Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on March 09, 2004, 04:24:21 pm

Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Lightspeed on March 09, 2004, 04:24:21 pm
First off, i'm using Kazans latest net test build.

(http://www.penguinbomb.com/lightspeed/Screenshots/otherbugs.jpg)

In addition to that, any shield hits will NOT render. The shot will 'vanish' in the target, shield sound will be played. Shields work normally but the effect simply isn't there.

This happens both single & multiplayer.

Could you please try fixing this for the next build(s)?
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: RandomTiger on March 09, 2004, 04:35:47 pm
I'll look over my stub changes tomorrow and see if this is my fault.
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: RandomTiger on March 09, 2004, 04:39:16 pm
Hmmm.. a quick test of my build just after I committed the stub code is normal and doesnt show any of this oddness.
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: QuantumDelta on March 09, 2004, 04:57:25 pm
Also, is it just me or is the external camera controls a little buggy?

A) Speech wont "trigger to play(it will play though)" whilst you're outside the ship (easily checked in TSM missions)
B) what's up with the camera distance to the myrm... is the myrm being rendered bigger or something.....?
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: ChronoReverse on March 09, 2004, 05:00:37 pm
Man, when the standalone server crashes, it crashes pretty hard.  It took a few minutes for task manager to show up so that I could kill the process @@.  All the while it's eating up 100% cpu.
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Lightspeed on March 09, 2004, 05:35:40 pm
2 more bugs:

- Non-default ship thruster bug. STILL IN THERE :rolleyes:

- transparent support ship (oddness)
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Kazan on March 09, 2004, 06:16:30 pm
chrono: i'll have to debug a standalone
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Bobboau on March 09, 2004, 06:33:31 pm
I want someone to make up a list of all ships/weapons/models in general that are haveing incorect textures loaded, and if posable the names of the textures wich are being misloaded, if I get this I can make exceptions for those textures so they load the texture before the animation.
or I could just put it back the way it was
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: ChronoReverse on March 09, 2004, 06:52:27 pm
Helios and Trebuchets both have this problem.
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: QuantumDelta on March 09, 2004, 07:01:19 pm
Easiest way to test is to enter the cheat codes (it's http://www.volition-inc.com or was it freespace2.com? O.o and then certain buttons to change weapons?) I'll test'em like that if someone doesn't beat me to it (got some stuff to do tonight but might get it done by tomorrow evenin (GMT))...
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: redmenace on March 09, 2004, 08:52:53 pm
Quote
Originally posted by Bobboau
I want someone to make up a list of all ships/weapons/models in general that are haveing incorect textures loaded, and if posable the names of the textures wich are being misloaded, if I get this I can make exceptions for those textures so they load the texture before the animation.
or I could just put it back the way it was

hygea support ship renders half transparent.
one of the torpedos render with with an animation. I am not sure what the name of it is.
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Bobboau on March 09, 2004, 08:57:32 pm
hygea is loading a peice of interface art
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: phreak on March 09, 2004, 09:00:36 pm
so is the helios :wtf:

Code: [Select]

ANI support1 with size 24x24 (25.0% wasted)
but I did find support1.ani, with 1 frames, and a rate of 30
ANI support1 with size 24x24 (25.0% wasted)
but I did find support1.ani, with 1 frames, and a rate of 30
ANI support1 with size 24x24 (25.0% wasted)
but I did find support1.ani, with 1 frames, and a rate of 30
ANI support1 with size 24x24 (25.0% wasted)
but I did find support1.ani, with 1 frames, and a rate of 30
ANI support1 with size 24x24 (25.0% wasted)
but I did find support1.ani, with 1 frames, and a rate of 30
ANI support1 with size 24x24 (25.0% wasted)
but I did find support1.ani, with 1 frames, and a rate of 30
but I did find support1b.ani, with 1 frames, and a rate of 0
but I did find support1b.ani, with 1 frames, and a rate of 0
but I did find support1b.ani, with 1 frames, and a rate of 0
but I did find support1b.ani, with 1 frames, and a rate of 0
but I did find support1b.ani, with 1 frames, and a rate of 0
but I did find support1b.ani, with 1 frames, and a rate of 0
but I did find support1c.ani, with 1 frames, and a rate of 0
but I did find support1c.ani, with 1 frames, and a rate of 0
but I did find support1c.ani, with 1 frames, and a rate of 0
but I did find support1c.ani, with 1 frames, and a rate of 0
but I did find support1c.ani, with 1 frames, and a rate of 0
but I did find support1c.ani, with 1 frames, and a rate of 0
but I did find damage.ani, with 1 frames, and a rate of 0
ANI support1.ani with size 24x24 (25.0% wasted)
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Bobboau on March 09, 2004, 09:21:05 pm
manny of the mesages in the texture loading thing for the modle loading thing are backwards
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Taristin on March 09, 2004, 09:21:15 pm
:wtf: The helios is displaying the techroom ANI...
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Bobboau on March 09, 2004, 09:26:36 pm
yeah, becase the texture on the model has the name of some interface art, that's why I had it load ani's second not first origonaly
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: LAM3O on March 10, 2004, 12:24:47 am
Looks cool to me
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: phreak on March 10, 2004, 12:26:43 am
so what do we have to do? rename the maps and put them in a VP?
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: RandomTiger on March 10, 2004, 12:55:00 am
Whats going on?
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: kasperl on March 10, 2004, 04:59:15 am
fire up a new build and shoot a cyclops/helios, that's what's going on.
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Bobboau on March 10, 2004, 08:30:53 am
eesh.. how many times do I have to explain this, I changed the load order of animated textures so it would be easier for people to assign animated textures to ships but upon doing so I caused sevral exsisting models to load interface art instead of there normal textures, becase that interface art has the same file name, I need a list of all the models that do this so I can hack in a fix for it, or just put it back the way it was before
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: ChronoReverse on March 10, 2004, 10:32:46 am
Um, I'll ust re-iterate.  Trechuchet, Helios, Cyclops.
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: phreak on March 10, 2004, 11:36:03 am
and hygeia
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: SA22C on March 10, 2004, 01:35:48 pm
so that's what the Helios torpedoes are doing...

I thought is was a Lightspeed weapon effect... :wtf:
Title: Bugs in the latest nettest builds - single & multiplayer
Post by: Trivial Psychic on March 10, 2004, 02:01:50 pm
I was using the TAG-B pof as a bomb and had that same texture problem too.  I'm also using the TAG-C as a bomb, but I haven't been in the situation where I have targetted it yet.

Later!