Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Turnsky on March 23, 2004, 06:24:52 am
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been playing around with modelveiw and photoshop, and this was the end result..
a near-miss for Zeus during a bombing run in the light of a blue planet..
Clicky (http://nodewar.penguinbomb.com/aotd/Turnsky/Angels/render-blueplanet.jpg) ;)
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Not bad, but since there's not perspective in modelview, you should add some to the orion in photoshop.
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hmm, yeah...but still..
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The effects and colour saturation are a bit over-done i think, but else than that, nice work :)
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Hey, that's pretty neat. :yes:
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I like it.
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*thumbs up*
I like it. The only thing is the excessive use of glowy things :p
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I like it. The saturation is a bit much, but thats ok.
I especially like the planets in the background.
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EGAD. That looks like something airbrushed on the side of a van in the 1970s!
Colorwise anyway. :)
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I like the saturation actually.
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It needs a filter run on it to make it look airbrushed.
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Turnsky, do you mind if I fiddle with it bit? :D
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Originally posted by Tiara
Turnsky, do you mind if I fiddle with it bit? :D
nah, i don't mind.. fiddle with the "cutout" filter in photoshop, i gives some rather neat effects..;)
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I love it, except for it's a tad too blue... I think that beam is close enough to have scathed the sheilds, so I think there should be a small shield effect.
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updated.. 'ave another look..
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I especially like the engines this way :) I smoothened stuff out a bit as well. Added a shield effect of my own.
(http://www.swooh.com/peon/Tiara/TurnskyRendEdit.jpg)
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gee, nice
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Originally posted by Turnsky
gee, nice
Lol, I barely did anything :p
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Originally posted by Tiara
Lol, I barely did anything :p
(http://nodewar.penguinbomb.com/aotd/Turnsky/Angels/render-blueplanet.jpg)
added a sheild effect of my own
;)
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Originally posted by Turnsky
added a sheild effect of my own
;)
Thats a ST shield effect really ;) FS is more of a 'BZZZT!'-effect. :D I like the effect a lot but its not really freespacey.
I also ran several filters and layered it a bit. But besides that I did very little :p
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It's blue. Actually it's very blue.
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Fantastic mood. :) The only thing is that the blurring of the Orion makes it look like you're trying to recreate a depth of field an effect (which is great if you are), but this is made confusing because the planets in the distance as well as the Zeus in the foreground are in crisply focused. Anyway, that's nitpicking. I love this. :nod:
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Originally posted by Setekh
Fantastic mood. :) The only thing is that the blurring of the Orion makes it look like you're trying to recreate a depth of field an effect (which is great if you are), but this is made confusing because the planets in the distance as well as the Zeus in the foreground are in crisply focused. Anyway, that's nitpicking. I love this. :nod:
the planets are much larger than the orion, and the zeus is the focus..;)
note, a couple of embossing overlay layers produce a neat bumpmapping effect.;)
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Originally posted by Turnsky
the planets are much larger than the orion, and the zeus is the focus..;)
What's your point about the planets being bigger? If they are further away, they should be more out of focus, no matter how big they are. ;)
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Originally posted by Setekh
What's your point about the planets being bigger? If they are further away, they should be more out of focus, no matter how big they are. ;)
point;)
but the blurring also rids me of the jaggies that were present :p
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:D Yes, Modelview isn't perfect. ;)
It's excellent though, well composed above all. What inspired you to start doing some FS stuff? Just playing around? :)
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Originally posted by Setekh
:D Yes, Modelview isn't perfect. ;)
It's excellent though, well composed above all. What inspired you to start doing some FS stuff? Just playing around? :)
yeah, just messing around, i needed to something involving freespace, and i needed it for AOTD..
is there any way to get truespace 3.2 to antialias, and output into a transparent background? (or is there any free proggies that do the same trick?) ;)
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TS is not my cup of tea, so I'd suggest a work around. Render at high resolution, then edit out the required areas in Photoshop. Should be possible straight from TS, but good luck if you go down that path. ;)
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found out that Truespace outputs to a transparent TGA file, so with that, and an enterprise b model i found on my hard-drive (forgot who made it, so kudos to whomever)
(http://nodewar.penguinbomb.com/aotd/Turnsky/Angels/Enterprise-b.jpg)
and kudos to lightspeed for letting me use his planets ;)
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Ship lighting would be good - but it's a nice start!
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I actually really like the ship lighting. It looks very...approproate. Not overdone like people usually tend to, its realistic.
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The ships lights are good. The ambient light isn't. Space isn't bright.
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tweaked the lighting, have another look-see.. ;)
Edit: just a side-note, i had to texture and UV map the damn thing myself..:nervous:
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Very nice. :) As a final touch, I'd add a colorise layer above the planets to get it to match the yellow tinge of the nebula and the lighting on the mesh. It looks fantastic, btw. ;)