Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: .::Tin Can::. on March 08, 2004, 05:57:21 pm

Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 08, 2004, 05:57:21 pm
Yes that's right people! Freepsace 2 as a first person shooter. What do you think would come from this awesome idea? I mean, really! It would be awesome! And if I wanted, I might even be able to make it happen for all you folks who own a copy of Aliens vs Predator. But anyway, what would your ideas for a FPS or a TPS be for a Freespace game?
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 08, 2004, 06:00:28 pm
Well, a Red Faction mod was started - then aborted.  The role of FS ground troops is never really elaborated, though.  Could set it in the T-V war (fighting Vasudans), or the NTF rebellion (fighting the NTf in burned out cities).  Any missions with shivans would need to be set on ships, natch.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 08, 2004, 06:03:38 pm
Unless Shivan's were boss's, OR you had some high explosives with you. I think THAT would rule. But I would more or less like there to be a time period deal, where you start off fighting vasudans in the T-V War, and then it jumps ahead to the NTF Rebellion. After wards, you get to battle more NTF and Shivans... Oh yeah...
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 08, 2004, 06:15:09 pm
Where would you fight shivans exactly and how did you go to that particular place? Who could possibly be THAT stupid to challenge a shivan?!?!? :D And why?

T-V war would be better... although... what kind of weapons do they use?
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 08, 2004, 06:44:38 pm
#1) You would find Shivans on a ship... duh...
#2) The difficulty for battling Shivan's would have to be dumed down for the sake of playing the game. Just like Aliens vs Predator 2, the Preds and Aliens were dumed down from the movie.
#3) Battle them because they are there...
Title: Freespace 2: First Person Shooter
Post by: pyro-manic on March 08, 2004, 06:54:28 pm
Flamethrowers and elephant guns. You'd need something that powerful to pop a Shivan. Or armour-piercing shotguns. Or plasma guns. That'd be cool... ;7 (Ooh, and Starship Troopers-style micro-nukes! Yeah! :D)


Against NTF you'd have the usual assault weapons, and something similar against Vasudans as well, I'd imagine. Oh, and an Unreal 2-style shotgun. :nod:

If you can get some staff, then go for it! I'd be great fun. I'd offer to help, but I have no skills and I'm up to my eyes in work...
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 08, 2004, 07:03:45 pm
I think it would be best to start something from scratch for a FPS. Use an existing engine, like Unreal 2003, and then just build levels for it and character models. I cant do anything cept' level design.
Title: Freespace 2: First Person Shooter
Post by: Kosh on March 08, 2004, 07:42:11 pm
Quote
You'd need something that powerful to pop a Shivan


Or a mini-gun from AvP 2 since it throws out lots of armor piercing bullets.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 08, 2004, 08:16:15 pm
*cough rocket launchers cough*

Marine 1:OMFG a shivan! Open fire!
Marine 2:OMFG its not working!
Marine 3:OMFG get the spunker!
Marine 4: Im comming dammit! *takes aim* *foom* *plooie*

Marine 1: OMFG
Marine 2: ewww....

well, that, or hit weak spots on the shivan exoskeleton. Joints, eyes etc.
imagin, when the shivan charges its beam, put a cap in his face....

ouch...

even though the troops role was never really spelled out...i think  the community has enough creative ability to make somthing cool out of them...
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 08, 2004, 08:17:45 pm
Well, in Hallfight it took several minutes of concentrated fire from 5(?) troops to bring one Shivan down.......
Title: Freespace 2: First Person Shooter
Post by: Knight Templar on March 08, 2004, 08:29:16 pm
The machine guns didn't do anything. It was the one marine chick that either self-destructed her gun or shot a grenade at one (hard to tell, either way, her gun blew up) that killed it.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 08, 2004, 09:04:07 pm
She shot a grenade at it with her high-powered rifle, and then the Shivan's slaughtered everyone else with their little white blade thingies. But yeah, Shivan's would be an AWESOME foe to fight. But those weapons were ONLY 32 years old then the ones they have now. The same marine design would be neat, but you have to have more high-powered rifles in order to kick more ass. Something like a mass driver would just KICK ASS. Like a mounted rifle which fired a high-velocity slug at a target. BIG damage to a Shivan in that instance. OR, it would be something like a rifle that took 1.5 seconds to refire, but it was powerful enough to kick ass, like impale humans against the wall. We can build off this, however...
Title: Freespace 2: First Person Shooter
Post by: Drew on March 08, 2004, 11:18:47 pm
hit weak points dammit! amagin blowing off a shivans leg, and watch it crawl tward you
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 09, 2004, 01:41:12 am
.::Tin Can::. When I asked where someone would fight a shivan... you didn't exactly tell me what on earth would someone be doing in a shivan ship... (especially after seing hallfight) and how did they (terran) get there.
Title: Freespace 2: First Person Shooter
Post by: ChronoReverse on March 09, 2004, 01:43:39 am
The miniguns did jack against the Shivan thingy.  Too bad the other marines weren't smart enough to use an explosive to =/
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 09, 2004, 03:34:56 am
Quote
Originally posted by Ghostavo
.::Tin Can::. When I asked where someone would fight a shivan... you didn't exactly tell me what on earth would someone be doing in a shivan ship... (especially after seing hallfight) and how did they (terran) get there.


Why a Shican ship?  They did make it aboard the Iceni, after all..........
Title: Freespace 2: First Person Shooter
Post by: Drew on March 09, 2004, 07:30:24 am
u shouold learn more about FS lore, when the shivans attack a ship, they usually board it.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 09, 2004, 07:31:34 am
Quote
Originally posted by Drew
u shouold learn more about FS lore, when the shivans attack a ship, they usually board it.


Actually, they normally blow it up. :p
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 09, 2004, 09:38:59 am
The Galatea was "boarded" by a couple of "beams/missiles"!! :shaking:
Title: Freespace 2: First Person Shooter
Post by: Flaser on March 09, 2004, 10:04:12 am
Armored Exoskeleton with a kick-ass multidirectional jetpack for use in zero-G.

Without any of the two don't even dream of battling them...just bring along a tank and hope they don't carve you out of it.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 09, 2004, 10:25:16 am
Quote
Originally posted by Flaser
Armored Exoskeleton with a kick-ass multidirectional jetpack for use in zero-G.

Without any of the two don't even dream of battling them...just bring along a tank and hope they don't carve you out of it.


I dunno - they managed to kill a few on the Iceni, after all.......
Title: Freespace 2: First Person Shooter
Post by: Triple Ace on March 09, 2004, 10:42:39 am
The Doom 3 or Half-Life 2 engine should be used for a fps project.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 09, 2004, 11:04:55 am
YES! The Half Life 2 engine! They said it is FULLY modable, so then we can come up with some FREAKIN KICK ASS idea! Dude, thats an awesome thought. But really: Let's say that we wanted to try that idea where we caught Shivans, AGAIN! Then we can go on there for a second time. Or, we have an idea where the Shivan's board a derilect ship (kinda like the Covenant on Halo, when they board the Piller of Autumn) and they try and slaughter everyone. You run your ass over to the armory, get a rifle, and then just start hangin out around the ship with the rest of your marine buddies. Just kinda stick it out until you kill em all. I like new ideas, and this is a GREAT one! :lol:
Title: Freespace 2: First Person Shooter
Post by: RangerKarl on March 09, 2004, 11:19:38 am
I don't know why, but the Shivans in Hallfight remind me a lot of the Cyborg Ninja/Grey Fox from Metal Gear Solid.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 09, 2004, 11:24:42 am
Meh, stay on topic here people. I am getting a free copy of Half Life 2 becuz I got a Radeon 9600 XT, so, I'm set there. If I can get the MOD tools going, then others can get it too and we can start up on this thought. For now, we can lay out plans for a level design...
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 09, 2004, 11:28:29 am
you could design & make the models first.... they'll be the most vital part, and also the only thing that can be done at present.   It'd possibly a bit more productive than planning levels at present (simplyas there is no map editor to test the capabilities of).... although Valve did promise to release mod tools prior to release, IIRC.

Can also use high-poly models as a basis for detail maps on the game models, as Doom 3 does (not sure about HL2, I assume ti would too...?).
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 09, 2004, 11:34:05 am
Half Life 2 is going have freakin cutting edge graphics, so we dont have to worry about that. But now, I have to get into a WHOLE nother profession. First it was teaching mofo's how to MOD with Starcraft (easy as pie when you have the right tools. A little bit of Arsenall III, some MOD openers, and a TBL modifyer and you're on your way) and then I got Freespace 2 and FRED was my NEW profession, and then after that I got struck in the ass with Aliens vs Predator 2, and IMEDIATELY got into mapmaking with really really nice atomspheric effects using DEdit. (My first FPS Map editor) I tell ya, things change over long periods of time. Hell, I even got into Flash and started making stick figure movies. They are pretty good, and maybe I can put them on my webspace if you guys feel like seeing them. But now, when you guys say that making models is kinda easy. How do you do it though? What are the steps involved? I mean like, you make a basic geometric shape, right? Then you mesh it (or texture it. whatever you call it) and then you just uh... I dont know...
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 09, 2004, 01:16:00 pm
How about this engine instead?

http://www.radonlabs.de/

It's what I'm using for my game.

Also:

http://mods.moddb.com/834/
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 09, 2004, 02:00:53 pm
Quote
Originally posted by .::Tin Can::.
Half Life 2 is going have freakin cutting edge graphics, so we dont have to worry about that. But now, I have to get into a WHOLE nother profession. First it was teaching mofo's how to MOD with Starcraft (easy as pie when you have the right tools. A little bit of Arsenall III, some MOD openers, and a TBL modifyer and you're on your way) and then I got Freespace 2 and FRED was my NEW profession, and then after that I got struck in the ass with Aliens vs Predator 2, and IMEDIATELY got into mapmaking with really really nice atomspheric effects using DEdit. (My first FPS Map editor) I tell ya, things change over long periods of time. Hell, I even got into Flash and started making stick figure movies. They are pretty good, and maybe I can put them on my webspace if you guys feel like seeing them. But now, when you guys say that making models is kinda easy. How do you do it though? What are the steps involved? I mean like, you make a basic geometric shape, right? Then you mesh it (or texture it. whatever you call it) and then you just uh... I dont know...


Not um graphics, just so you have a knowledge of how big the levels can be (affecting structure), and what you can do - y;know, to maximise use of the editor.

Modelling...iI start with a cube, and work outwards, extruding it.....  it's a very abstract process - but if you can use an FPS editor, it shouldn't be too hard to move onto.  Based solely on my somewhat brief experiences with COD radient, the 2 major differences are
 - need to learn how uv mapping works
 - need to learn how to model and optimise per face / vertice
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 09, 2004, 06:01:43 pm
It SHOULD or SHOULDNT be too hard to move into?
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 09, 2004, 06:13:25 pm
oops :o

shoudn't
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 09, 2004, 06:32:14 pm
So then, when do we get started?
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 09, 2004, 07:29:00 pm
EDIT: Never mind.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 09, 2004, 08:24:23 pm
Good news everyone! I got a crack for 3DS Max where I used my Serial to get the CORRECT Authorization Code. I could either wait for a response from the guys at the company, or just the the crack to fill in the blanks and it generates the correct one for me. So then, bring it on!
Title: Freespace 2: First Person Shooter
Post by: Bobboau on March 09, 2004, 10:28:05 pm
there were a bunch of things made for FSFPS, you can have them if you want them
Title: Freespace 2: First Person Shooter
Post by: LAM3O on March 10, 2004, 12:18:00 am
Make it a TRIBES mod. It'll be fun air dueling shivans while jumping between warships in space.
Title: Freespace 2: First Person Shooter
Post by: Knight Templar on March 10, 2004, 12:49:34 am
I think we should mod it from Duke Nukem Forever.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 10, 2004, 03:14:12 am
Bah! Duke Nukem forever my ass... Half Life 2 is coming out first isnt it? I think we should probably use that, mainly for the fact that it looks so good...
Title: Freespace 2: First Person Shooter
Post by: mikhael on March 10, 2004, 08:21:00 am
The chances of a Freespace FPS being completed are precisely equal to the chances of Duke Nukem Forever being released. Thus, DNF is the perfect engine for FS:FPS.
Title: Freespace 2: First Person Shooter
Post by: Fractux on March 10, 2004, 10:25:56 am
Regardless of whether such a project can ever get done, one thing I would like to see is a Shivan running around in the Doom3 engine.... that would be an experience...

/me runs off to watch hallfight again....
Title: Freespace 2: First Person Shooter
Post by: Singh on March 10, 2004, 11:43:25 am
lol.....
yeah know....they had people inside that there derelict in derelict ;7

Not to mention - you can actually play as part of the NTF against vasudans! maybe get onboard the transport with bosch and then Gordon Freemen style into a Shivan jug?
Title: FYI
Post by: Star Dragon on March 10, 2004, 03:16:57 pm
There IS a Star Blazers FPS in development for HL2... how about for now leraning what the HL2 engine limits are and plan some models and basic ideas and then seeing how the Sb mod turns out?

   Basicly they plan on ground and in ship combat bwteen Starforce personnel and the Gamilons.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 10, 2004, 03:45:17 pm
Make a FS mod for this (http://www.dreamcatchergames.com/dci/battlecruiser_generations/index.html) and I will be eternally greatful!! ;)
Title: Freespace 2: First Person Shooter
Post by: Fractux on March 10, 2004, 04:07:50 pm
Quote
Originally posted by Ghostavo
Make a FS mod for this (http://www.dreamcatchergames.com/dci/battlecruiser_generations/index.html) and I will be eternally greatful!! ;)


3000ad already is working on a more FPS oriented verion, but we'll have to see how that turns out.

http://www.3000ad.com/press/3000ad_pr_030904.doc

Some early screen shots.... from the X-Box title. http://www.3000ad.com/shots/kb.shtml
Title: Freespace 2: First Person Shooter
Post by: Havock on March 10, 2004, 04:20:03 pm
GTVA would have learned from the "hallfight" (which rules, by the way)

i think they would go for more mobility, perhaps some sort of exoskeleton for the marines, to make things a bit more even against the shivans which don't need gravity.

but who said it were shivans?

might as well have been a couple of shivan-built defensive 'bots.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 10, 2004, 04:25:04 pm
Fractux... wouldn't you like to command an Orion and deploy fighters and stuff? :D
Title: Freespace 2: First Person Shooter
Post by: Janos on March 10, 2004, 04:41:32 pm
DEREK SMART
DEREK SMART
DEREK SMART

(he should soon appear :nervous: )


Edit: Why, oh why isn't Starcraft easily MODdable? The Human/Zerg/Protoss combo is really similar to FS-lore and the game itself rocks.

Multiplayer... "OMG SHIVAN RUSH KEKEKEKEKE ^__^ u suck >:( "  
:shaking:
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 10, 2004, 06:43:12 pm
Ya know, I have a history in MODing Starcraft, and I could probably MAKE something like that. Only problem is, even with a staff of 10, it would take over a year to make it. AvP2 MOD for Starcraft is STILL in development since 2002. Dont luck out there...

But I believe Half Life 2 would easily be the best to MOD with. I can make levels, while the guys with 3D Max can go at it with the Shivan and Terran design. I imagine it wouldnt be hard to replace the Marines from Half Life with different uniforms. Believe me, Half Life 2 is the easiest to mess with (note the awesome mod: natural selection) and also one of the best. We also have to think about one BIG thing:

The Physics

Holy crap, I have watch the Half Life 2 video over and over and over again, and I must say that simply, the physics are what are the mainstay of this monster, and I think that ANY attempt to utilize it would bring fourth much rejoicing. Besides, I know that possibly SOME of us are getting tired of Space Combat, and want to bring it to the GROUND baby. Yeah!!

One mission I had in mind was the first one, when the GTVA is pulling civilians out of Cygnus Prime. The planet can serve as an awesome battlefield...
Title: Freespace 2: First Person Shooter
Post by: karajorma on March 10, 2004, 06:46:47 pm
Quote
Originally posted by Havock
but who said it were shivans?


[V] did.  They stated that what was seen in Hallfight were the shivans themselves. Not shivans bots, not shivans pets and not shivans in ID4 style biosuits.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 10, 2004, 07:11:03 pm
It even had the Shivan's in the briefing room tech, and has the recording of them running at the camera. It also has the actual shivan standing around in FS1 command tech. So there...
Title: Freespace 2: First Person Shooter
Post by: Fractux on March 10, 2004, 07:59:43 pm
Quote
Originally posted by Ghostavo
Fractux... wouldn't you like to command an Orion and deploy fighters and stuff? :D


Beleive me, I've dreamed many a dream. But my view of an ultimate space sim  has no place in the FPS thread.

Let alone in reality becuase my ultimate space sim dream is for it to be real life!! minus the shivans and conflict and all that other nasty stuff.... which is even further from reality....

so back to square one...

:rolleyes:
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 10, 2004, 08:28:11 pm
Well, we COULD have it so that you are on the bridge of the Orion, and you have the discression to launch fighters or fire beams or something like that. BUT SUDDENLY!

"Sir, I'm getting a primary reactor breach. Beam weapons are going offline."
"Right. Alpha 1, move down and check it out. See what the hell is up with that reactor."
*Alpha 1 goes down to reactor*
*A shivan is chewing on the metal and *****
Alpha One: OMG! AAAH! *shoots Carl*
Title: Freespace 2: First Person Shooter
Post by: Triple Ace on March 11, 2004, 09:27:58 am
Quote
Originally posted by Knight Templar
I think we should mod it from Duke Nukem Forever.


If it ever comes out. Its been in the making for years. 3drealms still keeps saying the release date will be when its done.
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 11, 2004, 10:08:13 am
How about a HLP FPS? :D That'd be fun, we could base it off the RPG and the movie :D
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 11, 2004, 10:24:34 am
Nope we wont. FS2 will use the HL2 engine, and I'll do level design and I guess Lightspeed can do models. We'll see...
Title: Freespace 2: First Person Shooter
Post by: Janos on March 11, 2004, 10:50:56 am
I see great things happening soon.
Title: Freespace 2: First Person Shooter
Post by: Triple Ace on March 11, 2004, 10:52:19 am
This won't be abandoned like the last time an fps project was started will it?
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 11, 2004, 11:01:48 am
Of course not. ANY dedicated FS2 fan will stick it out through the making. At least I hope they will...

I can get level design up in about a week for 1 level. The lighting effects take some time to get used to, but over time it wont be too hard. We could probably get a sample mission out, if you guys wanted to.
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 11, 2004, 12:01:06 pm
Hahahaaa, you're funny. This has been stopped and started, what, 10 times already? I even started it at one point! :D :p
Title: Freespace 2: First Person Shooter
Post by: Taristin on March 11, 2004, 12:11:14 pm
How about getting TVWP missions up and going? :p
Title: Freespace 2: First Person Shooter
Post by: jdjtcagle on March 11, 2004, 01:02:51 pm
if your really going to do this
take a look at the old projects site for red faction
really good reference!! i think :)
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 11, 2004, 02:42:55 pm
Quote
Originally posted by Unknown Target
Hahahaaa, you're funny. This has been stopped and started, what, 10 times already? I even started it at one point! :D :p


are you admitting you're not a "dedicated" fan then ? :p
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 11, 2004, 05:10:26 pm
I'm admitting that what he says is wrong :D :p
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 11, 2004, 07:25:37 pm
Meh, you guys have no idea WTF I am thinking. Unlike FS2, FPS moding is much more fun and the challenges you face are easier to get around. Trust me, AvP2 modding was easy and great. I enjoyed it really. But as for UT, I dont know WTF he has against me or what he is planning to do, but it's obvious he wouldnt be a part of this project.

And Raa'... I'm working on it...
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 12, 2004, 05:55:27 am
Or maybe you're just a dumbass. FS2 modding is VERY easy to learn. Just ask everyone else here. :p

And, hold on, I have to go cry, I'm not going to be a part of this...*sniffle* why are you so mean to meeeee? WAAAAHHHHH!!!!!!!! :p

And I can't believe you actualy ICQ'd me! What makes you think I'm gonna carry out your whiny little convos with you?
Title: Freespace 2: First Person Shooter
Post by: SadisticSid on March 12, 2004, 07:25:01 am
Quote
Originally posted by .::Tin Can::.
Unlike FS2, FPS moding is much more fun and the challenges you face are easier to get around.


