Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on March 25, 2004, 10:26:09 am

Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 25, 2004, 10:26:09 am
Well, the normal ones looked a bit odd to me, and with my new nebulae they kinda needed an overhaul -- so...

I can already tell this is going to be one of the most unpopular releases (since this completely depends on personal preference - bet at least 50% don't like the way I did them :p ) ; but anyway. Here they are....

(http://www.penguinbomb.com/lightspeed/Screenshots/Suns/gold00.jpg)

(http://www.penguinbomb.com/lightspeed/Screenshots/Suns/gold01.jpg)

(http://www.penguinbomb.com/lightspeed/Screenshots/Suns/green04.jpg)

(http://www.penguinbomb.com/lightspeed/Screenshots/Suns/white03.jpg)

I really reccommend checking the Full preview gallery (by clicking here) (http://www.penguinbomb.com/lightspeed/FS2Web_suns.html)

Get the Release here: Download Sun ZIP v1.0 (http://www.penguinbomb.com/lightspeed/Suns_FS2_1.0c.zip)

Comments / Oppinions / Problems / the usual blah-blah, post here :p

Oh, and click the thumbnails, they look terrible squashed like that :ick:

EDITed thread title because this is not a SCP EXE release // Goober5000

rotflmao, the exe releases are for the release forum anyway, arent they? :P // lsd

people might have gotten confused ;) // Goober5000
Title: More SCP stuff - Sunsv1.0
Post by: Carl on March 25, 2004, 10:30:58 am
well, they don't have much character. no streaks or rays or anything.
Title: More SCP stuff - Sunsv1.0
Post by: karajorma on March 25, 2004, 10:35:04 am
Not a single one of the images on your site worked for me.
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 25, 2004, 10:35:05 am
Quote
Originally posted by Carl
well, they don't have much character. no streaks or rays or anything.


they do, but they're really, really weak. That's the reason I like them / made them, actually.

How on earth could it be possible that a 2370+ space ship doesn't have windows that prevent every bright light from getting rayed as hell. Even modern cars are better than that. :rolleyes:

IMO that's also the reason why the prometheus and the other lasers look like they do. The normally should be so bright that they'd need rays across half the screen. Same goes for the thrusters of course.

That, and i also like clean things :)
Title: More SCP stuff - Sunsv1.0
Post by: Fineus on March 25, 2004, 10:36:47 am
Do they need charachter? As generic suns look they seem fine - besides if they did have streaks then every system would have the same looking streaks on its sun.

Solar flares and what have you though...hmm...
Title: More SCP stuff - Sunsv1.0
Post by: karajorma on March 25, 2004, 10:37:32 am
Quote
Originally posted by karajorma
Not a single one of the images on your site worked for me.


Hmmmm. It appears to be a mozilla thing. They worked in IE
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 25, 2004, 10:39:51 am
(http://www.penguinbomb.com/lightspeed/Screenshots/Suns/green06.jpg)

Hmm, odd thing bout Mozilla not wanting to display the images. They're JPG so file format compatibility should really be there...
Title: More SCP stuff - Sunsv1.0
Post by: Exarch on March 25, 2004, 10:39:53 am
I like them. Simple is good, for suns.
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 25, 2004, 10:41:34 am
That's also what I think, but I already knew the reactions on it will be pretty much 50-50. :)
Title: More SCP stuff - Sunsv1.0
Post by: karajorma on March 25, 2004, 10:42:55 am
It's your fault not Mozilla's You've used the wrong slash character

/lightspeed/Screenshots\Suns\blue00.jpg  :D
Title: More SCP stuff - Sunsv1.0
Post by: SA22C on March 25, 2004, 10:45:51 am
Combined with your nebula the suns look really good, IMHO.  Certainly more realistic than the suns/nebula in retail FS2.
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 25, 2004, 10:46:58 am
@karajorma: Crap, it's really damn obvious I havent slept properly for about a week.

Today I was walking around nearly half of the day wearing my T-shirt inside-out. I just can't think properly anymore.

Will be fixed, rest assured :)
Title: More SCP stuff - Sunsv1.0
Post by: Drew on March 25, 2004, 10:50:16 am
(http://www.penguinbomb.com/lightspeed/Screenshots/Suns/blue00.jpg)

thats purtay
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 25, 2004, 10:52:49 am
I forgot to add they're 100% multiplayer friendly. :)
Title: More SCP stuff - Sunsv1.0
Post by: mikhael on March 25, 2004, 11:34:00 am
Those suns are perfect, Lightspeed. You might want to make 400% sized versions as well for actions closer in to the primary. I really cannot find any faults with them.

