Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Darkhill on March 07, 2004, 09:38:10 pm

Title: Changing key bindings
Post by: Darkhill on March 07, 2004, 09:38:10 pm
I've looked all over the place trying to figure out how to remap the keys in game.  I've found in controlconfigscomm.cpp where they are all defined for the config screen.  But changing them has no effect in game.  I've seen comments by Bobboau about changing things around but I can't find out where it is.
Title: Changing key bindings
Post by: Bobboau on March 07, 2004, 09:43:53 pm
I put up a small tutorial on how to add new keys, you do now that FS has a built in configuration system, the key bindings in there are just the defalts
Title: Changing key bindings
Post by: Bobboau on March 07, 2004, 09:47:54 pm
http://www.hard-light.net/forums/index.php/topic,10819.0.html
Title: Changing key bindings
Post by: Darkhill on March 07, 2004, 10:16:07 pm
Ah, I was in the right area before.  I didn't know you had to create a new pilot for the new bindings to work.

In doing our Star Wars project we are going to set the keyboard up to more like the X-wing series configuration.
Title: Changing key bindings
Post by: Sesquipedalian on March 09, 2004, 02:07:31 am
Quote
Originally posted by darkchrono4
Ah, I was in the right area before.  I didn't know you had to create a new pilot for the new bindings to work.
:wtf:  You don't have to make a new pilot.
Title: Changing key bindings
Post by: Darkhill on March 09, 2004, 09:29:44 pm
It didn't seem to work until I did.