Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 26, 2004, 08:39:45 pm
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Ok... so i am probably duplicating some other thread here but
Can with get the media vp to include all of lightspeeds stuff - or have a lightspeed vp
also lightspeed can you make your weapon effects work without modifying the tables?
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and without changeing the general feel of them as much (the diferent colors some of them have)
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It would probally be best to have a Lightspeed VP, if he cant get the weapons to work without the tables.
Can the Build itself have a all the required data so we don't need tables??
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Originally posted by jdjtcagle
Can the Build itself have a all the required data so we don't need tables??
That would make Freespace much more difficult to mod, though.
Can with get the media vp to include all of lightspeeds stuff - or have a lightspeed vp
I am looking into releasing a new media VP with Lightspeed's new stuff by Wednesday. Though if there are serious problems, I'll have to leave the problem-causing items out and wait until they're fixed before putting them in a release.
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The pcx loading order is a problem though.
I tried moving everything into a vp, but for some things the pcx is loaded before the better versions if they're the same name.
Oh and it would be REALLY nice, if all the pcx files are checked to have the correct widths and heights (I believe I stated this 3 times today already :D ;) )
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Originally posted by Kazan
Ok... so i am probably duplicating some other thread here but
Can with get the media vp to include all of lightspeeds stuff - or have a lightspeed vp
also lightspeed can you make your weapon effects work without modifying the tables?
a VP could be built with all the stuff, no probs.
As for the weapons - i'll first finish them for singleplayer. Thing is, they need table changes (laser head radius, impact explosion, glow colour, etc.). So, after I have the final version of them working correctly in singleplayer, i'll do a multiplayer friendly version of them (which ONLY changes the graphic settings and no other table setting whatsoever) - This table could then be validated without causing any problems with 'normal' FS2 tables.
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the "single player" and "multiplayer" table will have to be the same
don't play with V's origional weapons - even if what you did is "cool"
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I dont think you got what I meant to say...
That's exactly why there will be *two* different releases for the weapons. The single player release will change something on the weapons (i.e. make maxim ballistic, add $fof to the morning star, etc). The multiplayer release will not change anything concerning the weapons. They will play 100% the same as the ones you had when playing FS2retail; only thing is that fields like:
$Impact Explosion: Subach_Impact
$Flags: ( "particle spew" )
@Laser Bitmap: Akheton_Bitmap
@Laser Glow: Akheton_Glow
@Laser Color: 150, 150, 250
@Laser Color2: 0, 0, 0
@Laser Length: 20.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
will have to be changed.
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k - i can validated those (forgot about the -D variant thing)
i will have to make it so more than one version of a table can be validated
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talk about changing gameplay.....
the D's are pretty different from their normal counterparts, IIRC.
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In addition to the new weapon table file, we'd need altered ship's table file to give primary bank cappacities on ships mounting the maxim (since its ballistic).
I know, i'm stating the obvious... I just thought I'd point that out.
Later!
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I would also like Lightspeeds Shnazy Effects all bunched together into one massive download. cant get enough of Lightspeed! :D :yes:
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Originally posted by Trivial Psychic
In addition to the new weapon table file, we'd need altered ship's table file to give primary bank cappacities on ships mounting the maxim (since its ballistic).
Maxim won't be ballistic in validated multiplayer. :)
Tin Can's Signature
Post Count: 600+
I dont know why, but it resets when i get to 400...
this... is hilarious.
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Isnt it though? :lol:
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Will there be a VP that has -all- of the snazzy SCP feature stuff in it, Lightspeed's work included? What about Carl's PIEs?
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you could change their names so they match my PIEs and then put them into a VP that overrides mine, if you want Carl's instead of mine.
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I say this is implemented in the next release. MAKE AN INSTALLER with options of which VP's to install before they're downloaded from the server.