Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Unknown Target on March 23, 2004, 05:36:13 am
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Now that Tiara's sorta-back, are we ever going to get a storlyine? :)
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Originally posted by Unknown Target
Now that Tiara's sorta-back, are we ever going to get a storlyine? :)
actually......i did start one...wrote quite a bit for Tiara, but she fell inactive and I think its lost....
But I think some others were working on stories as well :/
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I had it on my HD before I decided to wipe about 120 GB of crap from it :p I must've accidentilly put it in the 'crap'-partition instead of my 'important files'-partition.
Anyway, making an rpg really isn't the first thing on my mind right now :p Unless someone can give me a full story I won't bother really.
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*plods away at ze art*
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Originally posted by Tiara
I had it on my HD before I decided to wipe about 120 GB of crap from it :p I must've accidentilly put it in the 'crap'-partition instead of my 'important files'-partition.
Anyway, making an rpg really isn't the first thing on my mind right now :p Unless someone can give me a full story I won't bother really.
Ack.........there goes me out of ze window ;)
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what about the background story behind UT's "Hardlight Movie"?
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UT's story was basically in a future setting. Something thats really hard to do in a 2-d RPG. Fantasy with a touch of science (guns and ****) is a lot easier. Mainly cuz fantasy is 'moldable' :D
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Hmm... Maybe a skill called "orbital strike" and have a BFGreen splash onto a poor monster :p
Or have Carl call in a BFRed :D
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hmm, the setting can be changed easily methinks..
just change a few minor details, from space to the "realm" and the like
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Well, in case I am going to get this started again (and actually, after thinking about it I even might *hint* ;)) I will need skills for your respective characters :D
Example:
____________________________
Char: Turnsky
Skill name: Piercing Pen
Description: A devastating attack negating any armor the enemy might have.
or:
Char: Kasperl
Skill name: First Aid Kit
Description: A standard FAK to heal minor wounds in the heat of battle.
____________________________
Don't go overboard though. +/- 40 skills will be max per char (although you can theoretically have about a thousand :p). Else it will be a bit too much to deal with. Also, don't make 'm absurd or anything, cause I won't put too many uber attacks in for each character. Max 3 or 4 per character.
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Originally posted by Tiara
Char: Turnsky
Skill name: Piercing Pen
Description: A devastating attack negating any armor the enemy might have.
:lol:
i thought a skill-based system would work wonders, but with a special attack that's class restricted..
like the above, but with generic attacks also, like "sword-strike"..:)
like with this
Char: Carl
Skill name: shoulder beam
Description: A powerful beam cannon that deals X amount of Fire(?) Damage.
(yes, i have been playing FF Tactics as of late)
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Well, this is a skill based RPG. The more you fight, the more experience you gain, the more skills you'll learn.
There will be 'special' attacks as well that will only work if certain requirments are met though.
Also, the tougher the attack, the more costly it will be (in terms of energy points [as in MP in most RPGs]). So be sure to include some less powerfull offense/defense/healing skills.
Each character will have standard "attack", "Defend", "Use Item" and "Escape" skills which cost 0 EP (Energy Points).
Also, usually I'll assign EP but if you are quite certain you can put your own value in. But I will change it if needed (balance issues here ;)).
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want me to re-start the story then Tiara? I think I remember enough to write a better version of what I did earlier :)
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:D Well, I'll probably want to get things a bit more organized before we start story-wise. It's easier to write a story if you know all the details :)
Once I get stuff in order I'll be sure to contact you cause you got really awesome writing skills from what I remember :D
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Nobody wants skills? :( Or should I make a new thread to gain more attention? :p
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I think a new thread should be started for the whole character thing. And it'd be interesting to see what OTHER people think of the person, rather than them doing their own uber-stats :D
Anywho, ummm, Tiara, what about that thing I sent you? You put that in "crap," as well? :D
And the HLP movie is a good idea (I am NOT biased! :D). You already have a complete story with a half-complete sequel (which you should check out, Tiara ;)).
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Oh I want skills - I'm just not entirely sure how to go about it (me = n00b).
Also - does the fact that certain charachters are admins / moderators get reflected in the RPG? I don't mind either way but in the story we had a while back the admins and what have you occupied certain roles outside of "normal" membership. Is that the case here?
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The admins should be uber, methinks, and have special abilities, not to mention special graphics (such as a HLP Hammer of Justice :))
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Well, qua skills power, no. But for instance you can do stuff like BFGreen strikes can only be called by admins/mods. In essence each character should have unique atributes.
The main difference in admins/mods will be story-wise really. Admins and mods will most likely be the more CO type guys but really are nothing without their comrades. As in the army, a normal soldier usually can fire a gun just as his CO can. The rank is the main difference. Story-wise the admins and stuff 'might' gain some special stuff though.
But since the story is yet to be created just treat you char as if it were a normal char for the skills.
Also, just create your skills. If its excessive or undo-able I'll say so ;)
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Originally posted by Unknown Target
The admins should be uber, methinks, and have special abilities, not to mention special graphics (such as a HLP Hammer of Justice :))
No, that would SERIOUSLY make the game unbalanced. Unless you want to make the admins and mods NPC's (Non-player characters). But I think people will want to play as admins themselves :p
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Admins could be NPCs and/or bonus characters. Besides, wouldn't most people would want to play as themselves? :D
This is singleplayer, though, right?
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It is single player but you'll run around in parties up to 4 to fight people :)
I could make admins bonus charas but then still they would have to be not-so-powerful unless you want to make the game as dull as hell.
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Well, it really depends on what storyline you choose. You can make the admins sort of quasi-dungeon masters. Or at least make them very high level, like you would need several people to defeat them.
If it's really open-ended, you can choose to ally with the admins, or the dark forces, who are equally as powerful (such as the admin version of wEvil in the movie).
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The story will be open and you'll be able to choose sides at the start (and probably even get a chance to switch sides later on... maybe). But in order to play as yourself I'd have to create so many variables in the story it'd be near impossible for so many characters as each char would have a different view on the story.
I'm still working on a solution but it'll be worked out eventually. First I want to flesh out the charas so I can put the data into the database. Skills, weapons and stuff.
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You're using RPGMaker2000 (or a clone of it), huh? :)
I'll post up a char later (no time now)
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Originally posted by Lightspeed
You're using RPGMaker2000 (or a clone of it), huh? :)
I'll post up a char later (no time now)
2003 actually :D
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Same deal. Guess not too much has changed from the old days™ :)
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Originally posted by Lightspeed
Same deal. Guess not too much has changed from the old days™ :)
2003 is way better IMO :) Built in side-view battle system for one. :) I programmed a Custom side-view Battle System for 2000 instead of that crappy built-in front-view battlesystem but even though it was succesfull, that was a major pain.
It has more possibilities etc... Bigger, more comprehensible and more flexible database. You name it.
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Is the interface the same?
If so, I made a Freespace-Interface for it a long time ago. You can have it, if ya want :)
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Eh, no. The interface has more and new functions. It wouldn't work. I think... And I'm not going to try it at the risk of screwing up the program :p
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Just askin :)
Here it is anyway :p
(http://www.penguinbomb.com/lightspeed/realfs2.png)
From the screenies i've seen on 2k3 it should be compatible. Well, if it isn't it'll refuse to load it anyway.
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Ow, THAT interface :p Those ar system graphics :) I'll take 'm :D
*downloads*
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hmm, this doesn't have transparent background :p I'll have to edit it ;)
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2k didnt have it afaik.
Make sure to set it to "tiling" instead of stretching, else it'll look crap :)
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Is this going to be isometric or true 2D?
Isometric being something like the Fallout series, or Baldurs Gate.
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Anyway, Tiara, when's it going to take place? :) Past, present, or future?
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Its gonna be... flat :p And its in a fantasy setting. The monsters, orcs and stuff :p But the HLP'ers will have guns and stuff :p
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Ow and a note on the skills; they can be magic :) Just don't go out of whack with your characters theme. The more magical your characters theme the more magic spells and the more special they can be.
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As for weapons, I worked on a FS-based RPG with RPGmaker with someone a long time ago (thus the interface etc.); we used hand gun derivates from the FS2 ship lasers / missiles as weapon.
