Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on March 09, 2004, 07:36:05 am
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Some test data I collected today:
Click here! (http://www.penguinbomb.com/lightspeed/SCPTest/multibug.jpg)
it's red, it's evil, it prevents me from playing :(
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disable -timerbar in the launcher?
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:wtf:
I used it in order to gather that information? :p
its like "i tested RT's new texture code and xxx happened" - "turn off RT's new texture code" :rolleyes:
So, any coder got an idea what might be causing that huge red slow down, that only happens in multi, limits everything to 4 FPS, and makes the game messy?
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well, RT's tex code is listed as buggy.
j/k
i thought you thought the bars were the entire reason it was unplayable. turn it off, and use stats to see what amounts of mem are being used.
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have you actually looked at the link?
Believe me, I was smart enough to do that :p
Just figured it might be more info if i also posted the timerbar results.
Mem usage seems to be about the same in single and multiplayer but multi screws up whereas single player works flawlessly.
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yeah, i clicked the link, but this monitors brightness = 0, ergo, i didn;t see that correctly.
what kind of connection do you have?
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DSL.
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wierd.
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what's really weird is I can play on PXO without any problems :doubt:
It has to be something that's screwed with the SCP code.
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lightspeed: does this ocur in the latest build
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i have an idea what it was... posting a build in a few minutes
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someone compiled in TIMERBAR_ENABLED. i thought there was a way to supress it
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Originally posted by Kazan
lightspeed: does this ocur in the latest build
yes, it is still happening. It also makes some WAVs being loaded fubar (not only the ANI) - I sometimes get some odd screeching noises instead of the proper wave when i'm at 4 FPS with the bug.
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Originally posted by PhReAk
someone compiled in TIMERBAR_ENABLED. i thought there was a way to supress it
simply dont tick the tickbox if you want it turned off.
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I saw you testing, killed saburo's standalone... ug
i jusit posted a build - try it
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PS: You're firewalled
if you have zone alarm you have to remind it of it's permissions when you change execs
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Not exactly firewalled - routered.
Anyway:
I'll yet have to test actual host-client situations, but on my own host i just had a 15 minute game without any crash or bug :)
It seems you have cleaned out the bug. Some screenies as a 'reward': ;)
(http://www.penguinbomb.com/lightspeed/SCPTest/works4.jpg)
(http://www.penguinbomb.com/lightspeed/SCPTest/works3.jpg)
(http://www.penguinbomb.com/lightspeed/SCPTest/works2.jpg)
(http://www.penguinbomb.com/lightspeed/SCPTest/works.jpg)
On a sidenote, may I ask what was the problem?
I always prefer understanding why something happened / didn't happen :D
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Multithread race condition
i took the sockets out of multithreaded mode - it wasn't required
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So my server got shot through the head?
Dernit, I knew should've enabled remote desktop. I'll have to restart it when I get home.