Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Arculis on March 13, 2004, 01:48:33 pm
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This might be a bit beyond the scope of what this forum is for, but I'm hoping someone here has a solution. I spent all last night building a model for a ship with all the different LODs, debris, shields, and thrusters. After saving them all in .dxf format, I opened Truespace3 and imported them only to realize that Truespace3 doesn't keep the size or positioning of the objects after they're loading. So I end up with huge chunks of debris and thruster plumes that aren't the least bit aligned with the rest of the model.
97.6% of my 3D modeling skills are in Blender, and spending a while learning to use Truespace3 just so I can give up on ship building due to some other impossible task that I'm bound to encounter in the future doesn't inspire me. I'd like to know if anyone has a way to convert blender models in any format to truespace models while keeping the size and positioning where they're supposed to be. Or should I just give up and go find another game to mess around with?
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did you try 3d exploration?
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Its only a 30 day trial, and I can't find anywhere to download it either.
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uhm, look up Aldo_14's posts, and go to the CoW website linked by the red avatar. it has a link to an old version somewhere, after the 30 days run out you;re limited to one render or 4 files per time, after that, you have to shut down and restart the program.
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When you reinstall you have the 30 days back??:)
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No limitations on the 1.4 version I use.
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You tell me where to get it and I'd be happy to try it out.
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www.google.com :rolleyes:
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i wouldn't imagine there are many games at all that only require blender to make anything. ;)
you'd probably be better just learning how to use TS in the most basic forms (rotate, move & zoom camera, rotate, move & scale objects, basic heirarchy etc).
from there, you could build the pieces of the ship in blender as you seem to have mastered already, and then you would then import each separate dxf into TS one by one and move, rotate and scale them into position once there. :)
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Nevermind, I figured out that I can resize them manually by inputting the same dimensions from Blender.
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Scratch this comment. I'd delete it, but I can't. Oh well.
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Well, I couldn't make it work, but do I get any credit for having an interesting design?
My Fighter Model (http://fire.prohosting.com/aaeon/bf_page.htm)
(1204 polygons for a flower with lasers. Ouch.)
I suppose it could still work (at least in that HTL thingy everyone's talking about), but I don't know how. :P
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...Don't really think it's a fighter... Looks more like a probe.
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I had a feeling someone would say that...
More like a satellite though, I think.
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Take out that block at the front and shove in a very big gun. Instant Mjonir replacement :D