet it would be a few more YEARS before I got it down. But my birthday is in about 10 days...
Title: Control Capship Beams
Post by: Corsair114 on March 08, 2004, 10:51:47 pm
Download gmax and do the tutorials. Then do them again. And one more time. Then comes the fun/difficult part: Creating something new that you really, really like. The tuts for gmax are pretty good, and the program costs quite a bit less than 3DS Max(read: FREE), then you can figure out how to get your models into Freespace(the community will help/point you in the right direction after you've given the search function a try), and you're set.

Oh, and FYI, I'd give my left nut if I could go back and just be 14 again.

EDIT:

Missed the part about you already having Max. That must be a helluva burn, you've got the prog and the keycode that came with the box doesn't work for you... sucks, man. Sucks bad,
Title: Control Capship Beams
Post by: SadisticSid on March 09, 2004, 05:31:42 am
This idea sucks.

a) You could destroy fighters instantly with capital ship beams
b) It would be boring shooting slow, unmaneuverable capital ships with beams that require no lead time etc etc
c) Flying a capital ship is also boring, because it takes 3 minutes to turn most of them
Title: Control Capship Beams
Post by: aldo_14 on March 09, 2004, 05:36:42 am
Quote
Originally posted by .::Tin Can::.
Meh, you think just because we are young we dont have things we have to do? High School is no cakewalk dude, and I have plenty of projects, homework, and research I need to do during my time as a teenager. But, I can only learn so many things at once, and FRED, Java, and DEdit level design were some of the few that I have under my belt. Hell, I only have Java down to a DEGREE! Believe me, kids are not full of all the piss and vinager you think we have.

Of course, if someone could get me some way to get my damn 3D Max version authorized (I have the Authorization Code and CD Key, but it has a problem with it) as well as some steps to take on USING 3D Max, then maybe I could deliever a LITTLE something, but even then, people say you cant be an expert on the program in a week. So then, I bet it would be a few more YEARS before I got it down. But my birthday is in about 10 days...


What, you think i don't remember school or something?  Trust me, I do (I'm only 21)- and hard as it may seem at the present (and it does), it's still the best time of your life for doing this sort of thing.

Think of it this way - start now (assuming you want to), and you'll be **** hot before you're 18.  That can't be bad, can it? :)

Oh, and there's a really good low-poly games modelling tutorial (on a fighter / spaceship) that comes with MAx v4, not sure about other versions)
Title: Control Capship Beams
Post by: Unknown Target on March 09, 2004, 05:37:30 am
Quote
Originally posted by .::Tin Can::.
Meh, you think just because we are young we dont have things we have to do? High School is no cakewalk dude, and I have plenty of projects, homework, and research I need to do during my time as a teenager. But, I can only learn so many things at once, and FRED, Java, and DEdit level design were some of the few that I have under my belt. Hell, I only have Java down to a DEGREE! Believe me, kids are not full of all the piss and vinager you think we have.


Wah wah wah. I'm in high school too, dude, get used to it. It's only gonna get worse from here on out :p
Title: Control Capship Beams
Post by: .::Tin Can::. on March 09, 2004, 11:22:50 am
Now I am getting lectures about how it is easy to be young. :rolleyes: What do you guys know...

Of course, I know it's fun to be 14. Hell, I would like to just stop at 16 or so in my Sophmore year because its hella easier then Freshman. Take it from all my grade-older friends who say that going from Middle School to High School is a ***** and I know it for a fact. The year is almost over, however, and then I will have all summer to spend with my girlfriend and my happy little programs to make happy little things for you guys.

But anyway, since 3DS Max wont work for me, any great, free editing programs that I can use? I have Truespace 3.1, but I heard that it is very out of date, so, not sure what to work with here...

Quote
This idea sucks.

a) You could destroy fighters instantly with capital ship beams
b) It would be boring shooting slow, unmaneuverable capital ships with beams that require no lead time etc etc
c) Flying a capital ship is also boring, because it takes 3 minutes to turn most of them


This idea does NOT suck...

A) You wouldnt be able to HIT a fighter with a capital ship beam, because mainly it would take about 3 or so seconds to CHARGE up and by the the damn thing is already out of the way. So, unless you want to waste your energy reserves and then miss like Nelly on your shot, then be my guest.