I might even find the tables around somewhere :)
I'll start fiddling around with my character now
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Okay, something like this could work :) :
**= special
Name: Lightspeed
Degree (Title): Shivan Clone
Portrait/Looks: Custom :-)
Initial Level: 1 (duh)
Maximum Level: full (no experience restriction)
Increased/Enabled Critical Hit Chance
Ordinary Battle Style (not 2-weaponed, shield + gun)
Abilities:
CRAPPY Hitpoints
MEDIUM Manapoints
GOOD Attack
CRAPPY Defense
MEDIUM Mind
EXCELLENT Agility
Special Resistances / Weaknesses:
Slight resistance against physical weapons
Vulnerable against special-energy based weapons
Vulnerable to Curses / Berserking
Resistant against poison / other mind spells
Special Skills:
Early Skills (levels 1-15):
Basic Illumination - Recover a small number of hit points (self-only)
Clonejump - Increased Defense (self-only) + Increased Agility (self-only)
Lightning Flash - Small damage + probability of blinding (one enemy)
Energy Wave - Small damage to all enemies
Light Circle - moderate damage + possible blinding to all enemies (later than the flash)
Later Skills: (15-30)
Energy Claws - Awesome increase to attack, drains a lot of MPs however
Clonewarp - is only hit in 50% of cases, drains lot of MPs
Lightning Bolt - heavy damage + possible numb effect (one enemy)
Lightning Storm - heavy damage + possible numb effect (all enemies - obviously get it later than the bolt)
Advanced Illumination - Recovers medium amount of hitpoints and heals some lesser state changes (self-only)
Erinya's Prayer - Increases agility (a lot) along with a bit of attack for all group members
Gamma Flash - Hits all enemies, chance of 'poisoning' with quite lethal effects, if the percentage applies
High Level Skills: (30-xx)
Ether form - Unable to attack or use skills, but invulnerable for some turns
Expert Illumination - heals a fair amount of damage and heals most state changes
Refocus - inactive for a few turns, but heals HP completely, along with any state changes.
Erinya's Wrath - (self-only) overall stats increased significantly
PSI beam (the shivan's shoulder thingy) - lots of damage with some bad side effects for the target
Clone Identity - Immune to all state changes for a certain time
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I had this sort of idea for the RPG - basically have 3 types of special abilities.
The first would be Technology (guns, lasers, bazookas). Offensive power would be quite high, since little can stop the kinetic energy of a bullet or can react to the light-speed effect of a laser. Defensiver power, on the other hand, is quite low, especially against the other 2, since all technology has till now are Kevlar and maybe primitive shielding (tanks too - but where ya gonna get a tank from???)
The second would, of course, be Magic. I dont know the exact details of this since I havent taken up writing a fantasy universe yet, but I guess in offensive/defensive terms it is quite even. For attacking elemental stuff (fire, earth, wind whatnot) is used while in defense various kinds of spells are used. Most effective against the 3rd type, while doing moderate amounts against the first.
The 3rd type is Psionic stuff mostly. Heavy in terms of defence, making them almost invulnerable to most attacks (bullet-time, matrix moves). Offensively, they are capable of using only the most basic weapons of each kind (e.g. Pistols, small magic stuff only - no rifles or casting full-destroy-everything kinda thing). The most they evolve is into Telepathic or Telekenesis powers, which have a more 'team modifier' effect than anything else.
Any thoughts?
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Three types is too restrictive IMO :) Each character should be able to choose his or her own characteristics. Though, ofcourse if you choose the Tech side you won't be able to do any higher level magic stuff.
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Could you not simply divide a total of 50 points into groups of 10 - and have a maximum points in any one class of 50.
Therefore you could be:
A massively powerful magic/tech/whatever user.
A high level magic/tech user but with a slight speciality in another class - neither would be at maximum strength though.
A low level mixture of everything - so you have your finger in each pot so to speak - but are not overly powerful in any.
Ergo: No overbalancing between types - you can rock at one thing or be "ok" at a range of things. But not rock at a multiple of things.
Make sense? :D
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and multiple species types..
Humans
Shivans
Elves
Vasudans
Anthros
that sorta thing ;)
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Kali... Divide points into... Err... Sorry but I don't follow. :p For now I just need everyone to create his or her chara. We'll deal with the balancing stuff later. One thing at a time or my head will explode :p
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Is the way lightspeed did ok? If so, I'll just use it as a template for my chara :)
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Originally posted by Nico
Is the way lightspeed did ok? If so, I'll just use it as a template for my chara :)
Yup, thats alright :) But if you want you can add more skills ;)
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*rubbing his hands*
me a powerfull NPC... whatever that means.
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i'll make mine when i get the opportunity
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Uh, yeah... exactly how powerful can some of us make ourselves? I mean I don't want to create my own absurdly powerful and awesomely destructive lightning strikes only to be told I'm god-gaming ;)
(note: god gaming is not my intention, so any kind of guidelines you can set for me would be handy - if possible! :nod:)
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ok, hop!
"unburries various fluff stuff from Dark Project and VoD
**= special
Name: Venom
Degree (Title): Assassin
Portrait/Looks: Cloaked figure
Initial Level: 1 (duh, as he said)
Maximum Level: full (no experience restriction)
Increased/Enabled Critical Hit Chance
2-weapon Style ( but only light ones)
Abilities:
normal Hitpoints
normal Manapoints
normal Attack
low Defense
good Mind
good Agility
Special Resistances / Weaknesses:
Slight resistance against physical weapons
Vulnerable against special-energy based weapons
Vulnerable to Curses / Berserking
Resistant against poison / other mind spells
Special Skills:
Early Skills (levels 1-15):
Shadow skill - Get an additional attack round on first combat turn
Ethereal Cloak - lower chance to hit for enemies for a random number of turns
Flash bomb - stuns enemy for one turn
Sword of Constantine - Increases critical hit chances for a random number of turns
Fire arrow - splash, fire damage, stun if critical hit
Later Skills: (15-30)
Victoria's vine - lower enemy's chance to hit, hurts the enemy once per turn. random duration, can be dispelled
Cloud of Flies - low hitpoint, but poisonous and stays until dispelled
Dance of Blades - double hitpoints. Can't use any other skill while active
Ethereal Blades - allows one attack one each present enemy. Can't use any skills while active
Wine blades adds poison damage to any attack
Sylvanius sight - increases hit chances for all the party
Sylvanius will - pinpoints one enemy. All targets directed to that enemy, from any member of the party, has double chances of inflicting a critical hit
High Level Skills: (30-xx)
Wind of blades - Forces the enemy to attack the caster, with half chances to hit him
Master assassin - strikes the enemy with a strengh equal to half the enmys HP
Sylvanius blessing - slowy heals all party members
Sylvanius word - doubles all stats of the charcater for the next turn
Godfangs wrath inflicts a random number of critical hits to all the enemies present, completly deplenish the mana gauge, and takes half the HP of the caster
shadow replication skill - creates a clone of the caster which shares all the same states, etc. random duration, comepletly deplenishes the mana gauge. Hits count double on both the caster and the clone
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As for the weapon system here's what was used for my old FS-RPG:
Weapons are Lasers:
Subach, Mekhu, Akethon (tactical), Prometheus, etc.
Now there's two types of characters:
Innate
Gets special abilities like the ones I posted
Fighter
Gets missiles as "special skills", can refresh the ammo with warhead support (ammo cartridges, etc.)
As for races, they're completely customizable as they dont really have any influence on the character.
Oh, btw - I'll eventually add more skills to my post up there :)
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Venom: some issues with your character (that i'm aware of now):
"Ordinary Battle Style (2-weaponed, but, only light ones)"
That's not ordinary, then. Ordinary is shield (used energy shields for my old FS-RPG, like the ship's shields) + gun, whereas you want 2-weaponed style - So you should put in "2-Weapon style (only light ones, though)"
"normal Hitpoints
normal Manapoints
normal Attack
low Defense
good Mind
EXCELLENT Agility"
You should decrease some other value (a lot) to allow for excellent agility, or add some other limitations (experience limit, vulnerabilities / etc.)
"Shadow skill - Get an additional attack round on first combat turn"
Don't know if this is possible - You can have a damaging 'spell' that fires before any other attacks, though.
"Wind of blades - Forces the enemy to attack the caster, with half chances to hit him"
Also unsure if it's possible
Feel free to alter your vulnerabilities if you like. Oh, and i'm glad youre another critical hit fanatic (see the special proficiency after max level) :)
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modified the combat style. For the rest, I'll see later.
I don't know if agility has ever been such a critic stat tho, so I'm not sure if it requires drastic decreases in the other fields.