It's thoughtless garbage like this that makes you such an object of derision round here.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 12, 2004, 08:03:17 am
FS2 modding is much easier - with FPS' there are additional worries to do with kinematics and animations.... not to mention a general need for higher polycounts.  And also a lot of the level builders are a pain in the arse to use when compared with a proper modelling program.
Title: Freespace 2: First Person Shooter
Post by: Deathstorm V2 on March 12, 2004, 08:12:27 am
I'd agree with that.  RED, UNREALED, NOLF developer toolset, all they do is confuse me.

FRED2 - much better.
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 12, 2004, 08:23:55 am
oh.... :eek2: my..... :sigh:

FS2 + First Person shooter = teh end.
Title: Freespace 2: First Person Shooter
Post by: Deathstorm V2 on March 12, 2004, 08:30:40 am
I would've thought Unreal 2 could pull it off quite nicely.

Then again, what do I know?
Title: Freespace 2: First Person Shooter
Post by: AlphaOne on March 12, 2004, 09:14:32 am
Well i'm not even going to try and post some of mi ideas because I would eventualy get kicked around all over this BB.Also i'm not going to try and say enithing "bad" or say mi point of view regarding the ideas posted in this thread because the result would be the same:
(AlphaOne+ideas(good or bad)="I'm going to hold the off much longer!"
"Cover me....,cover meeee...."
Command:"AlphaOne is toast...,I repeat AlphaOne is toats..!"
For cring out loud this place used to be a fun place to visit state ideas and opinions regardeless thei were goo or bad,regardeless of the fact that you said that FS was a good game not so goo game or what ever you get the poin.
The atitude of some of you guis *SUCKS* BIG TIME .
That is all I had to say.
Did eny of you think that maibe for some of the modders out there it mai be easear to mod a FPS....due to more experience in this area..???
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 12, 2004, 09:23:52 am
It's not that we think it's a bad idea Alpha, but a lot of these ideas have been started from scratch before, and come to a sticky end for various reasons. If TinCan wants to do an FPS that's just fine by me, I can't get involved, since I don't know the first things about modding FPS engines, but if he is looking for people to come flocking to his cause, I'm afraid it's not going to happen.
The fact of the matter is that a lot of people here have some idea of the sheer level of work involved in doing this, even with an Engine that already exists, that is the message people are trying to get across. Implying that somebody is not a 'True Freespace Fan' for not wanting to get involved is not only rather silly, it's also belittles the regular posters on this board have supported and followed this game for years.
That said, if TinCan does manage to get a team together etc, isn't there a graphical update to the Quake Engine somewhere that does shadowing etc etc, that's a well known Engine, and you will probs have more luck with something like that than waiting on games that haven't been released yet and look to be incredibly compplicated to alter?
Title: Freespace 2: First Person Shooter
Post by: Triple Ace on March 12, 2004, 09:29:04 am
If you are talking about the Quake 1 engine forget it. Even with the updated graphics it still would not be good for modding something like this. A newer engine would be better.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 12, 2004, 09:30:23 am
No, I think it was Quake 2 or Quake Arena or something.... I'll check in the last thread about a FS2 FPS ;)
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 12, 2004, 10:01:07 am
Quote
Originally posted by AlphaOne
Well i'm not even going to try and post some of mi ideas because I would eventualy get kicked around all over this BB.Also i'm not going to try and say enithing "bad" or say mi point of view regarding the ideas posted in this thread because the result would be the same:
(AlphaOne+ideas(good or bad)="I'm going to hold the off much longer!"
"Cover me....,cover meeee...."
Command:"AlphaOne is toast...,I repeat AlphaOne is toats..!"
For cring out loud this place used to be a fun place to visit state ideas and opinions regardeless thei were goo or bad,regardeless of the fact that you said that FS was a good game not so goo game or what ever you get the poin.
The atitude of some of you guis *SUCKS* BIG TIME .
That is all I had to say.
Did eny of you think that maibe for some of the modders out there it mai be easear to mod a FPS....due to more experience in this area..???




How would you know? :D
 Plus, the thing is, AO...ah, actually, Flipside explains it best. Most of us have been here for longer than a couple months, and the new  guys that come in here saying that everyone is not a "true Freespace fan" for not coming to aid them in some pie-in-the-sky mod idea, is definately going to offend a lot of people. And, like Flipside said, most of us are working on our OWN mods, and have some idea of the actual work required, unlike Tin Can and yourself, who probably have not done a major mod as of yet (you may have, I don't know).
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 12, 2004, 10:06:34 am
Here:

http://www.hard-light.net/forums/index.php/topic,12509.0.html



http://www.hard-light.net/forums/index.php/topic,10426.0.html

http://www.hard-light.net/forums/index.php/topic,6867.0.html


http://www.hard-light.net/forums/index.php/topic,427.0.html



There's a bunch of junk on MULTIPLE FS2 FPSs. In fact, there would be more, but I think I was too general with the search terms.

But if you'll notice, we were much nicer in those threads. Why? Because the person in those threads wasn't some new guy accusing everyone of not being a true FS fan, just cause they wouldn't come and praise your almighty and all-encompassing ideas.
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 12, 2004, 01:17:09 pm
Actually, taking the original AvP and reskinning the Aliens would be a nice quick botch job, IMO.
Title: Freespace 2: First Person Shooter
Post by: jdjtcagle on March 13, 2004, 03:20:14 pm
AvP sucks really..I hate the way the characters move!!:)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 13, 2004, 06:24:38 pm
Meh. You guys took the whole sentance the wrong way.

I said any true FS2 Fan would stick it out through MODing. I didnt say you had to be a true FS2 fan and then make this idea happen. It's like if I say something wrong everyone jumps on it like dogs on a leg.

UnknownTarget: Dibs!
Flipside: No, "I" wanna insult him!
SadisticSid: Too late, I got it first!

I mean, come on people. You don't have to probe for every little thing, and when you screw up what I said I have to fix it about 15 flames latter down the line.

Maybe working with FRED is easier with FPS modding, maybe not. All I know is, since I am comfortable working with it, it's the easiest thing for me to do, so, if I consider it easier, then its my opinion, not the worlds. If you like FREDing and 3DS Max working, and its easy for you, then fine. Its easy for you. I couldnt give a flying **** wheather or not.

Fortunately, all the FPS modding I did was with DEdit, using the Lithtech Engine, and from what I have heard, FPS modding is getting much easier then it was with Lithtech. AvP2 can be a ***** to work with, but in the end it all turns out beautifully. It could work, but the graphical setback of the game wouldn't make it as appealing. From what I've heard, MODing Half Life 2 will be a piece of cake due to its easy-to-work-with source code, and not to mention I've tried out Half Life's level building, and it's fairly easy as well. You get used to it after a while, I guess.

And it isnt AvP, its AvP2. AvP is really old, and havent played it. I dont think they even have a map editor out for it, do they? :wtf:

Eh, if it's all the same, you can help or you dont have to. All I need is a "yes" or "no" not a "OMG you're a dumbass!" deal going on here. When I say any "true FS2 fan would stick it out through modding"

Quote
ANY dedicated FS2 fan will stick it out through the making


I swear, you guys misenterpret a lot more things then I thought you guys would.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 13, 2004, 07:05:20 pm
Quote
From what I've heard, MODing Half Life 2 will be a piece of cake due to its easy-to-work-with source code


:wtf:

Remember these 3 little rules of thought:
- Everything is 3 times harder than it seems.
- Everything takes 5 times of what it was expected.
- Never judge a game or engine before it's out!! :D
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 13, 2004, 07:14:33 pm
If the company says its easy, then I believe em. If the first one was even easier, then I will believe the next one will. If not, then I will try and maybe live up to everyones expectations and fail. Who knows. All I would LIKE to do at this moment is stop all the goddamn flaming and get down to some designs.

Mission 1)

Any ideas folks? My first thought was:

You start off with about 3 assortments of weapons, and about 5 squadmates, all on board an Aten cruiser after docking with it to obtain information dealing with the Hammer of Light. This will be kind of like Metroid Prime, where you start off with about 1/4 of the equipment with the game, and you start off basically practicing a few minor skills. Then, you and your squad pair up, blast the doors for the docking bay, and then lead an assault on the Vasudans in the engine room. You work your way through connector halls, eventually going through the entrenched Vasudan positions, and then reaching the bridge. You kill one of the officers, the other two surrender, and the leader surrenders. Job well done. Or IS it? The commander looks like he is going to kneel, but instead hits a switch on a control pannel, and you hear a whinning noise and then an explosion blows you back from the bridge and about 13 feet into a connector hall. You hear explosions, and the ship is going to blow up. You have to run back to the transport and then get the hell out of there. After that, the main campaign begins.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 13, 2004, 07:20:20 pm
How about training gauntlets?
Title: Freespace 2: First Person Shooter
Post by: diamondgeezer on March 13, 2004, 07:45:10 pm
I don't see the appeal in blasting up Vasudans
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 13, 2004, 07:50:29 pm
Quote
I don't see the appeal in blasting up Vasudans


Wherever there is a MOD of a game, people will ***** HEAVILY if there is not a certain thing in there. Shooting terrans and shivans only will probably get repetative because they all look the same. if there arent Vasduans SOMEWHERE in the game, then people will get mad, and where there is mad people there are often delays in the game.
Title: Freespace 2: First Person Shooter
Post by: neo_hermes on March 13, 2004, 08:28:01 pm
the Mod Should take place during The Great War. cause You get to fight Vasudans, There's the Terran traitor you can Recapture, and there's the Shivans you get to duke it out with. and you can always continue on towards the FS2 Campaign in whichever way you desire.

K!
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 13, 2004, 08:34:17 pm
OR, we could:

Have 2 campaign, the Great War, and the Current FS2. When you finish the Great War, then you can select the FS2 Current campaign. That way, everyone is happy, ok?
Title: Freespace 2: First Person Shooter
Post by: redmenace on March 13, 2004, 09:14:45 pm
we could of course have conflicts with the NTF, HoL, Vasudans, Shivans, boarding operations, and so on. in addition to a regular campaign you can have historical campaigns also. Also in the FS2 I am sure they boarded and captured shivans.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 13, 2004, 09:17:52 pm
I highly doubt any attempt was made, because in all missions it was "assault this, blow this up, and defend this" with no questions asked. But then again, we can always just "deviate" from normal, FS2 schedule...
Title: Freespace 2: First Person Shooter
Post by: AlphaOne on March 14, 2004, 04:49:11 am
Well Unknown Target you are right about me not having a mod YET but that is only because I have no ideea were to start first.
I tried but FAILED miserably so for now i'm stuck tring to rewrite and piecetogheter mi own campaign story wich  is quite big.
I have writen over 200 pages of it in english and me beeing from a non english speaking countriyou can imagine the work tring to be as corect speling wise as posible and that thing is only half done.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 14, 2004, 10:20:21 am
Thanks for covering me Alpha One during that small confrontation with all the more immature folks of HLPBB.
Title: Freespace 2: First Person Shooter
Post by: Janos on March 14, 2004, 10:43:43 am
GO TIN CAN GO :rolleyes:

Hint: No one gives a **** about your post count. Your E-Penis is not interesting.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 14, 2004, 10:48:43 am
And that means... what?

What a n00b...
Title: Freespace 2: First Person Shooter
Post by: Janos on March 14, 2004, 12:38:59 pm
Perhaps your postcount was dropped for a reason? No one is really interested in postcounts anyways, and your "Real Postcount" looks quite ridiculous, so to say.

:lol: @ "n00b" comment.
Title: Freespace 2: First Person Shooter
Post by: Petrarch of the VBB on March 14, 2004, 12:53:36 pm
This must be at least the 5th time someone has tried to start a Freespace FPS project.
Hell, I've done it twice myself.
Title: Freespace 2: First Person Shooter
Post by: jdjtcagle on March 14, 2004, 01:12:22 pm
If I had a part in this...this thread would be closed!!  If you want to make a freespace FPS then do it and find peole who would help you.  All that is happening here is arguing and pointless flame wars...Helloooo...like it's going anywhere."doubt:  Who cares what other people say about the idea if you really want to do it, then do it and stop the ****ing flaming or close the thread.
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 14, 2004, 02:27:58 pm
Quote
Originally posted by .::Tin Can::.
And it isnt AvP, its AvP2. AvP is really old, and havent played it. I dont think they even have a map editor out for it, do they? :wtf:


I just suggested that 'cos it had more atmosphere than the sequel (though the sequel was better in most other ways)

Haven't played either for ages, as it happens. I might try and get 'em on a budget label.

Theren are tools for AvP, but as you say, it is dated.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 14, 2004, 06:13:09 pm
IMO, the second has the most atmosphere, however, I havent played the first but I have seen screenshots and its hella old. ;7

But there are many conflicts (that I just learned) that would making MODing it nearly impossible. The guys at R&D figured out animations are impossible, or nearly impossible to make, so, having someone doing complex motions in nearly out of the question. That's why I wanted to wait for Half Life 2 to come out. I am actually starting to mess around with the original and I figured out how much you can do to it. Hell, a good example is "Natural Selection". They did an excellent job.

And when did my post count come in again? That was at another topic, and since it got closed, just let it die with it. I dont even know why he brang it up.

IF, and thats a big IF, you guys want me to, I can use DEdit to lay out a fairly basic idea of what I had in mind for a room on the first mission. Keep in mind, I'll just make a room to simulate some atmosphere and basic structure. However, when I had the idea of putting in an engine room, that will be no cake walk. Think of this:

Anyone own Time Splitters 2? Think of it as the "Extra Large" tileset square for the industrial theme. That big... Basically poles, towers, beams, ramps, machinery, everything. But unless anyone wants to keep adding to the conversation, I can post when I have something actually done. I guess I'll start up DEdit and get a sorta-representative level going on there.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 14, 2004, 06:16:07 pm
Why not UT2k4 while you're at it?

:nervous:
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 14, 2004, 06:22:48 pm
I dont have the map editor for it... :nervous:

And I also dont think I could learn to make things with it in the time I could just do it with DEdit.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 14, 2004, 08:54:16 pm
Alrighty folks. I went ahead and stumbled across an ambient hallway I made for the guys at Game Gossip: R&D Sector. It was intended to be VERY atmospheric and scare the **** outta ya. It still does. But regardless, here is a GOOD idea of something I could have made up in the DEdit map editor. When you look at the difference, its pretty significant.

Aliens Vs Predator 2: Custom Level
---------------------------------
(http://www.imageshack.us/files1/avppic.jpg)

Half Life 2 Level Picture:
-----------------------
(http://www.imageshack.us/files1/hl2pic3.JPG)

Half Life 2 Outside Picture:
-------------------------
(http://www.imageshack.us/files1/hl2pic2.JPG)

As I said, you can see a form of significant difference in detail paid towards the Half Life engine. Textures and so on and very scarce and very hard to work with on games because its limited to mapping the Geometry you currently have set. If that is the case, then this game can present more advanced texturing abilities. Just trust me on it.
Title: Freespace 2: First Person Shooter
Post by: Bobboau on March 14, 2004, 10:25:05 pm
if you'r going to do this then I sudgest you try working it in stages, first thing, try and get a simple multi player thing going, try to get three or four tarren and Vasudan charicter models and some weaponsworking in game and a hand ful of simple multi-player maps
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 14, 2004, 10:32:03 pm
I think I would find it easier to use a single-player map, that way I dont have to worry about player stats, respawn times, and so on and so fourth. I've never made multiplayer maps before, but I'll consider the idea. Maybe it will be easier.

But my first priority will be just to get the player in a room with a Vasudan, a Terran, and a Shivan all standing idle while he can walk around and observe them and his surroundings. Cool stuff and all that...

Edit: The images are up, but for some reason its got the Tripod sign...
Title: Freespace 2: First Person Shooter
Post by: Janos on March 15, 2004, 05:47:41 am
http://www.imageshack.us, so we don't rape your site and bandwidth and all can see the pics.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 15, 2004, 08:23:24 am
But will HL2 support a radar thingy such as the one AvsP2 has?

Also, AvsP2 seems to be suficient to support a FS FPS (there is a thing such as too much textures and graphics).
Title: Freespace 2: First Person Shooter
Post by: kasperl on March 15, 2004, 08:37:22 am
one thing, TC, use a simple, low spec engine, so that everyone can play, something like Half Life 1.

Also, start of as bob said, throw in a few simple character models, one or two weapons, and put it all in a simple space ship map.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 15, 2004, 09:54:24 am
Meh. They made Half Life 2 able to run on very very low-end computers. That brings me to the idea that I would be able to complete a MOD much easier and much more pleasing (especially for its good eye candy and physics. You just dont have that with Half Life. It's even more dated then AvP2).

Aliens vs Predator 2 has some very weird problems with it, meaning that MODing the game takes quite a while, and it's near impossible to make character models that make sense. That's why there are few to none. Major modding usually consists of level making, changing skins and colors for weapons, so on and so fourth.

I've made up my mind. You guys dont have to help if you dont feel up to it. Thats ok. That way, no one has to scour for a game that everyone else has, when we can all just buy it at once. I would have bought it anyway, MOD or not. But, I got a free copy, thanks to my Radeon 9600 XT purchase. I think I get it some time after it comes out... I dont know.
Title: Freespace 2: First Person Shooter
Post by: Janos on March 15, 2004, 11:58:03 am
But isn't Half-Life 2 still unpublished? :confused:
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 15, 2004, 12:13:28 pm
Quote
They made Half Life 2 able to run on very very low-end computers.


How do you know that? The minimum requirements are still unknown!?!?!
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 15, 2004, 12:21:00 pm
Starting a Mod on a game that isn't officially completed may not be the best direction to take ;)
Unreal 2k3 - 2k4 have Radar modes on them, and vehicle support and support for most of the kind of games that this would involve (Deathmatch, Domination and Assualt would probs be similar to the 'type' of gameplay you are looking for).
Personally, I'd recommend this, though, it's your baby, so it's up to you :)
Title: Freespace 2: First Person Shooter
Post by: Janos on March 15, 2004, 12:24:51 pm
Operation Flashpoint.
"DAMN... 1... IS DOWN"
Title: Freespace 2: First Person Shooter
Post by: Fineus on March 15, 2004, 12:40:14 pm
I'd like to echo the whole "a game that looks nice" thing... nobody but the die-hards will show interest in this if you use an anchient engine. UT2K3 or anything newer should be good. HL2 would be very nice to work with I'm guessing... but it's not out yet.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 15, 2004, 01:33:35 pm
Quote
Originally posted by Ghostavo


How do you know that? The minimum requirements are still unknown!?!?!


Actually, I know this because I read up that it could ACTUALLY run on a ATI Rage Pro (very, very, very old card) with low settings on. The source engine adapts to the computer and basically runs itself. That is the same thing Half Life 1 did. Besides, the guys even SAID that it would run on low-end machines. But regardless, if you guys can run FS2 just fine, then you should run Half Life 2 just fine. Trust me, I looked a lot of stuff up on this game. Ive got that 650 Megabite showcase E3 video. Does anyone else have it?

But I want to start on a game that is NOT already made, so that I have time to get all my **** together, as well as get the hang of using 3D Max. I'd like to get up on some level design, as well as character plans, weapons, etc. It takes time to plan a game, and thats how all games start off as: an idea. THEN they put it into action after getting some concept art, some ideas, and everything else put together. I plan to consult with a few friends of mine for ideas. If you guys want to add anything, please do. Any help would be appreciated.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 15, 2004, 01:48:21 pm
I've seen some of the showcase, but I always get bored watching them things, I just read the minimum specs when I buy a game anyway :D

Good luck with it, I'm way too tied up with RL, TI, TVWP and a whole host of other acronyms to help at this moment.
To be blunt, the best way to attract people is to prove it, too many of us have jumped on bandwagons to nowhere, so I think people want to see some hard evidence before they'll commit their time.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 15, 2004, 02:51:10 pm
I run FS2 with every little detail in max fine, in my older pc (PII 266MHz 128MB RAM). I doubt HL2 can even get 1 FPS.

Define low-end pc.
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 15, 2004, 03:36:19 pm
You know, this thread is starting to be entertaining.

