Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Arculis on March 12, 2004, 07:42:21 pm

Title: Different LODs using the same UV map
Post by: Arculis on March 12, 2004, 07:42:21 pm
I understand how to texture models using Lithium Unwrapper alright, but I don't understand how you can get different levels of detail, based on the same model, while using the same texture for each model (or resized versions of them).  Is there some way to do this, or do you just have to create individual textures for each level of detail?
Title: Different LODs using the same UV map
Post by: HotSnoJ on March 12, 2004, 08:36:57 pm
You just need to map the lod somewhat like you did lod0. That's all.
Title: Different LODs using the same UV map
Post by: KARMA on March 12, 2004, 09:03:59 pm
just start with already uvmapped lod0 and weld verts to reduce pcount and remove details.
Some uvmaps will get screwed but if you know what to do you won't have much new uvmapping to do