Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 12, 2004, 11:10:46 pm
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I just had a thought
Taylor - how is the FS2 Linux PowerPC support... think we can squeeze it inside 40 megs :P
Actually I dbout it would run ... but it's a funny thought that it would be possible to get it running... lol :D
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"to target the nearest turret firing on you, press aabxyaab"
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how is the FS2 Linux PowerPC support
Lacking good hardware 3D support to know for sure but it does work. The last bit is the networking stuff that I'm working on now. The game is going to be fully supported on PPC though.
think we can squeeze it inside 40 megs
Of RAM? Hell no! :lol: Actually though, without 32-bit texture support, it uses about 200 meg and with some better memory management could be cut down a good bit but I doubt below 100 meg in mission.
I know that SDL support the Dreamcast and I believe the PS2 so it should be possible. It would deffinitely be fun that's for sure. :D
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while we're on this topic, i am going to ad a spam post about an idea i have been p1mping for years.
Knoppix Disk with FS:SCP.
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Knoppix Disk with FS:SCP
I am looking into this by the way, Knoppix DVD with a full and ready to use install of FSO on it. I'm pretty sure that the Freespace 2 license would allow this if not sold but I'm not sure if the Knoppix license contradicts this or not. I'm going to try and get a working DVD going this weekend. Using a CD isn't really an option though since there isn't really a way to swap disks that I know of and it's never going to fit on one, unless it's a demo version.
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considering the EULA for FS2 says you can distribute it to friends :D
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Questionable.
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Inquisitor: i could have sworn i saw a thread here on HLP that someone quoted the part of hte EULA that said that
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Taylor: FS2 without voice, music and CB anis is 250megs rarred.
would it be possible to rip out KDE along with all the other programs? Also, would this require less, more, or equal amounts of RAM?
but if you get a DVD image ready, i might be able to get a DVD burner, and start distributing this among friends.
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on a DVD you have plenty of room for a full fs2 install
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yeah, but not every computer has a DVD drive, and DVD burners are even rares. so if we could fit something on a CD, even just a multi client, it would be very nice for LAN party's and stuff.
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I'll try it both ways, a full DVD version and a cut down CD version. If all of KDE and assorted programs, OO.org, graphics, development, and some language options are removed then it should fit on a CD. I'll remove as much as possible to get as much of the game on a CD. Won't be everything but plenty to still be fun. Downloading these would be horrible so I could burn a DVD and a CD (that's a as in one set, not for everybody) and mail it to whoever wants to make copies of them.
As for RAM kasperl, it's really going to need (minimal) 256Meg for 16-bit color and 512Meg for 32-bit color textures. Knoppix doesn't have the benifit of swap so it's all got to be in RAM, plus you're going to need some of it for a RAM disk for /home and for writeable game files (pilots, config files, etc.). nVIDIA drivers for hardware 3D is also something that has to be considered, as well as newer ATI drivers. Also X could end up using 100Meg after the game has been running for a while.
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would it be possible to throw all the pilot files and the multi config files on a floppy?
and IIRC Knoppix is able to put a temp file on a FAT partition, could this option be used?
edit: would this be considered warez?
if not, i might ask/beg/bribe/blackmail an0n into hosting these.
Also, would there be sapce on the DVD for some MODs?
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Download is an option taylor, just make a BitTorrent and we can share the load (at least for the CD-version this shouldn't be a problem) Things would be even better if we were to arrange a timeframe to download it (the more downloaders at any given time the more the load is shared among them)
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I think An0n would be more inclined to host it if it was illigal
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no, is host as a rather strict no warez policy, and even he has is smart moments.
also, he already refused, something about raping bandwidth......
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...er...would it be possible to...*thinks how to word it*...make it into a "Star Wars: Rogue Leader" like game? You could have both Space and surface bombardment missions...and missions that take place in more than one area. Plus the "SW:RL" engine is...fairly good (several thousand polies per ship...)
Just an idea...:)
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We're kinda drifting of here... it was about gamecube -onto- knoppix distro.
@Kasperl (raping bandwidth...) that's exactly why a BitTorrent distro of the thingie would be wonderfull, sharing the bandwidth-load.
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well, i can't really get BT to work over here, but we could spread something i gues....
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I was saying that interpretation was questionable, and there is also a "we can change our minds at any time" clause last I checked ;) Which I am sure they have ;)
HOTU took down their distro, so that implies that somethign is up with being able to "distribute" the whole ball of wax.
I wonder if Interplay will return my emails now that they have re-released...
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only one way to find out.
but if i remember the exact clause correctly, we're ****ed either way, because it contained a paremeter about "distributing the 3 discs in the exact form". meaning no rips, and no Knoppix jokes. this is all speculation however, and i want either a lawyer or someone from interpay who isn't a helldesk geek to answer the question.
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Knoppix DVD :D
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But any change in law can't be retroactive, Inquisitor. So if you've distributed the game to all your friends before they "change their minds" there is no legal recourse against you or your friends.
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correct, but after they changed it, you'd be forced to destroy any copies.
and Kazan, i remember pretty clearly that they used the 3 unchanged disks part, making a DVD would mean changing the format from 3 to 1 disk, and could be argued as in violation of the EULA.
if Interplay would do so is another matter entirely, but that doesn't mean that webhosts, schools and Gamespy would risk it.
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why don't we just make the disk and worry about the legality of distributeing it later, if we have the disk I can take it places and show off the game to people.
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fine with me, i am playing devils advocate here, because someone is going to ask these questions, and i'd like to have the answers ready by the time they do.
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As i mentioned in an other thread "(FS-genarl/ftp blah):
Well from the link to the store i get that it is a
(emphasis) One-Time-only-special-now-only-"20th-aniversary"-2000-copies-only-edition
i hardly call that a re-release...(/emphasis)
And since it is still available i guess the mainstream audience isn't really getting warm for it. (still in stock) I think (but now we should hop over to "FS-legal") that this whole issue should be settled once and for all. rights from vol.inc. to interplay to these and yonder...*sigh* may or may-we-not suply the game-data files with the program which is so honorfull made by the freespace community.
Now i hope on an opinion from you. I think there is even an open source oppertunity here. Let interplay/vol.inc do what they are good at: releasing games: make NEW game data, a story, video and audio. Then they release a new game with the FS engine. They benefit from a still strong game engine and we benefit from what they inject in FS. (as in the Mac-Safari vs. Konqueror case where Apple made many updates/optimizations and injected those back into the KDE-Konqueror engine)
As it is now it is way to vague about "who" "what" "when" "why" or "why-not"
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Whether it's distributed or not I still want to get this thing working. How and if it gets passed around is something to work out but isn't something that I'm going to worry about for now.
As far as a 3 disc rule the game was available on DVD at one point. If the license of the DVD version is different then I know people who have that version.
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problem solved, in that case.
as i said, i was only playing a devils advocate, to prevent any issues later.