B) You arent ALWAYS going to be shooting capships dude. Where do you think Flak Turrets and Anti-Fighter beams come into play here?

C) You will have the ability to fly a capship, but most of the time it will waypoint FOR you, and you can have like a 4 player assault on an enemy, while other players fly fighter escort and, say, your Deimos is loaded with human players who are assaulting a base. A lot more intelligence and fludity in your attacks. It could also make an Aeuolus much more dangerous....... ;7
Title: Control Capship Beams
Post by: Nico on March 09, 2004, 11:40:29 am
Quote
Originally posted by .::Tin Can::.
Now I am getting lectures about how it is easy to be young. :rolleyes: What do you guys know...


Heh, you're right, we know nothing, we were born at 18 :doubt:
Title: Control Capship Beams
Post by: .::Tin Can::. on March 09, 2004, 11:44:09 am
You Bet! :D :yes: :yes: :yes: :D
Title: Control Capship Beams
Post by: Taristin on March 09, 2004, 11:47:35 am
:lol:

Tin can, if you don't want to be lectured on age discussion, stop using it as your excuse. Every time you suggest something, and people tell oyu to implement it yourself, oyu always say "I'm only 14..."

So What?! I was 15 when I joined this community 5 years ago.  You have to learn to do things on your own here, because those of us who know how to do things are in high demand and often busy with numerous projects simultaneously.
Title: Control Capship Beams
Post by: Nico on March 09, 2004, 11:53:02 am
or not :p
Title: Control Capship Beams
Post by: .::Tin Can::. on March 09, 2004, 11:56:34 am
Im using it as an excuse because I would not even know what the hell coding really IS or how to use up Model Editing. If you're realitvely "fresh" you have a tendancy not to know much. Savvy?
Title: Control Capship Beams
Post by: Unknown Target on March 09, 2004, 12:39:43 pm
Can, guess what? I'M 15 (since 2 days ago), and guess what? I can model, I can table, I can mod, and I usually know what the SCP guys are talking about when they go on code and feature discussions.
And the funny bit is, I don't think anyone here can tell that I'm 15. Why? Because I A) don't use it as an excuse, B) try to act more than my age, and C) don't let my age stop me from learning how to do things.
Savvy?
Title: Control Capship Beams
Post by: karajorma on March 09, 2004, 12:49:59 pm
Wasn't Steak ridiculously young when he co-founded this place anyway?

Seems like age isn't an excuse for anything :D
Title: Control Capship Beams
Post by: magatsu1 on March 09, 2004, 04:48:00 pm
being in your early teens suchs. Just wait till your circa 23. I have a fairly bobbins job, but I can do whatever the hell I like out of working hours (within  reason 'course)

Happy birthday for 2 days ago UT:D
Title: Control Capship Beams
Post by: .::Tin Can::. on March 09, 2004, 06:06:38 pm
I work at an Arby's during the summer and also mow lawns when its not too hot out... :cool:

And UT, just because you might know more then I do doesnt mean the rest of us do. I've got friends who havent even touched a computer (at least I dont think they have. Either way, they are pretty stupid...) Besides, I dont use it as an excuse, I just impliment the fact that I am that age, and then say that I dont know squat about some of that other junk.

Im going to go look for another 3DS Max Authorization Code... mine is stumpied...
Title: Control Capship Beams
Post by: Unknown Target on March 09, 2004, 07:25:56 pm
Quote
Originally posted by .::Tin Can::.


And UT, just because you might know more then I do doesnt mean the rest of us do. I've got friends who havent even touched a computer (at least I dont think they have. Either way, they are pretty stupid...) Besides, I dont use it as an excuse, I just impliment the fact that I am that age, and then say that I dont know squat about some of that other junk.


That's nice. I learned about that junk because I wanted to. So you do the same thing. Shut up about your age, and don't even bring it up in conversation, because everyone will think you are trying to use it as an excuse. If you're not, don't bother bringing it up, because we dont' care how old you are.