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Agility is quite useful in those games. At least set it down to "good" or something :)
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**= special
Name: Singh
Degree (Title): Admiral
Portrait/Looks: Bearded Sardar in Uniform
Initial Level: 1 (duh, as they said)
Maximum Level: ~15 levels from the top (some experience restriction)
Cannot be critically hit
Single weapon only
Technological Items ONLY
Abilities:
Low hitpoints
Normal Manapoints
weak attack
Extremely High defense
Tactician
Limited Bullet-Time
Limited Tele-Kenesis
Special Resistances / Weaknesses:
Direct hit with any weapon will do 5% more damage to him
Weapons have 10% less chance of hitting due to Bullet Time
Resistant to diseases and biological weaponry
Weak in 1on1 battles
Gets 10% boost to damage dealt when fighting against 3 or more opponents
Special Skills:
Early Skills (levels 1-15):
Neo Bullet Time - Bullet time now lasts a bit longer, causing him to be harder to hit
Tactical Skills 101 - 10% boost when fighting 3 or more enemies is increased to 15%
Hand of Man - moves bullets to the target via Telekenesis, resulting in 5% less chance of missing.
Weight Training - Allows access to bigger guns.
Later Skills: (15-30)
Alpha 1 - Bullet time becomes slower and length increases. Makes him 5% harder to hit.
Battle View - Better view from above. Becomes resistant to spells that cloud vision and the like.
Mutation - Resistance to Biological warfare and germs increases 5%
Hand of Technology - Moves bullets to the target via Telekensis, resulting in overall 10% less chance of missing his enemies.
Big Guns - That rocket Launcher feels much lighter now....
Battle Tactics - Improves communication and planning. Can now heal other players, does 20% more damage when 2 or more enemies are present.
High Level Skills: (30-xx)
Ub3r Guns - Rocket Launchers pale in comparision to what he wields now.
Critical Ploy - Attacks are now capable of doing critical hits.
Battlefield Tech - Capable of increasing attacks of teammate's technological items by 10%
Iron Curtain - All enemy strikes on him in the next turn miss.
Mana Discovery - speeds up regeneration of team mate's mana.
Strategic Operations - Bonus vs numbers can now apply when going against 2 enemies and above.
Neo - you practically live in bullet time now. People have a hard time hitting you with just about anything.
Hand Of God - now have a +15% chance of hitting someone else.
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Just a minor gripe.
No mana points = no special skills.
Practically EVERY skill costs MPs.
You can have basic skills that don't cost MP, though.
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Originally posted by Lightspeed
Just a minor gripe.
No mana points = no special skills.
Practically EVERY skill costs MPs.
You can have basic skills that don't cost MP, though.
Ack, k, will edit that :P
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k, looks better.
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Vehicles would be nice...such as certain skills would allow you to use vehicles. :)
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Originally posted by Unknown Target
Vehicles would be nice...such as certain skills would allow you to use vehicles. :)
interesting.....something light, medium and heavy? i.e. Humvee, Tank and Ub3r Tank? ;)
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Originally posted by Singh
Maximum Level: ~5 levels from the top (some experience restriction)
You can get up to level 99. 5 levels is VERY little restriction. Level 60 level cap is the minimum on this. Else its just useless and I won't count it to disadvantages.
Technological Items ONLY
Note: That means NO swords, axes, staffs etc. Also no mythical equipment with special attributes (like absorb fire damage).
Tactician
Please explain what the effect is in game terms.
Limited Bullet-Time
I'm assuming this is increased evasion (agility).
Limited Tele-Kenesis
This would be increased accuracy. Correct?
Weapons have 15% less chance of hitting due to Bullet Time
15% is quite a bit. I'm lowering this to 10%.
Weak in 1on1 battles
Its very rare to have 1on1 battles...
Gets 25% boost to damage dealt when fighting against 3 or more opponents
25%? Thats a bit too uber. Especially in the upper levels of your character. Once again, 10% max.
Tactical Skills 101 - Initial 25% boost when fighting enemies is increased to 30%
Eh...? Explain please.
Battle Tactics - Improves communication and planning. Can now heal other players, does 35% more damage when 2 or more enemies are present.
- Healing is a seperate skill.
- 35%??? Damn :p That goes down to 15%.
Battlefield Tech - Can repair other party member's equipment and armor.
Repairing equipment is a non-issue in this game during battles. You can make this skill so that it increases both attack and defence of the party slightly. (Can be used multiple times).
Mana Discovery - speeds up regeneration of team mate's mana.
Not speed up cause there is no inherent regeneration. this would just start regeneration over a random # of turns.
As a note, these skills do NOT, I repeat do NOT go into effect automatically. You must use a skill during battle for it to go into effect.
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Vehicles is an issue for later :p
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Venom- please change agility to "good" - excellent is too good counting your other disadvantages.
Excellent agility is a heavy advantage for various reasons, for example:
- You can flee from practically all battles
- You always hit / use skills first - This can save your life a lot of times when you need quick healing, etc.
- You tend to evade LOTS of enemy blows completely
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hmmmmm.....
overly muscular wolf/man hybrid with excellent agility and a dirty great big blade for chopping stuff up and whatnot :P
-goes and starts writing up a profile-
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Hope I didn't overpower myself. :)
Name: Unknown Target
Degree (Title): Pilot
Portrait/Looks: Uhhh....something dashing and piloty? :D
Initial Level: 1
Maximum Level: 10 from highest (Minor experience restriction)
Can pilot any vehicle (When implemented). Pistol is relatively more powerful than normal.
Critical hits with gunfire 50% more common than normal.
Large Sword and Pistol
Abilities:
MEDIUM Hitpoints
LOW Manapoints
GOOD Attack
LOW Defense
GOOD Mind
GOOD Agility
Special Resistances / Weaknesses:
Resistant to physical weaponry.
Vulnerable to all gunfire.
Vulnerable to magic.
High healing factor (can heal about 30% more when spell healing or medpac is used).
Special Skills:
Early Skills (levels 1-10):
Teamwork - All members of party gain a defense bonus, and party leader gets an attack bonus. (Low at first, increases with level.
Don't Panic! - Random spread of bullets, with a higher attack value than normal.
Get down! - 50/50 chance that enemy attack will be evaded.
Later Skills: (11-15)
Laser sight - Big increase in pistol attack, pistol becomes more accurate.
Psycho - A mad sword attack. One turn, damage range increases with each hit.
Flashbang - Stalls enemy for a few turns.
One-two punch - A double attack on one turn with both the sword and gun's damage points.
Covering fire! - Renders a teammate impervious to enemy fire for one turns, but he can still cause damage.
High Level Skills: (16-25)
Don't touch that! - Take a tech-based enemy's strongest weapon, and apply 75% of it's damage to the enemy.
Vanity Mirror - (self only) negate all spell attacks on the battlefield for two turns.
Fastest Gun in the West - (self only) Gunfire is 50% faster.
Airstrike Aircraft come from the sky, applying damage to all enemies on the field.
Storwriter's powers of d00m - Big drain on MP, but creates a hellstorm of paper, creating huge damage on all enemy combatants, as they rip them to pieces with paper cuts :D
EDIT: Changed.
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I may not know exactly how this works, but I know this is overkill!!
Abilities:
MEDIUM Hitpoints
LOW Manapoints
HIGH Attack
LOW Defense
EXCELLENT Mind
EXCELLENT Agility
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Name: Jiggyhound
Degree (Title): Wolf Man
Portrait/Looks: Big muscular mofo with wolf head
Initial Level: 1
Maximum Level: full (no experience restriction)
Increased/Enabled Critical Hit Chance
Ordinary Battle Style : bladed weapons and maybe mauling the opponent - close range hand to hand fighting
Abilities:
GOOD Hitpoints
CRAPPY Manapoints
EXCELLENT Attack
GOOD Defense
CRAPPY Mind
EXCELLENT Agility
Special Resistances / Weaknesses:
Very Resistant against physical weapons
Vulnerable against ranged weapons (guns and stuff)
Very Resistant to Berserking
Vulnerable against magic
more later.....
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Ok, UT, on Technological repair... Weapon repair is a non-issue in this game. They don't break or get damaged. (though you can lose them to certain monsters).
Psycho - Attacks don't last time. this is a turn-based battlesystem.
Covering fire - 5 turns? Most battles (excluding boss batles) will take 10 turns MAX. Having your team invulnerable for half the battle is unfair. This is lowered to 1 turn.
