Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Inquisitor on March 14, 2004, 05:13:17 pm

Title: Installers, oh my
Post by: Inquisitor on March 14, 2004, 05:13:17 pm
Ok, so, a complaint has been raised across cyberspace on the difficulty setting up and getting started.

This probably could be solved with an installer, something free and easy to use like clickteam's install maker, or nullsoft's.

I have a couple install programs, so, I cna probably whip one up and maintain it, packagae each point release with a corresponding launcher/exe, and (maybe optional) vp's.

Thoughts?
Title: Installers, oh my
Post by: karajorma on March 14, 2004, 05:58:55 pm
Sounds like a pretty good idea to me :)

Would certainly lighten my workload :D
Title: Installers, oh my
Post by: Goober5000 on March 14, 2004, 11:56:26 pm
I think Fractux has an installer all set up -- he's just waiting for 3.6.
Title: Installers, oh my
Post by: kasperl on March 15, 2004, 02:39:06 am
err, that's an installer for FS2 HOTU+voice+music+cb anis+FSO. He's keeping that down untill Interplay runs out of FS2 disks again.
Title: Installers, oh my
Post by: karajorma on March 15, 2004, 04:34:45 am
It's easier to destroy than create though :D

i.e It's probably easier to simply remove the parts you don't need from Fractux's installer than write a new one from scratch :D
Title: Installers, oh my
Post by: kasperl on March 15, 2004, 05:10:07 am
could be indeed.
Title: Installers, oh my
Post by: Fractux on March 15, 2004, 11:13:57 am
Well, I used Inno Setup Installer, [ http://www.jrsoftware.org/isinfo.php ] to write the installer script for it.

It would, literally, only take a coule of minutes to write an installer script for SCP packages. I was planning on doing this and putting them on the FTP server, but I just haven't gotten around to it yet.

I'd be more than willing to do this. You could just log into the FTP server, and upload new release builds that you want packaged.

What I was thinking was that the SCP build would be placed in a package with all of the latest art and media VP's available.

Thoughts? Suggestions?

I may have a bit of time this week to get around to doing this if you guys want.

Cheers!

P.S instead of including readme docs, I was just going to point people to the Wiki.
Title: Installers, oh my
Post by: kasperl on March 15, 2004, 11:38:44 am
Quote
Originally posted by Fractux
P.S instead of including readme docs, I was just going to point people to the Wiki.


by all means, that way we can update the docs without having to change the package each time.
Title: Installers, oh my
Post by: Inquisitor on March 15, 2004, 03:37:08 pm
either way :) just need to start makinmg this attractive to people :)

why did I post this in this forum...
Title: Installers, oh my
Post by: QuantumDelta on March 15, 2004, 03:47:53 pm
I'm guessing you are talking about something along the lines of the way DirectX or similiar applications setup.. you download a small program that downloads the code/patch/changes instead of new packadges all the time..
Fully automated, works for joe bloggs who just wants to click and play.
Rather than those of us who've been either programming, or playing around with FS for so long we know where all the maps/models/animations/missions/vp files/etc go.

A few people have also talked to me about the "user friendliness" of the launcher.
I personally felt the launcher itself was already very good, but without my FS/Gaming experience in general I probably wouldn't have a clue what to expect from fiddling with the flags..
Title: SCP Installable Package WIP
Post by: Fractux on March 15, 2004, 07:00:05 pm
I was looking for the thread about this in the other forum, but I guess it got deleted or moved.

Anways, I threw this together today, if an SCP member would please download it and let me know what they want changed or added.

I put together a new VP containing all of the new art that has been released, and replacing the old files so there is no overlap. It saves almost 5 MB in the final package.

Size 27.7MB [ compressed from 174MB ].

Cheers!
Title: Installers, oh my
Post by: Goober5000 on March 15, 2004, 09:03:36 pm
Sorry.  Merged.
Title: Installers, oh my
Post by: Drew on March 15, 2004, 09:07:56 pm
Quote
Originally posted by karajorma
It's easier to destroy than create though :D

not if u work the way bob does :p
Title: Installers, oh my
Post by: Sticks on March 16, 2004, 12:07:15 am
I would say especially if you work the way bob does. ;)
Title: Installers, oh my
Post by: Kazan on March 16, 2004, 12:11:50 am
I can write spiffy NSIS (nullsofts)
Title: Installers, oh my
Post by: Bobboau on March 16, 2004, 12:28:01 am
what... it's a security feature, just try and remove any one of my features :), there are probly half a dozen things from the first three trys at environment mapping (I tryed it in software a few times right after I did the first specmapping code) laying around
Title: Installers, oh my
Post by: Inquisitor on March 16, 2004, 12:40:52 pm
Nullsoft's good, Clickteams stuff is good too.

Lots of good choices, if Fractux has something,  I am keen on seeing it.

Fractux, drop by IRC or catch me on the IM program of choice, I'd love to see what you have in mind :)
Title: Installers, oh my
Post by: Fractux on March 16, 2004, 03:01:49 pm
Sure thing.

I'll try and contact you later tonight.

Cheers!
Title: Installers, oh my
Post by: Kazan on March 16, 2004, 07:10:45 pm
I can write NSIS's that install, check md5s, also patch (with a binary diff file)
Title: Installers, oh my
Post by: Fractux on March 16, 2004, 08:48:36 pm
Well, you are more qualified than me in that respect, so if you're going to do it, then that's cool.

Cheers!