Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Carl on March 19, 2004, 12:08:03 am

Title: Primary Impact effects
Post by: Carl on March 19, 2004, 12:08:03 am
Flying yellow dots not enough? copy and paste http://timothydavidhess.tripod.com/Impact_Effects.zip into your adress bar, follow the readme, and play your favorite Freespace 2 mission. I think you'll be pleasantly suprised.

EDIT: mirror thanks to skippy http://www.winissimo.net/Impact_Effects.zip
Title: Primary Impact effects
Post by: Liberator on March 19, 2004, 12:20:05 am
A non-existant download?
Title: Primary Impact effects
Post by: jdjtcagle on March 19, 2004, 12:45:34 am
nothing:(
cant download
Title: Primary Impact effects
Post by: Carl on March 19, 2004, 12:48:22 am
piss. it works perfectly for me.

anyone have a server i can use?
Title: Primary Impact effects
Post by: Bobboau on March 19, 2004, 12:58:50 am
works fine for me

good job
Title: Primary Impact effects
Post by: Nico on March 19, 2004, 02:13:28 am
pics?
Title: Primary Impact effects
Post by: kasperl on March 19, 2004, 03:10:16 am
carl, dunno, how big is it?
Title: Primary Impact effects
Post by: karajorma on March 19, 2004, 04:50:27 am
I've not tried these in game yet but just looking at them in Aniview they look pretty damn impressive.
Title: Primary Impact effects
Post by: Lightspeed on March 19, 2004, 06:49:38 am
I started doing impact effects along with my weapons zip (subach / mekhu = done) :)

I'll definately give these a look.
Title: Primary Impact effects
Post by: Carl on March 19, 2004, 09:13:26 am
Quote
Originally posted by kasperl
carl, dunno, how big is it?


470 kb
Title: Primary Impact effects
Post by: Fineus on March 19, 2004, 09:58:58 am
Seems to download ok for me!
Title: Primary Impact effects
Post by: kasperl on March 19, 2004, 10:11:41 am
then email it to [email protected]
i'll put it up on nodewars.
Title: Primary Impact effects
Post by: Zarax on March 19, 2004, 10:41:24 am
Carl, would you mind doing a couple effects for me?
I need some help with Shivan weapons...
Title: Primary Impact effects
Post by: Taristin on March 19, 2004, 01:33:14 pm
Screenies? Thundra? Oh screeny god?
Title: Primary Impact effects
Post by: Flipside on March 19, 2004, 01:38:39 pm
Nice impact fx Carl! Screenshots won't really do them justice, I'd suggest you download and take a lookee see ;)
Title: Primary Impact effects
Post by: c914 on March 19, 2004, 02:12:33 pm
Quote
Originally posted by Flipside
Screenshots won't really do them justice, I'd suggest you download and take a lookee see ;)


they're worth this litle thing to do:D

btw they very nice:yes
Title: Primary Impact effects
Post by: Carl on March 19, 2004, 05:24:17 pm
subach impacts:

(http://img36.photobucket.com/albums/v109/Carltheshivan/screen1.jpg)
Title: Primary Impact effects
Post by: Zarax on March 19, 2004, 05:26:24 pm
Do you think you can make a Shivan Flak ani?
Title: Primary Impact effects
Post by: Carl on March 19, 2004, 05:29:30 pm
prometheus impact:

(http://img36.photobucket.com/albums/v109/Carltheshivan/screen2.jpg)
Title: Primary Impact effects
Post by: Carl on March 20, 2004, 01:20:59 am
ah, poo. i thought this was gonna be a bigger deal (http://www.warpstorm.com/images/smilies/frown.gif)
Title: Primary Impact effects
Post by: kasperl on March 20, 2004, 01:23:02 am
it looks good, but a screenie doesn't say it all.

i'll check em out this afternoon.
Title: Primary Impact effects
Post by: Lt.Cannonfodder on March 20, 2004, 03:30:10 am
They look great in aniview :nod:

What prog did you use?
Title: Primary Impact effects
Post by: Setekh on March 25, 2004, 07:05:05 am
Quote
Originally posted by Carl
ah, poo. i thought this was gonna be a bigger deal (http://www.warpstorm.com/images/smilies/frown.gif)


Dude, keep posting pics of this. Once you get a substantial set of these we can get a highlight in here. :)
Title: Primary Impact effects
Post by: Carl on March 25, 2004, 01:56:45 pm
roger.

and just so everyone knows, all the primary weapons have been done, including vasudan and shivan.