And thanks magatsu1 :D
Title: Control Capship Beams
Post by: .::Tin Can::. on March 09, 2004, 08:27:26 pm
Why did my youth and age have anything to do with controling capital ship beams? It doesnt, so, I dont even know why you guys want to ***** about it. Anyways, as they say at Digitalized Zone:

"Let's get back on topic you stupid mother ****ers!"

I would like to hear from that guy who said the idea was stupid, and then have him read over my pointers. He obviously thinks that no rules apply in this case and as such, I just listed them. BTW: I got 3DS Max to finally work, so, I'll be ready to learn those modelling things.

No hard feelings, right folks?
Title: Control Capship Beams
Post by: Taristin on March 09, 2004, 09:12:25 pm
Quote
Why did my youth and age have anything to do with controling capital ship beams? It doesnt, so, I dont even know why you guys want to ***** about it.


You brought it up... remember?

Quote
Now learn to code and do it...


Quote
I am a wimpy 14 year old FRED'er with no idea what EVERYONE around here does because EVERYONE seems to be over the age of 18 and even MARRIED!


:rolleyes:

That, and the language you use is also indicative of your age/maturity level. :p

Stop saying '****' instead of 'stuff' or 'things' and the like.  You're reminding me of Dragonclaw. :lol:

But no, no hard feelings. From me atleast.
Title: Control Capship Beams
Post by: .::Tin Can::. on March 09, 2004, 09:25:43 pm
Yes, no hard feelings. It's always hard to admit you lost, and I've done it before, especially when the bastards at DZone start rambling on about gay marrages. :rolleyes: I finally have to give in and tell them I dont want to have to argue with them anymore. But hey, I didnt start the argument about it.

Anyway, lets concentrate more on the beams. Especially since we can throw all this dumb crap in the bucket in the moment.

Anti-Cap Beams: Take about 3 yo 5 seconds to charge, and fire for however long the durration of the beam the tbl says. In this case, BGreen goes off for, oh, how long? 5 seconds? Less? I'm not sure.

Anti-Cap Beams: Can toggle burst fire or solid fire for those fighters and cap ships

Turrets: Laser turrets should be more directed at either bombers or bigger ships, because god knows nothing can be hit with a laser turrent that moves fast, unless the turret can fire rather quickly and the beam is accurate. The flak guns, however, can be used to maul fighters, bombers, and bombs alike.

I guess deep down, I'm just a whinning bastard. It seems apparent. :rolleyes:
Title: Control Capship Beams
Post by: Taristin on March 09, 2004, 09:52:41 pm
Where you for or against gay marriage?
Title: Control Capship Beams
Post by: Nico on March 10, 2004, 02:39:57 am
lol
Title: Control Capship Beams
Post by: .::Tin Can::. on March 10, 2004, 03:15:54 am
Can we not go into that?

Last board almost killed me, and I've had enough political tension with the rest of the guys on this board for gay marrage deals.

And I was against it...

But I dont want to hear any comments from you guys about it. Let's just get back on subject.
Title: Control Capship Beams
Post by: Unknown Target on March 10, 2004, 07:58:36 am
Pro gay marriages!

EDIT: And I agree with Raa, try using normal words instead of curse words all the time :p
Title: Control Capship Beams
Post by: .::Tin Can::. on March 10, 2004, 07:23:05 pm
For the love of god people! Let's get back on freakin topic. It's startin to make me mad that everything has to be picked at that I say. Jeeze...

ANY comments REGARDING beam weapons?

I thought you wanted me to be mature UT... besides, my birthday is in 7 days. I wont be 14 anymore. ;7
Title: Control Capship Beams
Post by: Unknown Target on March 10, 2004, 08:28:13 pm
Uhh...beam weapons go zap. Big zaps.
Title: Control Capship Beams
Post by: .::Tin Can::. on March 10, 2004, 08:30:26 pm
So much for that maturity... :rolleyes: :rolleyes: :rolleyes:

I meant ideas for planning this sort of thing. What kind of coding would be necessary to either impliment or modify in order to make this happen? And I being serious this time...
Title: Control Capship Beams
Post by: DragonClaw on March 10, 2004, 08:56:16 pm
*wonders if you ever had an orgasm*
Title: Control Capship Beams
Post by: .::Tin Can::. on March 10, 2004, 09:00:19 pm
WTF! :wtf: :wtf: :wtf: :wtf:

Someone delete his and mine's posts...
Title: Control Capship Beams
Post by: .::Tin Can::. on March 10, 2004, 09:01:46 pm
WAIT! WTF happened to my post count?! It was 394 and now its down to 150?!
Title: Control Capship Beams
Post by: DragonClaw on March 10, 2004, 09:10:01 pm
excessive spam?

