Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Zarax on March 18, 2004, 01:08:12 pm

Title: Laser glow question
Post by: Zarax on March 18, 2004, 01:08:12 pm
I'm trying to change the turret laser (the old terran turret) glows to something similar to larget projectile shells...
The problem is that even after changing the texture they still looks like lasers because of the lighting around the blob... any suggestion?
Title: Laser glow question
Post by: Nuke on March 18, 2004, 04:31:41 pm
use a model with a glowpoint. you can also add a beam glow to get a tracer effect.
Title: Laser glow question
Post by: Zarax on March 18, 2004, 04:34:15 pm
Err... i made it that way to avoid using a model... Isn't there another way?
Title: Laser glow question
Post by: Carl on March 18, 2004, 04:40:07 pm
set the laserglow to 0, 0, 0
Title: Laser glow question
Post by: Nuke on March 20, 2004, 05:47:23 am
you are trying to render a bullet with a method for rendering lasers. anyone see the problem here? you can make some rather impressive stuff with the glowpoint feature. 80% of the weapon effects i do are models with glowpoints, because of the control one has over a model and its glowpoints. most people forget about -trans textures, which im starting to use alot of lately.
Title: Laser glow question
Post by: Zarax on March 20, 2004, 05:49:28 am
Managed to create something that looks really like a cannon shell...
Now i'm trying to do the opposite, an high-power energy weapon, but sadly the glow texture is not rendered well enough...