Circle the wagons! - Sorry, can't have charas skip turns. (tried this, the game flipped and crashed on me).
Don't touch that! - Explain plz :)
Vanity mirror - Should be Self Only. And since its two turns of literal invulnerability its a high level ability.
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Note to all people; you might want to add some minor healing spells/skills. :)
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Originally posted by Ghostavo
I may not know exactly how this works, but I know this is overkill!!
He also has this:
Vulnerable to all gunfire.
Vulnerable to magic.
That is a major ***** to deal with. Kinda malances it out. Being vulnerable to something isn't to be taken lightly. It can really get to you against certain enemies. Especially with magic as it is quite common for monsters to have magical abilities.
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Oh... I appologise then...
is there some place where I can see the rules of this type of games?
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Eh, no real rules site :p Ever played Final Fantasy? If not, then just ask what you want to know.
Ow, I'll describe the battle system;
Turn based. You have a few options you can choose from each turn:
- Attack: Normal attack. Average damage, no special attributes. Amount of damage dealt to enemy depends on your ATTACK stats.
- Defend: Decrease the amount of damage taken during the turn you defend. Amount of damage that is reduced depends on your defence stats.
- Skill: Special attacks. These cost Energy Points. Each character has a set amount of Energy Points. Once depleted you can't perform special skills. These are the skills like the ones others put up. The type of skills is usually dictated by the kind of job the character has (like a warrior would have strong sword attacks or even magical sword attacks while a gunner would have strong ranged attacks.)
- Item: Use items you find/buy during the game.
- Escape: Well, duh. The success rate depends on your agility and the enemies agility.
Also, your character has Hit Points (HP). As seen in the other charas posted above, you can choose to have higher, average or a lower amount of HP. For example: A medic usually has a high defence but low hitpoints cause it isn't the fighting type chara. While a swordsman/fighter has higher HP (usually). But this all up to you :)
Hope this helps.
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Hmm, if you guys wait for a bit I'll whip up a small Character Creation Guide. :)
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So I guess an "Everything imune character with everything else at extremelly low and with an atack of 1 with the max level of 1" is a no go? :D
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just basic.
Name:Gloriano
Degree (Title):Ex-Captain Of Imperial Elite forces
Portrait/Looks:man in black cloths with 2 swords
Initial Level: 1 (only thing is I would want my char as story NPC so 10-20 if ii's end as Story NPC
Maximum Level: 99
Weapons:long katana like sword (like sepiroths sword was)
White magic
early: 2-7
Cure
Remedy(Esuna
Later:10-20
Cura
Life
Remedy
Protect
High:30-XX
Curaga
Hand of life (Full-life
Remedy2
Hand of God (Holy
Wall
Black magic
Early:4-7
Fire
Blizzard
Thunder
Aero
Water
Earth
Later: 10-20
Fira
Blizzara
Thundara
Aero2
Watera
Earth2
High:30-XX
Firaga
Blizzaga
Thundaga
Tornado
Warerga
Earth3
Hand of Dectruction(Ultima
Flare
HP: +1
MP: -1
Str:Good +2
Def:Low -1
magic 0
Mind:-1
Magic def: -1
Agility: -1
Skills
later
Tower Strike:calls Huge Magic Sword that damages one enemy
Orders of Guard Cast Protect and Shell
High: skills
Imperial Elite Attack : sky changes to Gold And Char Attacks to enemy like there were 1000 of Elite units
any good: ? :)
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Chacter Creation Guide
Introduction:
This guide will walk you through thye process of creating your very own character for in the HLP RPG. This guide is mainly meant for those who haven't played any Final Fantasy-type RPG's but it can't hurt for the veterans to give it quick glance either.
Well, let's get started, shall we?
Character Information:
You begin with a small amount of informaion to base your character around. This is quite important for a well-rounded character.
Name: Ex. B-Bop
Well, this shouldn't be that hard.
Degree (Title/Job): Ex. Knight
This an important piece of information! Your character's 'Job' will dictate how he/she will fight and what his/her skills are. This can be anything you want. A few examples are: Black or White Mage, Gunner, Knight, Assasin, Medic, Pilot, Summoner, etc. It's up to you really. But choose carefully!
Portrait/Looks: Dude with medieval armor.
This is self-explainatory.
Statistics:
Another important step in creating your character. Perhaps even the most important one. The statistics will dictate how your character will function in-battle. The statistics are as follows: HITPOINTS, ENERGY (mana) POINTS, ATTACK, DEFENSE, MIND and AGILITY.
Hitpoints: Ex. High
Hitpoints stands for the amount of damage your character can take before being KO'd. A character is KO'd when the amount of HP reaches ZERO.
As example I've taken 'High'. I've done this because the character I'm using as an example is a knight. And a Knight is an offensive type character and will be doing a lot of fighting and thus will need a lot of HP. If you choose to be a medic for example, who doesn't engage in combat that often you could settle for average or even low.
Energy Points (mana): Ex. Average
Each character has a set amount of Energy Points. Once depleted you can't perform special skills. Special Skills will be discussed later on.
For my Knight I've chosen 'Average' as a Knight focuses more on physical attacks then special abilities. However, as a Knight there is still a need to perform Special Skills. As there is with ANY job. I recommend that any character has at least 'Average' on Energy Points. If you choose for example a mage, who relies mostly on magic and.or special skills you might want to choose 'High' or even 'Excellent'
Attack: Ex. Excellent:
Attack resembles the amount of damage done by physical attacks onto your foe. The higher the attack value the more damage normal attacks and physical Special Skills will do.
I've chosen 'Excellent' for my Knight as he focuses on physical attacks with swords. If you would've taken a mage you wouldn't need such a high attack as you'd rely mostly on magic and assorted spells.
Defense: Ex. Average:
Defense resembles the defense capacity of a character. The higher defense the less damage you'll take from physical attacks inflicted on you.
I've chosen 'Average' here for my knight because a Knight is an offensive character. But because I don't want him to die after each blow he'd receive I took 'Average'. That would resemble his armor. If you take a defensive character like a healer you want to give him 'High' or even 'Excellent' if you choose to do so.
Mind: Ex. Low:
Mind resembles the way you handle magic. Both how powerfull your magic skills are and how well you can defend against them.
Here I've chosen low. My character is a physical based one so magic would not be his style. Also, he'd have to compensate for his 'Excellent' Attack statistics. Each 'Excellent' Statistic has to be compensated for with a low statistic in another area. If you choose to be a magical character like a Black Mage you want to give him 'High' or even 'Excellent' in this catagory.
Agility: Ex. Average:
Agility resembles the speed of your characters actions. The higher the agility the faster you can take turns and the easier it is to evade attacks. This can be a very good attribute for fast paced characters like assasins and thiefs.
I've chosen 'Average' as my Knight doesn't rely on speed but on strength. As said before, Thiefs and Assisans (and the likes) might reconsider on this.
Special Skills:
Let the fun begin! Here you create the skills your character will be able to use in battle. Base them around your Job and Statistics carefully to fully exploit their potential.
My Knight would useSword based attacks mostly. Here is an example:
Piercing Sword: A heavy sword attack which ignores the targets defense ratings for higher damage.
A mage would have something like this:
Thunder Storm: Calls upon a thunder storm to strike all thine enemies.
As such, each 'Job' has their own skills. These are for you to create. You can have up to 40 of them.
Also, skills are learned over time. Weaker skills are learned on earlier levels, while stronger skills are learned later on.
Character Creation Template:
Use the following template to create your character:
Name:
Degree (Title/Job):
Portrait/Looks:
Initial Level: 1
Maximum Level: full (no experience restriction)
Battle Style: (Ordinary: 1 handed weapon + shield) or (Two-handed weapon) or (Two weapons)
Abilities:
X Hitpoints
X Energypoints (Mana)
X Attack
X Defense
X Mind
X Agility
Special Resistances / Weaknesses:
Example: Slight resistance against physical weapons
Special Skills:
Early Skills (levels 1-15):
Later Skills: (15-30)
High Level Skills: (30-xx)
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Originally posted by Tiara
Ok, UT, on Technological repair... Weapon repair is a non-issue in this game. They don't break or get damaged. (though you can lose them to certain monsters).
Darn, was hoping for something like system shock :)
Psycho - Attacks don't last time. this is a turn-based battlesystem.
Changed :)
Covering fire - 5 turns? Most battles (excluding boss batles) will take 10 turns MAX. Having your team invulnerable for half the battle is unfair. This is lowered to 1 turn.
