Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: Hippo on March 10, 2004, 02:22:58 pm

Title: High Poly Tie Fighter (Image)
Post by: Hippo on March 10, 2004, 02:22:58 pm
By KARMA once again, the high poly Tie Fighter:

Talk about it... Ask questions about it... Think about it... Look at it...
Title: High Poly Tie Fighter (Image)
Post by: Hippo on March 10, 2004, 02:24:35 pm
#2:
Title: High Poly Tie Fighter (Image)
Post by: J3Vr6 on March 10, 2004, 02:25:00 pm
Pretty, but it looks really blurry...
Title: High Poly Tie Fighter (Image)
Post by: Hippo on March 10, 2004, 02:26:30 pm
its the jpg itself...
Title: High Poly Tie Fighter (Image)
Post by: c914 on March 11, 2004, 02:47:35 am
ive download him but ony saw in Model viver and look very good.
But for me he is to hi poly:doubt:
Title: High Poly Tie Fighter (Image)
Post by: KARMA on March 11, 2004, 03:52:12 am
well, it isn't that high poly (~1200 triangles), consider that I made only some minor modifications to the TF I did for vanilla fs2:)
Title: High Poly Tie Fighter (Image)
Post by: Admiral Nelson on March 11, 2004, 10:12:54 am
Very nice... :yes:

Perhaps post a bigger JPG?
Title: High Poly Tie Fighter (Image)
Post by: Hippo on March 12, 2004, 08:30:16 am
when i get home, i'll put up  1024x768... (lvlshot'ed of course)
Title: High Poly Tie Fighter (Image)
Post by: Setekh on March 12, 2004, 05:52:31 pm
That's fantastic - KARMA made and textured that whole thing himself? :eek2::yes: I can't wait to see in-game.
Title: High Poly Tie Fighter (Image)
Post by: Knight Templar on March 14, 2004, 08:48:45 pm
Looks beautiful.
Title: High Poly Tie Fighter (Image)
Post by: Bobboau on March 14, 2004, 10:36:18 pm
are the spokes in the little wing thingys modeled in, cause I think they should be.
Title: High Poly Tie Fighter (Image)
Post by: KARMA on March 15, 2004, 04:44:36 am
ehm.. spokes? If you mean the grey struct of the solar panels no, it isn't extruded.
I think that in the (far) future I'll remodel those ships cause I'm not 100% satisfied.
Those are my very first 3d model, I made em when I didn't even know exactly what an uvmap is,  I'm just optimizing those models for HTL, adding some elements and removing some visual weirdness.
For the future I'd like to rebuild those ships using better strategies, I'd like for example a more rounded cockpit with a spherical uvmap instead of 2 planar uvmaps (which cause some distorsions), and more detailed solar panels, but for the moment they'll stay as they are
Title: High Poly Tie Fighter (Image)
Post by: TopAce on March 15, 2004, 04:58:28 am
If you ask me, modelling those 'spokes' is redundant. You will not be able to see it right in the middle of a sharp dogfight.

But since modelling is not my business, you can consider this post simply as an opinion.
Title: High Poly Tie Fighter (Image)
Post by: KARMA on March 15, 2004, 05:04:14 am
while I don't like poly-wastings, in this case it'd give to the solar panels a better lightning, which would be noticeable from distance
Title: High Poly Tie Fighter (Image)
Post by: TopAce on April 09, 2004, 11:50:49 am
Yeah, and it would look better if you collide it.
Title: High Poly Tie Fighter (Image)
Post by: Flaser on April 10, 2004, 01:00:11 pm
Excelent.

I have to disagree with any sceptic opinion about the "usefullness" of these details.

It is especially DURING AN INTENSE dogfight when I realise things like this. Time slows, and things seem to freeze in time - this would be even more apparent if the game were a little harder collision wise so you'd have to be flying more carefully.
Title: High Poly Tie Fighter (Image)
Post by: Vanguard on April 16, 2004, 03:37:35 am
Looks very nice!  Its about time that FS2 got its own Star Wars conversion.