(http://img36.photobucket.com/albums/v109/Carltheshivan/pst03.jpg)

btw, the screenies don't do them justice, as they are animated.
Title: Primary Impact effects
Post by: ChronoReverse on March 25, 2004, 02:15:22 pm
Damn, those look good.
Title: Primary Impact effects
Post by: SA22C on March 25, 2004, 02:19:06 pm
I like them but I think they last too long.  When shooting at a fighter the impact effect lingers in space long after the fighter has moved.  If they had a shorter duration they'd be much better IMHO.
Title: Primary Impact effects
Post by: jdjtcagle on March 25, 2004, 06:13:17 pm
Ok, I can download now...
Looks very good:D
Title: Primary Impact effects
Post by: Setekh on March 26, 2004, 05:55:57 am
Quote
Originally posted by Carl
roger.

and just so everyone knows, all the primary weapons have been done, including vasudan and shivan.

(http://img36.photobucket.com/albums/v109/Carltheshivan/pst03.jpg)

btw, the screenies don't do them justice, as they are animated.


I believe that just about does it. :D Welcome to the highlights. :)
Title: Primary Impact effects
Post by: Ashrak on March 26, 2004, 08:43:28 am
kayser looks GREAT!
Title: Primary Impact effects
Post by: Janos on March 26, 2004, 09:20:26 am
Jesus died for for your PIE:s.
Title: Primary Impact effects
Post by: Sandwich on March 26, 2004, 05:08:09 pm
Quote
Originally posted by Janos
Jesus died for for your PIE:s.



:wtf:
Title: Primary Impact effects
Post by: Carl on March 26, 2004, 05:25:28 pm
heh. i never noticed the acronym spelled pie :lol:
Title: Primary Impact effects
Post by: ChronoReverse on March 26, 2004, 07:11:54 pm
Mwuahaha, I have Lightspeed WEs and Carl PIEs and you don't, nyah nyah :lol:
Title: Primary Impact effects
Post by: Lightspeed on March 26, 2004, 07:34:23 pm
you know there's some PIEs with my effects too, right? :)

Only thing is they're not complete (i.e. not for every weapon) so :rolleyes:

However, i'll soon be able to release finished primary weapons (all primary weapon types + all primary weapon graphics + all primary weapon PIEs) - been working around with them the last days, and i'm about 70% finished on primaries.
Title: Primary Impact effects
Post by: ChronoReverse on March 26, 2004, 07:41:06 pm
I know, I kept your PIEs for the Mekhu and Subach since I liked those.
Title: Primary Impact effects
Post by: Xelion on March 26, 2004, 09:36:56 pm
Quote
Originally posted by Carl
btw, the screenies don't do them justice, as they are animated.


I tend to disagree with that, they look damn fine :nod:. Testing now.. :D

Heres an alternate link ;) for those having trouble d/l it: Carl's Impact Effects (http://home.iprimus.com.au/nexus387/forums/impact_effects.zip)
Title: Primary Impact effects
Post by: Flipside on March 26, 2004, 09:49:07 pm
Who ate all the PIEs? ;)

They look great in-game Carl, better on Capships than fighters though :)
Title: Primary Impact effects
Post by: Kazan on March 26, 2004, 10:10:54 pm
hey carl do these require table modifications
Title: Primary Impact effects
Post by: ChronoReverse on March 27, 2004, 12:35:39 am
They do, same way Lightspeed's do.