**** happens.


There's a reason there's "fighterbeams"
Title: Control Capship Beams
Post by: .::Tin Can::. on March 10, 2004, 09:11:16 pm
BAH! Excessive spam my ASS! The last 2 messages are the only spam i've posted here, along with your first post. But WTF is going on? My post count dropped.

EDIT: Im going to get to the bottom of this... i'm JUST a little stressed right now... BAD TIME to figure out my posts are missing....
Title: Control Capship Beams
Post by: Taristin on March 10, 2004, 10:02:32 pm
Quote
Originally posted by .::Tin Can::, on the subject of Gay Marriage...

And I was against it...



Big surprise there. But then again, I never thought a 14 year old was capable of understanding fully how two people of the same sex can love one another.

But that's for another post.:rolleyes:
Title: Control Capship Beams
Post by: Unknown Target on March 11, 2004, 05:24:15 am
Edit: Hehe, whoops :D Never mind.
Title: Control Capship Beams
Post by: .::Tin Can::. on March 11, 2004, 07:08:43 am
Trust me:

Politics = My Interest

And I look into my interest deeply. Gay marrages are wrong. I dont like them. End of story. Now, who deleted my posts?
Title: Control Capship Beams
Post by: Unknown Target on March 11, 2004, 08:00:08 am
Probably the admins, duh. And they're probably screwing with you cause your so uppity :D :p
Title: Control Capship Beams
Post by: .::Tin Can::. on March 11, 2004, 10:25:35 am
Teh Meh at all the admins. If they did it, then they can at least tell me why. I dont need your comments UT.
Title: Control Capship Beams
Post by: Unknown Target on March 11, 2004, 11:59:57 am
Wah wah wah :p

And what does Teh Meh mean? The...what? me?
Title: Control Capship Beams
Post by: DragonClaw on March 11, 2004, 06:03:49 pm
He offers a valid explanation, which is what you were asking for. And you yell at him for it. You really ought to get your thoughts straight, dude. If you want something, don't change your mind after you get it. That's just plain stupid.

Although, that does fit you. :doubt:
Title: Control Capship Beams
Post by: .::Tin Can::. on March 11, 2004, 07:29:39 pm
Thank you DragonClaw. :D

And I didn't yell at him. It's obvious the admins are doing it, and it's clearly obvious no one likes me cept' for karajorma (god bless that guy) but when I say "I dont need your comments" that doesnt mean "OMFG LEAVE ME ALONG JEEZE OMG!"

Get your facts straight  DragonClaw.
Title: Control Capship Beams
Post by: karajorma on March 11, 2004, 07:36:44 pm
Who said I liked you? ;)
Title: Control Capship Beams
Post by: .::Tin Can::. on March 11, 2004, 07:38:09 pm
Thats not cool...

[praise]

But you helped me out a lot in a curteous way, and if I ever did get mad you handled it calmly. So, you don't have to like me, but you certainly dont hate me. ;) You're just friendly, I guess.

[/praise]

I want to get to the bottom of this, but so far none of the Admin's have sent me a warning telling me what I did wrong or what is going on.
Title: Control Capship Beams
Post by: DragonClaw on March 11, 2004, 07:53:07 pm
Quote
Originally posted by .::Tin Can::.
when I say "I dont need your comments" that doesnt mean "OMFG LEAVE ME ALONG JEEZE OMG!"


Thats flaming.

You haven't had much luck with girls either have you?

About kara, he helps all newbies. He's good natured. It doesn't mean he likes you. :devil:
Title: Control Capship Beams
Post by: .::Tin Can::. on March 11, 2004, 07:55:18 pm
Actually, I have a girlfriend.