:) especially at the noob comment and the "megabite" :D

Back on topic, Flipside is 100% right with his last post.
Title: Freespace 2: First Person Shooter
Post by: Raven2001 on March 15, 2004, 03:54:21 pm
Quote

quote:
--------------------------------------------------------------------------------
Originally posted by AlphaOne
Well i'm not even going to try and post some of mi ideas because I would eventualy get kicked around all over this BB.Also i'm not going to try and say enithing "bad" or say mi point of view regarding the ideas posted in this thread because the result would be the same:
(AlphaOne+ideas(good or bad)="I'm going to hold the off much longer!"
"Cover me....,cover meeee...."
Command:"AlphaOne is toast...,I repeat AlphaOne is toats..!"
For cring out loud this place used to be a fun place to visit state ideas and opinions regardeless thei were goo or bad,regardeless of the fact that you said that FS was a good game not so goo game or what ever you get the poin.
The atitude of some of you guis *SUCKS* BIG TIME .
That is all I had to say.
Did eny of you think that maibe for some of the modders out there it mai be easear to mod a FPS....due to more experience in this area..???
--------------------------------------------------------------------------------





How would you know?  
Plus, the thing is, AO...ah, actually, Flipside explains it best. Most of us have been here for longer than a couple months, and the new guys that come in here saying that everyone is not a "true Freespace fan" for not coming to aid them in some pie-in-the-sky mod idea, is definately going to offend a lot of people. And, like Flipside said, most of us are working on our OWN mods, and have some idea of the actual work required, unlike Tin Can and yourself, who probably have not done a major mod as of yet (you may have, I don't know).


Unknown Target: Have you ever thought that this kind of projects die because many people just like to act like the @ss you are being??
Have you ever thought that many "n00bs" come and go because they aren't given the oportunity to prove themselves, because they are flamed for every and each sentence they write??
Have you ever thought that most of the times it is you/us "Great War Veterans" that are wrong??

Have you ever at least tried to think!?!?!?! I don't think you have...

AlphaOne: You are more than right...

Tin Can: I'm on this community for 3 years now, and I'd love to see an FPS mod of FS. So I say GO FOR IT, and I truly hope you have more strenght and dedication than the former beginners of an idea like this. I truly hope that you will have more strenght than the Vets who think they are gods now, than the Vets who failed and are failing miserably, although they can't see it...
Title: Freespace 2: First Person Shooter
Post by: Raven2001 on March 15, 2004, 03:57:44 pm
To the whole community: I think that you should lay the eyes on this kind of threads when many oldtimers act like dumbasses, where they are the first to take years to get their projects going... I've wondered why before, but I know the answer now: Because many people who help on projects really don't give a damn about it, they say "sure I'll help" and then do zer0. And then of course comes the "too much RL issues" stuff...
And then when they see a kickass model in the forums they all drool and say "Release! I want that for my XXYYZZ campaign!!!". Why? Because they only think on their goddamn @ss and love to have everything at their doorstep... but that's not how life works...

I say put your eyes on the SCP team. I'm sure they have as much RL issues as you, but they care for what they do, and want to see it done. So they do it and at amazing speeds. I too have RL issues and help as I can in some projects when tasks are given to me, and although not as fast as I work for my own project (of course... to me what is mine :rolleyes: ), I DO THINGS for those projects...

Conclusions: Ask for the help of others, yes. But also help the others. Because neither you nor the others can do everything by themselves alone...

I know that this post will be target to all kind of flaming, but I really don't care: my conscience is clean and I know that I'm right...
Title: Freespace 2: First Person Shooter
Post by: Kosh on March 15, 2004, 04:43:24 pm
You do have a valid (and good) point. I personally would love to help, but I have no skills and when I'm at my university I tend to drift away from online things (because I would much rather be with my friends than sitting in front of my computer, I can do THAT at home).
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 15, 2004, 05:01:29 pm
We are not saying it's impossible Raven, Twisted Infinities is over two years old, the team has been, mainly, 3 dedicated members, with the much appreciated addition of more in recent months. How did we get these 'more?'. By banging away at the idea until we had some stuff to show the community.

During this time, Sectorgame went down for quite a while, for a great deal of reasons from viruses to a squiffy ISP. But we endured through all of that and are still going. All in all I'm extremely proud of the team, but it was that perseverance and doggedness on the part of a very small number of people that made it happen. I think you'll find that is the truth for a great many mods on HLP.

I wonder how many Mods have 'tried and died' in the history of HLP. No-one wants to do loads of work only to find a key member of the team loses interest or motivation halfway through and the forum ends up being silent for months.

That's all we are saying Raven, not that it's not worth the effort, but simply that you have to 'prove' you are behind your own intentions, it's easy to be excited about something at first, but six months down the line and nose deep in script it's another story.

I hope this does get off the ground, and if it does and I'm able to, I will help if my help is wanted. The SCP guys have a slightly different manner of working to us, the adjustments they make to the engine are for the Modders to tweak, and tweaking takes far far longer, even if it's technically easier.

EDIT : Oh yes, and don't even think of accusing me of not DOING STUFF for my own projects, because you don't have the faintest idea HOW much I have done so far for my project.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 15, 2004, 06:15:03 pm
@ Raven2001... I love you...

@ The rest of you: I at least PLAN to get this project SOMEWHERE floating off the ground at a decent height... maybe even let it soar... but I am going to need all the help I can get.

Map Working/Modeling/Weapon Editing/Advisors is not a one-man job. I guess I'll have a signup section, with a link to the tools and positions set up.
Title: Freespace 2: First Person Shooter
Post by: jdjtcagle on March 16, 2004, 01:35:46 am
Quote
Originally posted by .::Tin Can::.
[B... but I am going to need all the help I can get.

Map Working/Modeling/Weapon Editing/Advisors is not a one-man job. I guess I'll have a signup section, with a link to the tools and positions set up. [/B]


What game is this being made off of??
do research on these failed mods and find out what went wrong to them... I'd would love to see red fractions mod up again:)
Title: Freespace 2: First Person Shooter
Post by: Bobboau on March 16, 2004, 03:00:35 am
been here 6 years (god damn I'm a loser)
and I offered all the material I could find from FSFPS the Red Faction mod, if this showed the slighted hint of getting done.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 16, 2004, 12:30:42 pm
I'm helping on a few mods along with TI, doing music for TVWP as well as other odds and ends as well, I think it's incredibly conceited of Raven to suggest that he is the only person on HLP who works on other mods as well as his favourite, and, to be honest, I do take offence at it.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 16, 2004, 02:07:38 pm
Dont worry guys, I dont give up very easily. FPS working is one of my favorite things to do, and I guarentee I will at least get 5 missions finished. If all goes well, then I will get more done. Until then, we will have to see. I'm getting a friend of mine to draw up plans for a mission one, and then sketch out some weapon designs and conceptions. Trust me, I plan to make it happen....

And dont try and make me feel bad either!
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 16, 2004, 02:18:13 pm
LOL Far from it TC, I wish you the best of luck, and, as I said, in the future you may well attract more people, and you can laugh at us for not being there from the start ;)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 16, 2004, 02:34:35 pm
I dont like to rub things in peoples faces... unless they make me mad... :D

But like I said, I intend to finish it. I got out some 11 X 17 paper, took out my T-Square and began putting together the level design for the first mission.

Mission 1) Terran-Vasudan War Era

Objectives:

1) Sabatoge Engine Systems
2) Sabatoge Sensor Systems
3) Capture Captain Nei Mus'

Docking clamps from a transport touch down on the Vasudan cruiser, (Aten, obviously) and the doors swing wide open. The team files into the room, and checks in.

Squadmates:

1) Alpha 2: Assault
2) Alpha 3: Assault
3) Beta 1: Primary Support
4) Beta 2: Secondary Support
5) Beta 3: Specialist
6) Delta 1: Team Leader: Specialist

Beta 3 kneels down and begins working on the computer for the door. After he has messed with it enough, the Captain orders you to stand back, and then the engineer activates the door. It swings open, and your guys leap out and run into the engine room. The room is huge, with towers, roters, engines, computers, decks, ramps, etc. Vasudan Assault Troopers open fire and your squad breaks off. You head off with the Beta 3 and Delta 1, with Alpha 2, 3, and Beta 1, 2, leading the main attack into the Vasudan entrenchments. Delta 1 runs to the end of a lowered section, kneels and lays a bomb onto a computer system, while Beta 3 lays another on the other end. You are responsible for covering them while they work.

Eventually, the charges are set, and the two teammates break off and run. You jump down into a lowered section of the room, and the bombs go off, shaking the room and spewing fire and metal. The squad takes a look up and the lowered section has been torn to pieces. The lights in the room fade a bit and are replaced with small red ones. The rest of the Vasudans regroup and you kill all of them.

The rest of the mission would take too long to explain, so, I will just leave it off here, to give you a good idea...
Title: Freespace 2: First Person Shooter
Post by: jdjtcagle on March 16, 2004, 03:04:25 pm
What game is this?? or do you know yet??
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 16, 2004, 03:10:23 pm
We are Modding Half Life 2, coming out this summer. I have a pre-ordered copy ready for me, so I'll get my hands on it soon after it comes out. I'm choosing it, because of its great AI, good physics, graphics, moldability (which means its easy to MOD) and also because the community of Half Life modding is so vast. Questions can be answered easily, and I couldnt think of a better game for the job, except graphics that match the cutscene quality on FS1.

I have some weapon ideas and names down if anyone would like to see them..
Title: Freespace 2: First Person Shooter
Post by: jdjtcagle on March 16, 2004, 03:49:14 pm
sweet this sounds great!!!
I get a free copy of Half-Life 2 since I got my graphics card.
I think I might help out with this:)
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 16, 2004, 04:33:55 pm
Quote
Originally posted by .::Tin Can::.
except graphics that match the cutscene quality on FS1.


ironic, isn't it? :) :p
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 16, 2004, 04:51:22 pm
How would THAT be Ironic?

Anyway, the guys on the HL2 movie stated that the graphical quality could not be achieved outside Hollywood studios until now. The source engines molds the game, so that the character can blink in real time, have lip sync no matter what the case, (that means multiple languages can be spoken with lip sync) and also several bits of details put into the character animations. If you guys want, I can explain the chracter development. But for now, here are the weapons I came up with: ;7 ;7

Freespace 2: First Person Shooter

Specs:

Game Modding: Half-Life 2
Possible Begin Date: July – August

Key:
Name: Function (X2: You may have 2 of this weapon)
Rounds: Number of bullets in magazine
Damage: Amount of damage for the weapon
Delay: Delay time between shots
Reload Time: The time it takes to reload a magazine into the weapon
Accuracy: The accuracy of the weapon from moderate range
Alt-Fire: Alternate firing function
Clips: The number of Round Cartridges you may carry for that weapon

Weapons:

Grier: Pistol (X2)
Rounds: 10
Damage: Low
Delay: 0.8 Seconds
Reload Time: 4 Seconds
Accuracy: Medium-High
Alt-Fire: Rapid-Fire (Lower Accuracy)
Clips: 2

MA-40: Machine Gun
Rounds: 40
Delay: 0.5 Seconds
Reload Time: 5 Seconds
Accuracy: Low-Medium
Alt-Fire: Steady Fire (Increases Accuracy, but Increases Delay in shots)
Clips: 5

MAA-50: Machine Gun
Rounds: 30
Damage: Medium
Delay: 0.8 Seconds
Reload Time: 6 Seconds
Accuracy: Low-Medium
Alt-Fire: (See: MA-40: Machine Gun)
Clips: 5

Stelin 5: Rifle
Rounds: 20
Damage: Medium-High
Delay: 1.5 Seconds
Reload Time: 7 Seconds
Accuracy: Medium-High
Alt-Fire: None
Clips: 3

Stelin Mark II: Rifle
Rounds: 15
Damage: High
Delay: 2 Seconds
Reload Time: 6 Seconds
Accuracy: High
Alt-Fire: Scope (Only if scope attachment is found)
Clips: 4

Marquee: Rifle
Rounds: 30
Damage: Medium
Delay: 0.8 Seconds
Reload Time: 5 Seconds
Accuracy: Medium
Alt-Fire: Grenade Attachment (Grenade arch’s at an angle)
Clips: 5

SA-100: Light Arm Machine Rifle (X2)
Rounds: 30
Damage: Low
Delay: 0.5 Seconds
Reload Time: 5 Seconds
Accuracy: Low-Medium
Alt-Fire: Fire’s Second Rifle (Activates second SA-100 if additional is picked up)
Clips: 4 (Per Rifle)

SA-210: Heavy Arm Machine Rifle
Rounds: 50
Damage: Low
Delay: 0.5 Seconds
Reload Time: 8 Seconds
Accuracy: Low
Alt-Fire: Extreme Rapid-Shot (Accuracy is horribly reduced, while Delay is shortened)
Clips: 5

SS-70: Arm Shotgun
Rounds: 10
Damage:
   Pellets: 8
    Pellet Damage: Low-Medium
Delay: 2.5
Reload Time:
   Shell Reload: 1.2 Seconds
   Total Reload: 12 Seconds
Accuracy: Low
Alt-Fire: Double Shell Fire (Expends 2 Shells, instead of one)
Clips: 4

S-80: Sniper Rifle
Rounds: 10
Damage: High
Delay: 3.5 Seconds
Reload Time: 6 Seconds
Accuracy: Very High
Alt-Fire: Scope
Clips: 3

ML-5: Laser Rifle
Rounds: See: Index
Damage: See: Index
Delay: See: Index
Reload Time: 6 Seconds
Accuracy: See: Index
Alt-Fire: Toggle’s Firing Modes (See: Index for firing modes)
Clips: 9

Remit A-80: Grenade Launcher
Rounds: 5
Damage: Very High
Delay: 2.5 Seconds
Reload Time:
   Grenade Reload: 1.5 Seconds
   Total Reload Time: 7.5 Seconds + Additional 0.5 Seconds
   Absolute Reload Time: 8 Seconds
Accuracy:
   Alt-Fire Arch: 10-Degree Angle to 30 Meters
   Primary Fire Arch: 40-Degree Angle to 5 Meters
Alt-Fire: Non-Contact Grenade (Grenade bounces and explodes 3 seconds afterwards)
Clips: 3

Remit B-100: Grenade Launcher
Rounds: 10
Damage: Very High
Delay: 2.5 Seconds
Reload Time:
   Grenade Reload: 1 Second
   Total Reload Time: 10 Seconds + Additional 0.5 Seconds
   Absolute Reload Time: 10.5 Seconds
Accuracy:
   Alt-Fire Arch: 10-Degree Angle to 10 Meters
   Primary Fire Arch: 30-Degree Angle to 8 Meters
Alt-Fire: Non-Contact Grenade (Grenade bounces and explodes 4 seconds afterwards)
Clips: 2

Cordic-5: Rocket Launcher
Rounds: 1
Damage: Very High
Delay: See: Reload Time
Reload Time: 4 Seconds
Accuracy: Very High
Alt-Fire: Homing Mode (Aspect Lock takes 3 seconds to acquire a bead on a target)
Clips: 5

Ranock: Heavy Rocket Launcher
Rounds: 1
Damage: Extreme
Delay: See: Reload Time
Reload: 6 Seconds
Accuracy: Very High
Alt-Fire: Homing Mode (Aspect Lock takes 6 seconds to acquire a bead on a target)
Clips: 2

L-X: Military Plasma Weapon
Rounds: 100
Damage: Low
Delay: 0.4 Seconds
Reload: 8 Seconds
Accuracy: Medium
Alt-Fire: Charged Shot (Energy consumes 10 rounds, then reaches full strength)
Clips: 1

D-X: Support Plasma Weapon
Rounds: 200
Damage: Very Low
Delay: 0.5 Seconds
Reload: 10 Seconds
Accuracy: Low
Alt-Fire: Charge Shot (Delay increases to 1 second, energy consumes 5 rounds per shot)
Clips: 1

K-X: Standard Plasma Weapon
Rounds: 40
Damage: Medium
Delay: 0.4 Seconds
Reload: 3.5 Seconds
Accuracy: Medium
Alt-Fire: Charged Shot (See: Alt-Fire: D-X: Support Plasma Weapon)
Clips: 3

Sticky Grenade
Clips: 5
Damage: None
Fuse: 2.5 Seconds
Blast Radius: 10 Meters
Function: Anything hit with the goo expelled from the grenade, is stuck to the floor

HE Grenade
Clips: 10
Damage: Medium-High
Fuse: 2 Seconds
Blast Radius: 15 Meters
Function: Creates explosive blast within radius

Laser Grenade
Clips: 2
Damage:
   Lasers: 10
   Laser Damage: Low-Medium
Fuse: 3
Blast Radius: Unlimited
Function: When contact is made with the ground, the grenade activates and then opens up tiny pores that let loose with a barrage of laser shots. The grenade length is 10 seconds, usually used to clear out a room of enemies.


** INDEX **

Weapon Index:

Total Ballistic Weapons: 10 (Marquee: Rifle has 1 sub-mode)
Total Laser Weapons: 4 (ML-5: Laser Rifle has 3 sub-modes)
Total Heavy Weapons: 4
Total Grenade Weapons: 3

Total Weapon Count: 21
         W / Sub-modes: 25


Species:

Weaknesses:

Humans: Prone to concussive or explosive blasts
Vasudans: Prone to ballistic weapons or shrapnel
Shivans: Prone to Laser or Plasma weaponry

Life:

Humans:    
Average Resiliency to All Weapons

Vasudans:
Above-Average Resiliency to Energy
Below-Average Resiliency to Ballistics

Shivans:    
High Resiliency to Ballistics
Average Resiliency to Energy

ML-5: Laser Rifle Sub-Modes (3)

1) Photons:               
Damage: Medium
Rounds: 35
Delay: 0.5 Seconds
Accuracy: Medium
Clips: 3/9

2) Meson:
Damage: High
Rounds: 25
Delay: 1 Second
Accuracy: High
Clips: 2/9

3) Plasma
Damage: Low-Medium
Rounds: 40
Delay: 0.4 Seconds
Accuracy: Low
Clips: 4/9
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 12:08:22 am
Here's some Half Life 2 facts:
----------------------------

Any surface can have its displacement map altered dynamically along with its plygonal.

You can make eyes blink based on a radiocity calculation based of the local indignation. They automatially shadow and follow you as you move.

Lip sync can be performed in English and any other languages. Basically its in sync with words perfectly.

Serials in the physics system are all tied together, meaning if one object interacts with another, it will handle as it does in real life.

Graphics of the source engine are based around shaders, used in movies like Monsters Inc and Toy Story. Water surfaces refract towards and away from objects as well as reflect surface activity.

There are basically no arbitrary restrictions in Half Life 2

The Source Code allows you to have complete control over outputs as well as imputs in the system

The AI determines when you or your allies choose to advance or retreat, and how to best help you out in combat. In basic terms: it thinks for itself.
Title: Freespace 2: First Person Shooter
Post by: Fractux on March 17, 2004, 12:26:00 am
/me grins

:D

Looking good !

Cheers!
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 01:12:38 am
Horrah! Someone likes it!
Title: Freespace 2: First Person Shooter
Post by: Bobboau on March 17, 2004, 01:20:20 am
as I said, if this shows signs that it isn't going to implode like the last one did, I'm all for it, as HL2 isn't to be out for quite some time yet though, I'm reserveing judgement. if you guys get  three charicters in game, and two weapons (with all the trimmings) I'll join.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 01:31:39 am
We can get it done. Anyway, I sent an email off to Valve asking them if it might be possible to create cutom reloads for weapons. What I had in mind was the SA-210, where you would turn it, pull a magazine off the top, put another on and then snap the slide into place. Of course, you have to know that you would have to make your very own reload animation to replace the ones already present. But in any case, I'll see what I can scrounge up.

I just hope I could use some help. I'll keep in touch with Valve and see what I can do.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 01:52:46 am
In fact, I already have a machine-gun effect that we can use from AvP2 that I tricked up a tad bit with Nero Wave Editor. We'll get the Grier and Marquee completed first, using up some form of sound effects for the weapons. I'll have to make some or find some.

The level we'll make will basically be a "what-will-be-in-the-game" walktrhough. You basically walk around in this large level, checking out what will be there, with a Shivan, a Vasudan, and a Terran all just standing there looking at you. If you want, you can walk up to them and just have a gander. We'll include shooting ranges for weapons practice with respawning ammo, and put some objects in a room to interact with. Then we can have you go through a door and head outside in this canyon with all sorts of environmental goodies.

