Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Triple Ace on March 08, 2004, 10:42:25 am

Title: Help with lightspeed's new weapon effects
Post by: Triple Ace on March 08, 2004, 10:42:25 am
I downloaded them but they don't work. Is it because I put them in a vp file?
Title: Help with lightspeed's new weapon effects
Post by: Lightspeed on March 08, 2004, 10:53:02 am
make sure the VP comes earlier than the root VP in the alphabet.
Title: Help with lightspeed's new weapon effects
Post by: Taristin on March 08, 2004, 01:12:18 pm
And while LS is in this thread...

Do you have any intentions to make shinmaps for the FS1 ships?

Don't say they were done. They weren't. GE didn't make shinemaps, he made highlight maps, and they suck. Plain and simple. They don't even match the second set. He made it look like standard FS2 with shiny cocpite. :doubt:
Title: Help with lightspeed's new weapon effects
Post by: Bobboau on March 08, 2004, 01:45:36 pm
yeah, they suck, make better ones, and use the hi-res art, but make there dimentions power of two.
Title: Help with lightspeed's new weapon effects
Post by: Lightspeed on March 08, 2004, 01:59:46 pm
i'll wait till we have alpha channel environmental mapping - i'll have to redo the FS2 ones then anyway, so i'll maybe add in the FS1 ones. :)
Title: Help with lightspeed's new weapon effects
Post by: Triple Ace on March 08, 2004, 07:25:37 pm
Quote
Originally posted by Lightspeed
make sure the VP comes earlier than the root VP in the alphabet.


Example please.
Title: Help with lightspeed's new weapon effects
Post by: QuantumDelta on March 08, 2004, 08:00:22 pm
Quote
Originally posted by Triple Ace


Example please.
Your .vp file, make sure it's named a-q with it's first letter and you'll be fine.
Title: Help with lightspeed's new weapon effects
Post by: Triple Ace on March 09, 2004, 10:45:32 am
Thanks.