Frankly, if you take Lightspeed's effects and make the maxim use the default values instead of $ballistic, his tables would be usuable for multi.

I suppose as soon as he finishes, he can make a multiplayer VP.
Title: Primary Impact effects
Post by: Bobboau on March 27, 2004, 12:45:59 am
kaz, maybe there could be a way to check the important gameplay values within a table rather than doing an md5 on the table (or what ever it is that you do), so that trivial eyecandy tweaks don't break multi-player.
Title: Primary Impact effects
Post by: ChronoReverse on March 27, 2004, 12:59:52 am
Except Lightspeed's changes aren't all trivial.  By making the Maxim into a ballistic, which, while cool, may in fact mess with the game balance a bit in multi.
Title: Primary Impact effects
Post by: Bobboau on March 27, 2004, 01:08:35 am
well my point still stands, people shouldn't realy be kicked for haveing hacked tables if all they did was add some AB trails, or use some diferent graphics
Title: Primary Impact effects
Post by: ChronoReverse on March 27, 2004, 01:16:06 am
Suppose the parser could be made to look for certain tags deemed to be "dangerous" to game play and to look for values that cannot be changed (fire rate, damage, damage types, extra effects).
Title: Primary Impact effects
Post by: Kazan on March 27, 2004, 09:11:41 am
bobboau: i can make it so i can certified more than one copy of a table - but i am not going to certify lightspeed's maxim
Title: Primary Impact effects
Post by: Starfighter on March 27, 2004, 09:40:40 am
Quote
Originally posted by Kazan
bobboau: i can make it so i can certified more than one copy of a table - but i am not going to certify lightspeed's maxim


The red laser blast would make better muzle flashes if you ask me but can we do that yet with the SCP current verson?

make some for the Capship weapons some nice big bright beam hit effects would rock for some added eye candy to the normal game. I would perfure one laser hit effect for all lasers but thats me like a small flash.
Title: Primary Impact effects
Post by: Lightspeed on March 27, 2004, 11:06:23 am
Quote
Originally posted by ChronoReverse
Except Lightspeed's changes aren't all trivial.  By making the Maxim into a ballistic, which, while cool, may in fact mess with the game balance a bit in multi.


Which is why i'm gonna release a special multiplayer-friendly version of them when they're done.

I've also changed some other things that will be taken out for the multi version :)
Title: Primary Impact effects
Post by: Ulala on March 29, 2004, 11:57:24 pm
Ehhh, didn't know where else to post this, but since I tried out Carl's modifications, I just realized that all my missile trails, and weapon effects have disappeared. I can still see the missiles, but no trails, and I can't see my primaries before they impact. Any suggestions, or should I just reinstall?
Title: Primary Impact effects
Post by: Bobboau on March 29, 2004, 11:59:50 pm
what comand lines are you useing?
Title: Primary Impact effects
Post by: Ulala on March 30, 2004, 12:33:30 am
Huh? I'm using fs2_open_3_5, but I have no idea if that comes even close to answering your question. Basically, I had FS2 installed, I d/led fso 3.5 and installed it, I d/led Lightspeed's shinemaps and new primaries and installed those, and lastly I d/led Carl's impact effect and installed those. After all this, I've ended up with the problem I stated above. Perhaps I messed something up when I did the table hacking? Oh yeah, I also installed the Herc 3. Hope this helps..
Title: Primary Impact effects
Post by: kasperl on March 30, 2004, 01:23:59 am
3.5?????

the latest official is 355, but even that is ancient.

go to the latest builds forum (SCP subforum) and pick a new build up there. and grab a new launcher.
click the link under my name and go to the SCP section for more info.
Title: Primary Impact effects
Post by: Ulala on March 30, 2004, 02:40:01 am
All over it, thanks for the help. :)
Title: Primary Impact effects
Post by: Su-tehp on April 05, 2004, 10:53:48 pm
Just tried out the Kayser effects last night replaying Into the Lion's Den. They look awesome! :nod: