Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Goober5000 on March 17, 2004, 02:40:09 pm
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I'm getting tired of saying this on a per-thread basis, so let me make it clear here.
We aren't adding any new features until after 3.6. Any feature request posts will be ignored.
You're welcome to post them again after 3.6 is released.
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I don't know why, but I have the feeling that feature requests in this forum has always been ignored. How many features did you implement into FSO which were requested at HLP?
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How many features have been proposed on HLP that are basically impossible to implement / a lot of effort to do?
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I'd say quite a bit. But that is another argument for another thread.
We've run a bit behind on getting this release out, help us not be distracted to finish it.
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Originally posted by Lightspeed
impossible to implement / a lot of effort to do?
Should I laugh at the irony of the "if it ain't easy, dream on"?
Guess it's not funny, after all.
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It kinda is... :rolleyes:
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I think what LS means is that something that is a lot of effort to do will take a lot longer to do, like HT&L?
I could, of course, be wrong ;)
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Originally posted by Nico
Should I laugh at the irony of the "if it ain't easy, dream on"?
Guess it's not funny, after all.
You're right.
The source is open, feel free to code whatever features you like.
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Originally posted by Inquisitor
We've run a bit behind on getting this release out, help us not be distracted to finish it.
Ok.
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
Concentrate on release!
There, did that help?
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Nico, do you think what we've been doing is easy?
all the work restructuring for HHL would seem like childs play if we were to try something like multable docking points. the game wasn't built very well in many places.
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oh! oh! we should make it so "z" will make you go backwards after it passes 0 m/s! and strafing! :drevil: :D
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that's another thing, what is with people asking for things that have been done for eons
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Originally posted by Sticks
You're right.
The source is open, feel free to code whatever features you like.
"raise shoulders"
You're not expecting me to reply to that, right?
I'll try coding when you're as good as me for modelling. Fed up of arrogant people, thank you.
Bob: no, but I can't help but notice the most common requests ( the turret pointing up thing, etc ) are always rejected ( too difficult? ) and we get SEXP instead ( save from you, actually, and you're being yelled at when it happens? :doubt: )
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uh, actualy I said I'd try to fix the turret thing once were out of the code freize
and I'm as good at modeling as you :p
and back when I first coded environment mapping it was implemented the way you wanted it (though it didn't work untill about two weeks ago so you wouldn't have known about it)
I actualy pay specal attention to your requests
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Originally posted by Nico
"raise shoulders"
You're not expecting me to reply to that, right?
I'll try coding when you're as good as me for modelling. Fed up of arrogant people, thank you.
Bob: no, but I can't help but notice the most common requests ( the turret pointing up thing, etc ) are always rejected ( too difficult? ) and we get SEXP instead ( save from you, actually, and you're being yelled at when it happens? :doubt: )
Things are difficult. HOWEVER, Doesn't mean we won't attempt if we feel things are definatly worth while. :V: code, especially FRED, is spagetti and make really nice usefull features difficult to code. And even after it is coded we can expect problems. Many of you don't realize how much upkeep is involved in the code.
Following is the summary from mantis:
Summary (open/resolved/closed/total)
- new 14, 0, 0, 14
- acknowledged 10, 0, 0, 10
- assigned 46, 0, 0, 46
- resolved 0, 27, 0, 27
- closed 0, 0, 44, 44
I am not trying to be confrontational with you,
be sure that we understand that it is you and the modders that will profit from our work.
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Originally posted by Bobboau
that's another thing, what is with people asking for things that have been done for eons
wha? we have strafing and reverse?
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you are kidding right?
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Well I know there's always been strafing, it just required table changes. I, however, did not know about reverse.
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Originally posted by Bobboau
uh, actualy I said I'd try to fix the turret thing once were out of the code freize
and I'm as good at modeling as you :p
and back when I first coded environment mapping it was implemented the way you wanted it (though it didn't work untill about two weeks ago so you wouldn't have known about it)
I actualy pay specal attention to your requests
I wasn't replying to you, you're a special nut case ( people shouldn't be good at multiple things for fairness sake :p ), I was replying to Sticks.
Btw, yeah, DC's right, I keep telling people that strafing keys are there on vanilla FS2 by default, they're on the numpad. But yeah, iirc, there's no reverse, tho.
That's why my Pyro GX was so kewwwwwwwl ( ego inflation warning ahead ).
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It's been there for a long time. I mostly played around with it in TBP that most needed it. However, the AI still doesn't quite know how to use it, right? That was something of an issue back then, and still is since no-one has had the time or energy to touch any AI code - right?
This simply brings up the importance of having good documentation, again. It's quite a lot to expect everyone to always keep up with all the threads and new features that easily get buried there if you're not observant enough or active on the forum... I wonder how many features have never made it to my attention. :)
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The difference Nico, is that I don't go to the mod forum and request that you make models for me. ;)
But, you are correct. Your modeling skills way outshine mine. It would just be nice if we could keep some perspective.
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Originally posted by Sticks
The difference Nico, is that I don't go to the mod forum and request that you make models for me. ;)
That's because you don't need them. The other way around might not be true ;)
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Touche, sir
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=3
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you know I actualy implemented the ai to use the slideing but Goob said it was messing with things and turned it off
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I WANT GEO MODDING!!!!!!!111111oneoneoneoneone
:p :D
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void MessageTools::KillDufus(dufus NewDufus, weapon NewWeapon) {
NewWeapon->Use(kill);
NewDufus->Release();
}
int WinMain {
dufus *Bri_Dog = new dufus;
weapon *reallyreallybigstick = new weapon;
MessageTools *kill = new MessageTools;
kill->KillDufus(Bri_Dog,reallyreallybigstick);
}
Any questions?
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No questions here, just a concern...
I hope the lack of the "delete" command for the corresponding pieces of memory allocated off of the heap using "new" is any indication of what goes on inside of the SCP's source. :shaking:
Perhaps when I complete my Data Structures course this semester I should start taking a look at what the SCP has added thus far and see if I may be able to contribute too.
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Originally posted by Bobboau
you know I actualy implemented the ai to use the slideing but Goob said it was messing with things and turned it off
ghhh.
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hope the lack of the "delete" command for the corresponding pieces of memory allocated off of the heap using "new" is any indication of what goes on inside of the SCP's source.
It is not. I just got lazy and the joke got too long.
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Originally posted by Sticks
void MessageTools::KillDufus(dufus NewDufus, weapon NewWeapon) {
NewWeapon->Use(kill);
NewDufus->Release();
}
int WinMain {
dufus *Bri_Dog = new dufus;
weapon *reallyreallybigstick = new weapon;
MessageTools *kill = new MessageTools;
kill->KillDufus(Bri_Dog,reallyreallybigstick);
}
Any questions? [/B]
That doesn't look like geo mod code :wtf:
:lol:
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void main()
{
geoMod newMod;
newMod.allowGeoMod(true);
Bri_Dog::~Bri_Dog(); :drevil:
}
void geoMod::allowGeoMod(bool newValue)
{
this -> geoModDoesWork = newValue;
}
:p
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You guys can stop making fun at my expense now :p
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Can't resist....
FOR X=1 TO 10
PROCslap (Bri_Dog)
NEXT X
END
Spot the old bloke ;) hehehehehe
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QB?
I'd never thought i would see any of that outside of my own posts anymore.
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Looks like Pascal.
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:nervous:
(http://img36.photobucket.com/albums/v109/Carltheshivan/pst02.gif)
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*smacks Carl*
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It's BBC Basic without the line numbers ;)