Changed :)
Circle the wagons! - Sorry, can't have charas skip turns. (tried this, the game flipped and crashed on me).
Poo :D
Don't touch that! - Explain plz :)
The enemy just happens to be fiddling with the wrong button on his buddy's rifle and...boom :D
Vanity mirror - Should be Self Only. And since its two turns of literal invulnerability its a high level ability.
It's already in the higher up levels.
Do we have to arrange them from lowest to highest in the skills list?
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Originally posted by Unknown Target
It's already in the higher up levels.
Do we have to arrange them from lowest to highest in the skills list?
nah, just pointing out that this skill won't be the easiest to attain :p
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Originally posted by Lightspeed
Venom- please change agility to "good" - excellent is too good counting your other disadvantages.
Excellent agility is a heavy advantage for various reasons, for example:
- You can flee from practically all battles
- You always hit / use skills first - This can save your life a lot of times when you need quick healing, etc.
- You tend to evade LOTS of enemy blows completely
Ok, I'll change it to good. Just thought that would fit well with the character.
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Name: Tiara
Degree (Title): Axe Wielder/Summoner
Portrait/Looks: Eh... Woman carrying an axe? :p
Initial Level: 1
Maximum Level: full (no experience restriction)
1-weapon, 2 handed, No shield Style
Abilities:
Average Hitpoints
Average Manapoints
High Attack
Low Defense
High Mind
Average Agility
Special Resistances / Weaknesses:
Resistant to Curses/Berserking
Special Skills:
Early Skills (levels 1-15):
Axe Strike - A concentrated axe strike dealing more damage then a normal strike.
Poison Strike - Deals damage and 50% chance to inflict poison status onto enemy.
Axe Combo - Multiple axe strikes.
Threaten - stuns enemy for one turn by scaring them ****less
*****slap - A twack across the face causing damage and confusion.
Meditation - Focuses (increases) strength of the party.
Tetra Strike - Fire, Ice, Earth and Lighting damage to one opponent.
Healing Cloud - Calls a cooling cloud which cures a small amount of damage.
Call of the Wild - Summons a random animal to strike at your foes.
Feary Devotion - Summons a Fairy to heal your party.
Later Skills: (15-30)
Shadow Force - Cuts enemy HP by 1/4
Heavy Guard - Activates a magic shield on each partymember protecting them from physical damage.
Death Axe - 10% chance on instant kill.
Russian Roulette - 50% chance on instant kill on enemy OR ally.
Sigh of Benevolence - Cures all status ailments on party.
Defense Shatter - Damage an enemy and lower its defense.
Take it easy! - Causes your enemy to slow down.
Angelic Strike - Summons an Angel to attack your enemies with holy strength.
Call of the Dragon - Summons a Dragon to deal fire damage on your foes.
High Level Skills: (30-xx)
Axassination - 20% chance to inflict instant kill.
Stop it! - Stops your opponent.
Orb of Healing - Heals party greatly.
Full Moon - Increases characters strength greatly.
Call of Death - Calls Death himself to aid you. Instant kill 50% of the time.
Demonic Brotherhood - Calls Demons from the depths of hell to aid you.
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Just using T's as a basis, cause well ... it cant be wrong can it? :D
Name: Unknown (Sometimes refered to as "The Wooly One", "Random" or simply "Sheep")
Degree (Title): Holy Knight (and mage?)
Portrait/Looks: At times a sheep, at others a winged knight
Initial Level: 1
Maximum Level: full (no experience restriction)
1-weapon, 2 handed, (Holy Sword)
Abilities:
Average Hitpoints
Average Manapoints
Average Attack
Average Defense
High Mind
Average Agility
Special Resistances / Weaknesses:
Resistant to Curses/Berserking, All physical attack cause Holy Damage.
Special Skills:
Early Skills (levels 1-15):
Cross Slash - Double physical attack.
Fire Ball - Mana focused into firball thrown at the enemy.
Holy Touch - Charges sword for larger Holy Effect.
Threaten - Chance of paralizing the enemy.
Holy Shield - Sommuns an Etherial Shielf to protect against magical attacks.
Meditation - Focuses (increases) strength of the party.
Tetra Strike - Fire, Ice, Earth and Lighting damage to one opponent.
Healing Cloud - ...
Later Skills: (15-30)
... - ...
Holy Guard - Activates a magic shield on each partymember protecting them from physical damage.
... - ...
... - ...
... - ...
... - ...
... - ...
Angelic Strike - Calls upon other Holy Warriors to aid in battle?
High Level Skills: (30-xx)
... - ...
... - ...
... - ...
Lion Heart - Multiple Physical attacks of increasing strength.
Devine Rite - lots of holy damge.
Hand of God - 50% chance of death to all opponents? (non boss/invunrable)
(WIP)
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Originally posted by Tiara
You can get up to level 99. 5 levels is VERY little restriction. Level 60 level cap is the minimum on this. Else its just useless and I won't count it to disadvantages.
- Ok. how about a 10-12 level cap instead?
Note: That means NO swords, axes, staffs etc. Also no mythical equipment with special attributes (like absorb fire damage).
- This shouldnt be a problem. It will be balanced out with full access to the technological weapons tree, with no restrictions whatsoever.
Please explain what the effect is in game terms.
- hmm...not too sure......team player I guess? Soemthing like, has greater advantages when fighting in groups against groups?
I'm assuming this is increased evasion (agility).
- Correct
This would be increased accuracy. Correct?
- Correct
15% is quite a bit. I'm lowering this to 10%.
- ok. was not too sure of the correct numbers anyhow :)
Its very rare to have 1on1 battles...
- hmm..maybe make this on 2 opponents and below then? Or maybe when he's going up against opponents alone?
25%? Thats a bit too uber. Especially in the upper levels of your character. Once again, 10% max.
- again, I wasnt sure of the numbers, so this is ok :)
Eh...? Explain please.
- refers to the 25% (now 10%) boost that he gets while fighting more than 3 opponents.
- Healing is a seperate skill.
- Dang! :P
- 35%??? Damn :p That goes down to 15%.
- okey, no problem with me.
Repairing equipment is a non-issue in this game during battles. You can make this skill so that it increases both attack and defence of the party slightly. (Can be used multiple times).
- hm...ok.
Not speed up cause there is no inherent regeneration. this would just start regeneration over a random # of turns.
- ok, find by me as well.
As a note, these skills do NOT, I repeat do NOT go into effect automatically. You must use a skill during battle for it to go into effect.
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Okay let's get through with all them - *puts on magical balancing glasses*
Unknown Target
"Maximum Level: 5 from highest (Minor experience restriction)"
Theres loads of levels (up to 99 AFAIK), so limiting it to 80 would be appropriate in this case.
"Large Sword and Pistol" is no weapon type choice. Theres two 'modes' - either you get a shield and a gun, or two guns - the actual weapons are changeable.
"MEDIUM Hitpoints
LOW Manapoints
HIGH Attack
LOW Defense
EXCELLENT Mind
EXCELLENT Agility"
excellent shouldnt be given if you dont have some really bad disadvantages. excellent pretty much means "better than any other out there".
In your case you get something like:
Hitpoints: 0 points
Manapoints: -1 point
Attack: +1 points (assuming high = good)
Defense: -1
Mind: +3
Agility: +3
Total: +5 --> OVERPOWERED
We'll look at extra skills later on.
Next one...
Jiggyhound:
please fix battle style.
"GOOD Hitpoints +1
CRAPPY Manapoints -2
EXCELLENT Attack +3
GOOD Defense +1
CRAPPY Mind -2
EXCELLENT Agility" +3
+4 --> OVERPOWERED. Also, remove the critical hit bonus if you dont have any other disadvantages
"Very Resistant against physical weapons
Vulnerable against ranged weapons (guns and stuff)
Very Resistant to Berserking
Vulnerable against magic"
the first two practically are the same so you might want to fix it. Also, having two "very resistants" is overpowered again (as theres no real disadvantaged compared to them)
Next one...
Gloriano:
please choose a weapon style - both is NOT possible.
"HP: good +1
MP:low -1
Str:Good +1
Def:Low 10 -1
magic Moderate 0
Mind:EXCELLENT : +3
Magic def: moderate: 0
Agility:Excellent" +3
+6 --> overpowered ONCE AGAIN
Tiara: (finally something decent :D)
"Average Hitpoints 0
Average Manapoints 0
High Attack +1
Low Defense -1
High Mind +1
Average Agility" 0
+1 --> Well balanced.
