Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Culando on March 14, 2004, 12:28:42 pm
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I have a number of Mods that I want to use from various sources, but they lack shine and glow maps. I'd like to use these ships with the FSO goodies so I've decided to take matters into my own hands. How could I make these maps? I have Photoshop 7 if that helps at all.
(I'd use these mostly for my own private use but if I get permission from the makers of the ships I'll release the maps I make if I can make them)
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Click the link under my name, go to the SCP part, and look around.
something should really be there.
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There is, I put it in there :)
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can you upload a shinemap/glowmap/normal texture and link the pictures in the wiki to show examples to people who can't draw?(like me)
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shine maps are textures that represent the shiny parts of your ship, in there shiny color, generaly upping the contrast a little and makeing cockpits white is all you need to do, but you can make a realy realy cool effect by giveing a diferent color texture to the shine map as in the normal texture (aka the defuse map).
glow maps are simply the color version of the texture when it's totaly unlit it's basicly just the parts that glow, sort of like a map of the glowy bits, or a glow map if you will :).
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when i do textures, i typically assemble them in layers, alot of them. when i need to make maps all i do is change the britness and contrast on the various layer wich each one typically represent one of the different materials the ship is made out of. this makes it very easy to adjust each part seperately. but unless you used layers to do your textures in the first place, you really cant do that. in the event your texture want layered i subdivide the textures with vectors in photoshop and essintially cut it into seperate layers.
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Thanks much. That should help me get started. Hopefully the ones I make won't look too horrible. >>;