So, until we get it out, we can just sit here and, like I said, get all of our **** together.
Title: Freespace 2: First Person Shooter
Post by: Ransom on March 17, 2004, 02:30:22 am
Although I would have liked to see a FS FPS using the D3 engine, I can see it makes much better sense to use the HL2 engine as it still looks great and is much more compatible with older computers. I'm all for this. The only thing I could help with however would be level making (I've got experience with UT and UT2k3 mapping, nothing extremely special though).

Also, are you planning on using voice acting?
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 08:35:05 am
Yes! I do plan to have voice acting. There is nothing without voice acting, and so we're going to have to create some for our troops. We'll have primarily 5 or less voice actors for the troops, 1 voice actor for the translation device for vasudans (unless we can use something else) and also a Command voice actor. If we need more, I'll locate some. I think.

It really depends on how far off the ground this project gets really. I promise I'll do my best folks. :D :yes:

I could use your talents on map building to assist me in level creation. I could probably do about the meat of the level, and then you could add details like piping and steam, OR, you could just start from scratch and make your very own level for the campaign. Any assistance is greatly appreciated. For now, it's just all on the drawing board.

And what is the D3 Engine? Descent 3? Oh hell no, I can't evem map edit with that damn thing. All those windows, instructions, stuff... ackage! I just got as lost as well on that editing. I'd rather stick to just the regular actual FPS engines, and not another flight simulator. Good thought though.

But your right. It is compatable with old computers, and I think everyone should own a copoy of Half Life 2 regardless. ;7
Title: Freespace 2: First Person Shooter
Post by: Fractux on March 17, 2004, 10:04:12 am
Quote
Originally posted by .::Tin Can::.

And what is the D3 Engine? Descent 3? Oh hell no, I can't evem map edit with that damn thing. All those windows, instructions, stuff... ackage! I just got as lost as well on that editing. I'd rather stick to just the regular actual FPS engines, and not another flight simulator. Good thought though.


He's talking about the Doom 3 Engine. It would be absolutely awesome to see this game take that up, but the HL2 engine and the large fan base and supports it has (well, we'll have to see what happens when D3 and HL2 comes out) may be a better choice.

But I really couldn't say, and the final decision really rests with those working on this mod, and, of course when id and valve release their games.

Cheers!
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 10:12:27 am
Ah, that clears that up. Well, I would consider it, but I am less familiar with Doom 3, already have a pre-copy coming in, the community is wide, and its easier to tweak then Doom 3 would be. Besides, I don't like really scarry games like this one would be. I'd probably soil myself... :D

But Half Life 2 look just as good, only the environments are less eerie, and they pay less atention to detail then the guys at Half Life 2, who worry more about running the game then making it look pretty. Doom 3 will require a Radeon 9700 or higher to run, and I know there are some, (or most) who do not have that kinda power in their computer. Whoever mentioned Half Life 2 above, I thank you for the idea and that is exactly what I plan to use.

I never thought I would actually see this idea coming together. :wtf:

But, then I guess that means I'm the project director, eh? Sweet...
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 10:21:08 am
NO HALF LIFE ENGINE - I will refuse to play it if you use the balls sucking halflife engine
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 10:27:02 am
Ok, and um... WHY is it that the Half Life 2 Source Engine is not acceptable to you Kazan?

You give me 5 good reasons why and I'll accept your argument as something worth discussing...
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 10:33:36 am
A) The Half-Life 1 Engine blows goat nads
B) The Half-Life 2 Engine is not out yet, and if it's anything like the HL1 engine it will blow goat nads


You remind me much of myself - a long time ago in a far away galaxy when I started Unholy Alliance

Except I had an origional idea at the time that I have seen copied in lest ambitious campaigns since.


You seem stuck on e-penis++ and trying to get everyone's attention and trying to become one of the Powers in the FS2 community.  this will never happen until you stop trying to do e-penis++
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 10:42:30 am
I dont have time to get into a pissing contest with you Kazan. You can't even present a valid point on this thread, so dont post anything if there's nothing worth discussing. I've already taken enough **** from people like you and frankly I dont need any more.

Back on topic. Half Life 2's release date is set at April 2004, but that was said on February 3, 2004. I think Valve said they were pushing it back to about Summer, or even Fall if things get out of hand.
Title: Freespace 2: First Person Shooter
Post by: Fractux on March 17, 2004, 10:52:46 am
Quote
Originally posted by Kazan
A) The Half-Life 1 Engine blows goat nads
B) The Half-Life 2 Engine is not out yet, and if it's anything like the HL1 engine it will blow goat nads


You remind me much of myself - a long time ago in a far away galaxy when I started Unholy Alliance

Except I had an origional idea at the time that I have seen copied in lest ambitious campaigns since.


You seem stuck on e-penis++ and trying to get everyone's attention and trying to become one of the Powers in the FS2 community.  this will never happen until you stop trying to do e-penis++


Kazan, in all fairness, he's just proposing an Idea.

I think we should support him if he wants to take on such a project. I really don't see how this infringes upon what you've done.

And I really don't see what would be wrong with someone becoming one of the "Powers in the FS2 community". And there would not be much of a community without mutual support. I mean, look at the support and help people are trying to give you with Ferrium and other projects.

I can't say I'm a big fan of Vale after what happened, but I haven't seen their product. I really think D3 engine would be cool, but I really don't know much about it. Since Tin Can is looking into it, and wants to head it up, why can't he choose?
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 11:01:51 am
Thanks Man. :yes:

Here's something I dug up from Valve. It's their MOD faq for Half Life 2. Quite an interesting piece of work here. Check it out.

http://collective.valve-erc.com/index.php?faq=source_mod_faq

Ill post some interesting facts about it:

-------------------------------------------

The Map Editor for Half Life 2 is the Valve Hammer Editor

This is what they will use for modeling:
"We use XSI. We're working with Softimage to release a free version of XSI over Steam*. We will provide exporters for XSI, 3DS Max, and Maya.

We’ll also package up all of the custom Half-Life 2 XSI add-ons and make them freely available to people who are already using XSI.

* It will probably be available through some non-Steam delivery method as well."

-------------------------------------------

Anyone who wants to look into anything that has to do with MODing this sucker to the bone should really check this FAQ out. I'll ask Valve for any questions regarding something they havent covered.
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 11:07:11 am
I didn't say he infringed on what I did - was make making a comparision

Tin Can: I am not going to explain every reason why the HL engine sucks - firsto f all the visuals BLEH, second network stack, BLEH, etc

You are unwise to dismiss what I am saying

Fractux: also I never said becoming a Power was a bad thing - I just said I sense in him the _intent_ and as long as you _intend_ to become a power you never will
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 11:11:54 am
:rolleyes: Have you seen the screenshots for Half Life 2? I'm guessing not, but you really should if you think that the visuals will be "bleh". I didnt say we were using the orignial, I said we were using HL2, with the number "2" after it.

And I've gone over the network and it's freakin great for HL2. Check out that FAQ and it will tell you all the technics you need.

I dont know what Valve did that made everyone so upset, or where they messed up, but I'd be glad to know.

And I'm sure calling me an "e-penis" really works on everyone else for getting their attention huh? :rolleyes: You have some weird form of getting around to people...
Title: Freespace 2: First Person Shooter
Post by: Janos on March 17, 2004, 11:24:58 am
I'm all for FS2 FPS, but as long as Half-Life 2 isn't publish, you shouldn't praise it because you've seen pics. If you wish to do so, do so. But be a bit careful when praising yet unpublished game from earth till high heavens.

A lot of games have looked excellent and, as released, have
A) looked and been excellent
B) looked excellent, been disappointments
C) looked actually more terrible than camel spider zombie pirate embryos and gameplay has been something along the lines "press button --> crash!!"

Guess which one is the smallest group of those three?
Spoiler:
It's the A.
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 11:26:09 am
screenshots are not everything - you can improve the visual quality without improving the underlying product - and especially it's cheatability

what they FAQ says doesn't always tell you enough information - they're not going to mention things like 'Oh, you can still cheat as easily as a script kiddie in this version as well"

Rotfl calling you and e-penis - do you even know what an e-penis is?  It's a reference to people who like to postcount++ acting like a larger postcount means a larger dick

I have been rather forgiving of you in the past as you hadn't really annoyed me as much as i've heard you annoy most of the other people

asking for them to explain things which you can read in a FAQ, asking them to explain any little thing, assuming you know better than people who have much more expirience than you, etc
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 17, 2004, 11:52:42 am
(http://pcmedia.ign.com/pc/image/halfife2_020904_003.jpg)

I don't really think this looks too excellent. In fact, it looks pretty cheap.
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 11:59:19 am
the playermodels are 1/4 decent, the terrain sucks

Yet another product from valve to lower the expectation of game users everywhere
[edit] looked at full size.. there is ALIASING... blatant unforgiven aliasing in a _line_ .. hello it doesn't take FSAA to antialias a line - we've had line antialiasing for eons
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 01:21:57 pm
The screenshot was enlarged, so as to give you the full picture. I'll give ya a screenshot of the same thing they took. However, the movie was blurred because it was needed to record everything the guys who were speaking as well as the crowd, and also the movie. You can't really get picture perfect quality with that sort of equipment running.

But, Half Life 2 has been delayed so many times, with so many upgrades being produced for it, and if it sucked then I'm sure it's fans would be disapointed like they were with Deus Ex: Invisible War's graphics. (Xbobx Graphics... meh...)

But, since all of you seem to be out to get me in this general case, let me try and fail, so that then you can rub it in my face later on. I'm sure it would be so much more satisfying.

What does cheating have to do with MODing a game? Nothing...

And besides all of that, you guys are looking at an ALPHA for the game for gods sake. ITS AN ALPHA! And usually Alpha's tend to look better then they really are. But other then that, I loved the original Half Life, and that's why people still play it regardless of graphical quality. Counterstrike has more players then Starcraft and Battlefield 1942 combined. MORE then that even. It just keeps going up.

Quote
assuming you know better than people who have much more expirience than you, etc


Where the hell do you get off telling me I said that? I'm sure it will be some cheap-ass excuse such as "it was that post over there you put up a long time ago." Even so, EVERYONE seems to mix up everything I say, in such a case if I said something such as "great job, keep it up" people would take that for "OMG! THIS SUX! I HOPE YOU DIE!" I thought adults were supposed to act more their age, not degrading people left and right.

Im going to keep up on this project and, as I said, get all my **** together and then get on the ball with this. You dont have to play it or help, but I dont want to hear any bull**** from you that wont get me anywhere except flaming on the boards. I dont have time for this, and I dont think the admins have the patience to delete every goddamn post from here all the way back just because you guys cant keep your mouth shut.
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 01:31:26 pm
Citing Counterstrike as something good isn't going to get you anywhere with me - that is the biggest community of wannabie script kiddies without the skills to actually play a decent game

The fact that there is line aliasing in a CINEMATIC is really freaking PATHETIC -- Metroid Prime on the Game Cube has better graphics (of course it's powered by [an older] radeon)
Baldur's Gate 2: Dark Alliance on Game Cube has better graphics - heck my girlfriends freaking Harry potter game has better graphics

Red Faction has better graphics than that CINEMATIC



You know - you ASSUME i am attacking you for the same reason as the others - but you haven't the slightest clue what is going through my mind

the fact that you have a "Real Post Count (Updated every so often): x" in your sig is enough to prove you're just out to e-penis++ (ie postcount++)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 01:31:54 pm
Here's a little something for the children who arent happy with anything they get.

(http://www.imageshack.us/img2/9489/EngineRoom2.jpeg)

(http://www.imageshack.us/img2/537/upgradedSS.JPG)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 01:33:31 pm
Quote
the fact that you have a "Real Post Count (Updated every so often): x" in your sig is enough to prove you're just out to e-penis++ (ie postcount++)


And that matters... how?

Just shut up and let me put my thing down. You can ***** at me later.

PS: Those graphics are not cinematic. Those are in-game smart ass...
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 01:35:04 pm
Those two screenshots are no more impressive than the one lightspeed posted
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 01:36:38 pm
Then just SHUT THE HELL UP and let me suffer. You can watch quietly and talk all you want behind my back, I dont give a ****. Telling me this is a bad idea because HL2 sucks is not helping at all. Go find some girl scout to harrass... you stay inside way too much...
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 17, 2004, 02:10:08 pm
I really hate to say this, but give the guy a break peeps, it's not as if he's asking you to do anything for him.

I don't like jumping in the firing line, but he's actually listened to what we said, he's going to start it himself, so leave him to make or break the hard way, same as the rest of us? He might amaze us all, he might live up to exactly your expectations, but either way, he deserves a shot ;) (And no Kaz, not to the head ;) )

TC You won't get much help on Max6 here, you're best bet is to browse the Readme's and tutorials that plaster the Internet, Anyone here who knows how to use Max6 will be too busy modding I'm afraid. Also, that's how they learnt their stuff ;)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 02:13:10 pm
Roger that Flipside. I'll get on that ASAP. For now I need to see what my friend has on weapon design. Latter folks.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 17, 2004, 02:28:27 pm
NB:  GC isn't powered by a Radeon per se -  The GPU (Flipper) was developed by a Canadian company (ArtX), which was bought over by ATI after winning the contract.

Of course, you could say that the Radeons are Flipper-based, but I'm not sure on that side of thing.......especially as I looked at the Flipper 2 years ago, before Nintendo had released anything beyond cache size info.
Title: Freespace 2: First Person Shooter
Post by: SadisticSid on March 17, 2004, 02:42:32 pm
Half Life 2 is looking less and less impressive every day that passes past its 'promised' release date. It won't stop Valve from buying all the accolades if it turns out crap though.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 17, 2004, 02:51:14 pm
Quote
And besides all of that, you guys are looking at an ALPHA for the game for gods sake. ITS AN ALPHA! And usually Alpha's tend to look better then they really are. But other then that, I loved the original Half Life, and that's why people still play it regardless of graphical quality. Counterstrike has more players then Starcraft and Battlefield 1942 combined. MORE then that even. It just keeps going up.


:wtf:

The game is in Beta phase right now or else launch of the game would only be possible in September or something like that...

And people play CS because it's the cheapest, less thought required game out there. Pong "moves your brain" more than CS.

I'm not here to flame or to insult anyone, I'm just giving out what I know (or at least think I know).

If you're going to make a FPS out of FS2 I advise you, just like tons of people here did, to at least choose a game that has been released and that you know how to work with, etc, etc, etc...
Judging from your previous posts, you should work with the original Half-Life and not be especting the release of the sequel.

And one last thing, do not judge games that are still to be release by screenshots, no matter how good or bad they appear to you.

Oh, and I forgot... StarCraft rules!!! Never forget that!! :p
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 17, 2004, 02:53:25 pm
Why has this thread turn into a bashing thread for a game which is not even out yet, and which we haven't even seen screenshotsa of for many months?
Title: Freespace 2: First Person Shooter
Post by: Raven2001 on March 17, 2004, 02:58:34 pm
Quote
Originally posted by Flipside
I think it's incredibly conceited of Raven to suggest that he is the only person on HLP who works on other mods


Far from it... you NEVER saw a post written by ME stating that I'm the ONLY one who works on other mods... if you still have doubts, please go read the post again, word by word, each one seperately, and then put them togheter in a single sentence, and I'm sure you will see that I never said such thing....
Title: Freespace 2: First Person Shooter
Post by: Raven2001 on March 17, 2004, 03:03:22 pm
Oh, btw TC, I do have to agree with everyone else about HL2... maybe it won't be the best game to mod...

My personalpreferenct would be Halo, or Halo2 if you are still on simple stuff (stuff that isn't related to a particular game) during your development when it comes out for PC... (if it will ever be out for PC, I have no idea :rolleyes: )
Title: Freespace 2: First Person Shooter
Post by: Rictor on March 17, 2004, 03:07:32 pm
OK, I'm not going to read 7 pages, but wasn't someone already making a Doom 3 Freespace conversion. I don't mean as an FPS, but was actually replacing the models to accomodate a simulation of space flight.

And as for an FPS, I think thr Doom3 engine would be a good match. The silver-tech feel fits in pretty well with what an FS TC might entail; namely the interiors of spaceships.

You can also get the creepy Shivan atmosphere using the various cool lighting effects.
Title: Freespace 2: First Person Shooter
Post by: Sandwich on March 17, 2004, 03:13:53 pm
Guys, don't make me split this thread or start deleting posts. I really don't like doing that. Bad things happen. Stuff. You know.

Kaz, your "HL's engine sucked monkey nads" comment was wonderfully descriptive, especially coming from someone who is always reminding us to back up our claims in the various debates we've had. ;) Mind you, you did explain a bit more a few posts further on, but still...

TC: Back when I had the inkling to do a Freespace FPS, I decided to do it in the Serious Sam engine, for a few reasons:
1 - It handles non-standard character movement scriptings very well
2 - It supports multiple gravity fields (good for hallfight scenes)
3 - It's able to scale down graphically to support very low end computers (think 3D graphics at 320x240 resolution) or upwards to support bump mapping, reflections, haze, fog, colored lights, etc.
4 - IIRC, it comes with all the MODding tools you need AFAIK
5 - It can probably be found for cheap in bargain bins, for those who don't have the game.

Anyway, the character model animation flexibility and multiple grav fields were what really made the decision for me.

Unfortunately, not many people around here knew how to or were willing to earn how to help me MOD, plus army got in the way, soo.... it never was conceived, really.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 17, 2004, 03:14:30 pm
< I too have RL issues and help as I can in some projects when tasks are given to me, and although not as fast as I work for my own project (of course... to me what is mine  ), I DO THINGS for those projects... >
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 17, 2004, 03:14:53 pm
Quote
Originally posted by Rictor
OK, I'm not going to read 7 pages, but wasn't someone already making a Doom 3 Freespace conversion. I don't mean as an FPS, but was actually replacing the models to accomodate a simulation of space flight.

And as for an FPS, I think thr Doom3 engine would be a good match. The silver-tech feel fits in pretty well with what an FS TC might entail; namely the interiors of spaceships.

You can also get the creepy Shivan atmosphere using the various cool lighting effects.


suggested (the fly-y thing), rather than started, I think.  I'm not sure - I'd wait to see both games running - nay, released - before judging which is more suited.......
Title: Freespace 2: First Person Shooter
Post by: Raven2001 on March 17, 2004, 03:27:31 pm
Quote
Originally posted by Flipside
< I too have RL issues and help as I can in some projects when tasks are given to me, and although not as fast as I work for my own project (of course... to me what is mine  ), I DO THINGS for those projects... >


That's exactly what I said Flipside, and if needed I'll say it again.

Now, I do ask you to read the sentence, and the whole post btw, if you find anything like "I'm the only on who does" or "everyone else doesn't do anything". If you don't have the patience, I can already advance to you that you won't find anything along that idea...
I said that "many people don't do anything".

The worst thing to do is to twist what has been written, please don't do it again Flip...
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 17, 2004, 03:43:05 pm
For one thing Raven, I did read your post, from the start, twice, and got a different message. This does not mean I am twisting your words, ok, it means your words have multiple meanings to the one you intended. So I would greatly appreciate accusations to be at least in some part researched.
Also, I stated in my post that you 'seemed to imply' > once again, if you are going to start accusing people of not reading posts, I would recommend you do the same.
Finally, a simple 'I think you may have misunderstood what I meant', for a first statement, is a far politer way of approaching the problem.
Title: Freespace 2: First Person Shooter
Post by: Sandwich on March 17, 2004, 03:46:45 pm
Keep it calm, please. :)
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 17, 2004, 03:47:14 pm
(http://www.webtoppublishing.com/images/animated/379.gif)

This thread has gotten so perfectly useless... :)

If you're serious about it, TC, I would try getting something done before posting anything to the community. People are a lot more likely to join in when you've got prospects of getting something done.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 17, 2004, 03:48:12 pm
Fair enough Sandwich, sorry :D
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 04:01:25 pm
As I said, over and over, I'm workin on it. But as I've also said, over and over, I need to get my **** together FIRST, like how it would be designed, BEFORE I even got anything going at all. Even if I had the game in front of me ready to go, I still wouldnt be able to jump in and MOD it right off the bat. So, I'm using the time inbetween now and the release date to come up with enough ideas so that I have everything the way I need it. Trust me, it takes longer than a week. And other then that, I will need input from folks who know FS2 really well and so I can build off what they tell me. For instance, the guys working with the timelines or something would know a lot about the history of the FS2 universe, so in that plan I would use the information to construct battle areas. So in other words:

It would take just as much time to plan then it would for any other game. Keep your pants on. I've made up my mind. Half Life 2 IS the game of choice, and I'm learning how to use up the Half Life Orignial tools in order to get the hang of all this MODing going around. But I'm sure we all agree on one thing: I redefined the word: Newbie
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 04:54:00 pm
Tin Can: I never said the IDEA was bad - infact i like the idea

Your choice of engine is poor, your attitude is beyond unacceptable, and you had the postcount++ thing going on


you last post makes me think that the flogging may have finally sunk in and that you will actually have a future here.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 17, 2004, 05:06:13 pm
Quote
Originally posted by Kazan
your attitude is beyond unacceptable,


:lol:
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 05:22:38 pm
What's so funny? :rolleyes:

I'm willing to forget about all the kiddy bull**** going on and all the tactless posts you made regarding the engine I'm using, but as much as you guys tell me that I dont know if its any good, how do YOU guys know its bad? You dont. So that is why I am getting the original Half Life tools and setting them up on my computer RIGHT AT THIS MOMENT. So, I'll be ready for Half Life 2 with the experience as well as the idea. Can you guys just TRUST me for once and let me handle it myself, just like everyone says?

