Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 26, 2004, 08:39:45 pm

Title: Media Question (Lightspeed!)
Post by: Kazan on March 26, 2004, 08:39:45 pm
Ok... so i am probably duplicating some other thread here but

Can with get the media vp to include all of lightspeeds stuff - or have a lightspeed vp

also lightspeed can you make your weapon effects work without modifying the tables?
Title: Media Question (Lightspeed!)
Post by: Bobboau on March 26, 2004, 08:43:40 pm
and without changeing the general feel of them as much (the diferent colors some of them have)
Title: Media Question (Lightspeed!)
Post by: jdjtcagle on March 26, 2004, 08:49:39 pm
It would probally be best to have a Lightspeed VP, if he cant get the weapons to work without the tables.
Can the Build itself have a all the required data so we don't need tables??
Title: Media Question (Lightspeed!)
Post by: WMCoolmon on March 27, 2004, 01:35:06 am
Quote
Originally posted by jdjtcagle
Can the Build itself have a all the required data so we don't need tables??


That would make Freespace much more difficult to mod, though.

Quote
Can with get the media vp to include all of lightspeeds stuff - or have a lightspeed vp


I am looking into releasing a new media VP with Lightspeed's new stuff by Wednesday. Though if there are serious problems, I'll have to leave the problem-causing items out and wait until they're fixed before putting them in a release.
Title: Media Question (Lightspeed!)
Post by: ChronoReverse on March 27, 2004, 01:44:48 am
The pcx loading order is a problem though.

I tried moving everything into a vp, but for some things the pcx is loaded before the better versions if they're the same name.


Oh and it would be REALLY nice, if all the pcx files are checked to have the correct widths and heights (I believe I stated this 3 times today already :D ;)  )
Title: Re: Media Question (Lightspeed!)
Post by: Lightspeed on March 27, 2004, 08:45:01 am
Quote
Originally posted by Kazan
Ok... so i am probably duplicating some other thread here but

Can with get the media vp to include all of lightspeeds stuff - or have a lightspeed vp

also lightspeed can you make your weapon effects work without modifying the tables?


a VP could be built with all the stuff, no probs.

As for the weapons - i'll first finish them for singleplayer. Thing is, they need table changes (laser head radius, impact explosion, glow colour, etc.). So, after I have the final version of them working correctly in singleplayer, i'll do a multiplayer friendly version of them (which ONLY changes the graphic settings and no other table setting whatsoever) - This table could then be validated without causing any problems with 'normal' FS2 tables.
Title: Media Question (Lightspeed!)
Post by: Kazan on March 27, 2004, 09:14:33 am
the "single player" and "multiplayer" table will have to be the same

don't play with V's origional weapons - even if what you did is "cool"
Title: Media Question (Lightspeed!)
Post by: Lightspeed on March 27, 2004, 11:15:24 am
I dont think you got what I meant to say...

That's exactly why there will be *two* different releases for the weapons. The single player release will change something on the weapons (i.e. make maxim ballistic, add $fof to the morning star, etc). The multiplayer release will not change anything concerning the weapons. They will play 100% the same as the ones you had when playing FS2retail; only thing is that fields like:

Code: [Select]

$Impact Explosion: Subach_Impact
$Flags:                                ( "particle spew" )
@Laser Bitmap: Akheton_Bitmap
@Laser Glow:   Akheton_Glow
@Laser Color:   150, 150, 250
@Laser Color2:   0, 0, 0
@Laser Length: 20.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30


will have to be changed.
Title: Media Question (Lightspeed!)
Post by: Kazan on March 27, 2004, 12:27:28 pm
k - i can validated those (forgot about the -D variant thing)

i will have to make it so more than one version of a table can be validated
Title: Media Question (Lightspeed!)
Post by: kasperl on March 27, 2004, 12:29:12 pm
talk about changing gameplay.....

the D's are pretty different from their normal counterparts, IIRC.
Title: Media Question (Lightspeed!)
Post by: Trivial Psychic on March 27, 2004, 01:38:31 pm
In addition to the new weapon table file, we'd need altered ship's table file to give primary bank cappacities on ships mounting the maxim (since its ballistic).

I know, i'm stating the obvious... I just thought I'd point that out.

Later!
Title: Media Question (Lightspeed!)
Post by: .::Tin Can::. on March 27, 2004, 01:47:00 pm
I would also like Lightspeeds Shnazy Effects all bunched together into one massive download. cant get enough of Lightspeed! :D :yes:
Title: Media Question (Lightspeed!)
Post by: Lightspeed on March 27, 2004, 02:10:05 pm
Quote
Originally posted by Trivial Psychic
In addition to the new weapon table file, we'd need altered ship's table file to give primary bank cappacities on ships mounting the maxim (since its ballistic).
 


Maxim won't be ballistic in validated multiplayer. :)

Quote
Tin Can's Signature
Post Count: 600+
I dont know why, but it resets when i get to 400...


this... is hilarious.
Title: Media Question (Lightspeed!)
Post by: .::Tin Can::. on March 27, 2004, 02:12:46 pm
Isnt it though? :lol:
Title: Media Question (Lightspeed!)
Post by: Antares on March 27, 2004, 04:13:06 pm
Will there be a VP that has -all- of the snazzy SCP feature stuff in it, Lightspeed's work included?  What about Carl's PIEs?
Title: Media Question (Lightspeed!)
Post by: Lightspeed on March 27, 2004, 07:04:47 pm
you could change their names so they match my PIEs and then put them into a VP that overrides mine, if you want Carl's instead of mine.
Title: Media Question (Lightspeed!)
Post by: Johnmike on March 27, 2004, 09:24:49 pm
I say this is implemented in the next release.  MAKE AN INSTALLER with options of which VP's to install before they're downloaded from the server.