Resistances are fine, rest also purfect.
The Sheep:
"1-weapon, 2 handed, (holy shield?)" - please decide. One two-handed weapon or a single handed + shield?
"Average Hitpoints 0
Average Manapoints 0
Average Attack 0
Average Defense 0
High Mind +1
Average Agility" 0
--> +1 --> well balanced
Rest sounds fine too.
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I didnt realise the whole wepaon set up type jobby, so no shield for me, i'll just do that through some skill/majik stuff if possible?
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Ow, I'm going to have sooooo much work having to create all these battle skill animations :p But well, it isn't the worst part of making the RPG :D
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Just for the record:
Myself:
CRAPPY Hitpoints -3 ("crappy" hit points are extra bad)
MEDIUM Manapoints 0
GOOD Attack +1
CRAPPY Defense -2
MEDIUM Mind 0
EXCELLENT Agility +3
--> -1 = approximately balanced.
The slight disadvantage at skills justifies the critical hit modifier.
Resistances are okay, slight physical weapon immunity lessens the lack of hitpoints a bit.
Venom:
normal Hitpoints 0
normal Manapoints 0
normal Attack 0
low Defense -1
good Mind +1
good Agility +1 (thanks for changing it :) )
--> +1 --> Balanced.
Can only use light weapons (thats a real disadvantage there) so the critical hit modifier is justified.
Resistances are okay (as they're 100% copied from mine) :)
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Name: Ghostavo
Degree (Title/Job): Spirit
Portrait/Looks: Ghost (duh, something like Anubis from Stargate maybe)
Initial Level: 1
Maximum Level: full (no experience restriction)
Battle Style: (Two-handed weapon, maybe an ethereal blade or something ghosty :))
Abilities:
Low Hitpoints
Medium Energypoints
Low Attack
High Defense
High Mind
Low Agility
Special Resistances / Weaknesses:
Physical Imunity
Special Skills:
I'm this part doing later... please give me an idea if this is already overpowered or bad in any way.
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well the physical imunity kinda means you cant be damaged ... so i think yeah, that aint right :D
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Couldn't it be compensated by any form of er... damage multiplier in the magic damage category or something? I thought most of the skills I see most of you list were magic so... I'll go think of something else to put then...
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"Low Hitpoints -1
Medium Energypoints 0
Low Attack -1
High Defense +1
High Mind +1
Low Agility" -1
-1 --> approximately balanced.
"Physical Imunity" --> OVERPOWERED.
However, It would be appropriate if you made that a "Resistant against physical attacks" (for example 30% or something like that (resistant != immune)) - It would still be powerful (but your "-1" on stats allows it) but not overpowered.
General Note: Also, you *can* enter a higher starting level, so youre not limited to 1 in any form (however, higher starting levels obviously are an advantage).
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so how does it look if I change the physical imunity to resistant against physical attacks and then change the defense to excelent?
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that'd be overpowered again.
Excellent isn't just good. Excellent is, well... EXCELLENT!
And a high resistance against physical weapons is also quite an excellent speciality.
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Couldn't the physical resistance be counter-weighted by an extreme vunerability to magic?
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It could be.
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Originally posted by Lightspeed
Resistances are okay (as they're 100% copied from mine) :)
Well, they fitted well :p
Tiara's skills are pretty mean, they should eat up a lot of mana :þ
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Yes, they should :)
We'll need to figure out how to categorize skills. I had an idea, but i'll yet have to see if its possible / reasonable.
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Name: Ace
Degree (Title): Ancient One
Portrait/Looks: Vasudan in a grey robe
Initial Level: 1
Maximum Level: full (no experience restriction)
1-weapon, 2 handed ranged staff
Abilities:
Low Hitpoints
High Manapoints
High Attack
Low Defense
High Mind
Low Agility
Special Resistances / Weaknesses:
Resistant to Ranged Weapons
Vulnerable to Melee Weapons
Special Skills:
Early Skills (levels 1-15):
Staff Strike - Damage from then staff weapon is slightly increased, and a 25% chance of stunning the enemy for a turn.
Shield Hold - Increases your defense for one turn.
Autostaff Fire - Multiple staff strikes with decreased accuracy.
Staffaim - Increases the accuracy of the staff weapon for one turn.
Non-Disclosure Agreement - Silences an enemy, making them unable to use special abilities for one turn.
Ancient ritual - Increases the manapoints of other party members.
Later Skills: (15-30)
Generic GTI Conspiracy- 25% chance of the targeted enemy being instantly assassinated by shadowy GTI agents(tm).
Enveloping Shield- Identical to shield hold, but if effects the entire party.
Ion Pulse Cannon- Calls a beam down from orbit that instantly damages any electronic based NPCs. (i.e. robots, androids, etc.)
Yellow Beam Cannon- Calls down a Vasudan beam cannon from orbit that damages a target.
The Moral Majority- Opens a portal to a hellish dimension ruled by a global American theocracy. The sheer shock stuns all on the screen except for Ace for five turns.
Sarchasm- By insulting the spirits of the earth, the Ancient one creates a chasm that engulfs a single enemy for ten turns.
High Level Skills: (30-xx)
DARK LORD LENSFLARE OF PHOTOSHOP HELL - Summons an old frat buddy, the dark lord, to instantly blind all foes on the screen.
Stellar Convertor- Fires a low-yield version of a planet killing beam on the spot of the enemy, instantly vaporizing a random target or ally.
Center of the Universe- The Ancient One closes his eyes and disbelieves the existance of all others on the screen. There is a 75% chance it succeeds with a chance that all characters on screen but Ace vanish, a chance all allies vanish, and a chance all hostiles vanish.
The Lure of FreeSpace 3- The Ancient One uses his knowledge of the wait for FreeSpace 3 being the cause of the fall of the Ancients as a weapon against his foes. There is a 50% chance of success, if successful all enemies and allies on the screen use all of their powers and attacks on themselves for five turns.
Creationism- The Ancient One reveals that he infact created humanity. This power drains an inordinate amount of mana but instantly kills all humans on the screen as they commit ritual suicide to avoid the truth, enemy or ally alike.
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i don't know much about balancing, or this RPG system, so here we go, give me a hand with balancing, etc..
Name: Turnsky
Degree (Title/Job) : Artist, (think bard-like character)
Portrait/Looks: (will draw later) Anthromorphic Fox
Initial Level: 1
Maximum Level: full (no experience restriction)
Battle Style: 1-handed short/long-swords, usually light blades & small handguns
Abilities:
0 (normal)Hitpoints
-1 Energypoints (Mana)
0 (normal) Attack
0(normal) Defense
+1 Agility
+1 Mind (artist, after all)
Special Resistances / Weaknesses:
Example: Enhanced Protection from magics(+1), lowered fire resistance)(-3?) due to fur
Special Skills: hightened speed (walk/run) up to +2?
Early Skills (levels 1-15):
Graphite-Strike lvl 1 (double attack via bladed weapon, single use per battle)
Leap attack (can jump a certain distance, strike once, then return)
Weapons Training lvl1 (increased accuracy for handguns)
Later Skills: (15-30)
Crack Shot (hightened criticals for pistol)
High Level Skills: (30-xx)
dual sword/ weapon weilding (double damage?)
Fireproofing (nullifies fire weakness to normal levels)
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Name : Shikaze
Job : Psychotic Thief
Looks : Medium height, green eyes, brown hair, overcoat
Initial level : 1
Maximum Level : Full (no experience restriction)
Battle style : Twin daggers for contact + throwing daggers at range
Abilities :
Average Hitpoints
Average Energy Points
Average Attack
Low Defense
Low Mind
Excellent Agility
Special Resistances / Weaknesses:
Weak against Berserking
Resistant against illusion
Special Skills
Luck (2% of resistance against everything)
Earky skills
Twin attacks - Attacks with both daggers
Steal - Steal an item on the ennemy
Dodge - Help dodging the ennemy
Hide - If not moving, great chance of not being detected. Attacking stop this skill.
Later skills
Cloaking - Same as Hide but can move
Aiming daggers - Better chance of hitting an ennemy with daggers
Untrap - Can detect and disarm trap
Haste - Boost agility for X few rounds, decrease it for two times that after, limited to 3 rounds max
High Level skills
Coats of arms - A ****load of throwing daggers came from under the coat and are launched towards the opponent
Invisibility - Same as Cloaking but doesn't stop when attacking. Reduce the chance of being hit.