Ill get it done. Its my saying: I dont do anything halfway.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 17, 2004, 05:23:45 pm
Quote
Originally posted by .::Tin Can::.
What's so funny? :rolleyes:

I'm willing to forget about all the kiddy bull**** going on and all the tactless posts you made regarding the engine I'm using, but as much as you guys tell me that I dont know if its any good, how do YOU guys know its bad? You dont. So that is why I am getting the original Half Life tools and setting them up on my computer RIGHT AT THIS MOMENT. So, I'll be ready for Half Life 2 with the experience as well as the idea. Can you guys just TRUST me for once and let me handle it myself, just like everyone says?

Ill get it done. Its my saying: I dont do anything halfway.


I'm not laughing at you.............
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 17, 2004, 05:49:29 pm
I'd be surprised if the HL tools shared anything with the sequal's. But the only editor I've played with is UnDeadED so I've not much experience.
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 05:50:00 pm
Why do we think it's bad? Expierience with valve
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 06:05:54 pm
And what experience might that be Kazan? I personally have had no trouble with them at all...

Did they just not pack your Ham Sandwich right, or include that extra umph you expected?
Title: Freespace 2: First Person Shooter
Post by: SadisticSid on March 17, 2004, 06:16:18 pm
You didn't hear about that dubious little 'incident' last year on the dawn of their promised release date then, I take it.

I hope HL2 is good, but I am pessimistic. Far Cry's already out, and seems the graphical equal of HL2 from what I've seen of it. Doom 3 may also arrive beforehand, which looks truly incredible, although I'm not holding my breath on that one. If Valve had released HL2 when they said they were - i.e. September last year - it would have probably beaten everything for the next year. But given Valve's silence and that stupid hacking thing, I am doubtful.
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 06:21:39 pm
Tin Can: for a second I thought you'd grow up and cut out the e-penis++ bull****

the the **** up
Title: Freespace 2: First Person Shooter
Post by: Drew on March 17, 2004, 06:23:56 pm
Quote
Originally posted by .::Tin Can::.
:rolleyes: Have you seen the screenshots for Half Life 2? I'm guessing not, but you really should if you think that the visuals will be "bleh". I didnt say we were using the orignial, I said we were using HL2, with the number "2" after it.


most game's visuals are "bleh" when run on the common hardware found in the HLP comunity. Alot of us run TNT2's and Radeon 7000 and only a few big names like Bob, LS, omniscraper etc have cards good enuf and specs good enuf to run somthing like HL2 well.

Remmeber when Gearbox said that low end PCs would be able to play Halo PC? Yeah with the -useff command line (only base textures are renderd and *no* pixle shaders or lighting, the thing that made Halo look good) and in 800x600 res.

If you use any brand new engine, you will loose the ability of the main fan base to actually play the mod when it's released, unless i win powerball and im feeling generous enuf to by everony here an aroura.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 06:24:31 pm
Yeah. It's a damned shame the Source Code got hacked. I dont know why the idiot decided to do it but it wont help him get the game any faster. Then again, why would they put something so valuable under low security. :rolleyes:

Far Cry is really good, yes. But unfortunately, I'm out of money. I am not sure about a conversion, but if there is someone out there who MOD's it who can help you out then it might turn up something. I admit, it looks very good and is very cool. Doom 3 though, just, no. No, no, and no. Frankly I dont have the time to dick around with the extreme graphic deals that you would have. Second, not EVERYONE at the board, who I am sure would love to play a FS2 FPS has a Radeon 9700 Pro or higher. They stopped making those and now if you get the Radeon 9600 XT or above, then you are ready to run it at standard gameplay. In fact, very good stuff. But when low end computers say "help meeeeeeeeeeeee" then I would rather give the public something like Half Life 2 to deal with, with its ultimate physics system and graphical quality as well as lip sync and combinations. I can MOD it, I know I can, but Doom 3 is an uncertainty.

Im modding half life 2, fair. Just fair.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 17, 2004, 06:25:10 pm
Well, TC is the one in contact with Valve, so, if he's got a good repertoire going with them, good luck to him :) At the end of the day, if we are going to say 'do it yourself' and TC is willing to do that on the engine of his choice, I don't have a problem with that.

Actually a lot of those images looked more like they suffered from bad textures than anything else, and a good texturer can fix that ;)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 06:37:35 pm
You see guys, when we are talking about which game to pick, you have to take into consideration not just what YOU want, but also what I am willing to work with. As I’ve said time and time again, MODing Half Life the original was a breeze and an easy step towards getting it done. The total Half Life conversion, “Natural Selection” (www.natural-selection.org) was done completely with the SDK tools and with custom voice acting. That thing is fun to play, if I do say so myself, and they did a great job on it and I must commend the staff for what they have done. I also plan to get the weapons I promised done, the Grier and the Marquee, and put into an observation level where you can examine the Characters we have completed, which will be a standard Shivan, Vasudan Trooper, and an Assault Terran.

That reminds me. I need to make the different classes of units. We could even use it in multiplayer if you feel like it. (not a bad idea…) I guess I’ll get right on that. But anyway, Doom 3 will require enhanced rendering, which is something I just cant do at the moment, and would probably like a staff member of mine to take care of, if I get any. There is no such thing as a one-man major MOD.

As for the game, Half Life 2, I think the reason you guys nit pick about the graphics is because they aren’t what YOU want them to be, not what they are. Hell, it could have the greatest features in the world, but I guess you wouldn’t want it as long as it had 16-bit graphics. I think the graphics are beautiful, and the only screenshots on those websites you see are taken from blurred shots from the E3 video. That video is blurred heavily because it was keeping recording on the screen and outside the computer. But other then that, I believe that it is the ideal candidate for this particular MOD. You don’t like it, wait until I make it, THEN judge.

Thanks, Flipside, for putting up “constructive” criticism, and I thank you again for not loosing your nerve and acting like a 12 year old. *cough* Kazan *cough* .  And yes, I am willing to complete those 2 weapons, 1 observation level, and 3 character models by myself, even if it takes me the rest of the year 2004 to do it. I’ll come back, war-torn and have a bunch of hairs on my face saying, “Take a look at this ****…” and you guys will like it, I hope. But until then, Kazan, keep your snake in your cage AFTER I get this MOD going, ok?
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 06:50:57 pm
tin can? me the one acting like a  twelve year old? now i have lost my patience you little hypocrit - acusing me of acting like a 12 year old for calling you on your immature behavior? why you little twit - don't ever come to a forum i administrate - i have ZERO TOLERANCE for that kind of behavior

you're a little half witted n00b who thinks he's so important and knowledgeable that he doesn't listen to a blasted thing anyone else says..

you little **** - I was actually hoping you would manage to pull your act togeather and complete this project

but now i realize you're just some n00b trying to act like he's important.  You've alienated pretty much every skilled person here.

The other attempts at FS FPS actually had a chance and failed - i dont give you two months
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 07:02:41 pm
LOL! Oh man, what kinda hypocrit am I when you can parade around, saying the Half Life Engine sucks balls, calling me an e-penis, saying Im "trying" to impose myself on others and make myself look important, just because I want to choose the Engine of choice and I am going to stick with it, as well as turn this topic into a god damn flame.

All this bull**** began to happen the MINUTE you posted your first message on the 6th Page. Dont give me bull**** because I was posting ideas, and I even got the weapons summary down for everyone to view. Where the hell you get off with your "im better than you.." attitude gets all of us, or this topic, NOWHERE! I didn't have the engine in mind, someone else did. Check the beginning of the topic to see whoever gave me the thought of using the HL2 engine, and then people agreeing with me.

Cut out this "im innocent" bull****. Just shut up, and post something constructive within the next 10 posts of yours, and I'll consider you at least pointing out valid ideas. Im not the only one you have pissed off on this board for your idiotic tact. Back off and nag someone else who has time for your crap. Im starting to get really pissed.

I already asked Sandwich to supervise all of this, and even told him he is free to delete all the posts from here until you first posted on Page 6. Unfortunately he said he would try and resolve the situation first. I dont have TIME for your idiotic crap, so put up something we can work with or shut up. Just because your great doesnt mean I have to bow at your feet and beg for mercy. You can dish it out, but you cant take it. What a real piece of work you are.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 17, 2004, 07:08:57 pm
now do you see why i posted :lol: beforehand :nod:

And Kaz - you are acting like a 12-year old.  Grow up.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 07:31:12 pm
Agreed.

Now can we PLEASE stop the flaming so I can get some ideas put up and we can all discuss again?
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 17, 2004, 07:34:10 pm
Quote
Originally posted by .::Tin Can::.
Agreed.

Now can we PLEASE stop the flaming so I can get some ideas put up and we can all discuss again?


I'd have no objections :)

Have you talked to the RF mod people who were working on this before?
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 07:35:36 pm
Who were the RF people?

But, if I ask them, then they might give me a RF Issue, when the only issue I need to deal with is how to work Half Life 2 around. Ill ask em, if you tell me who they were...
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 17, 2004, 07:37:20 pm
Quote
Originally posted by .::Tin Can::.
Who were the RF people?

But, if I ask them, then they might give me a RF Issue, when the only issue I need to deal with is how to work Half Life 2 around. Ill ask em, if you tell me who they were...


Offhand, i think Ace & Bobbau were involved.  They should have a decent amount of background stuff that could be used..... at the mo there's no HL2 to work around, so i'd stick with the basic concept models, and use them as a basis for more engine-specific work.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 07:38:41 pm
Roger that Aldo. I'll see what I can do. At the mean time, I'm going to learn about the SDK Tools for Half Life the original, and get my hands dirty with those.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 09:27:40 pm
Terran:

Specialist:
Agility: Quick
HP: Moderate
Armor: Light
Weapon Class: Long Range / Small Arms
Specialty: Hacking / Planting Explosives / Sniping

Assault:
Agility: Slow
HP: Heavy
Armor: Heavy
Weapon: Heavy Weapons / Explosives
Specialty: Attacking Head-On

Light Support:
Agility: Quick
HP: Light
Armor: Moderate
Weapon: Moderate Support / Light Medical Attention
Specialty: Light Medic / Support Fire

Heavy Support:
Agility: Moderate
HP: Light
Armor: Moderate
Weapon: Heavy Support / Moderate Medical Attention
Specialty: Moderate Medic / Heavy Support Fire

Prime Soldier:
Agility: Moderate
HP: Moderate
Armor: Moderate
Weapon: Standard / All-Round Class
Specialty: Primary Assault Trooper
Title: Freespace 2: First Person Shooter
Post by: Kazan on March 17, 2004, 09:31:29 pm
once again he fails english 101

i never called you an e-penis jackass -

let me explain this again - some people act like their post count is their electronic equivilient to their penis length - hence called e-penis

so postcount++ = e-penis++
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 17, 2004, 09:46:04 pm
You fail to see the general point once again.

The point is the fact that you so much as brought it up. I dont know why the hell its important to you but the fact that you bring it up on a topic like this at any given moment is stupid...
Title: Freespace 2: First Person Shooter
Post by: Sandwich on March 18, 2004, 01:25:59 am
You know, Kazan, if I could ban people from single threads, I'd ban you from this one. Tone your smart-alec comments down or stop posting here.
Title: Freespace 2: First Person Shooter
Post by: Ransom on March 18, 2004, 03:13:05 am
Not that I have a problem with the Half Life 2 engine, I'd just like to clear up some stuff here - the Doom 3 engine doesn't need a Radeon 9700 - it's quite playable on a Geforce 2 MX, provided you have the graphics turned down. Also that it doesn't really have any more complicated details in mapping than any other new FPS - all the cool effects (shadowing, etc) are automatic. Mapping is apparently almost identical to Q3. Now that's said, there's still the fact that though Doom 3 is somewhat backwards compatible, it's nowhere near as compatible as HL2, which still looks decent. Like I said earlier, considering the community I think the choice of engine is good. If this project's still alive by the time HL2's released, I may actually have a reason to buy it.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 18, 2004, 06:10:14 am
Quote
Originally posted by Ransom Arceihn
. Also that it doesn't really have any more complicated details in mapping than any other new FPS - all the cool effects (shadowing, etc) are automatic. Mapping is apparently almost identical to Q3.


I find / found radiant quite painful to use, tho..........:)

I would still say we can;t judge it till both games are out and about.

EDIT:

Y'know, you could do a class-based multiplayer mod, ala Terrans vs Vasudans.   There's even a few effectively freeware engines out there now - Wolfenstein:ET and the spruced up Q1/Q2 engines come to mind.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 07:55:42 am
Wolfenstein Enemy Territory would be a horrible game to pick as multiplayer, mainly and mostly because at the moment it has very bad networking, and the company does not support it so they do not fix any bugs. It was fine when there was nothing wrong with it when it came out but now it's horrible coding is showing and if you've been playing recently its been slowing down tremendously, even on servers with pings of 68.

A note here: The weapon modeling and character modeling are usually something that is out of my playing field. IF we do get this MOD kicked up to snuff, then I am going to need all the modelers I can get. If I can learn how to do it then I'll be glad to join you guys. But a friend of mine said that all mapmakers are MUCH easier then using the Lithtech Engine, and I must say I agree with him. Lithtech pissed me off... :doubt:

But, like I said, we can get this sucker rolling. I'll make Vasudan classes today and post them, and then I'll make the Shivan classes. We're going to have to have more things then Shivans, like wildlife on the planets when we fight on running ground battles. And keep in mind: Since this is Half Life, you are NOT a one man army. Squadmates are critical to your survival and without them, there is not a chance you can survive when running into a large mass of enemies, unless you have explosives. ;)

Multiplayer Modes could be really really special, like something like:

Terran and Vasudan ships dock at a Shivan freighter, and it's the Terran and Vasudan's jobs to reach the Shivan power core and destroy it. Shivans have the advantage because they can tread faster in low gravity and are also stronger. There will be 3 sets of barricades, and in order to get around them, each teams "Specialist" class must either destroy it, or hack the computer. The Shivan's can attack at any given moment, so, you are never safe. Once the power core is destroyed, the Terrans and Vasudans win. The attack time needed is 10 minutes. After 10 minutes (or whatever) the Shivans win. I think it just might work.
Title: Freespace 2: First Person Shooter
Post by: DaBrain on March 18, 2004, 08:03:00 am
I think a Freespace 2 FPS should use the Unreal Tournament 2004 Engine.
Why ?
Because you could implement both space fights and FPS action.
You could even dock with an enemy ship an resume your misson on it.
Or perhaps land on a Planet...
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 08:06:26 am
I know at the moment from folks telling me and everyones reactions, that it's REALLY hard for you guys to think this will ever get done. I know you want something put together FIRST, and then put ideas up later. If I had the game now, I'd be putting something together just to draw attention. That's why I intend to get that Level, those 2 Weapons, and 3 Character Models completed within 1 or 2 months of Half Life 2's release. However:

If 1 person (or 2, if you feel up to it) could just stop by and say "Maybe I could cover this section for you, so it will go by faster" and join in, then I'm sure we could put something like this together relatively fast. But, there IS something you guys CAN do with me, for now:

I'm gonna need screenies of the Terrans, Vasudans, and Shivans all in their appearances. So, when I run the cutscenes, briefings, anything with troops, ill just hit Prt Scr and cut out the Vasudan guy, or the Terran Soldier, or that terrifying... hugely terrifying Shivan...

I'll get in the way of posting screenies RIGHT after this post, so, bear with me that since I'm in "Planning Mode" at the moment, this is where I usually get jumpy and start getting ideas. It may be hard to think this will ever get done. It may be hard to say "Im in" because I know you feel that your time would be wasted if this all just didnt come together right. But trust me on this: I plan to at least get SOMETHING completed... ;)
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 18, 2004, 08:20:09 am
http://www.descent-freespace.com/goodies/gallery/

Has renders of the cutscene models used for the 3 species. :)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 08:40:58 am
Ah, very good then. There will be good examples:

(http://www.descent-freespace.com/goodies/gallery/cutscenes/hal1161.jpg)

(http://www.descent-freespace.com/goodies/gallery/cutscenes/hal0603.jpg)

(http://www.descent-freespace.com/goodies/gallery/cutscenes/hal0126.jpg)

(http://www.descent-freespace.com/goodies/gallery/cutscenes/hal1494.jpg)

(http://www.descent-freespace.com/goodies/gallery/cutscenes/cb1523.jpg)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 08:46:43 am
Here's some more interesting screen shots.

(http://www.descent-freespace.com/goodies/gallery/species/all0001.jpg)

(http://www.descent-freespace.com/goodies/gallery/species/ada0002.jpg)

(http://www.descent-freespace.com/goodies/gallery/species/ada0001.jpg)

(http://www.descent-freespace.com/goodies/gallery/species/tsm0003.jpg)

(http://www.descent-freespace.com/goodies/gallery/species/vam0001.jpg)

(http://www.descent-freespace.com/goodies/gallery/species/svm0001.jpg)

(http://www.descent-freespace.com/goodies/gallery/species/svm0003.jpg)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 08:49:45 am
And lastly, these are REALLY big screenies with TONS and TONS and TONS of detail, so, I'm just going to give you the hyperlink to them

http://www.descent-freespace.com/goodies/gallery/big/stilllab02.jpg

http://www.descent-freespace.com/goodies/gallery/big/bigshiver0415.jpg

http://www.descent-freespace.com/goodies/gallery/big/bigshiver021161.jpg
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 11:17:11 am
Quote
Originally posted by DaBrain
I think a Freespace 2 FPS should use the Unreal Tournament 2004 Engine.
Why ?
Because you could implement both space fights and FPS action.
You could even dock with an enemy ship an resume your misson on it.
Or perhaps land on a Planet...


The UT2k4 engine on of the most stable, moddable, beautiful, playable game engins ever. It stull used the basic file system of  of one of the greatest FPS's ever, UT,  with dozens of improvments, mainly vehichles. The problem with HL2 is that it will only allow interior invironments and is limited in the types of environments it can recreate. it wont allow nearly the unlimited range of options you could do with the UT2k3 (UT2k4 is just an upgrade) engine.  In UT2k4 you can recreate space dockings, planetary landings, interior and exterior environments at the same time and all pull it off while staying in the realm of the FS universe.

Aslo, the graphics really arnt that important.... If you can render a Shivan like those seen in the screenshots but you dont have the feel you get by when u watch the cutscenes your effort is pointless. A grand single player campign is nearly impossible done by one person. TC, it seems like your setting your goals a little to far ahead. Keep it simple, a multiplayer game first with solid gameplay (*cough americas army cough*) If you can actually pull that off by yourself, with the HL2 engine, somthing nobody has any experience with, ill be impressed. People would much rather play a solid multiplayer game than a half-baked single player campeign. Also, multiplayer would get rid of the haggle of programming bots.

Your current attitude, wont get much support from the ommunity. Your going ahead without hearing out anything anybody else is saying. Your singular creative ability alone wont get you anywere. You act like a know it all CS fanboy trying to get attention in our community. Please dont ignore important things like the performance capabilites of the comunity. You seemed to sidestep the point i made earlier.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 11:29:28 am
This post is on game specifics, so i dont make 1 post to long.