Those nebulae are hot too. Almost makes me want to play the game again. ;)
Title: More SCP stuff - Sunsv1.0
Post by: kasperl on March 25, 2004, 11:55:42 am
see if you can make animated background images to create solar flares and stuff.
Title: More SCP stuff - Sunsv1.0
Post by: Col. Fishguts on March 25, 2004, 12:31:09 pm
Nice, me likes
Title: More SCP stuff - Sunsv1.0
Post by: Flipside on March 25, 2004, 12:39:59 pm
Solar Flares wouldn't move noticeably in the time it takes to fly a mission, at least not if you want to get all retentive about them they wont ;)
They look perfectly good to me LS, stars with 'character' as Setekh pointed out, would promote cries of 'They used that sun 2 missions ago!' ;)
Title: More SCP stuff - Sunsv1.0
Post by: RandomTiger on March 25, 2004, 12:50:44 pm
Mm... nice suns.
Check it looks OK in supernova mode though.
Title: More SCP stuff - Sunsv1.0
Post by: Carl on March 25, 2004, 01:22:52 pm
Quote
Originally posted by Lightspeed
How on earth could it be possible that a 2370+ space ship doesn't have windows that prevent every bright light from getting rayed as hell. Even modern cars are better than that. :rolleyes:


that's true, but your eyes do it some, too.
Title: More SCP stuff - Sunsv1.0
Post by: jdjtcagle on March 25, 2004, 01:36:29 pm
those are the new suns.:yes:
I like them, They 100% better than the originals.:D
Title: More SCP stuff - Sunsv1.0
Post by: RandomTiger on March 25, 2004, 01:57:49 pm
Will you be making juggernaut versions for the FS2 campaign?
Title: More SCP stuff - Sunsv1.0
Post by: Flaser on March 25, 2004, 02:37:49 pm
Quote
Originally posted by Flipside
Solar Flares wouldn't move noticeably in the time it takes to fly a mission, at least not if you want to get all retentive about them they wont ;)
They look perfectly good to me LS, stars with 'character' as Setekh pointed out, would promote cries of 'They used that sun 2 missions ago!' ;)


A couple of non-conventional stars would come handy though for some special missions - I know those people should make their own art, but Homesick has clearly shown, that some people can just FRED at their work and make something awsome.
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 25, 2004, 03:09:34 pm
Quote
Those suns are perfect, Lightspeed. You might want to make 400% sized versions as well for actions closer in to the primary. I really cannot find any faults with them.


Suns are scaled by the game (in the FRED background editor). The image itself is high-res enough for suns that cover your whole screen. Big enough? ;7

Quote
Will you be making juggernaut versions for the FS2 campaign?


I think the sathanas are without a sun - its just the fleet with transparent background. I could do some better versions of them though (with spec mapping, glowmaps, and alpha transparency)

Quote
Originally posted by Carl


that's true, but your eyes do it some, too.


Thats the FS2 blend effect (screen going white) - The window is probably toned somehow which prevents the light from directly blinding you.

Quote
A couple of non-conventional stars would come handy though for some special missions - I know those people should make their own art, but Homesick has clearly shown, that some people can just FRED at their work and make something awsome.


Well, I could probably make some :)

I also had planned for making a 'supernova capella' where you can see the green sun behaving oddly. The prob with animated suns is that i'm limited to 256 colours, so I'm exclusively going to use it for capella.

As for other suns, I might throw in some special ones, but that'll prolly be later on :)
Title: More SCP stuff - Sunsv1.0
Post by: mikhael on March 25, 2004, 03:44:43 pm
Quote
Originally posted by Lightspeed


Suns are scaled by the game (in the FRED background editor). The image itself is high-res enough for suns that cover your whole screen. Big enough? ;7


I didn't know that. Rock on. :)
Title: More SCP stuff - Sunsv1.0
Post by: [BoA]_Scoob on March 25, 2004, 04:20:14 pm
where can I get your nebulae?  I'm looking for a release that replaces the old ones...
Title: More SCP stuff - Sunsv1.0
Post by: jdjtcagle on March 25, 2004, 05:43:30 pm
Quote
Originally posted by RandomTiger
Will you be making juggernaut versions for the FS2 campaign?


I've been trying to make them with only Fred and paint!! really hard though.  Yes, they are just Transparent fleets in the background around the star.:)
Hey, lightspeed chek your PM's
Title: More SCP stuff - Sunsv1.0
Post by: operator on March 25, 2004, 09:26:27 pm
The default nebula in fs2 plays with peoples misconceptions about them. If you were actually flying through those pretty nebula that you usually see in magazines/newspapers you would not know you were. The density of the cloud is very very low as it is spread out over a huge volume of space. If you want realistic they should be pretty much removed altogether.
Title: More SCP stuff - Sunsv1.0
Post by: ChronoReverse on March 25, 2004, 09:37:32 pm
Of course, it'd be pretty boring to fly through a nebula you can't see, hence we want to make nebula that people would "think" looks realistic.
Title: More SCP stuff - Sunsv1.0
Post by: .::Tin Can::. on March 25, 2004, 10:11:26 pm
These are so cool! :eek2:
Title: More SCP stuff - Sunsv1.0
Post by: mikhael on March 25, 2004, 10:38:19 pm
Quote
Originally posted by operator
The default nebula in fs2 plays with peoples misconceptions about them. If you were actually flying through those pretty nebula that you usually see in magazines/newspapers you would not know you were. The density of the cloud is very very low as it is spread out over a huge volume of space. If you want realistic they should be pretty much removed altogether.


You're making an awfully strong assumption there. Just because the volume of nebular material is spread across a vast volume of space, does NOT imply that there are no pea-soup thick regions.

