Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on March 09, 2004, 07:36:05 am

Title: My odd multi bug
Post by: Lightspeed on March 09, 2004, 07:36:05 am
Some test data I collected today:

Click here! (http://www.penguinbomb.com/lightspeed/SCPTest/multibug.jpg)

it's red, it's evil, it prevents me from playing :(
Title: My odd multi bug
Post by: kasperl on March 09, 2004, 07:37:10 am
disable -timerbar in the launcher?
Title: My odd multi bug
Post by: Lightspeed on March 09, 2004, 07:39:53 am
:wtf:

I used it in order to gather that information? :p

its like "i tested RT's new texture code and xxx happened" - "turn off RT's new texture code" :rolleyes:

So, any coder got an idea what might be causing that huge red slow down, that only happens in multi, limits everything to 4 FPS, and makes the game messy?
Title: My odd multi bug
Post by: kasperl on March 09, 2004, 07:42:46 am
well, RT's tex code is listed as buggy.

j/k

i thought you thought the bars were the entire reason it was unplayable. turn it off, and use stats to see what amounts of mem are being used.
Title: My odd multi bug
Post by: Lightspeed on March 09, 2004, 07:44:13 am
have you actually looked at the link?

Believe me, I was smart enough to do that :p

Just figured it might be more info if i also posted the timerbar results.

Mem usage seems to be about the same in single and multiplayer but multi screws up whereas single player works flawlessly.
Title: My odd multi bug
Post by: kasperl on March 09, 2004, 07:45:45 am
yeah, i clicked the link, but this monitors brightness = 0, ergo, i didn;t see that correctly.

what kind of connection do you have?
Title: My odd multi bug
Post by: Lightspeed on March 09, 2004, 07:46:36 am
DSL.
Title: My odd multi bug
Post by: kasperl on March 09, 2004, 07:47:07 am
wierd.
Title: My odd multi bug
Post by: Lightspeed on March 09, 2004, 07:47:55 am
what's really weird is I can play on PXO without any problems :doubt:

It has to be something that's screwed with the SCP code.
Title: My odd multi bug
Post by: Kazan on March 09, 2004, 10:02:35 am
lightspeed: does this ocur in the latest build
Title: My odd multi bug
Post by: Kazan on March 09, 2004, 11:30:11 am
i have an idea what it was... posting a build in a few minutes
Title: My odd multi bug
Post by: phreak on March 09, 2004, 11:39:17 am
someone compiled in TIMERBAR_ENABLED.  i thought there was a way to supress it
Title: My odd multi bug
Post by: Lightspeed on March 09, 2004, 11:44:55 am
Quote
Originally posted by Kazan
lightspeed: does this ocur in the latest build


yes, it is still happening. It also makes some WAVs being loaded fubar (not only the ANI) - I sometimes get some odd screeching noises instead of the proper wave when i'm at 4 FPS with the bug.
Title: My odd multi bug
Post by: Lightspeed on March 09, 2004, 11:45:29 am
Quote
Originally posted by PhReAk
someone compiled in TIMERBAR_ENABLED.  i thought there was a way to supress it


simply dont tick the tickbox if you want it turned off.
Title: My odd multi bug
Post by: Kazan on March 09, 2004, 12:05:16 pm
I saw you testing, killed saburo's standalone... ug

i jusit posted a build - try it
Title: My odd multi bug
Post by: Kazan on March 09, 2004, 12:29:50 pm
PS: You're firewalled

if you have zone alarm you have to remind it of it's permissions when you change execs
Title: My odd multi bug
Post by: Lightspeed on March 09, 2004, 12:38:28 pm
Not exactly firewalled - routered.

Anyway:

I'll yet have to test actual host-client situations, but on my own host i just had a 15 minute game without any crash or bug :)

It seems you have cleaned out the bug. Some screenies as a 'reward': ;)

(http://www.penguinbomb.com/lightspeed/SCPTest/works4.jpg)

(http://www.penguinbomb.com/lightspeed/SCPTest/works3.jpg)

(http://www.penguinbomb.com/lightspeed/SCPTest/works2.jpg)

(http://www.penguinbomb.com/lightspeed/SCPTest/works.jpg)

On a sidenote, may I ask what was the problem?
I always prefer understanding why something happened / didn't happen :D
Title: My odd multi bug
Post by: Kazan on March 09, 2004, 12:40:54 pm
Multithread race condition

i took the sockets out of multithreaded mode - it wasn't required
Title: My odd multi bug
Post by: ChronoReverse on March 09, 2004, 01:04:42 pm
So my server got shot through the head?


Dernit, I knew should've enabled remote desktop.  I'll have to restart it when I get home.