Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on March 17, 2004, 05:20:12 am
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shockwave (http://www.angelfire.com/ak3/nukewar/downloads/shockwave.zip)
its in an ez to use vp file that can be placed in the freespace root dir, or in a mod dir. you dont need any table tweaks or anything, it just replaces the old one.
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screenies?
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im too tired right now.
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Ill take some screenshots for ya. Just give me a little bit to download it and get it running. ;)
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Alright, I just got back from testing the file, and I have to tell you that there IS no shockwave. Thats right, no shockwave eminates from the ship at all. Sorry to tell you...
What do you think the problem might be?
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I had some odd experiences with DDS, for example they couldn't be left inside a VP file like Sovymega.vp (or whatever the high qual. sovreign file was called). If I did, I got a big black blank in space firing phasers! I had to manually put 'em in the maps directory for them to work.
Vyper said that some time ago, I'm going to test that theory now.
Edit: Yeah, I was on the money - the shockwave shows up if you extract the files out of the VPs and into the correct directories.
That said, it's rather hard to see the shockwave since the explosion covers most of it :doubt:
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Anyhow... here's a shot...
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And another...
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Finally, a shockwave that looks good.
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Looks cool.
I think I personally prefer a blue shockwave. But that's just me.
Nice Work!
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is it really 3D? I mean like, is it just a like a large circle eminating from the ship or is it still the 2D effect?
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It looks like this (wireframe / untextured):
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I thought the blue shockwaves were out of place.
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Wow. So then its a cyndrical shockwave and not something that completely engulfs the area. Gotcha.
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3D shockwaves look a lot worse than FS2's 2D ones, you know...
That said, looks pretty nice for a 3D shockwave.
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if you make it two part - the outer ring ever expanding, the inner part expand then contract.. then A+
also what would be cool is to actually make a true 3D shockwave - as in a slightly non-transparent sphere expanding that displaces things... but it would have to be a smooth circle..
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Originally posted by .::Tin Can::.
Alright, I just got back from testing the file, and I have to tell you that there IS no shockwave. Thats right, no shockwave eminates from the ship at all. Sorry to tell you...
What do you think the problem might be?
damn, i forgot to put the pcx textures into the vp, your card probibly cant support the dds textures.
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I kinda like the effect but would prefer a sphere rather than that expanding porcupine in the middle. :p
That, and the fact that you can be well outside the POF and still be caught in the blast.
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How about a sphere around the blob in the middle.
If it is UVed well a 3D shockwave can look really nice.
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im uploading a new version with pcx textures so it should wok with everyone's system now.
as for animation, its out of my control. it would be nice if i could get different effects that could be associated with the subobject name. it would also be cooler if freespace scaled the model up faster and made it bigger.
i used a spikey ball because a sphere looks kinda dull. i wanted to throw in another tarus, but the polycount was too high for pcs.
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Eew. :ick:
I don't like the internal explosion model...
And the orange seems to be too faint on the ring. :doubt:
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it would look better if i could get more polys through pcs.
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I prefer spherical shockwaves, so I'll pass on this.
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it looks like a 2D shockwave, but with limited polygons. so, no. the old ones >*
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make it bigger, 1.5
and make it smooth, you are useing the auto-facet build right?
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i always use autofacet build, but use smooth in truespace. i made the spikey part in max and did the rest in truespace. i have really bad luck with smoothing, i recompiled the apis fot the milionth time and its still whack. i always thought that was my video card's doing.
another thing, will glowpoints get scaled as well? it also would be nice if i could pull a rand{} it the glowpoint chunk (in the normal size, and position fields). because i have a few ideas for impoving the effect. you can create alot of glowbeams at the center with random normals, but unless they 'grow with the explosion, they are useless. is also put a few fire sprites in there as well to fill out the effect. the end result would be a starbeam laden blast and it would have a degree of randoness.
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One thing I noticed about 2D shockwaves - if you make them ovoid rather than circular they look a bit 3D :) (actually somewhat like the torus part in the above screeny; though you're still caught in the blast no matter if it seems to go into your direction or not).