Spirit of Autolycus - Temporary possession by the King of Thieves. Useful to get out of a bind, but can get very tricky is the spirit get bored before leaving the character...
Dunno if this is overpowered or not, may add skills later on.
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Looks like you put a lot into this already. I looked into RPG maker but I didn't like the graphics compared to other RPG's out there. Reminded me too much og the gold boxed block graphic D&D games BY SSI i played in the 80's. I'd be interested if I can translate my chracter I've played the last 12 years? I managed to recreated him in NWN's and messed around testin gother people's mods.. Here's a shot of me in a starfleet uniform with a wheel lock pistol... The phaser needs work though, the light sabres look cool however.
http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/a628&.dnm=f3b8.jpg
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Originally posted by Star Dragon
Looks like you put a lot into this already. I looked into RPG maker but I didn't like the graphics compared to other RPG's out there. Reminded me too much og the gold boxed block graphic D&D games BY SSI i played in the 80's. I'd be interested if I can translate my chracter I've played the last 12 years? I managed to recreated him in NWN's and messed around testin gother people's mods.. Here's a shot of me in a starfleet uniform with a wheel lock pistol... The phaser needs work though, the light sabres look cool however.
http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/a628&.dnm=f3b8.jpg
yeah, but those are established 3d-models, think about modeling shivans, vasudans, and digitgrade anthros.. and getting them to /move/ all proper like
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Let us see what we can come up with. Basically the concept is a character who can spellcast like a normal mage or can create varying levels of magic weapons to combat his foes. However, to use these powerful weapons and shields he must have his hands free - making him vulnerable if he cannot summon them. Hope I didn't go over on skills. :p
Name: Shrike
Degree (Title): Battlemage
Portrait/Looks: Man in black trenchchoat and purple hair
Initial Level: 1
Maximum Level: full (no experience restriction)
Battle Style: Weapon/Shield
Abilities:
Average Hitpoints
High Manapoints
Low Attack
Low Defense
Very High Mind
Average Agility
Special Resistances / Weaknesses:
Immune to KO/Death effects
Special Skills:
Early Skills (levels 1-15):
Ether bolt - Simple magic attack.
Ether knife - Creates basic magic knife that inflicts magic damage.
Ether shield - Creates basic magic shield.
Ether transfer - Transfers mana points to another character.
Ether volley - Simple magic attack that strikes multiple enemies.
Pool energy - Regenerates small amounts of mana.
Telekinesis - Increases Agility.
Spear of Force - Creates a magic spear that inflicts physical damage.
Later Skills: (15-30)
Ether blast - Advanced magic attack.
Ether blade - Creates advanced magic knife that inflicts magic damage.
Ether wing - Creates advanced magic shield.
Ether cluster - Casts both Ether knife and Ether shield at the same time.
Swords to Plowshares - Reduce's enemy's Attack and Defense.
Plowshares to Swords - Sacrifices some of a targeted character's health for damage boost in physical attacks.
Adamantine Defender - Boosts the Defense of the other party members.
Unphaseable - Renders target party member immune to all status afflictions for the battle.
Haste - Increases Agility of target character.
Teleport - Increases Agility greatly.
Prescience - Increases change to strike. (Attack?)
Gate - Removes the party from battle.
Tapping the Wellspring - Regenerates increased amounts of mana.
Feedback - Inflicts physical damage taken on attacker.
High Level Skills: (30-xx)
Ether beam - Master magic attack that penetrates defenses.
Ether detonation - Master magic attack that strikes all enemies.
Ether array - Casts both Ether Blade and Ether Wing at the same time.
Astral blade - Creates master magic knife that inflicts magic damage and penetrates defenses.
Astral wings - Creates master magic shield.
Aegis of Mercy - Greatly boosts the Defense of the other party members.
Limnovore - Gains mana points and magic attack from damage.
Escatology - Master magic attack that strikes all enemies and inflicts tremendous damage.
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Hmmm, this is all very cool. If I don't write one up, can I be an NPC like Wind? ;)
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hmmmm......wait a sec......am I still writing for this? Cause if I am, then shouldn't i NOT be allowed a character due to any Bias that might arise from playing God with everyone else's characters? O_O
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Shrike, dunno if weapon enchantment/summoning is possible. Need to check. :)
Setekh, Wind? Whos that? :p
Singh, write up one BEFORE you start writing. Besides, if it becomes too ub3r I always have teh p0w3r to edit your chara :D
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Originally posted by Singh
hmmmm......wait a sec......am I still writing for this? Cause if I am, then shouldn't i NOT be allowed a character due to any Bias that might arise from playing God with everyone else's characters? O_O
be an NPC, a Chronicler of sorts, ;)
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Originally posted by Tiara
Setekh, Wind? Whos that? :p
Windrunner. :p
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Originally posted by Setekh
Windrunner. :p
LOL! :D
If you wanna be an NPC you can be. However, you might end up fighting other forumites :D
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if you let this kind of play in a forum world, a nice admin skill would be "FTP'ng and editing the Dbase" dealing massive damage to a certain area/character.....
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No, its a fantasy world. :p A forum world would just be too cheesy.
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Originally posted by Tiara
LOL! :D
If you wanna be an NPC you can be. However, you might end up fighting other forumites :D
:D I hardly need anymore incentive. :lol:
I'd love to be an NPC though, maybe an oracle of sorts. A local dude you can go to and ask for help when seeing far away places. ;)
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That's what we have UT's stories for :D
I dont mind being an NPC, at least allows me to wield something into the story.
Speaking of which - when do I get started on the thing anyway? May need to talk to you about the overall concept first Tiara. If you are free now that is.
(anyone have the server for the IRC channel? Lost it a while back im afriad :()
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irc.sorcery.net #nodewars
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Originally posted by kasperl
irc.sorcery.net #nodewars
minus the "S" on the end
#nodewar
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im in there now....just a bunch of dead people....nothing new when it comes to expectations from IRC channels :/
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Originally posted by Singh
im in there now....just a bunch of dead people....nothing new when it comes to expectations from IRC channels :/
tell me about it, i'm currently watching over one,(being an op and all) and it's only me and the resident bot :p
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lol
you popped into the channel for a second and left - why not just come in for a chat if not anything else? ;)
Actually no - got a bit of work here and there.....argh...
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Eh, we'll start on the stroy when I got all the characters, data, stuff, thingies etc sorted. :) If I start with story stuff now I'll end up with a big mess.
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Originally posted by Setekh
I'd love to be an NPC though, maybe an oracle of sorts. A local dude you can go to and ask for help when seeing far away places. ;)
Reading the future in the lines of miced steaks, heh? :D
I could see myslef as a NPC too, something like Sora in .Hack Sign :)
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Ow, and a battlescreenie (pre-pre-alpha state :p):
(http://www.swooh.com/peon/Tiara/HLP%20RPG%20stuff/battlescreen.jpg)
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I stick my hand up for NPCing.. I believe the roll of "God" hasn't been taken yet? ;)
Seriously though - if you need another NPC admin, I'll do that. Just say the word.
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Only admins can be NPC :p Else we'd end up with exactly zilch player characters :p
Kal Edit: I am an admin, foo :p
I know. I was talking to Venom :p And who are you calling f00? I'm Mrs. T, f00! I can make yo ass a whiny ***** in the RPG. Now shaddap, f00! :D
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Originally posted by Nico
Reading the future in the lines of miced steaks, heh? :D
I could see myslef as a NPC too, something like Sora in .Hack Sign :)
Not lines of steaks, but arrays of steaks. :D
Hey, you watch .Hack//Sign? Cool, my friend (Impurial on HLP) introduced me to that series, I've gotta find more eps somewhere :)
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Being an NPC would be a nice job. One could make the conversations be quite amusing, not to mention the possible quests :D
(nice battle screenie)
but anyway, here are my stats
Name: Gortef
Degree (Title/Job): Artist (as Turnsky said... a bard/magician like)
Portrait/Looks: A dude with glasses and a long black leather jacket and brushes
Initial Level: 1
Maximum Level: full (no experience restriction)
Battle Style: One handed weapon, a brush.
Abilities:
Average Hitpoints
High Energypoints (Mana)
Low Attack
Low Defense
High Mind
High Agility
Special Resistances / Weaknesses:
Resistance against mind affecting spells.
