Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fozzy on March 11, 2004, 04:02:33 am

Title: Ugly Turrets
Post by: Fozzy on March 11, 2004, 04:02:33 am
I just been thinking that when a new cap ship jumps in all its turrets are in line.

would it be too much codeing to have them all move back to thier jump in posisions, when the ship jumps out or when the guns dont fire for a period of time.

chears for reading this :)
Title: Ugly Turrets
Post by: kasperl on March 11, 2004, 05:09:59 am
you mean that they should point straight up/down?

that was something that was discussed, and the coders said it was too hard, IIRC.
Title: Ugly Turrets
Post by: diamondgeezer on March 11, 2004, 09:46:50 am
OK... I know we've discussed havinging the turret positin set in the model file... but what about setting the turret positions in FRED? Just a random idea :)
Title: Ugly Turrets
Post by: Flaser on March 11, 2004, 12:30:55 pm
/non-programmer thought/ since force rotate subsystem already exists I guess there could be a way... /non-programmer thought/