But anyway, saying "I dont need your comments" is not flaming, its clearly stating I dont want to have to hear what you have to say to me beacuse frankly I dont have the patience for it right now. And that is what I was instigating.

But karajorma is at least friendly. ;7
Title: Control Capship Beams
Post by: DragonClaw on March 11, 2004, 08:01:54 pm
I was referring to the last part of that sentence being flaming. I suggest you use common sense next time.

And relationships at your age are pathetic.
Title: Control Capship Beams
Post by: .::Tin Can::. on March 11, 2004, 08:07:25 pm
DC...

Shut up. Everyone just stop saying useless information that I dont need to hear, that doesnt help me out any, and if obviously getting this threat NO WHERE. If you dont specify location in your post, then fine, I messed it up. If not, go suck on it, just because I can't read it doesnt mean that I dont have any common sense.

And when was the last time you were my age DC? You're 17. Why ask if I have any trouble with the women when you just believe ALL of it is pathetic? I dont have the time to ***** at you, or any of you, about stupid things that dont require your intervention. Want to take it offline? Fine. I'll do that. Stop wasting the boards bandwidth and admin's patience on dumb **** like this. It's not worth it. I dont know why everyone has to nit-pick me down to the last spec until I finally give in and have to say "Yeah, you're right. I was wrong the whole time. I'm really sorry for being a dick-wad."

Isnt happening. Wan't to ***** at me? Take it on AIM. Take it on MSN. Take it on ICQ. Just dont bother the Admin's or the members with your pointless bull**** and nit-picking.
Title: Control Capship Beams
Post by: DragonClaw on March 11, 2004, 08:24:05 pm
*raises hands in victory* :ha:

I used to act similar to you, when i first joined these boards at 14. Don't worry, you'll eventually be able to control your anger.
Title: Control Capship Beams
Post by: .::Tin Can::. on March 11, 2004, 08:30:05 pm
You havent won. In a matter of speaking you have actually lost. Get on ICQ. I have your number waiting... wanna ***** at me there? Go ahead. Like I said, dont waste the admin's patience or bandwith.

:ha: :D :ha: :D :ha:
Title: Control Capship Beams
Post by: Anaz on March 11, 2004, 09:13:39 pm
Quote
Originally posted by .::Tin Can::.
You havent won. In a matter of speaking you have actually lost. Get on ICQ. I have your number waiting... wanna ***** at me there? Go ahead. Like I said, dont waste the admin's patience or bandwith.

:ha: :D :ha: :D :ha:



(http://nodewar.penguinbomb.com/aotd/Anaz/YOUROCK.jpg)
Title: Control Capship Beams
Post by: DragonClaw on March 11, 2004, 09:32:54 pm
:lol:  Nice Anaz :)
Title: Control Capship Beams
Post by: Slasher on March 11, 2004, 10:33:43 pm
:eek:
Title: Control Capship Beams
Post by: Bobboau on March 11, 2004, 11:08:29 pm
who gives a damn about post counts, if my count was reset today I don't think I would even notis
Title: Control Capship Beams
Post by: Knight Templar on March 11, 2004, 11:15:26 pm
I would cry for hours.
Title: Control Capship Beams
Post by: Ulala on March 12, 2004, 12:05:50 am
Quote
Originally posted by Bobboau
who gives a damn about post counts, if my count was reset today I don't think I would even notis


:nod:

And in the gay marriage debate.. if everyone is for the rights of civil unions or whatever (sorry if that's wrong terminology.. I'm retarded when it comes to politics) and the gays get married, what's to keep the mormons from marrying 38 wives/husbands or whatever? Polygamy would become a normal practice I would imagine.. that is if it's about the rights of civil unions. Anyway, I'm out for awhile again.. :nervous: *vanishes*
Title: Control Capship Beams
Post by: Setekh on March 12, 2004, 04:33:35 am
Calm it, guys. We could sanitise this whole thread and sift out all the ridiculous stuff, but how about this instead: everyone leave this thread and what's been said here, and if you want to start talking about capship beams again. Learn from your mistakes, because you learn ten times faster from those than from doing it right.