Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starks on March 09, 2004, 09:56:54 pm
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(http://server5.uploadit.org/files/llivinglarge-buggy.JPG)
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I'v been meaning to mention that
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i noticed that a while ago.. don't look at me for the cause
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/*looks at Kazan for the solution*/
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rotfl!
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Originally posted by Bobboau
/*looks at Kazan for the solution*/
:lol:
I've been meaning to mention that one too. I guess we're all forgetful :)
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Forgot to mention... that I fixed that already. "Closed" and "Restricted" are supposed to be commented out in multiui.cpp. There are only supposed to be 10 buttons on that screen, not 12.
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taylor: ok - i can take cvare of that easily
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Originally posted by Bobboau
/*looks at Kazan for the solution*/
kaz = slacker
:rolleyes:
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Originally posted by Drew
kaz = slacker
:rolleyes:
And you're working so hard on the code, right? Let's see you do the things he's doing, plus manage a real life :rolleyes:
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RealLifeā¢
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Originally posted by J3Vr6
And you're working so hard on the code, right? Let's see you do the things he's doing, plus manage a real life :rolleyes:
*removes bug from J3Vr6's ass*
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So THAT'S where I left my car keys!
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fixed - it highlights the wrong text right now - but that is a nitpick that im not going to deal with till later
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Kazan: just make sure to set MULTI_SG_NUM_BUTTONS to 10 and renumber the other button #define's after MSG_OPEN_GAME by -2 (commenting out MSG_CLOSED_GAME, MSG_RESTRICTED_GAME). Comment out the, at least two each, code blocks for MSG_CLOSED_GAME and MSG_RESTRICTED_GAME that show up later in the file. This will get rid of the extra (non-visible) buttons and hot spots so that the highlights will be right again.
The bad thing is that I know to do all of that from memory. I think I've played with the interface code a bit too much since all of it seems completely normal and good to me now. Think I should seek professional help? ;)
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lol :D
i'll be as intimate with the interface code soon too - i have to write custom display classes for text
nice postcount btw - 69
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Kazan, I just realized that this is still a problem. The buttons are screwed up so that you can't create a game (Accept == Help). Also in game_hacked_data() the file handle (tvalid_cfg) isn't checked for NULL before being read. If this file doesn't exist (ie. if the PXO stuff isn't used) then the game crashes. I can go ahead and commit fixes for this if you don't have something ready yet.
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go ahead and fix them taylor
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Done.