Any signifigant gravity source could lead to a nice pea-souper in its vicinity--until of course the density in that region gets high enough to fuse. That is, after all, one of the canonical theories of stellar creation.
Title: More SCP stuff - Sunsv1.0
Post by: Bobboau on March 25, 2004, 11:08:59 pm
yeah, and now that you mention that, FS subspace is dependent on a strong local gravity feild, wich would explain why all the reagons explored (via subspace) in the FS2 campain were so dence.
Title: More SCP stuff - Sunsv1.0
Post by: Setekh on March 26, 2004, 06:41:05 am
That's one of the best science fudges I've ever heard. It's even quite plausible. Well done. :)

The stars are great, Lightspeed. I'm with Mik on making some ridiculously large versions, they will come in handy.
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 26, 2004, 08:46:15 am
Quote
Originally posted by Setekh
The stars are great, Lightspeed. I'm with Mik on making some ridiculously large versions, they will come in handy.


They *are* huge. I'll post a screenie... just a second :)
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 26, 2004, 09:00:38 am
(http://smalltimerivalry.com/sschost/scriptlightspeed/sunhuge.jpg)

(http://smalltimerivalry.com/sschost/scriptlightspeed/sunhuge2.jpg)
Title: More SCP stuff - Sunsv1.0
Post by: mikhael on March 26, 2004, 10:17:17 am
Oh, hell yeah! :)

Now we just need to get Mercury in the frame somewhere and we're in business. :D
Title: More SCP stuff - Sunsv1.0
Post by: Unknown Target on March 26, 2004, 10:23:19 am
Purdy.... :D :yes:
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 26, 2004, 11:54:11 am
Quote
Originally posted by mikhael
Now we just need to get Mercury in the frame somewhere and we're in business. :D


Just you wait for the release of TVWP ;7
Title: More SCP stuff - Sunsv1.0
Post by: Carl on March 26, 2004, 12:05:15 pm
Quote
Originally posted by Lightspeed
Thats the FS2 blend effect (screen going white) - The window is probably toned somehow which prevents the light from directly blinding you.


no, no, no. i'm talking about the subtle lens flare that your eye creates.
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 26, 2004, 12:11:26 pm
that's filtered away.

If it wasn't you'd be blind after looking into the FS2 sun for about a second, anyway.
Title: More SCP stuff - Sunsv1.0
Post by: [BoA]_Scoob on March 26, 2004, 03:09:11 pm
i downloaded lightspeed's nebula pack (all 3 of them, replaced stars.tbl with the 3rd and largest one) and all my nebula backgrounds from the FS2 campaign seem to have disappeared.  Is that supposed to happen?  How do I fix this?
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 26, 2004, 04:00:53 pm
Quote
Originally posted by [BoA]_Scoob
i downloaded lightspeed's nebula pack (all 3 of them, replaced stars.tbl with the 3rd and largest one) and all my nebula backgrounds from the FS2 campaign seem to have disappeared.  Is that supposed to happen?  How do I fix this?


That is supposed to happen. You can't fix it.

You will (like me) have to wait for a new SCP executable that supports larger stars.tbl files.
Title: More SCP stuff - Sunsv1.0
Post by: Setekh on March 27, 2004, 03:09:28 am
Quote
Originally posted by Lightspeed
(http://smalltimerivalry.com/sschost/scriptlightspeed/sunhuge.jpg)


That's more like it. ;)
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on March 27, 2004, 08:53:51 am
Quote
Originally posted by Setekh


That's more like it. ;)


That's exactly the same sun like in earlier images. :)
Title: Suns v2.0
Post by: Lightspeed on May 02, 2004, 05:32:08 am
Version 2.0 of my suns is up for download. It fixes quite a few issues with release 1, and improves the visual quality you will see in-game. Enjoy:

Clicky (http://www.penguinbomb.com/lightspeed/Suns_FS2_2.0c.zip)
Title: More SCP stuff - Sunsv1.0
Post by: jdjtcagle on May 02, 2004, 08:43:21 pm
Yay!!...
Again :D
Title: Re: Suns v2.0
Post by: JarC on May 03, 2004, 01:45:03 am
Quote
Originally posted by Lightspeed
Version 2.0 of my suns is up for download. It fixes quite a few issues with release 1, and improves the visual quality you will see in-game. Enjoy:

Clicky (http://www.penguinbomb.com/lightspeed/Suns_FS2_2.0c.zip)
question: would it be possible to ad some type of glow/shine/transparancy mask so that when you're in a nebula mission, the sun gets a halo?
Title: More SCP stuff - Sunsv1.0
Post by: Nico on May 03, 2004, 03:07:04 am
I should try and make a FS version of that one, for stars like Capella, or old stars:
(http://www.swooh.com/premium/venom/renders/countdown.jpg)
Pb is, I've lost the scene, and I can't remember how I did that effect :(
Title: More SCP stuff - Sunsv1.0
Post by: Lightspeed on May 03, 2004, 06:35:51 am
That's pretty nice. Actually, I had an animated capella star planned for version 3 :)

Now if you could find that scene that would be really, really cool.