Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Bobboau on March 21, 2004, 07:16:55 pm
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http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_3-21-04.zip
ok, in this build you should see the lessening of in game texture loading lag, texture load order has been set back to it's origonal order, so suport ships should be visable again (animated glow maps on the Pegisus unfortunately probly won't show up though), cycleing balistics should now use only the corect amount of ammo /*!#>>>SOMEONE TEST THIS!!!!!!<<<#!*/, you should now be able to set a diferent mass value for beam weapons that isn't based on there damage (so long as it isn't 100), and beams should no longer kill shields (unless you tell them to via table flag, someone test this also please).
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hey people, you do want 3.6 or not?
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Read my post in the SCP forum.
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this is a new build, I just happened to make it within 24 hours of that other one.
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Hmmm, I didn't know that. However, I downloaded the exe from this link and responded in that link (since they were both 3-21-04).
So unless you updated this link, my comments still apply =)
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what about the bugs I think I fixed, most noteably the beam/sheild bug and he bem/mass bug and the cycleing/balistic bug
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Haven't tested that yet. I'll go grab Lightspeed's maxim and add the $cycle tag to it tomorrow.
About the beam/shield bug, what do you mean by beams killing shields precisely?
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a beam shoots something, it's sheilds get killed(a quadrant it is lowered to 0, damaged completely),
it shouldn't be doing that,
unless you tell it to in the weapons table
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Really? I've always thought that it's because the beam WAS that powerful.
Shouldn't be hard to test. I'll try it tomorrow (I really should catch some sleep now)
Oh well, I lied and tested it now.
The anti-fighter beam pierces my shield by default and damages my hull without touching my shields at all.
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There's definetely less fps hit when receiving radio comms and stuff now. Something I don't get, however, is how I was able to play FS2 retail with 400 MHz K6-2, when with fs2_open, playing with ~800 MHz Duron and GF2 GTS (at 1024x768x16), I get 30-50 fps, highly depending on what is on the screen (with mostly empty space it's stabe at 75). I even tested taking media vp off just now... I didn't think that graphics card would be that bad, so what is it?
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the bug with the ballistics still exists, but im gonna test it with a few more of my ships and weapons.
*edit*
my bad, wrong build. the bug is fixed now.
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yeay!!
FS2 was optomised for DX5, DX5 did everything completly bassakwards to DX8, there is a lot more overhead to doing things so doing everything in as few calls to DX functions as posable is the way to go, that and the Geforce card