Weak against criticals
Special Skills:
Early Skills (levels 1-15):
Sketch - Makes one enemy confused
Hidden knife - Attacks with a hidden knife inside the brush (double physical damage)
Color Blue - Increases party's defence to 125%
Color Red - Increases party's offence to 125%
Later Skills: (15-30)
Portrait - Stops the enemy for two rounds (or one if restricted)
Color Green - Increases party's defence to 150% and makes them immune for mind affecting spells for one round (or two if possible)
Color Black - Increases partys's offence to 150%
Comic strip - Confuses all the enemies
Stick figure - Summons (draws) the allmighty stick figure to help in fight (Which cut's the enemy's hp in half)
High Level Skills: (30-xx)
All Colors of the world - Increases party's Defence and Offence to 185% and makes them immune to mind affecting spells for one (or two) rounds)
Childhood scribbles - Summons the childhood scribbles (a dog, a cat, a car and a goofy looking mecha) to help in battle. High magical/physical attack.
Character - Summons (draws) a manga girl to help in fight. Very High physical attack.
Angry Moustaches - Goes and draws moustaches to the enemies. Makes all the enemies: poisoned, confused, mute and slow.
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Oh yeah, I forgot to ask. Is that a real screenie? That's sweet! :D:yes:
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Yeah, real screenie :) A simple one really. Just a regular axe attack :D Once I get the special skill animations in it'll be cool :D
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No kidding! ;) Keep us tabbed on the visual progress. If you can make a particularly exciting screenie maybe we can get you a highlight. :D
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Maybe? You're kidding - this is definitely turning into highlight material ;)
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Next few...
Ace
"Low Hitpoints -1
High Manapoints +1
High Attack +1
Low Defense -1
High Mind +1
Low Agility" -1
--> 0 = balanced
Seems okay.
Turnsky
Noticeable that you dont know RM2kX, but your stats are okay :)
Shikaze
"Average Hitpoints 0
Average Energy Points 0
Average Attack 0
Average Defense 0
Low Mind -1
Excellent Agility" +3
Change the agility down to "good" or decrease any other skill. An experience limit also would be possible.
Also, I'd change the "Luck" effect to a 2% resistance against everything.
Shrike
"Average Hitpoints 0
High Manapoints +1
Low Attack -1
Low Defense -1
Very High Mind +2 (very high is worse than excellent, but still better than good :) )
Average Agility" 0
--> +1 = balanced.
Rest is also properly balanced :yes:
Gortef
"Average Hitpoints 0
High Energypoints (Mana) +1
Low Attack -1
Average Defense 0
Exellent Mind +3
High Agility" +1
+4 --> OVERPOWERED.
"Resistance against mind affecting spells." - Add at least one disadvantage to compensate.
Or, you might have an experience restriction to make up for it.
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Originally posted by Kalfireth
Maybe? You're kidding - this is definitely turning into highlight material ;)
Did you say highlights? :D *grins* I'll be sure to get some material up when its available :D
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Originally posted by Lightspeed
Turnsky
Noticeable that you dont know RM2kX, but your stats are okay :)
[/B]
crikey.. oh, i couldn't think of many special skills to go in addition to the ones i've already made up, would generic skills (as in normal ones) be included?
also, you can tell by the skills i made up i'm not much of a magic user,, ;)
EDIT: Tiara, awww, you're not using the RPG artworks?:p
*decides to make some special-edition headshots *
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Originally posted by Turnsky
EDIT: Tiara, awww, you're not using the RPG artworks?:p
Yes I am, hence the pre-pre-alpha state of the screenie :p It was just a test battle to see if the axe worked properly :p :)
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Originally posted by Setekh
Hey, you watch .Hack//Sign? Cool, my friend (Impurial on HLP) introduced me to that series, I've gotta find more eps somewhere :)
Seen all the series already, now I'm watching hack liminality ( OAV, not TV series ), but the episodes aren't all out yet I believe.
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Originally posted by Tiara
Yes I am, hence the pre-pre-alpha state of the screenie :p It was just a test battle to see if the axe worked properly :p :)
sweet, if you need anything, let me know..;)
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Gloriano:
a weapon style fights with long katana like sword (like sepiroths sword was)
"HP: +1
MP: -1
Str:Good +2
Def:Low -1
magic 0
Mind:-1
Magic def: -1
Agility: -1
Edit :
Special Resistances / Weaknesses:
Immune to KO/Death effects/Weaknesses:water
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Originally posted by Lightspeed
Okay let's get through with all them - *puts on magical balancing glasses*
Unknown Target
"Maximum Level: 5 from highest (Minor experience restriction)"
Theres loads of levels (up to 99 AFAIK), so limiting it to 80 would be appropriate in this case.
"Large Sword and Pistol" is no weapon type choice. Theres two 'modes' - either you get a shield and a gun, or two guns - the actual weapons are changeable.
"MEDIUM Hitpoints
LOW Manapoints
HIGH Attack
LOW Defense
EXCELLENT Mind
EXCELLENT Agility"
excellent shouldnt be given if you dont have some really bad disadvantages. excellent pretty much means "better than any other out there".
In your case you get something like:
Hitpoints: 0 points
Manapoints: -1 point
Attack: +1 points (assuming high = good)
Defense: -1
Mind: +3
Agility: +3
Total: +5 --> OVERPOWERED
We'll look at extra skills later on.
I added the weaknesses to any kind of gunfire and magic to counter the high regular points.
And I thought the max level was 30?
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I'm afraid that they dont even make 1/2 of the point advantage up. Try getting the point balance to something between -1 and 1.(you could go +2 or maybe even +3 but that would need some really hard experience lock then.)
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Rebalanced :)
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Yes, that's looking much, much better.
:nod:
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Also rebalanced.
Can someone tell me what they think of the skills I gave my character, if they're over or underpowered ?
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Shikaze (mkII)
"Average Hitpoints 0
Average Energy Points 0
Average Attack 0
Low Defense -1
Low Mind -1
Excellent Agility" +3
--> +1 = okay
Rest is okay too.
A lot better balanced than the first version.
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Being my first time trying to do a character for this kind of RPG, I was sure I was going to overpower it, that's why I asked for help :D
And thanks for the help, by the way, Lightspeed.
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Originally posted by Lightspeed
Gortef
"Average Hitpoints 0
High Energypoints (Mana) +1
Low Attack -1
Average Defense 0
Exellent Mind +3
High Agility" +1
+4 --> OVERPOWERED.
"Resistance against mind affecting spells." - Add at least one disadvantage to compensate.
Or, you might have an experience restriction to make up for it.
Whoops! Fixored. I was too busy thinking those specials that I forgot a weakness :p
It should be balanced now... without making it a completely useless character :lol:
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Originally posted by Setekh
Hey, you watch .Hack//Sign? Cool, my friend (Impurial on HLP) introduced me to that series, I've gotta find more eps somewhere :)
Are you still on dialup? Or can I actually send you anime?
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Originally posted by Shrike
Are you still on dialup? Or can I actually send you anime?
:( Still on dialup. Don't worry, I still have local friends who I can hunt down for this, they're the kind who order DVDs from the US to watch this kind of thing. ;)
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Rebalanced.
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edited and re-balanced I think......
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Singh
Low hitpoints -1
Normal Manapoints 0
weak attack -1
Extremely High defense +2 (=very high)
-> 0 = okay.
HIG seems okay too.
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Originally posted by Lightspeed
Singh
Low hitpoints -1
Normal Manapoints 0
weak attack -1
Extremely High defense +2 (=very high)
-> 0 = okay.
HIG seems okay too.
Good to hear! :D
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Well, my HD just crashed and took about 40 gigs with it. Amongst which the RPG. And I was almost done making the character graphics and had 50% of the database done.
My day is now totally, 100%, most definately ****ed up. :hopping: In other words... This project is now officially gone. :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping:
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Originally posted by Tiara
Well, my HD just crashed and took about 40 gigs with it. Amongst which the RPG. And I was almost done making the character graphics and had 50% of the database done.
My day is now totally, 100%, most definately ****ed up. :hopping: In other words... This project is now officially gone.
:eek2: bloody hell!
:sigh: :( :(
not even a backup?
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:eek2: Damn... you're sure you can't go HD recovery with this? I recovered three quarters of my old renders which went with a HD crash with a piece of software called RECON.
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Did that, recovered the Database partially but without the full database the game files are still corrupted. Meaning I can't load the database and thus have to create the entire thing from scratch again. And I'm REALLY not in the mood for that.