Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ChronoReverse on March 26, 2004, 01:32:44 am
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First take a look at the screenshot:
(http://img37.photobucket.com/albums/v113/ChronoReverse/Impacts.jpg)
Notice how the impact explosions are intersecting with the surface of the Bastion?
My question is, how much work is it to make the impact ani display on top of the 3D geometry of the object it impacted upon?
If it's as difficult as making the ani stay in the same position relative to the object then ignore this post.
Incidentally, I've merged Lightspeed's weapon effects with Carl's weapon impact effects :D ;) ;7
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we are aware of the problem, the fact that it's still there should tell you how complex an issue it is, it seems like the old engine was actualy useing a rendering bug to help it draw it's bitmaps better (the old crappy z buffer). if only it was as difficult as making the ani stay in the same position relative to the object, we'd have it fixed in a day.
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Add this screenshot and your info to the truster bug in mantis.
Its really the same bug.
Bobs right, this aint easy to fix.