I really dont like the class system.
Quote

Specialist:
Agility: Quick
HP: Moderate
Armor: Light
Weapon Class: Long Range / Small Arms
Specialty: Hacking / Planting Explosives / Sniping


Should a mission specialist, who does stuff soldiers normal arnt equipped to do, be assigned a sniper rifle?  Hacking, battlefield intel, stealth etc. yeah but a sniper plays a specific role on the battle feild. Recon and long range combat. It dosnt make sence to have a sniper getting in close to the enemy to complete the mission objectives (say shutting down an enemy ships fusion core).

Quote

Assault:
Agility: Slow
HP: Heavy
Armor: Heavy
Weapon: Heavy Weapons / Explosives
Specialty: Attacking Head-On

again, somone with a big gun probably wont have the room to haul around heavy explosives. This should be change to demolitionist methinks.

YOu shouldnt contain the soliders to specific classes. Just make one solider, and allow the user to customize its loadout.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 01:15:38 pm
Excellent point. Do you think we could have some sort of Stats system in the MOD to allow certain heightened abilities for certain players?

And Drew, I am not acting like a CS Fanboy. I dont even own CS for christs sake. :rolleyes: Didn't I just mention that I would really need everyones help, and even said you only had to help me if you felt like it, but it would be nice? I guess not. Read beforehand, before you put up something.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 01:27:24 pm
Quote
Originally posted by .::Tin Can::.
Didn't I just mention that I would really need everyones help, and even said you only had to help me if you felt like it, but it would be nice? I guess not. Read beforehand, before you put up something.

With inteligence like that, your gonna need help
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 01:32:10 pm
Intelligence like what?

A little Side Note Drew, the game will be outdoors MOST of the time. City 17 is not just inside buildings. You will be running about outside more then anything in the game, so they can show off the great outdoors, as well as their Vehicles...

Heres a screenshot that was taken about 3 months ago.

(http://www.gamespot.com/pc/action/halflife2/screens.html?page=56)
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 01:54:08 pm
Quote
Originally posted by .::Tin Can::.
Intelligence like what?

my point exactaly


anyway, this is a Fs2 game so most of the battles be ship to ship
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 02:01:15 pm
Yes, they are, but what is an FPS when you are chilling in space? You have to be aboard a ship to survive, and most missions will start either already ON the ship, or chilling in your Argo or something with the rest of your squadmates, and then dock. OR you will be on ground battles like Cygnus Prime, and stuff...
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 18, 2004, 02:08:37 pm
You mean no slip ups to the hulls of the vessels?

"Star Trek: First Contact" style?
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 02:09:06 pm
*thinks*
how bout a insertion on the hull of an orion. tramp around, blow some hatches, kill ppl.

Or u have to fight off shivan boarding parties.

There are plenty of missions where some boarding party has to board something.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 18, 2004, 02:09:52 pm
I'd say that indoors / ground based environments would be more attractive.... we've done most of the space stuff with mods and the game itself- but the area of ground operations is completely untapped.

Plus there is definite reference to ground battles against the NTf (specifically, landing troops) in, IIRC, the command briefing for the first mission.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 02:13:25 pm
but Fs2 universe is space based not ground based. We should tap that aspect first.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 02:16:43 pm
We all heard about how the NTF was pissing folks off at Cygnus Prime and how you were evacuating everyone, right? Well, here is my very atmospheric idea that I've been thinking of as a level for Halo, but now I think this a good time.

Durring the FS2 campaign, you land on a battlefield, stretched through this very narrow canyon. The enemy installation lies on the other side, and you're troops are entrenched in the front. Artillery is pelting the ground on either side, and people are making chrages at enemy entrenchments. You're job is to assist Alpha team with cutting a clear path THROUGH the enemy defenses and then make a break into the enemy installation. After that, you will destroy the installation by putting up a Marker for planetary barrage, OR, you can just set up some charges and blow the NTF structure to pieces. Either way, I had a big scenery thing in mind. Its very cloudy out side, and I mean your average cloudy skies, with dirt and mud dug up and some hard-hitting fighting.

One of my friends had an idea for a mission for the original FS1:

Escape from the Galetea

You make a frantic break for the escape pods while the Lucfier pelts your hull. Nasty piece of work it is.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 18, 2004, 02:18:07 pm
Quote
Originally posted by Drew
but Fs2 universe is space based not ground based. We should tap that aspect first.


That aspect is where you have least freedom, though.  There's a real risk of ending up with a level that is basically a set of generic corridors and not-much-else...... my preference would be at least partially open areas - basically the areas where you have artistic freedom to expand the universe.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 02:19:53 pm
Quote
Originally posted by .::Tin Can::.
We all heard about how the NTF was pissing folks off at Cygnus Prime and how you were evacuating everyone, right? Well, here is my very atmospheric idea that I've been thinking of as a level for Halo, but now I think this a good time.

Durring the FS2 campaign, you land on a battlefield, stretched through this very narrow canyon. The enemy installation lies on the other side, and you're troops are entrenched in the front. Artillery is pelting the ground on either side, and people are making chrages at enemy entrenchments. You're job is to assist Alpha team with cutting a clear path THROUGH the enemy defenses and then make a break into the enemy installation. After that, you will destroy the installation by putting up a Marker for planetary barrage, OR, you can just set up some charges and blow the NTF structure to pieces. Either way, I had a big scenery thing in mind. Its very cloudy out side, and I mean your average cloudy skies, with dirt and mud dug up and some hard-hitting fighting.

I can imagin a huge plain with tanks n bombers n fighters
total cahos is kewl

Quote

One of my friends had an idea for a mission for the original FS1:

Escape from the Galetea

You make a frantic break for the escape pods while the Lucfier pelts your hull. Nasty piece of work it is.

and u fight shivans... oooo....
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 18, 2004, 02:22:08 pm
Dropships.....need to have dropships.

Actually, Breed may turn out to be another game suited to this sort of thing - it's designed with a pretty similar premise IIRC.  Of course, I've not found a review yet, so it may be gash.  Either ways, it may be useful for ideas, of noting bad stuff.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 02:26:45 pm
You see? Drew is catching on!

As for Breed, I played the Demo and hated it. The controls were clunky and it felt like another Halo clone... don't ask me why, I just didnt like the feel of it. Neither did other folks.

As for the ground battles, I think Drew brought up an interesting idea. We have random air strikes from NTF fighters, like a Loki or Myrmidon sweeps the ground closely with a barrage of missiles and laser blasts. Ursa bombers fly in and let a Cyclops go, without the trail, and have it sort of glide to the ground like a dive bomber would drop his payload. We would also have futuristic-looking artilery batteries, along with tanks combing the ground.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 02:30:59 pm
Quote
Originally posted by .::Tin Can::.
Ursa bombers fly in and let a Cyclops go

:wtf:
i think an H-bomb would have the same effect.
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 18, 2004, 02:34:38 pm
If you fancy doing ground battles I doubt if FS is the best source material. This all sounds abit Starship Tropers to me.
I know I sound like I'm pimping it (:D ), but the moody, atmospheric corridors of the AvP series would really suit FS.
IMHO anyway.:)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 03:12:55 pm
And as I've said before, there is a problem with AvP in its MODing, making it so that you cant change character design with it, that's why there are no MODs with it. But AvP and AvP2 are dated, and not to mention the AI is pretty stupid... :rolleyes:

But hey, nothing wrong with Starship Troopers. I guess the bomber idea was stupid, so, we will have air strikes comprised of fighters. Then, if you wanted, you could look into the sky and see fighters dog-fighting and stuff outside the atmosphere. You could see capship fights with lasers and everything at night. I think that would be awesome... but ground battles and eerie coridors of the Shivan ships are what it's all about...
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 18, 2004, 03:17:46 pm
I was just pushing the feel of AvP, not the game itself.
Actually, how abouta mission which involves scouting a downed shivan cruiser ?
That might be cool.
Planet based missions have a part to play, but I think a FS should be set in the main in space.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 03:20:10 pm
Of course it will have a part to play, and a big one at that. But I think it would feel good to get out of space and on the ground with some solid fighting.

That downed cruiser idea is a good one. You land on the surface with this big-ass Rakshasa or Lilith sticking out of the ground, and you move right towards it to investigate. Turns out there are shivans... but you dont know that. You see dead ones, but you wander about to investigate. When you reach a terminal and log into it, you get video feed of what happened and so on, and also you're there for some other goodies. Then, Shivans! Oh no! You have to get the hell out of there before they get to you, and you make a mad break for the exit. Good stuff...
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 03:24:58 pm
Amazing how this turned from a 1 page discussion and idea, to a 10 page topic of how we do it.
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 18, 2004, 03:26:10 pm
:yes: :yes:
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 03:26:53 pm
Quote
Originally posted by Triple Ace
The Doom 3 or Half-Life 2 engine should be used for a fps project.


Ah, here's the guy who mentioned the Half Life 2 engine... the one who was working on the same FPS for Red Faction... and the fact that the entire topic went up in "flames" on why we SHOULDNT use it...
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 18, 2004, 03:34:38 pm
now you're just asking to get shot down....

*sigh* and this thread had just calmed down too.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 18, 2004, 04:03:39 pm
We can but try :(
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 18, 2004, 04:14:40 pm
and sit back (way back), put your feet up, and watch the flame war:p
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 18, 2004, 04:18:45 pm
Marshmallow anyone? ;)
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 18, 2004, 04:23:39 pm
me, me, me!

*eats a marshmallow*

Popcorn?
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 04:29:29 pm
This is not a roleplaying toast-and-roast.

Wadda ya mean I'm gonna get flamed?
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 18, 2004, 04:40:46 pm
Well, Drew couldn't have said it better...

Quote
Originally posted by Drew
----
Originally posted by .::Tin Can::.
Intelligence like what?
----

my point exactaly


Cookie & marshmallow for you, Drew :D
Title: Freespace 2: First Person Shooter
Post by: Sandwich on March 18, 2004, 04:42:44 pm
Mission idea:

Set during or after the battle depicted in the FS2 cutscene (during the FS1 timeline). The Orion gets blasted by the Lucy's beam weapon all the way through.

Setting 1: During the battle. You (a marine squad) are sent in to help rescue and hot-evac survivors from the Orion onto Elysium transports before their air runs out. Space battle raging around you (which you can see through the transports' windows). The docking port is mangled beyond quick repair and will not allow an atmospheric seal. So you exit the transport onto the hull of the Orion (a 2km mission map!) and have to make your way to the hole Lucy blasted in the side in order to get into the ship and proceed with the rescue mission.

Setting 2:You're sent in to the Orion a short time (a day to a week) after the battle to escort the scientists to the beam weapon hole so they can get first-hand readings and perhaps reverse-engineer the technology. Perhaps have reports of Shivans hopping around the battle debris looking for something to spice up the level.
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 18, 2004, 04:49:55 pm
Setting 1 - maybe you could actually have to cut into the sealed decks from the hole in the side itself?  That way, you could limit the play area easily, and maybe even keep a big chunk of the mission in zero-g as you go through the exposed deck sections.
Title: Freespace 2: First Person Shooter
Post by: Sandwich on March 18, 2004, 04:51:39 pm
Quote
Originally posted by aldo_14
Setting 1 - maybe you could actually have to cut into the sealed decks from the hole in the side itself?  That way, you could limit the play area easily, and maybe even keep a big chunk of the mission in zero-g as you go through the exposed deck sections.


Depending on the engine, you could either have the inside of the Orion in the same level as the outer hull, or have a "next level" break when you go inside.

But I don't get how that would limit the play area...?
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 18, 2004, 04:56:30 pm
Or there are only a few access points, which lead to a few corridors, a bulkhead and a lift? That way each lift could activate loading a smaller section? The rest of it could be too badly damaged to enter?
Title: Freespace 2: First Person Shooter
Post by: aldo_14 on March 18, 2004, 04:59:29 pm
Quote
Originally posted by Sandwich


Depending on the engine, you could either have the inside of the Orion in the same level as the outer hull, or have a "next level" break when you go inside.

But I don't get how that would limit the play area...?


Well..... the hull of an Orion is a huge, somewhat detailed area.  So you'd have this big 2km place with no real boundaries (except those you introduce yourself), and also a huge amount of background detail to add - ships flying about, planets, fx, etc.  IMO that would mean a lot of background work for very little reward.   So I reckon you;'d be better off using a scenario where you can place 'real' restrictions on the play and visible area at the start of the mission - i.e. force the player to head towards the entry point, rather than wander aimlessly.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 05:09:34 pm
Quote
Originally posted by aldo_14


Well..... the hull of an Orion is a huge, somewhat detailed area.  So you'd have this big 2km place with no real boundaries (except those you introduce yourself), and also a huge amount of background detail to add - ships flying about, planets, fx, etc.  IMO that would mean a lot of background work for very little reward.   So I reckon you;'d be better off using a scenario where you can place 'real' restrictions on the play and visible area at the start of the mission - i.e. force the player to head towards the entry point, rather than wander aimlessly.

i can imagine the squad having to watch the sky for incoming dibris and fire. dodgind stuff whilst making a mad dash for an entry point, blowing the hatch, then jumping inside
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 18, 2004, 05:10:51 pm
What you could do is something similar to the underwater 'assault' missions from UT? Say, you cannot enter at the point of impact due to plasma residue or radiation etc, however, there is a blown hatch near the impact area which is far enough away from the blast to allow entrance? You would probs have to start pretty close to the hatch and glide from one area to the other. This could also be the 'end' point of the mission, you would find the crew that your unit is assigned to find, possibly gain access to the stores so they can have space suits, and lead them back to the waiting ship? The only problem is the lack of things to shoot at, but it would be a great in-game 'tutorial' for getting into awkward places ;)

Edit : If you really wanted to keep the player on their toes, you could always say that the internal defence grid has been jammed partially online by the blast ;)
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 05:15:05 pm
meanwhile, the crew you were trying to save has already died from decompression. Were trying to get the Argo to dock with the Orion so we can extract them remmmember ;)
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 18, 2004, 05:17:33 pm
LOL Ah well, sounds like fun, anyway, that's why you need to get to the stores and get the space suits for the buggers, stop their brains from going pop ;) hehehehehe
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 05:32:57 pm
or you could go for the alternative route, race to seal of the compartments manualy cuz the contorl computer was shot to hell.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 18, 2004, 05:45:32 pm
That's be quite good, have it timer controlled so you have to close a bulkhead before too little air is left in that section to keep the occupants alive :) Or you could have several bulkheads to close in, say, 15 mins? Make it like 'real' FS2, so it's impossible to save absolutely everyone, so you have to prioritise bridge crew and pilots first?
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 05:51:41 pm
Quote
Originally posted by aldo_14
Dropships.....need to have dropships.

Dropships with prometheuses wasting shivans >-)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 06:06:46 pm
Nice

Well, you guys seem to have a lot of mission ideas on top of you. And WHO is going to get them done? I guess I am. Well, the plan for this first-level deal on the Orion is really good. And the defense grid activating automated turrets would, yes, keep the players on their toes. But, dont kill the civilians. You eventually find them, and the Elesyum transport is sent to evacuate you imediately. Sounds like fun.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 06:59:30 pm
Quote
Originally posted by .::Tin Can::.
But, dont kill the civilians.

are you kidding?
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 07:05:48 pm
No, im not kidding. Im sure a new player would not want to learn all of that just to find out the entire mission was in vain.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 07:14:22 pm
what are civillians doing on an Orion anyway. If i was one, i would want to stay as far away as possible. Even if there were civilians onboard, they would be the *first* to the escape pods. We would only be rescuing the objective because they are vital to somthing or other.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 18, 2004, 07:15:55 pm
Not the entire mission you could save some, just not all.

It's kinda hard to explain, but this is almost the 'unwritten rule' of the Freespace universe, it's never quite 'happily ever after', from the point of view of individual missions to the whole campaign, the Victories are bittersweet.

Still, tis all down to personal opinion :)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 07:17:54 pm
Civilians, Scientists, whats the difference?
Title: Freespace 2: First Person Shooter
Post by: Rictor on March 18, 2004, 07:23:15 pm
I hate to rain on anyone's parade, but if a total conversion is going to be made, for *any* game, that requires a team of dedicated and knowledge individuals. Before you start thinking of doing something like this, a few skilled moddelers ought to be onboard for it. Thats the part which can be done prior to the release of the chosen game.

So if you think you have a few guys that can model well, and they're in it for the long run, than now is the time to start producing models and textures. Of course, if this goes ahead, when the game (HL2 or D3 from what I'm hearing) comes out, then you will also need coders and level designers. There seems to be no shortage of the former, but I'm not so certain about the latter.

With that said, I'm hoping that this can be made a reality. The problem with the RF engine was the incredible lack of modability. In this respect, I think that HL2 will far exceed Doom3. The Source engine seems to be engineered from the ground up to be totally modable. We all know how far the original HalfLife engine came in terms of mods, and if the new one is superior, as it seems to be, than the modding process should be as painfree as its likely to get in the next few years.

Both engines should easily be able to accomdate whatever you throw at them, so its more of a question of Mercedes vs BMW at this point.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 07:30:13 pm
Quote
Originally posted by .::Tin Can::.
Civilians, Scientists, whats the difference?

Oh! lets think here.........
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 07:46:08 pm
They are both innocent, unarmed folks who need escorting Drew...

And Rictor brings up several valid points. Yes, the engine is extremely MODable, I will need several modelers as I've discussed, and all that other staff stuff.

But I also said about 8 times that we will spend the time from release to now to get everything together.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 08:02:48 pm
Thats the main problem, the game isnt out yet so we have no idea what were dealing with
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 08:04:47 pm
Then lets spend this time to come up with levels, weapons, stats, people to help, and so on. It would take just as much time.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 08:55:00 pm
Then lets start with something we know alot about. Such as the capture of Mcarthy in Fs1.

Your squad starts at the sealed hatch, you order your mission specailst to open the hatch. Mcarth has obviosly sealed it off, so u get your demolitionist to blow it open. Your instantly met with resistance, fanatic terran marines behind baricades armed just like you are. Its an elysium trasport so u can imagin more than a couple of enemys onboard, more like a few hunderd. Your objective is to secure mcarthy (were the avenger prototypes onboard 2?) YOu fight your way through the ship into the ingin room etc, your demolitionist and specalist bolowing open doors for you. (but wouldnt it be kewl if you could take alternate routs throught like duct work?)
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 09:00:11 pm
A few hundred? It's an Elysium! That thing is so damn small, I imagine about 50 or LESS. But, we can put it up with about 50 folks. Thats more then enough. And yes, the Avenger prototypes were on board the ship and he was gonna sell them to the Vasudans.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 09:17:32 pm
Belive me, that transport is scaled about 6 times the size of a boing 747. It could theoreticaly hold a couple hunderd.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 09:25:28 pm
How come 2 Myrmidons are bigger then IT is, and a Myrmidon holds only 1 person?
Title: Freespace 2: First Person Shooter
Post by: Drew on March 18, 2004, 09:47:37 pm
Quote
Originally posted by .::Tin Can::.
How come 2 Myrmidons are bigger then IT is, and a Myrmidon holds only 1 person?

A myrmidon is actually bigger than my house. The scale in Fs2 is messed up
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 18, 2004, 09:58:22 pm
I guess we'll have to see what we can do then.
Title: Freespace 2: First Person Shooter
Post by: Janos on March 19, 2004, 08:34:24 am
In theory:
Ursa - 41 meters.
Fenris/Lev: 247 meters

In reality.
Fenris: god knows what, maybe. Perhaps.
Ursa: 1/3 or more of the Fenris.

Yay!
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 19, 2004, 09:49:34 am
Yay? What are we yaying about again?
Title: Freespace 2: First Person Shooter
Post by: Fineus on March 19, 2004, 10:00:09 am
Dude, I know this is your idea but do you have to post after every other persons post? Seriously! :p
Title: Freespace 2: First Person Shooter
Post by: Janos on March 19, 2004, 10:40:30 am
Quote
Originally posted by .::Tin Can::.
Yay? What are we yaying about again?


What AREN'T[/i] we yaying about?

...

Ok, that was pathetic.
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 19, 2004, 10:51:31 am
For the fifth time, the scale in FS2 is NOT messed up. The ships simply dont look as big as they are, but theyre perfectly right mathematically.

A flyby will take the right amount of time, a laser will pass it in the right time, etc.

