Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Kazan on June 12, 2001, 11:39:00 am

Title: _MY_ POF to COB code.
Post by: Kazan on June 12, 2001, 11:39:00 am
I'm not talking about that console bug fix of  Krueger's code.  In the last two days I wrote POF CS's POF to COB code.

Full Textures
All LODs
Full Hierarchy

enjoy  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon (//"http://freespace.volitionwatch.com/babylon")

Alliance Productions
http://alliance.sourceforge.net (//"http://alliance.sourceforge.net")

Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
Title: _MY_ POF to COB code.
Post by: Jabu on June 12, 2001, 11:48:00 am
YEEHAW!

Sorry... a slight burst of excitement  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

[This message has been edited by Jabu (edited 06-12-2001).]
Title: _MY_ POF to COB code.
Post by: Kazan on June 12, 2001, 11:52:00 am
actually for sanity i didn't completely preserve the hierarchy, but it's just a matter of moving the debris to under lod0 and making the secondary lods children of lod0 renamed to detail# [or top level if you want to use PCS's SCN to POF which runs on the same code as POF to COB] and all the lods and debris are initially the children of a group named "FreeSpace Model"

oh and it'll take a minute the first time TrueSpace loads the model... it's culling unneeded information and generating additioal info [and locating the textures]

just immediately save it and you'll never have to do that again

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")

Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")

Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
Title: _MY_ POF to COB code.
Post by: Snipes on June 12, 2001, 06:09:00 pm
Hehe, will this work with the boadicea? it never registers as having LODs in Kreuger's tools...

[This message has been edited by Snipes (edited 06-12-2001).]
Title: _MY_ POF to COB code.
Post by: Kazan on June 12, 2001, 06:12:00 pm
it's only suppose to be able to select cobs... the save code isn't .scn clean because i didn't write support for writing chunks that are in .scn's that are not in COBs.. and out of 30 some common chunks and a few more for .scn's i only needed to read 4 chunks common to both

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")

Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")

Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
Title: _MY_ POF to COB code.
Post by: QXMX on June 12, 2001, 06:29:00 pm
Where can it be downloaded?

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.....File not found....please enter password

Co-Creator, GroundZero ("http://www.subspacezero.com")
ICQ# 117983680
Title: _MY_ POF to COB code.
Post by: Kazan on June 12, 2001, 06:32:00 pm
tis part of the All Pro FS2 Kit

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")

Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")

Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
Title: _MY_ POF to COB code.
Post by: Jabu on June 12, 2001, 06:42:00 pm
And the Orion converts fine now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

It's time to get making some renders.
Title: _MY_ POF to COB code.
Post by: Kazan on June 12, 2001, 07:46:00 pm
that .01 is because of your bug report

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")

Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")

Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
Title: _MY_ POF to COB code.
Post by: QXMX on June 12, 2001, 08:19:00 pm
 
Quote
Originally posted by Kazan:
tis part of the All Pro FS2 Kit


Thx.  I've been wanting to make a modification to the Orion for some time now  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



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.....File not found....please enter password

Co-Creator, GroundZero ("http://www.subspacezero.com")
ICQ# 117983680
Title: _MY_ POF to COB code.
Post by: QXMX on June 12, 2001, 08:36:00 pm
Sweet util Kazan.  All of the LODS at once will be very helpful.  Master Craftsmanship  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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.....File not found....please enter password

Co-Creator, GroundZero ("http://www.subspacezero.com")
ICQ# 117983680
Title: _MY_ POF to COB code.
Post by: Kazan on June 12, 2001, 09:27:00 pm
thanks, i was suprised that it only took 2 days [prolly about 4 or 5 hours per day] to write

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")

Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")

Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
Title: _MY_ POF to COB code.
Post by: Ace on June 12, 2001, 09:54:00 pm
Does it have TS1 support? Since .cob-.pof was originally written due to TS1's being a free download....

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
Title: _MY_ POF to COB code.
Post by: Kazan on June 12, 2001, 10:00:00 pm
major negatory... same support rules at the cob importer since it's the same object class

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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")

Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")

Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
Title: _MY_ POF to COB code.
Post by: Bobboau on June 17, 2001, 12:58:00 am
there is a bug with the axes of subobject, they are placed at the center of the model, that is pof2cob convertion.

it would also be nice if there could be an options section for setting defaults like the default directory for opening/saveing pofs, even better would be if it could remember the last directory it looked in for something.

and were is the documentation for turret auto generation

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Bobboau, bringing you products that work.............. in theory
Title: _MY_ POF to COB code.
Post by: Snipes on June 17, 2001, 07:22:00 am
When you convert a small fighter to cob, or any other ship using one texture file for that matter, the UV is messed up. I have a herc, Herc II, and myrmadon with misaligned skins...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) I also have a SFr Asmodeus with misaligned skins  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: _MY_ POF to COB code.
Post by: Bobboau on June 18, 2001, 01:09:00 am
the UV is flipped,

and I think he's on vacation, anyone know when he'll be back

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Bobboau, bringing you products that work.............. in theory
Title: _MY_ POF to COB code.
Post by: PSYCHO on June 23, 2001, 12:23:00 am
sounds great he better get back soon  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Got to be Psychopathic to use TS
United Space ("http://freespace.volitionwatch.com/us/dowabout.shtml")