Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Arculis on March 19, 2004, 10:32:20 pm
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I've been working on a new fightercraft (bomber, actually) and I have almost everything working, except the thrusters. When the ship is in normal flight, the thrusters are sitting right in the middle of the model, just poking out on the edges. Its only when I hit the afterburners that they fall into their intended position. Any idea what's causing this?
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do you mean the thruster glows or the plumes?
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the plumes, he put the axis in the middle of the model rather than the back of the engines
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And you fix that how?
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select the thruster object, click the axes button, or the center axes button and more the axis of the model to the front of the thruster object
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I see no "axes" button. What program are you refering to?
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truespace, the only modeling program that converts to FS
but haveing th axis there in what ever program your useing is what's rong
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I fixed the axis stuff in Truespace, but after rebuilding the pof, the problem is still there. It hasn't changed.
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you changed the parent object right, the thruster geometry and the light glued to it, the geometry it'self isn't actualy considered an object, but the geometry + the light is
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Mostly I'm just getting confused.
I changed the objects in the hierarchy labeled detail1, detail2, detail3, and all the thruster01 objects attached to each of those objects. It still doesn't work.
Is there a tutorial on this somewhere? I haven't seen it mentioned anywhere before.
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there are a number of tutorials, one of wich is in my sig, well it's more like an instruction manual, but still it's there
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Yes, there are a number of tutorials. And I don't recall any of the tutorials I've read mentioning anything about centralizing the axis of thrusters. The one in your sig doesn't appear to have anything to do with it. I still can't get it working, and at this point, I have no idea what to do. Which basically puts me back to the first post on this topic, having gone around in a nice little circle.
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in the auto-gen section there is a bit on submodels
"Submodels are used for turrets, thrusters, physical subsystems and other stuff"
there is a little graphic that goes along with this section
(http://freespace.volitionwatch.com/blackwater/fstut/sobjtree.jpg)
as you see the subobject is the combineation of the objects within it, you need to select the subobject (the green and yellow box) not the geometry (the green box) and move it's axis to were it goes (front of the thruster object)
TS's higherarchy system is fairly ****ed up