A elysium is 32 metres long, 40 metres high, and has a width of 30 metres. I'd highly doubt theres enough room for "several hundred" people.

To give you another example, the Rakshasa is 350 metres long, 244 high, and has a width of 246 metres.
Title: Freespace 2: First Person Shooter
Post by: Bobboau on March 19, 2004, 11:05:14 am
would someone post my herc scale pics
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 19, 2004, 01:24:21 pm
Quote
Originally posted by Kalfireth
Dude, I know this is your idea but do you have to post after every other persons post? Seriously! :p


Yep. :p

But does everyone agree on the idea that there will be a Great War campaign, and another FS2 campaign? I sure hope ya do because we need to fight more then Terrans and Shivans.  But here is an interesting idea:

There will be a "loop" where you play as the NTF for that small loop, just like you worked for SOC in their loops. Ya know...

Anyway, the Elysium is NOT going to hold hundreds of people. They were used only to secure small ships, repair problems with probably a team of about 10 or 20. Its NOTHING like you guys it is. An Argo Transport would probably be more likely to hold hundreds, but even then, it probably only holds a degree of troops, about twice as many as an Elysium.

But this has turned out to be the most popular, unbumped topic in the General Freespace Thread...
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 19, 2004, 05:31:04 pm
1) General Freespace is not a thread
2) It's not the most popular, i'm sure theres threads with at least double the replies on latter pages
3) I don't see why you're mentioning this as it doesnt relate to the topic in any form
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 19, 2004, 06:04:54 pm
It was just a side note. It was one sentance out of 2 paragraphs of responses. Keep your pants on Lightspeed and dont jump on everything I have to say.

1) My Bad
2) I said most popular unbumped topic, meaning so far its been posted at and hasnt needed to be bumped
3) I guess you dont read anything except what I do wrong, eh? :rolleyes:
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 19, 2004, 06:13:52 pm
There isn't much else left to read. :p
Title: Freespace 2: First Person Shooter
Post by: Ransom on March 19, 2004, 09:22:09 pm
All these mission ideas are great so far. As I said earlier, I'm willing to help create the levels. Though I think it'd be a lot more helpful if everyone stopped flaming each other.

Have you thought about a storyline for the mod yet? I mean, I know it's going to be set during FS1 and FS2, but I think there needs to be some kind of storyline over that. And characters.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 19, 2004, 11:59:14 pm
Yes, I'd like all the flaming bastards to stop. :p

As for a storyline, we are going to have to develop this together. Since this wont be a singular project, then I think we should all put our heads and asses together and think of something. At the moment, we have sporadic missions but we are going to need something more.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 20, 2004, 12:48:31 am
Instead of a massive campeign starting out, we should get like a bundle of missions together to play, from all over the Fs2 universe. It would make thinks much easier in the long run, we would get the exerience for doing somthing major like a campeign.

I still think it should be multiplay first....
Title: Freespace 2: First Person Shooter
Post by: Bobboau on March 20, 2004, 01:53:25 am
that's what I was saying, multi-player fisrt, get some working charicter models, get some working weapons, and get some simple multi-player maps, then work on a story and a single player mode, otherwise you'll never get anywere, trust me I've tryed this before
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 20, 2004, 08:42:32 am
Oh... alright, alright. I'll make the docking bay for a Vasudan Aten, and you guys can do battle in there like a bunch of wild animals. :lol:

Anyway, I didn't plan on making the missions first, just making a test level in which you run around and view the models yourself. That way it would show you exactly what we've done as of late (at that time). So, the Vasudan Docking Bay will be the first level we make and it will be multiplayer. It WILL be included in that mission I described, only a more expanded version.

As for the campaign, why can't we make it like FS2 where you join multiple squads and perform missions for them? Eh? Think about it...
Title: Freespace 2: First Person Shooter
Post by: Drew on March 20, 2004, 01:22:45 pm
lets get basic gameplay down first....
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 20, 2004, 04:33:14 pm
Zero-G!
Title: Freespace 2: First Person Shooter
Post by: Flaser on March 20, 2004, 05:52:09 pm
I wonder if that happens how would anyone be able to play - ever tried karate underwater? Zero-G is like that except on a multitude level. (I wonder if that's proper English, but I can't help slipping recently...)
Title: Freespace 2: First Person Shooter
Post by: Drew on March 20, 2004, 07:59:10 pm
zero g + gravity boots

or jetpack
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 20, 2004, 08:00:36 pm
Ever play Heavy Gear 2?
Something like that would be good.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 20, 2004, 08:59:54 pm
nope, screens?

on second thought, Zero-g would be a ***** to pull off.
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 20, 2004, 09:29:22 pm
Check out the game, it's really good. You simply continuiously move forward, until you point somewhere and hit forward, then you'll go that way forever. That is, until you reach a solid object, which you'll then stick to, and can walk around on it. (There's also side-to-side movement)
Title: Freespace 2: First Person Shooter
Post by: Drew on March 20, 2004, 09:52:12 pm
This product is not intended for use with any version of the Windows operating system.

errr
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 20, 2004, 10:11:28 pm
Works for me. Try running in compatability ;)
Title: Freespace 2: First Person Shooter
Post by: Drew on March 20, 2004, 10:22:00 pm
XP has compatability for Linux programs? thats awfully counter intuitive
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 20, 2004, 10:56:37 pm
Moo. I think Zero-G gravity should only be present during Shivan ships where their gravity is, well, zero. Then we use gravity shizzle. But, when it comes to Terran or Vasudan transports, then its necessary to NOT use Zero-G, unless the ship was disabled is some way and the gravity went out.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 20, 2004, 11:45:49 pm
hey dude, remmeber Halfight? those marines we clearly anchored to the floor
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 21, 2004, 08:49:09 am
Quote
Originally posted by Drew
XP has compatability for Linux programs? thats awfully counter intuitive


Are you sure you have the right program? It's Windows 95.
Title: Freespace 2: First Person Shooter
Post by: Flaser on March 21, 2004, 01:46:42 pm
Quote
Originally posted by Drew
hey dude, remmeber Halfight? those marines we clearly anchored to the floor


Watch it once more. They were floating around the place during the initil boarding.

They used magnetic boots - you can actually see as they use them to calmp onto the ship's interior.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 21, 2004, 01:48:47 pm
yeah i noticed, but unless u can control individual arms like your own body, its hard to manuver in zero-g. but we could make nifty cutscens
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 21, 2004, 01:58:31 pm
So now people are starting to agree one something huh? Very good... :nod:

As for the Zero-G, we can clearly work this out whenever we get the game into its natural form. But until then, can we please stick to mission design, concepts, realistic set-ups and stuff? Zero-G shouldnt be introduced until we at least get 4 or 5 missions running. :nod:
Title: Freespace 2: First Person Shooter
Post by: Drew on March 21, 2004, 08:57:59 pm
eh, should this have UT style gameplay or slower gameplay like Ghost recon or Americas army.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 21, 2004, 09:28:26 pm
Not TOO slow, just, Half Life 2 kinda slow. Half Life 2 keeps the action up and going and kickin ass in its single player, with thinking, strategy, etc putting its play into the game. So, its not really definate, but, i'd say inbetween...
Title: Freespace 2: First Person Shooter
Post by: Drew on March 21, 2004, 09:57:49 pm
how do you know what gameplay is like? have u played the beta?
Title: Freespace 2: First Person Shooter
Post by: Ransom on March 22, 2004, 03:58:03 am
Do you think maybe on the missions where you encounter Shivans, the gameplay should switch to a more horrorish game such as AvP 2 (as the marine) or Doom 3, relying more on suspense? Personally I think that'd be cool, at least in some of the earlier Shivan missions.
Title: Freespace 2: First Person Shooter
Post by: Flaser on March 22, 2004, 04:43:41 am
Some Systemshock 2 like RPG elements could be lifted into gameplay.

Weapon skills for instance.

You should be able to use any weapon, and even hit with automatic weapons, but when you try a buckshot shotgun for the first time(in your virtual life), the thing should swing all around the place after each shot.

A sniper would be excelent with a sniping weapon, but he won't excel with the closecombat shotgun, while the pistol maniac could accuratly use a pistol (the others shouldn't be able to hit anything with the pistol beyond a small range) or use 2 of them in a close quartes fight.

No weapon should be useless - this would lead to Halo style tactical action.

The other is stats for the avatar - strengh, agility, edurance.

Strengh determines the ammount of stuff you can carry, agility your speed and how high you can jump (the ammount of damage you take when falling), endurance your HP and the damage you take from enviromental effects.

It shouldn't be a true "leveling" RPG model, instead you could be given choices to go on trainings between missions / campaigns (bootcamp ect.).

You shouldn't be able to raise the stats infinitly, furthermore high stats in one category would reduce the other two.

So if you're muscular and very strong (carry tons of stuff, and down a Vasudan in Hth combat) you won't be that fast, and all the muscles will lower your stamina faster (a Diablo 2 like stamina system. So the brute will be slow but steady.

The lieth runner could sneak up on anyone, but he won't be able to wield a chainsaw sword (too heavy) or carry a rocket launcher - an uzi/assault gun (squad weapon) is antoher story.

The enduring "middleman" won't be skipping around or haul a tank on his shoulders, but he would be able to run for the most ammount of time (not as fast as the sprinter) and wear down the opposition with a drown out cat and mouse hunt.
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 22, 2004, 09:17:19 am
And a shivan would have all of those things in max :nervous:

WHAT? :D
Title: Freespace 2: First Person Shooter
Post by: Drew on March 22, 2004, 09:56:36 am
i dunno flasher; i know some really massive dudes that can run their asses off

some of those beefy footbal players run alot faster than you would think.......
Title: Freespace 2: First Person Shooter
Post by: Flaser on March 22, 2004, 10:07:01 am
Yes you could max out both agility and stregh - but you won't be able to hold onto your toes longer than 30 minutes - and trust me if Halo is going to be fought Halo style - which is a lot better than some careless shoot 'em FPS around - you'd spends that much on a single level.

Shivans won't have all of those maxed - they will have higher stats, but you can make the player stronger, faster or more enduring Ghostavo - at a cost.

BTW stop calling me Flasher, Drawer unless you wanna draw out my stalking maniac character who will flash your mind with something lot more painful than nude photoes of your granny (no I'm not that uggly....so be polite and we can each go on our way).

A friend of mine gave me this idea - why is it that soldiers aren't as muscular as some of the body builders?

It's because muscles take energy to run, so an over-developed person won't be able to hold his line as long as a more scrawny but still well trained person.

So after a level of agility you get negative marks on both endurance and strengh, same goes for strengh and endurance.

You only have a couple of points to operate with when making a character, and will have moderate options to change his stats throught the game - well if this system is used.
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 22, 2004, 10:37:40 am
Quote
Originally posted by Flaser
- and trust me if Halo is going to be fought Halo style -  


oh, logic at it's best :D
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 22, 2004, 10:46:03 am
We arent trying to run an RPG here people. It's an FPS. If we can make it so that you can customize your loadout, then that should be tactial enough. At the moment, FS2 never was an RPG to lets not make it as such. :rolleyes:

The loadout should be enough to give you an FS2 feel, without the complex RPG system that we dont really need. Indeed, all the realism is put into effect here, but since when was FS2 realistic? I say, little to none. It's space, you have a big-ass armor suit on, you float around in Zero-G on a Shivan Starship, so, do you think the last thing someone wants to worry about is "Oh ****! I dont have high enough stats for my assault rifle!" when they are capping some NTF ass?
Title: Freespace 2: First Person Shooter
Post by: Drew on March 22, 2004, 11:00:58 am
Quote
Originally posted by Flaser
BTW stop calling me Flasher

so i should also stop calling Lightspeed Lightspeed, stop calling an0n, an0n and stop calling Bob Bob?
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 22, 2004, 11:15:59 am
His name is Flaser, not Flasher. There is no H dude...

Now back on topic folks. No RPG system, ok? Loadouts are good, RPG stats are bad... thats why there are classes, I guess... just like certain ships can carry certain weapons, and others cannot.
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 22, 2004, 11:41:17 am
Quote
Originally posted by Drew

so i should also stop calling Lightspeed Lightspeed, stop calling an0n, an0n and stop calling Bob Bob?


Oh, I wouldn't mind if you changed that for "lighty", "evil clone" or something along those lines :p

seriously though, his name is Flaser.
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 22, 2004, 12:12:23 pm
Lmao :lol:
Title: Freespace 2: First Person Shooter
Post by: Flaser on March 22, 2004, 12:55:29 pm
Quote
Originally posted by .::Tin Can::.
His name is Flaser, not Flasher. There is no H dude...

Now back on topic folks. No RPG system, ok? Loadouts are good, RPG stats are bad... thats why there are classes, I guess... just like certain ships can carry certain weapons, and others cannot.


I didn't want to make it into an RPG. It is an FPS. - However take a look at System Shock 2 - they had some nice elements that could add to gamplay, and I guess that's what really matters.

BTW as I said - youd should be able to use any weapon, but for some extreme things you'd need training to use them at their full potential. The way it was implemented in Deus Ex, except the crappy aiming.

Rifles, Uzis, Squadweapons - anyone can use them fairly well.
Extreme things are like:
-Minigun - it's not that easy to go around hauling one
-Swords and their kind - anyone can slash with a knife, but can you block a Shivan with it?:devil:
-Rocket Launcher - when did anyone ever see some commando use one, or run around the place with one?
-Sniper Rifle -  just because you can fire and achieve good results at a firing range, does it mean you can take down somebody 2 miles away?
-Pistols - ever tried to snipe with one? This is a specialty, a pistol is not for long range.

Also some weapons shouldn't be useable on the run. In Flashpoint this was a good point. However this wouldn't mean you can fire any weapon while moving around:
-Squadweapons, SMGs, autoshotguns - these things don't need very good aiming and were intended to be used will on the run to give firesupport to your group
-Pistols, Machineguns, Autorifles - you can fire them from the hip, but these won't be as accurate as otherwise, still weapons with a high ROF would still force the enemy to retreat.
-Rifles - these things are a ***** to use while running, but you can still manage while walking/stalking - same for rocketlauncher, grenade launcher.

The so called 'stats' I mentioned - the whole idea of a skill/stat system is to eliminate classes or loadouts.

That way you could customise your soldier.
Also if you want to eliminate any true RPG element, than there shouldn't be leveling in terms of stats - even skills if you ammend.

Let's take an example and show what I thought of:

I want a fast soldier, so I can get to places ahead of the team and scout around. I don't want heavy weaponry 'cause that would attract too much attention.

You have 5 skill points, each weapon specialty has 4 levels.

I pick pistol - 1, assaultrifle/SMG - 2, sword/knife - 2. Those are all light weapons.
I can still use any weapon, but I'm more adept at close-quarters weapons, and can use a pistol more efficiently if I run out of ammo.

I pick my 'stats' next: I have 23 stat points and each stat has a maximum of 10 and a minimum of 1. There are 4 stats: strengh, endurance, perception, agility. the base is 5 points for each and I have 3 points to spare.

I want a faster charactor so I up agility to 8 - a high stat, but I'm quite average otherway. I don't have to carry that much stuff, so I take 2 points from strengh which will be 3 - a civilian is this strong. I add it to perception - so it's 7 another high stat. Endurance of 5 is low for a close quarters fighter if I get shot, by truts my speed to ghost them instead get caught.

How will this affect gamplay, will I have to do any RPG-ish magin while playing and collect XP and whatsoever? NO.

It means I have chosen to be faster and hit more precisly with weapons. If you think this is unbalanced, mind you although I can use heavy weapons, they have a strengh requirement otherwise they will have negative effects, so I can't snipe the enemy with a badass autocannon.

Does this lead to the "I ain't have enough xxx.points to use that" situation? NO.
It merly means I have chosen to be more adept with light weapons which cause less damage, but don't slow me down. If there's a goddamn tank assaulting me, I can still drop my spare rifle and pistol and make just enough space for the bazooka. All I have to do is get in a sniping position, and remember to crounch while I fire the damn thing 'casue I'm not a towering hulk who can put up with its kickback.

The skills section only improves this philospy.

While I built a scout, I'm still capable of adding a wide range of assortments. I can be a ninja, who's the master of the silent kill, a sniper, who quickly gets in position, the cowboy, ect....ect.

Instead loadouts or classes I'm given just a bit more freedom to create my own style of playing and while it constrains me it also gives me a slight edge.

This is similar to what the classes where meant to achieve in Half-Life Team Fortress Classic.

You may either like the idea or not, but I just tried to explain it better than my last post.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 22, 2004, 02:13:29 pm
You're just adding a little bit of this and a little bit more of that to a project we dont even have completely designed yet. Team Fortress made it possible to have a great team game because no one could have every weapon, crappy or not. That's why you had classes so that THAT particular class of person could be used in THIS situation at a given time. If we keep it like FS2: fast-paced, objective based, tactical, and having certain ships being put into effect at certain situations. If you wanted to cut through with light infantry, use a specialist who can use a rifle and pistol and some other recon weapons.

If you want to tear ass through a whole squad of enemies, then get an Assault Trooper to just run through them with a minigun. That's why in FS2, if you want to intercept and kill someone, get a Perseus, or if you want to run it up against heavy enemies and cruisers, get an Ares or Eurinyes and then load it up with Kaysers. We dont have to add an ENTIRE new element of RPG-ness. That is good for games who like to focus around RPG elements.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 22, 2004, 09:44:41 pm
the only thing we really need to do is balance each weapon effectivly, give it good strengths and weaknesses.  User preferance will take care of the rest.

think of a minigun that is cursed by a massive ammmo suck, innacuracy, imobility but can kill 30 vasudans in 10 seconds.
Or a some dude with an pistol that can hit weak points in armor at long range could be just as effective, and you would have alot more ammo and mobility.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 22, 2004, 09:56:33 pm
That is why I made that WEAPONS CHART for you guys to use, hence:


SA-210: Heavy Arm Machine Rifle
Rounds: 50
Damage: Low
Delay: 0.5 Seconds
Reload Time: 8 Seconds
Accuracy: Low
Alt-Fire: Extreme Rapid-Shot (Accuracy is horribly reduced, while Delay is shortened)
Clips: 5
Title: Freespace 2: First Person Shooter
Post by: Fractux on March 24, 2004, 02:51:19 pm
Hey Tin Can this may interest you. Found it on HardOCP today:
Quote

Softimage|XSI For HL2:
This news actually came out yesterday, but the Softimage|XSI for Half-Life 2 download was only made available today. This is a full set of modeling and animation tools for creating model and content for Half-Life 2. The whole package is just over 160MB. The file is also available at ShackNews as well.

Whether you are a 3-D professional, a novice or just curious, the XSI EXP for Half-Life 2 guides you through all the features and functionality in SOFTIMAGE|XSI, and lets you actually output Half-Life 2 characters and models. From polygon modeling and lightning fast Subdivision Surfaces, to nonlinear animation mixing and interactive simulation and rendering, it is all here.


link 1: http://www.softimage.com/products/exp/hl2/default.asp
link 2: http://www.fileshack.com/file.x?fid=4649

Cheers!
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 24, 2004, 06:56:33 pm
Oh ****! I have a 56K modem! Someone grab it! Grab it please!
Title: Freespace 2: First Person Shooter
Post by: Drew on March 24, 2004, 10:47:18 pm
nice.....
Title: Freespace 2: First Person Shooter
Post by: neo_hermes on March 24, 2004, 11:19:07 pm
cool
Title: Freespace 2: First Person Shooter
Post by: Drew on March 25, 2004, 09:19:19 am
ill get it and take a look hehe

it requires a resolution setting my monitor cant handle o.o
1280* whatever
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 25, 2004, 07:16:32 pm
Oh wait, nevermind. I got a friend to download it for me, and he'll give it to me on a disk so I can upload it on my computer. This could be the start of all our models and weapons on the Half Life 2 conversion! YAY!
Title: Freespace 2: First Person Shooter
Post by: Drew on March 25, 2004, 11:40:16 pm
it looks like lightwave
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 26, 2004, 01:11:56 am
What does that mean?

I sure hope it isnt too hard to learn how to use.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 26, 2004, 04:42:19 pm
all i know is, i told it to make a cone and it did. I didnt even have to look for the button, it was right there in the ui.
i was impressed cuz most other progs i had to spend 10 minits actually finding the damn button that makes the cones...
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 26, 2004, 04:50:50 pm
Now that the tools are there - let's see the usual symptom of FS2->FPS conversions :D
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 26, 2004, 10:19:38 pm
Well... I would just LOVE to get to work on this project... but...

[rant] my ****ing "new" motherboard blew my ****ing power supply! now, I have to post on this **** computer, and also the fact I have to send it back and get a new one! And then, I'm probably going to have to go to some repair shop or computer store and then get them to put it in so it doesnt **** when it does it![/rant]
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 26, 2004, 10:46:19 pm
LOL That didn't take long ;)

j/k

Sorry to hear about the motherboard TC, and I do hope you manage to get it fixed soon
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 26, 2004, 11:47:22 pm
Me and my dad sodered the fuse off the power supply, and that thing is as shot-up as an executed Russian Spy. We think that by going to Radio Shack, getting a new fuse (8 watt, I think...) and then sodering it on there, we can use my old motherboard and get it running, send back the other one, get it replaced, go to Fry's, and then get them to install it.
Title: Freespace 2: First Person Shooter
Post by: Flipside on March 27, 2004, 02:06:46 pm
Sounds good, but be careful, the last thing you want to do is damage anything else!
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 27, 2004, 02:24:39 pm
I would only damage the power supply. We will test it on my old board, and if it runs then it runs. Then Ill get a replacement for the other MB and then get the guys at Fry's to put it in and see if it works. Then I'll be happy.
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 27, 2004, 07:18:38 pm
Quote
Originally posted by Flipside
Sounds good, but be careful, the last thing you want to do is damage anything else!


ahhh... yessss.... burnZor the computard..... :nervous:
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 27, 2004, 08:32:11 pm
Yes, well, I'm going to pay someone to do it for me. Ill have some models put up for you guys when I get the computer running again...
Title: Freespace 2: First Person Shooter
Post by: Drew on March 27, 2004, 11:58:25 pm
*goes off doodleing gun designs*
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 28, 2004, 05:16:14 pm
Show me what you come up with. In fact, get me something like this:

www.natural-selection.org

Go there, and have a look at the Terran weapons. I want them to be KINDA like that. Nothing TOO much like the weapons from the hallfight. Those are the shoulder machine guns.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 28, 2004, 06:02:41 pm
Quote
Originally posted by .::Tin Can::.
Nothing TOO much like the weapons from the hallfight. Those are the shoulder machine guns.

but there canon. Those guns would rock ingame.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 28, 2004, 06:09:12 pm
Here is a little something that I had in mind for the standard rifle. This is RIGHT OUT of Natural-Selection.org, but, dont copy it. Just try and come up with something little bit like it. Kinda, minic it in subtle ways...

(http://www.natural-selection.org/images/gl_final_thumb.jpg)
Title: Freespace 2: First Person Shooter
Post by: Drew on March 28, 2004, 11:36:35 pm
(http://www.descent-freespace.com/goodies/gallery/species/ada0002.jpg)

im sorry, i really wanna **** up some vasudans with this.
Title: Freespace 2: First Person Shooter
Post by: Sandwich on March 29, 2004, 01:18:11 am
Quote
Originally posted by .::Tin Can::.
Here is a little something that I had in mind for the standard rifle. This is RIGHT OUT of Natural-Selection.org, but, dont copy it. Just try and come up with something little bit like it. Kinda, minic it in subtle ways...

(http://www.natural-selection.org/images/gl_final_thumb.jpg)


Standard bull-pup design. Like this:

(http://www.israeli-weapons.com/weapons/small_arms/tavor/tar.jpg)
Title: Freespace 2: First Person Shooter
Post by: pyro-manic on March 29, 2004, 08:05:12 am
@ Drew: Hoo-ooh, yes!! :nod:
Title: Freespace 2: First Person Shooter
Post by: Ghostavo on March 29, 2004, 08:12:37 am
That's not a rifle... that's a portable hand TSlash beam cannon :nervous:
Title: Freespace 2: First Person Shooter
Post by: kasperl on March 29, 2004, 08:24:03 am
http://en.wikipedia.org/wiki/Steyr_Aug
(http://en.wikipedia.org/upload/0/0c/Steyraug.jpg)
Title: Freespace 2: First Person Shooter
Post by: Flaser on March 29, 2004, 01:55:27 pm
Quote
Originally posted by Drew
(http://www.descent-freespace.com/goodies/gallery/species/ada0002.jpg)

im sorry, i really wanna **** up some vasudans with this.


You may - but the Vasudan wielding a simple pistol (which is more like an big-UZI compared to a human hand) would shoot you in the fave multiple times by the time you brought the aimsight to bear.

When facing Shivans though,...you'll need firepower - badly need it. The trick would be being the first to fire - maybe someone will have to be the bait from the team. (Alien 3 anyone? :devil: )
Title: Freespace 2: First Person Shooter
Post by: magatsu1 on March 29, 2004, 02:36:24 pm
(http://www.uploadit.org/magatsu1/SA80.jpg)

Woooo! up the Brits. Best gun in Raven Shield.
Just don't use it in the desert.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 29, 2004, 04:43:38 pm
Quote
Originally posted by Flaser


You may - but the Vasudan wielding a simple pistol (which is more like an big-UZI compared to a human hand) would shoot you in the fave multiple times by the time you brought the aimsight to bear.

When facing Shivans though,...you'll need firepower - badly need it. The trick would be being the first to fire - maybe someone will have to be the bait from the team. (Alien 3 anyone? :devil: )

are you kidding? the that gun is interfaced with that eye thingy. All you would need to do is point your hand and shoot. Were thinkin FPS here. THis would probably turn out to be a regular health/armor system like half life and red faction....
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 29, 2004, 06:33:13 pm
True to that. But, we arent looking for an AUG here, just something sort of like it. Got any ideas guys? As soon as I get my old computer fixed and running again, I'm installing those half life 2 tools and getting my thing down because I really want to get this started... :lol:
Title: Freespace 2: First Person Shooter
Post by: Ace on March 29, 2004, 08:56:56 pm
Well I don't have any of the material on me, but off the top of my head the weapons from FS:FPS (set during the V-T war) included:

Terran
Ammunition Based (Caseless Collapsed Shell Uranium for the bullets, I forgot what was the caliber but Plasma had it written down, all of the ammunition was universal and could be used in every gun)
Automatic Pistol (Inaccurate automatic primary fire, accurate semi automatic alternate fire)
Heavy Assault Rifle (the one seen in the Hallfight Cutscene. Fully automatic, one idea being bounced around was a "replay" feature where secondary fires a TAG and the bullets redirect to the TAG bullet, sort of like the weapon in The 5th Element)

Energy Based (Uses Deuterium fuel cells to power the reactor)
GTW-X Banshee Rifle (A very large, cumbersome weapon, when fired it creates a high pitched shriek which can deafen civilians and those not using hearing protection, it effectively acts like a rocket launcher in most games)


Vasudan- Basically weapons designed for multiple use including melee as Vasudans are naturally strong and powered armor strengthens them even more so. Mainly designed for long range and short range combat only, with a definately lack of medium range weapons.
Ammunition Based
Sniper Staff (A very accurate rifle, as well as a sturdy bludgeoning melee weapon)

Energy Based
"Punch Daggers" (Similar to Katars, these daggers can be used for a melee attack or can be used for a raw short range energy discharge)

That's pretty much all I can remember at the moment. I know that quite a few more weapons were worked out.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 29, 2004, 09:07:20 pm
Well then, I guess we will have to incorporate all of that into or MOD now wont we? Good work.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 29, 2004, 09:25:15 pm
umm... looks like someone is already working on a doom 3 mod for FS2 ......

http://mods.moddb.com/834/

EDIT: i just sent an email to the mod contact refering him to the HLP
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 29, 2004, 09:28:31 pm
It seems he has "not had time to do it" and its at 0%. Then again, I'm not buying Doom 3. And personally, the community doesnt have the power to run Doom 3 unless your machine is high-end. 9700 or better, are the recommendations.

But then, we'll have a MOD for HL2 now then. That way we have a large community of people to try it out. Also, its bad-computer friendly.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 29, 2004, 09:33:41 pm
if hes not working on it anymore, maybe we can pick up some of the modles hes already done.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 30, 2004, 11:25:02 am
The question is, WILL it be compatable or not? Doom 3 is really intense looking, however, I think that we should be a little more responsive and try it from scratch. He might have missed something that we didnt. After all, we have that 5000X3000 picture thats extremely detailed of the Shivans, and also the Terrans and their weapons. Good stuff, if you ask me.

I'd like to try my luck at it first with the HL2 editor, and then if I make no progess we can ask if he still has the models available and if he could give them to us. It might be compatable, it might not.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 30, 2004, 12:17:03 pm
the mod leader is the head modler for a huge Hl2 mod therye working on. im sure he knows alot more then we do...
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 30, 2004, 04:50:25 pm
Then as soon as he starts lets get his ass over here, eh? :p

Alrighty then. Just, please, everyone, let me get my new motherboard BACK from NewEgg, get it installed from Fry's when I get a new power supply, and then get all my software reinstalled.
Title: Freespace 2: First Person Shooter
Post by: Ransom on March 30, 2004, 06:55:43 pm
Well if someone's already making a FS FPS using D3, even if they won't be working on it for a while, then it'd be better staying with the HL2 engine anyway - that way there's a FS FPS for low end computers and high end computers. I'm interested in both anyway. And again, Doom 3 does not require a 9700. It can run on a Geforce 2 MX, as I said before.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 30, 2004, 08:35:39 pm
Well basically they wont be able to see it as it was meant to be seen. Meaning, the graphics would suck when viewing it on a GeForce2 MX. That's why if we use Half Life 2 then the engine will be able to tolerate the models on low-end computers. But, I am not reverting from Half Life 2 to Doom 3. I dont have its editor, but I have the HL2 editor, and I plan to use it to its extent. Drew said its very easy to understand and use.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 30, 2004, 08:49:43 pm
Quote
Originally posted by Ransom Arceihn
Well if someone's already making a FS FPS using D3, even if they won't be working on it for a while, then it'd be better staying with the HL2 engine anyway - that way there's a FS FPS for low end computers and high end computers. I'm interested in both anyway. And again, Doom 3 does not require a 9700. It can run on a Geforce 2 MX, as I said before.



u know what? All the developers of new games say they can run on Geforce 2 MX. Halo devs bragged about Geforce 2 MX getting performance just as good as a 9600.  Yeah ****ing right. YOu *wont* know how good performace is until the game is released so all this stuff about HL2 getting awesome performacne is BS untill we have experienced it first hand.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 30, 2004, 08:53:26 pm
You know Drew, when a company BASES their ****ing engine around the fact that it SHOULD run on old machines, (keywords: BASES, SHOULD) then you kind of have to think its not just a company guarentee or marketing strategy. If they design the HL2 source code to literally RUN off old machines, then it will. No doubt about it. That was their FOCUS for the engine, as it was for the first one. I had a **** computer and it runs it JUST as well as my 9600 XT runs it.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 30, 2004, 08:55:21 pm
oh i assume you have "aquired" the beta test then?

and u know what? i can quote randy pitchford saying basically the same thing you just did. LIke it really mattered, i still have to run halo with pixle shaders off completly.  and i have a "midrange system"
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 30, 2004, 08:58:56 pm
Actually I have. You can go to bittorrent and get the file, you just have to wait for about a week to get it, even with DSL. But that is not the point. And I wasn't talking about the Beta, I was talking about the Original Half Life, how smoothly it ran on my old, crap computer, and how it ran equally on my new, super computer.

But as I said, the company BASED they making of the source code SO it could run on an old machine.

BTW: When did Halo come into this? I wasnt talking about Halo, at all. I dont know why people make up subjects and we argue about them stupidly. But if you give me that quote saying "this engine was made especially for old computers, where the source code was altered with coding so that it WILL run on old computers"
Title: Freespace 2: First Person Shooter
Post by: StratComm on March 30, 2004, 09:13:23 pm
Ideally, if you're going to design a game for a minimum spec system, you set those minimum specs and work from that.  However, there is only so much that can be done with a GeForce2 MX, and that peak was reached about a year and a half ago.  Halo is just as valid as HL2 in this argument because it's minimum specs were supposedly fairly low.  Using the same argument you're arguing now.  As has been pointed out, they weren't actually that low and people trying to run it on an older PC got some unpleasant results (I would know).  However, because HL2 is supposed to be DX9 native, and because it is designed to take advantages of optimizations for DX9 on high-performance cards, expecting it to play crisp and clean on an old comp is not realistic.  On the other hand, the original HL was designed on a lower end and as such had lower system speed and memory requirements to run at its best.  It still runs smoothly on faster machines, of course; there's nothing changed that would slow it down.  But you won't see the same transition on HL2 going the other way, no matter what Valve says or what that illegitimate beta seems to prove.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 30, 2004, 09:23:11 pm
Quote
Originally posted by .::Tin Can::.
Actually I have. You can go to bittorrent and get the file, you just have to wait for about a week to get it, even with DSL. But that is not the point. And I wasn't talking about the Beta, I was talking about the Original Half Life, how smoothly it ran on my old, crap computer, and how it ran equally on my new, super computer.

 Well it was released in 1998. Seriously, if you think HL1 is a barometer for HL2 performance your insane.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 30, 2004, 09:23:43 pm
Well then we'll just have to wait wont we? But its pointless to argue because I'm sticking with HL2 anyway...

And Drew, PLEASE learn to read more clearly damnit! I was using it as an example to show that Valve made a game that could run EQUALLY on both very low end machines and high end ones.
Title: Freespace 2: First Person Shooter
Post by: Drew on March 30, 2004, 09:31:22 pm
learn to write a little clearer. and learn some grammer while your at it.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 30, 2004, 09:36:08 pm
Be a tad more curteous and maybe I'll consider it.

I didn't go through elementry and middle school just for the hell of it Drew...
Title: Freespace 2: First Person Shooter
Post by: Drew on March 30, 2004, 11:41:03 pm
sounds like your teachers had a hell of a time putting you trough it
Title: Freespace 2: First Person Shooter
Post by: Ulala on March 31, 2004, 12:37:36 am
:rolleyes: Play nice. :)
Title: Freespace 2: First Person Shooter
Post by: Ransom on March 31, 2004, 02:31:57 am
I never said you should revert from HL2 to D3, I was just pointing out it runs on a Geforce 2 MX. Obviously you'd have to turn the graphics down a hell of a lot, so indeed you wouldn't see it as it's meant to be seen. And I do know D3 will run on a GF2MX, I've seen the alpha played using one - and that's an unoptimised program, so if it runs on those settings with the alpha it'll run on those settings in the final.

I agree with using the HL2 engine for this project, I was just pointing out that D3 doesn't require a Radeon 9700.

And can everyone stop insulting each other?
Title: Freespace 2: First Person Shooter
Post by: Lightspeed on March 31, 2004, 05:49:47 am
Quote
Originally posted by Drew
learn to write a little clearer. and learn some grammer while your at it.

sounds like your teachers had a hell of a time putting you trough it


Drew, Drew, Drew.... *hands out cookie box* ;)
Title: Freespace 2: First Person Shooter
Post by: Ferret on March 31, 2004, 06:35:25 am
Quote
Originally posted by Drew
learn to write a little clearer. and learn some grammer while your at it.
You need capital letters, sentences generally do not start with "and".

Oh, also... You're*.

;7
-------

On topic. Half-Life 2? Aaaahahahahahaha.......
Title: Freespace 2: First Person Shooter
Post by: Drew on March 31, 2004, 09:29:39 am
Quote
Originally posted by Ransom Arceihn
I agree with using the HL2 engine for this project, I was just pointing out that D3 doesn't require a Radeon 9700.

but it will require somthing better than a Geforce 2. Dont you realize most of the HLPs goers have TNT2s and Geforce 2s. Only a few actually have *good* cards. It would be alientating the fan base to make somthing they cant run.
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 31, 2004, 10:25:12 am
How about using an older engine, like UT2k3/2k4? Can run on more platforms, both have vehicles (2k3 didn't have them in stock maps, but they were there), and it's quite a modern engine, to say the least.
Don't forget all the free stuff out there, like Nebula, maybe OGRE, etc.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 31, 2004, 05:01:19 pm
We're using the HL2 engine. I'd much rather get to work on that instead of going out and then buying a copy of UT2004. I've got the HL2 tools to mess with it already on a disk, and so I'd rather get everything running again and then start working with the HL2 Modeling Tools. Drew says its much easier then he thought it would be, so I should be able to learn what to do fairly quickly during my easter holiday at least.

And Lightspeed, shut up...

As for you Ferrat, what's so funny about the HL2 Engine? Since everyone claims that "we know nothing about it" then no one is really in any position to judge...
Title: Freespace 2: First Person Shooter
Post by: jdjtcagle on March 31, 2004, 05:04:12 pm
You are one mouthy SOB that doesn't know when to stop
You remind me of charimistic or someone
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 31, 2004, 05:17:16 pm
You wanna talk about something or do you want to mouth off just like Lightspeed and Drew did?
Title: Freespace 2: First Person Shooter
Post by: jdjtcagle on March 31, 2004, 05:19:13 pm
I don't mouth off to anybody, I know how to act in a public place.
This goes know further, I'm sorry they mouth off to you, ignore it
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 31, 2004, 05:44:36 pm
Well lets try and stay on topic before this place gets closed.

Drew, any word on the D3 modeller or any progress yet on models that you might have made?
Title: Freespace 2: First Person Shooter
Post by: Ransom on March 31, 2004, 06:57:56 pm
Quote
Rebuttal originating from the wisdom of Drew

but it wilt require somthing better than a Geforce 2. Dont you realize most of the HLPs goers haveth TNT2s and Geforce 2s. Only a few actually haveth *good* cards. It would be alientating the fan base to make somthing they cant run.


Aye, hence why I said I agree with the using of the HL2 engine. But that's just my point, you wilt want something better than a Geforce 2 but you won't need to haveth a better card to play it.
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 31, 2004, 07:47:45 pm
when I say you needed a 9700 Pro to run it, I meant to run it at its default, intended graphical and performance uses.
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 31, 2004, 07:52:23 pm
Then thou doth make the mistake of believing that thy user-base shall be needing said graphics, in thy pursuit of enjoyment.

Damn this is fun :D
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 31, 2004, 08:00:07 pm
And in what way is it fun UT?
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on March 31, 2004, 08:03:17 pm
Because using the old tounge is a refreshing change from using thy modern counterparts :D
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 31, 2004, 08:04:10 pm
Aye, thou proveth a decent point. Sayeth I, we continue to keep thy system running as they vieweth it...
Title: Freespace 2: First Person Shooter
Post by: Drew on March 31, 2004, 09:08:22 pm
Quote
Rebuttal originating from the wisdom of .::Tin Can::.
Well lets try and stay on topic before this place gets closed.

Drew, any word on the D3 modeller or any progress yet on models that you might haveth made?

modles? who said i was modeling? i said i was *doodleing* gun designs. i dont have to explain the difference between doodling and 3d modling.

EDIT: this old english stuff is bull****
Title: Freespace 2: First Person Shooter
Post by: .::Tin Can::. on March 31, 2004, 09:13:41 pm
It is, indeed, starting to get on my nerves a little bit. However, since you had the editor I thought you might have been playing around with it. I'll have to see what I can come up with when i get the computer fixed. But what we should try to do is get the basic rifle, pistol, and the machine guns from Hall Fight finished first when we do this.
Title: Freespace 2: First Person Shooter
Post by: Fineus on April 01, 2004, 02:11:26 am
You guys are getting a fairly free reign with this, but don't start making utterances against the realm. Ye ken? :p
Title: Freespace 2: First Person Shooter
Post by: Ferret on April 01, 2004, 02:31:21 am
Quote
Rebuttal originating from the wisdom of Drew
EDIT: this old english stuff is bull****
You're wrong.

It's bull****eth.
Title: Freespace 2: First Person Shooter
Post by: Drew on April 01, 2004, 09:06:40 am
Drew
Naive

Haileth from: Georgia, USA


this had better not be a custom nametag....
Title: Freespace 2: First Person Shooter
Post by: Unknown Target on April 01, 2004, 10:09:24 am
If thou continue to protest so greatly, then it is my belief that it shall be :D :p
Title: Freespace 2: First Person Shooter
Post by: Fineus on April 01, 2004, 10:20:58 am
Stop spamming :p